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Memory
Hairpin of Transience
Water
Class Bonus Banish Hairpin of Transience: Put three wither counters on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)
Rulings
The main phase trigger for wither counters is one collective trigger. In one resolution, the turn player decides to pay or not pay for objects with wither counters on them, sacrifices all objects where the all wither counters were not paid for, and then remove all wither counters from all objects they control.
Added 2025-03-02
Returning from a combat phase to main phase does not start a new main phase but resumes the previous one. The wither trigger does not happen when returning to main phase from combat.
Added 2025-03-02
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