Cards where:
not element is fire
and effect text contains "deal*damage"

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Advent of the Stormcaller

Advent of the Stormcaller

15
Arcane

Class Bonus Efficiency

Reveal the top LV cards of your deck. You may banish any amount of arcane element cards from among them. For each card banished this way, choose a unit and deal 2 damage to it. Put the rest of the revealed cards on the top or on the bottom of your deck in any order.

Speed
Slow
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Aegis of Dawn

Aegis of Dawn

1
Neos

Class Bonus This card costs 1 less to materialize.

Whenever your champion is dealt four or more damage, summon an Automaton Drone Drone token.

The Dawn Vanguard stride into battle, fearless of death or destruction as another will always rise.

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Aenean Cryosalvo

Aenean Cryosalvo

3
Water

Class Bonus Level 5+ Until end of turn, if a Fractal source you control would deal damage, it deals that much damage plus 1 instead.

Each Fractal object you control deals 1 damage to target unit.

Speed
Slow
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Aenean Flux Generator

Aenean Flux Generator

3
Wind

On Enter: Draw a card into your memory.

Class Bonus Whenever you activate an empowered Aenean Spell card, you may rest Aenean Flux Generator. When you do, as a Spell, deal 2 damage to target champion.

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Aenean Frostlance

Aenean Frostlance

3
Water

Deal 2 damage to target unit.

Class Bonus Level 3+ If that unit is rested, deal 4 damage to it instead.

Class Bonus Level 6+ If that unit is rested, deal 8 damage to it instead.

Speed
Fast
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Aenean Swelling Gusts

Aenean Swelling Gusts

4
Wind

Class Bonus Level 3+ This card costs 2 less to activate.

Deal X damage to target unit, where X is the amount of wind element objects you control.

Class Bonus Level 5+ Draw a card into your memory.

Speed
Fast
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Alice, Phantom Monarch

Alice, Phantom Monarch

2
Umbra

Alice Lineage

Inherited Effect — Whenever you play an advanced element card while there are no Curse cards in Alice's lineage, deal 7 unpreventable damage to Alice.

Level
Lv. 2
Life
22
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Anathema's End

Anathema's End

3
Umbra

: Load Anathema's End into target unloaded Gun weapon you control.

Class Bonus On Champion Hit: Banish all Curse cards in the hit champion's lineage. For each card banished this way, deal 2 unpreventable damage to that champion.

Power
1
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Anger the Skies

Anger the Skies

3
Arcane

Deal 3 damage to all allies. Class Bonus: Deal 4 damage to those allies instead.

Those beneath darkened clouds can do little once the raucous thundering begins.

Speed
Slow
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Annihilation

Annihilation

3
Exia

Damage 35+ Fast Activation

Class Bonus Deal up to 7 damage to your champion. Destroy all non-champion objects with reserve cost equal to the amount of damage dealt to your champion this way.

Speed
Slow
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Arcane Blast

Arcane Blast

11
Arcane

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Deal 11 damage to target champion.

Legend says, when the Azure Dragon’s roar is heard, the end draws near.

Speed
Slow
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Bagua of Vital Demise

Bagua of Vital Demise

2
Tera

As long as your Shifting Currents face West, you may activate this card from your material deck.

Deal 4 damage to target unit. If your Shifting Currents face East, put this card into its owner's material deck preserved.

Speed
Fast
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Bairui, Resplendent Barrier

Bairui, Resplendent Barrier

2
Tera

If damage would be dealt to your champion while Bairui has two or less charge counters on it, prevent 2 of that damage and put a charge counter on Bairui instead.

Kongming Bonus Sacrifice Bairui: Empower 7. Activate this ability only if there are three charge counters on Bairui and only if your Shifting Currents face South.

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Baleful Oblation

Baleful Oblation

5
Umbra

Ciel Bonus This card costs 2 less to activate.

Deal X damage to all units except for your champion, where X is the lowest reserve cost among your omens.

Echoes fade and memories die.

Speed
Fast
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Bandersnatch, Frumious Foe

Bandersnatch, Frumious Foe

5
Umbra

Class Bonus Taunt

Whenever Bandersnatch is dealt damage, recover 3.

2, Sacrifice another ally: Bandersnatch gets +2 and gains cleave until end of turn.

The second sign of the end, a death knell in its roar.

Power
2
Life
6
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Barrier Servant

Barrier Servant

3
Norm

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

Remove two enlighten counters from your champion: The next time damage would be dealt to Barrier Servant this turn, prevent that damage.

Power
2
Life
2
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Berserker Plate

Berserker Plate

1
Exia

Class Bonus Your champion gets +7 . (Apply this effect only if your champion's class matches this card's class.)

At the beginning of your recollection phase, deal 3 unpreventable damage to your champion then draw a card.

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Blanche, Sheltering Saint

Blanche, Sheltering Saint

2
Norm

Level 2+ Fast Activation (You may activate this card at fast speed.)

If another unit you control would be dealt non-combat damage, prevent an amount of that damage equal to the amount of cards in your memory.

Power
1
Life
2
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Blastshot Pump

Blastshot Pump

1
Norm

(Gun — Must be loaded to use for an attack and can't be used with an attack card.)

Class Bonus If combat damage would be dealt to a unit by an attack using Blastshot Pump, that damage is dealt to that unit and an additional unit you don't control instead.

Power
1
Durability
2
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Blight's Ring

Blight's Ring

0
Umbra

4, : Draw a card into your memory. Then put Blight's Ring on the bottom of target champion's lineage.

Inherited Effect — At the beginning of your recollection phase, deal 1 unpreventable damage to this object.

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Bloodbond Bladesworn

Bloodbond Bladesworn

3
Exia

Class Bonus Bloodbond Bladesworn gets +1 for every ten damage counters on your champion.

Whenever Bloodbond Bladesworn is dealt damage, deal that much damage to your champion.

"An eye for an eye."

Power
3
Life
6
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Blood Dragon's Pact

Blood Dragon's Pact

1
Exia

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

Linked ally gets +4 and +4.

At the beginning of your end phase, deal 4 unpreventable damage to your champion.

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Bloodseeker Magus

Bloodseeker Magus

1
Exia

On Enter: Deal 3 unpreventable damage to your champion.

Damage 20+ Ephemerate — 1 (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)

Power
3
Life
2
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Blue Slime

Blue Slime

3
Water

Pride 4 (This ally won't obey you unless your champion is level 4 or higher.)

Class Bonus Whenever Blue Slime is dealt damage, put a buff counter on it. (Allies get +1 power and +1 life for each buff counter on them.)

Power
1
Life
4
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Bolt of Diamonds

Bolt of Diamonds

2
Water

Level 2+ This card costs 2 less to activate.

Deal 1 damage to target unit.

“Diamonds are valued for more than their beauty. Our brilliance is matched only by our strength.”

Speed
Fast
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Buffeting Hurricane

Buffeting Hurricane

3
Exalted
Wind

(Exalted — This element is enabled for you as long as you have another advanced element enabled.)

Class Bonus On Enter: Draw a card into your memory.

Class Bonus Whenever you suppress an object, deal 2 damage to target champion.

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Burst Asunder

Burst Asunder

4
Water

Class Bonus This card costs 2 less to activate.

Deal 2 damage to target unit. Then you may sacrifice any amount of Fractals. For each Fractal sacrificed this way, deal an additional 2 damage to that unit.

Speed
Slow
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Calming Breeze

Calming Breeze

2
Wind

Until end of turn, if 3 or less damage would be dealt to your champion, prevent that damage.

Level 1+Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Cao Cao, Aspirant of Chaos

Cao Cao, Aspirant of Chaos

5
Water

Equestrian — As long as you control a Horse ally, this card costs 3 less to activate.

Class Bonus On Attack: You may banish a card with floating memory from your graveyard. If you do, deal 2 damage to each rested unit you don't control.

Power
2
Life
2
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Capacitance X Psycho

Capacitance X Psycho

1
Arcane

Lorraine Bonus As long as there are six or more arcane element cards in your banishment, you may activate this card from your material deck. If you do, it enters the field rested.

Lorraine Bonus Non-combat damage dealt by sources you control is unpreventable.

As long as Capacitance X Psycho is awake, if a source you control would deal exactly 1 non-combat damage, it deals that much damage plus 1 instead.

Power
2
Durability
2
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Carpsong Coda

Carpsong Coda

2
Water

Harmonize — If you've activated a Melody card this turn, put the top four cards of your deck into your graveyard.

Deal an amount of damage to target unit equal to the highest life stat among water element Animal and Beast ally cards in your graveyard.

Speed
Fast
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Charge the Soul

Charge the Soul

1
Norm

Deal 1 damage to target unit. Then you may load Charge the Soul into an Aetherwing weapon you control.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Speed
Fast
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Ciel, Mirage's Grave

Ciel, Mirage's Grave

3
Umbra

Ciel Lineage

Whenever an omen counter is put on a card in your banishment, as a Spell, deal 2 unpreventable damage to up to one target unit.

"Overcome the mask. Succumb to true desire."

Level
Lv. 3
Life
30
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Clarent, Reimagined

Clarent, Reimagined

2
Norm

Lorraine Bonus While paying for this card's memory cost, you may banish a card named Clarent, Sword of Peace and up to one other Sword Regalia card from your material deck. Each card banished this way pays for 1 of that cost.

Lorraine Bonus Remove a durability counter from Clarent: If target unit would be dealt non-combat damage this turn, prevent 1 of that damage. Clarent gains spellshroud until end of turn.

Power
1
Durability
3
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Cometfall

Cometfall

5
Astra

Starcalling2 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)

Deal 3 damage to all non-astra element units. Class Bonus: Deal 4 damage to those units instead.

Speed
Slow
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Condemning Evisceration

Condemning Evisceration

2
Exalted
Water

Class Bonus Prepare 1

On Champion Hit: If Condemning Evisceration was prepared, you may banish a card with floating memory from your graveyard. If you do, deal 4 damage to the hit champion.

Power
4
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Condensed Supernova

Condensed Supernova

7
Astra

Brew — One Silvershine, Two Adjuvants, Two Catalysts

Sacrifice Condensed Supernova: Deal LV damage to all non-astra element units. Glimpse 4. (LV refers to your champion's level.)

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Conduit of Seasons

Conduit of Seasons

2
Tera

If damage would be dealt to Conduit of Seasons while your Shifting Currents face West, prevent 2 of that damage.

On Attack: If your Shifting Currents face East, recover 1 and draw a card into your memory.

Power
2
Life
3
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Cone of Frost

Cone of Frost

3
Water

Class Bonus This card costs 1 less to activate.

Level 1+ Deal 2 damage to up to one target unit.

Level 3+ Deal 2 damage to up to one target unit.

Level 5+ Deal 2 damage to up to one target unit.

Speed
Slow
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Convergent Beam

Convergent Beam

2
Norm

Deal 1 damage to target unit. If you control a Fractal object, deal 3 damage to that unit instead.

"If my calculations are correct, this should hurt."

Speed
Fast
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Corrosive Juggler

Corrosive Juggler

2
Norm

Class Bonus Fast Activation (You may activate this card at fast speed.)

On Enter: You may rest Corrosive Juggler. When you do, deal 1 damage to target unit. That unit's attacks get -2 until end of turn.

Power
1
Life
2
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Cosmic Bolt

Cosmic Bolt

3
Astra

Starcalling2 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)

Deal 4 damage to target unit plus an additional 2 for each card named Cosmic Bolt in your graveyard and banishment.

“Call it a burst of inspiration!”

Speed
Slow
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Covenant of Thorns

Covenant of Thorns

1
Tera

Class Bonus This card costs 1 less to materialize.

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

If damage would be dealt to your champion, that damage is dealt to linked ally instead.

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Creeping Torment

Creeping Torment

1
Umbra

On Enter: Put Creeping Torment on the bottom of target champion's lineage.

Inherited Effect: Whenever you draw your second card each turn, deal 2 unpreventable damage to this object. (Champions have this ability as long as this card is part of its lineage.)

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Crimson Prescience

Crimson Prescience

3
Exia

Class Bonus Damage 25+ This card costs 1 less to activate. (Apply this effect only if there are twenty-five or more damage counters on your champion.)

Choose a card name. Until end of turn, if damage would be dealt to your champion by a source with that name, prevent that damage.

Speed
Fast
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Crystallized Anthem

Crystallized Anthem

2
Exalted
Wind

Prevent the next 2 damage that would be dealt to each unit you control this turn. When damage is prevented this way, put two sheen counters on your Fractured Memories.

At the beginning of your next recollection phase, Memorite objects you control get +1 for every six sheen counters on your Fractured Memories until end of turn.

Speed
Fast
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Crystallized Destiny

Crystallized Destiny

3
Norm

As long as you control two or more Fatestone and/or Fatebound objects, this card costs 2 less to activate.

The next time damage would be dealt to your champion this turn, prevent that damage. When 7 or more damage is prevented this way, cards your opponents activate this turn cost 2 more to activate.

Speed
Fast
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Curse Amplification

Curse Amplification

6
Umbra

Diana Bonus This card costs 3 less to activate.

If your champion has twenty or more damage counters on them, recover 4.

For the rest of the game, Curse cards in lineages have “Inherited Effect: At the beginning of your recollection phase, deal 1 unpreventable damage to this object.”

Speed
Fast
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Dante, Hematic Overdrive

Dante, Hematic Overdrive

4
Exia

Dante Lineage

On Enter: You gain the Divine Comedy mastery. For the rest of the game, Dante has "At the beginning of your end phase, sacrifice an Elysian object or banish an Elysian card from your hand or memory. If you do neither, destroy Dante."

At the beginning of each player's end phase, if Dante was dealt damage this turn, recover 7.

Level
Lv. 4
Life
28
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Dante, Hemomancer

Dante, Hemomancer

3
Exia

Dante Lineage

Whenever an empowered Spell action source you control deals damage for the first time, you may recover 2.

X, : Deal X unpreventable damage to Dante and empower X. X can't be 0 or greater than 4.

Level
Lv. 3
Life
25
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