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Absolving Flames

Absolving Flames

3
Fire

Draw a card.

Class Bonus You may banish four fire element cards from your graveyard. If you do, draw a card. (Apply this effect only if your champion’s class matches this card’s class.)

Speed
Fast
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Academy Attendant

Academy Attendant

3
Norm

Class Bonus Memory 4+ Academy Attendant gets +1 . (Apply this effect only if your champion's class matches this card's class and only if there are four or more cards in your memory.)

Capable of cataloging the Academy's vast research.

Power
2
Life
2
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Academy Guide

Academy Guide

3
Norm

Champion cards you materialize cost 1 less to materialize.

"Contained within each exquisite tome is knowledge of the past and limitless potential for our future."

Power
1
Life
3
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Accelerate

Accelerate

2
Exalted
Norm

The next card you activate this turn can be activated as though it had fast activation.

Draw a card into your memory.

“By oath and breath, may the Gods quicken your hand and carry your motion beyond mortal delay.”

Speed
Fast
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Accepted Contract

Accepted Contract

5
Norm

Put three preparation counters on your champion.

Every job is only taken after detailed planning and consideration. Only the foolish would leave things to chance.

Speed
Slow
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Accompanying Guard

Accompanying Guard

2
Norm

Class Bonus On Enter: Another target ally you control becomes fostered. (Apply this effect only if your champion's class matches this card's class.)

Determined to protect those in need, regardless if they are human or automaton.

Power
1
Life
3
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Acerbica

Acerbica

1
Tera

Champions you control get -1 level.

Begin again.

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Acheron Express Officer

Acheron Express Officer

2
Water

Ranged 3 (As long as this unit is distant, its attacks get +3.)

Class Bonus On Enter: If you control another DisCorp ally, Acheron Express Officer becomes distant. (Units stay distant until the end of their controller’s turn.)

Power
1
Life
3
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Acquiescing Rejection

Acquiescing Rejection

4
Water

Class Bonus This card costs 1 less to activate.

Negate target card activation you don't control unless its controller has you draw two cards. Banish the card that had its activation negated this way.

"The frost grants me what it takes from you."

Speed
Fast
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Adept Swordmaster

Adept Swordmaster

2
Wind

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

Class Bonus Weapons you control get +1 . (Apply this effect only if your champion's class matches this card's class.)

Power
1
Life
2
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Adorned Stag

Adorned Stag

2
Norm

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion’s class matches this card’s class.)

Their jeweled antlers are said to be a cure for many ailments but are hard to procure as they are shed only once every decade.

Power
1
Life
3
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Advantageous Perch

Advantageous Perch

2
Exalted
Wind

(Exalted — This element is enabled for you as long as you have another advanced element enabled.)

Your champion becomes distant. Then return up to one target Ranger action card from your graveyard to your hand. Banish Advantageous Perch.

Speed
Fast
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Advent of the Shenju

Advent of the Shenju

4
Luxem

Guo Jia Bonus Put target Fatestone card from your banishment onto the field. If that card is a regalia, put five quest counters on your champion.

Class Bonus Element Bonus Whenever you reveal this card from your memory, you may banish all cards in your memory. Draw a card into your memory for each card banished this way.

Speed
Slow
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Aegis of Dawn

Aegis of Dawn

1
Neos

Class Bonus This card costs 1 less to materialize.

Whenever your champion is dealt four or more damage, summon an Automaton Drone Drone token.

The Dawn Vanguard stride into battle, fearless of death or destruction as another will always rise.

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Aenean Crystallization

Aenean Crystallization

2
Exalted
Water

(Exalted — This element is enabled for you as long as you have another advanced element enabled.)

Destroy target rested ally.

Class Bonus Level 6+ Summon a Core Fractal token.

Speed
Slow
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Aenean Cyclic Winds

Aenean Cyclic Winds

5
Wind

Class Bonus Level 3+ This card costs 2 less to activate.

Return target Spell card from your graveyard to your memory.

Class Bonus Level 5+ Reveal up to two wind element cards from your memory and return them to your hand. Then empower 2.

Speed
Slow
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Aenean Cyclone

Aenean Cyclone

13
Exalted
Wind

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion’s level.)

Suppress any amount of target non-champion objects. Banish Aenean Cyclone.

"Let's finish this before the children wake up."

Speed
Fast
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Aenean Flurry of Fire

Aenean Flurry of Fire

2
Fire

Deal 1 damage to target unit twice.

Class Bonus Level 5+ Deal 1 damage to that unit two more times.

He had always fought for others, but for the first time realized he needed to fight for himself first.

Speed
Slow
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Aenean Flux Generator

Aenean Flux Generator

3
Wind

On Enter: Draw a card into your memory.

Class Bonus Whenever you activate an empowered Aenean Spell card, you may rest Aenean Flux Generator. When you do, as a Spell, deal 2 damage to target champion.

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Aenean Frostlance

Aenean Frostlance

3
Water

Deal 2 damage to target unit.

Class Bonus Level 3+ If that unit is rested, deal 4 damage to it instead.

Class Bonus Level 6+ If that unit is rested, deal 8 damage to it instead.

Speed
Fast
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Aenean Frozen Shunt

Aenean Frozen Shunt

2
Water

If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)

Class Bonus Level 4+ Draw a card into your memory.

"I understand your plight, but I need to stop you here."

Speed
Fast
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Aenean Guttering Flames

Aenean Guttering Flames

3
Fire

Class Bonus Level 3+ This card costs 2 less to activate.

On Enter: Draw a card, then discard a card.

Class Bonus If a fire element Aenean Spell source you control would deal damage, it deals that much damage plus 1 instead.

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Aenean Pointed Flare

Aenean Pointed Flare

4
Fire

Level 3+ This card costs 2 less to activate.

Deal 4 damage to target champion.

"Bring on the heat! I won't forget what I'm fighting for this time!"

Speed
Fast
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Aenean Scorching Comet

Aenean Scorching Comet

2
Fire

Deal 2 damage to target unit.

Class Bonus Level 3+ Deal 4 damage to that unit instead.

Class Bonus Level 6+ Deal 6 damage to that unit instead.

Speed
Slow
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Aenean Spark Alight

Aenean Spark Alight

2
Fire

Deal 2 unpreventable damage to target unit.

Class BonusLevel 3+ Deal 3 unpreventable damage to that unit instead.

Class BonusLevel 6+ Draw a card into your memory.

Speed
Fast
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Aenean Swelling Gusts

Aenean Swelling Gusts

4
Wind

Class Bonus Level 3+ This card costs 2 less to activate.

Deal X damage to target unit, where X is the amount of wind element objects you control.

Class Bonus Level 5+ Draw a card into your memory.

Speed
Fast
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Aenean Swelling Tides

Aenean Swelling Tides

2
Water

Recover 3. (To recover, remove that many damage counters from your champion.)

Class Bonus Level 5+ Recover 3.

Class Bonus Floating Memory

"The tides propel us forward."

Speed
Fast
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Aenean Tailwind Boost

Aenean Tailwind Boost

3
Wind

Wake up target ally.

Class Bonus Level 6+ That ally's next attack this turn gets +4. (Apply this effect only if your champion’s class matches this card’s class and only if your champion is level 6 or higher.)

Speed
Slow
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Aenean Ward

Aenean Ward

1
Norm

Prevent the next 2 damage that would be dealt to target unit this turn.

Class Bonus Level 3+ Draw a card. (Apply this effect only if your champion’s class matches this card’s class and only if your champion is level 3 or higher.)

Speed
Fast
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Aethercloak Sentinel

Aethercloak Sentinel

2
Astra

Ranged 4, Spellshroud, Taunt

Class Bonus On Enter: You may load an Aethercharge card from your graveyard or hand into an Aetherwing weapon you control. If a card was loaded from your hand this way, draw a card.

Power
1
Life
4
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Aetheric Calibration

Aetheric Calibration

2
Norm

Glimpse 4. Then reveal the top card of your deck. If that card is an Aethercharge card, put it into your memory.

You may load Aetheric Calibration into an Aetherwing weapon you control.

Power
1
Speed
Fast
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Aetheric Reforging

Aetheric Reforging

2
Norm

Banish up to one target card in a graveyard. Then you may load Aetheric Reforging into an Aetherwing weapon you control.

Mana is often drawn from within, yet it can also be pulled from the world around us.

Power
1
Speed
Fast
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Aether's Embrace

Aether's Embrace

2
Wind

Target unit becomes distant. If that unit is a defending Ranger ally, wake it up and it gets +2 and +2 until end of turn.

You may load Aether's Embrace into an Aetherwing weapon you control.

Power
1
Speed
Fast
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Aetherwing's Ward

Aetherwing's Ward

2
Norm

Target Aetherwing weapon you control gains spellshroud until end of turn. If your champion is distant, draw a card. (Objects with spellshroud can’t be targeted by Spells.)

"Distance really makes the heart fonder."

Speed
Fast
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Agni's Signet

Agni's Signet

1
Fire

Hindered (This object enters the field rested.)

2, , Banish Agni's Signet: As a Spell, destroy target damaged ally.

The power of the commander of flames is absolute.

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Airship Cannoneer

Airship Cannoneer

4
Fire

Class Bonus Ranged 4 (As long as this unit is distant, its attacks get +4 . Apply this effect only if your champion's class matches this card's class.)

On Attack: You may banish three fire element cards from your graveyard. If you do, Airship Cannoneer becomes distant.

Power
2
Life
3
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Airship Captain

Airship Captain

2
Fire

Whenever a domain enters the field under your control, deal 2 damage to target champion.

“From the skies, this vast world is ours to explore. Each peak and valley, every kingdom and city, a crown jewel to claim.”

Power
1
Life
3
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Airship Cruiser

Airship Cruiser

3
Water

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
3
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Airship Engineer

Airship Engineer

2
Fire

Class Bonus Ranged 2 (As long as this unit is distant, its attacks get +2 . Apply this effect only if your champion's class matches this card's class.)

On Enter: If you control a distant unit, draw a card into your memory.

Power
1
Life
2
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Aithne, Spirit of Fire

Aithne, Spirit of Fire

0
Fire

On Enter: Draw seven cards.

"Let scorching embers refine your soul."

Level
Lv. 0
Life
15
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Alchemical Scripture

Alchemical Scripture

1
Neos

At the beginning of your end phase, if you control four or more tokens, draw a card into your memory.

“The theoretics of consumptive alchemy suggest that the energy density of soul matter can be condensed into a hypothetical jewel of limitless potential.”

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Alchemist's Cauldron

Alchemist's Cauldron

0
Norm

Arisanna Bonus 3, Banish Alchemist's Cauldron: Gather twice. For the rest of the game, ignore the elemental requirements of non-advanced element Potion cards you activate.

"Double, double toil and trouble."

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Alchemist's Kit

Alchemist's Kit

0
Norm

Whenever you gather, put a refinement counter on Alchemist's Kit.

Banish Alchemist's Kit: For every four refinement counters that was on Alchemist's Kit, draw a card.

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Alice, Golden Queen

Alice, Golden Queen

1
Norm

Inherited Effect — Chessman Command attack cards you activate enter the intent with +1.

Lineage Release — For each awake Chessman ally you control, prevent the next 3 damage that would be dealt to that ally this turn.

Level
Lv. 1
Life
19
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Alice, Phantom Monarch

Alice, Phantom Monarch

2
Umbra

Alice Lineage

Inherited Effect — Whenever you play an advanced element card while there are no Curse cards in Alice's lineage, deal 7 unpreventable damage to Alice.

Level
Lv. 2
Life
22
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Alice, Trifle's Royalty

Alice, Trifle's Royalty

3
Exalted
Norm

This card costs 1 less to materialize for each Chessman ally you control.

Alice Lineage

At the beginning of your recollection phase, summon a Pawn Piece token. Then if you control three or more Chessman allies, draw a card into your memory.

Level
Lv. 3
Life
25
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Alizarin Longbowman

Alizarin Longbowman

3
Exalted
Fire

(Exalted — This element is enabled for you as long as you have another advanced element enabled.)

Class Bonus Ranged 3

Class Bonus Whenever Alizarin Longbowman becomes distant, you may have each player draw a card.

Power
4
Life
3
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Alkahest

Alkahest

0
Norm

At the beginning of your recollection phase, put an age counter on a Potion item you control.

Level 4+ Banish Alkahest: Destroy target item or weapon with memory cost 0 or reserve cost 4 or less.

The universal solvent and a corrosive solution.

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Alliance Gearshield

Alliance Gearshield

0
Norm

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

Linked ally gets +1 . Class Bonus: That ally also gets +2 as long as they're retaliating. (Apply the additional effect only if your champion's class matches this card's class.)

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Allied Warpriestess

Allied Warpriestess

3
Norm

Class Bonus Allied Warpriestess gets +1 .

Memory 4+ On Attack: Recover 2. (To recover, remove that many damage counters from your champion. Apply this effect only if there are four or more cards in your memory.)

Power
1
Life
3
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