Showing 1-50 of 471 cards (page 1 of 10)
Abnegation
Recover 8+X, where X is twice the amount of Curse cards in your champion's lineage.
Alice Bonus As long as a card activation you controlled was negated this turn, this card in your graveyard has "Ephemerate — 2".
Acquiescing Rejection
Class Bonus This card costs 1 less to activate.
Negate target card activation you don't control unless its controller has you draw two cards. Banish the card that had its activation negated this way.
"The frost grants me what it takes from you."
Aella, Zephyr's Hand
Fast Activation
3: As a Spell, suppress another target ally, item, or weapon. This ability costs 3 less to activate the first time you activate it.
"Are you prepared for the might of the wind?"
Aesan Protector
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
On Enter: Return target ally you control to its owner's hand.
Aetheric Calibration
Glimpse 4. Then reveal the top card of your deck. If that card is an Aethercharge card, put it into your memory.
You may load Aetheric Calibration into an Aetherwing weapon you control.
Aetheric Reforging
Banish up to one target card in a graveyard. Then you may load Aetheric Reforging into an Aetherwing weapon you control.
Mana is often drawn from within, yet it can also be pulled from the world around us.
Aether's Embrace
Target unit becomes distant. If that unit is a defending Ranger ally, wake it up and it gets +2 and +2 until end of turn.
You may load Aether's Embrace into an Aetherwing weapon you control.
Aithne, Spirit of Fire
On Enter: Draw seven cards.
"Let scorching embers refine your soul."
Alchemist's Cauldron
Arisanna Bonus 3, Banish Alchemist's Cauldron: Gather twice. For the rest of the game, ignore the elemental requirements of non-advanced element Potion cards you activate.
"Double, double toil and trouble."
Alizarin Longbowman
(Exalted — This element is enabled for you as long as you have another advanced element enabled.)
Class Bonus Ranged 3
Class Bonus Whenever Alizarin Longbowman becomes distant, you may have each player draw a card.
Andronika, Eternal Herald
Imbue 3
As long as Andronika is imbued, Andronika gets +1 and +1 , and has vigor.
Class Bonus On Enter: Put a buff counter on up to two Automaton allies you control.
Annul Spell
Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion's level is 2 or higher.)
Negate target Spell card activation unless its controller pays 3.
Aquamirage Whisper
Spellshroud (This object can't be targeted by Spells.)
Class Bonus On Hit: Glimpse 1+X where X is the amount of damage dealt by this hit. Then put the top card of your deck into your graveyard.
The clearest waters can hide the deepest falls.
Aqueous Stallion
As long as you have four or more water element cards in your graveyard, Aqueous Stallion gets +3 .
If a horse's only flaw is its inability to swim, then this beast may be flawless.
Arisanna, Herbalist Prodigy
On Enter: Gather twice. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
"Adjuvants, catalysts, and materia abound! This world offers so much potential for research and experimentation. Now, what about this mixture?"
Arthur, Young Heir
On Enter: You may rest Arthur. If you do, Arthur gains immortality until the beginning of your next turn. (A unit with immortality can't die.)
As long as Arthur is rested, other allies you control get +1 .
Assassin's Ripper
Class Bonus ↷, Remove a preparation counter from your champion: Assassin's Ripper gets +2 until end of turn.
As menacing as it is sharp, this dagger is most useful in the hands of an assassin.
Attune with the Winds
Put a buff counter on each ally you control. (Allies get +1 power and +1 life for each buff counter on them.)
Class Bonus Harmonize — If you've activated a Melody card this turn, draw a card.
Auspicious Manifestation
Guo Jia Bonus Banish a Shenju ally you control. Return that ally to the field under its owner's control transformed at the beginning of the next end phase.
Guo Jia Bonus 2, Discard this card from your hand: Draw a card. Then if your champion has five or less quest counters on them, put a quest counter on them.
Automated Gardener
Class Bonus On Enter: Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
With such vast technological advances, not even drought can threaten a bountiful harvest.
Avatar of Suzaku
Guo Jia Bonus While paying for this card’s reserve cost, you may remove up to two quest counters from your champion. Each counter removed this way pays for 1 of that cost.
Guo Jia Bonus 2, Sacrifice Avatar of Suzaku: Put two quest counters on your champion. Then you may put a card named Fabled Ruby Fatestone from your material deck or banishment onto the field.
Awakened Deacon
As long as you control two or more phantasias, Awakened Deacon has intercept. (Whenever your champion is attacked while this ally with intercept is awake, you may redirect that attack to this ally.)
Class Bonus Floating Memory
Baby Gray Slime
Intercept
On Enter: You may reveal two Slime cards from your hand and/or memory. If you do, draw a card.
A common species of slime. Though they exhibit no biologically remarkable traits, other slimes seem to naturally be drawn to them.
Baby Green Slime
Class Bonus Fast Activation (You may activate this card at fast speed.)
On Enter: Suppress target item or weapon. (To suppress an object, banish it and return it to the field under its owner’s control at the beginning of the next end phase.)
Backstep
Target unit becomes distant. (Units stay distant until the end of their controller's turn.)
Draw a card.
Any good demolitionist knows to take a few steps back before admiring their own handiwork.
Backup Charger
3, Banish Backup Charger: Summon a Powercell token rested. Draw a card into your memory.
“Running out of energy too fast? In a pinch? Our prototype failsafe will guarantee you a fresh charge!”
— Gearstride Automatics Advert
Bagua of Cardinal Fate
Depending on your Shifting Currents' direction—
• North— Put a buff counter on an ally you control.
• South— Return an ally you control to your owner's hand.
• West— Glimpse 3. Draw a card.
• East— Wake up each defending ally. They each get +2 until end of turn.
Baleful Oblation
Ciel Bonus This card costs 2 less to activate.
Deal X damage to all units except for your champion, where X is the lowest reserve cost among your omens.
Echoes fade and memories die.
Bandit, Gaze Leader
On Enter: Scavenge 6 for a Raccoon ally card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.)
Raccoon allies you control have "↷: Banish target card in a graveyard."
Bauble of Scarcity
Banish Bauble of Scarcity: Each player discards a card.
Glittering trinkets, coins, and treasures. Coveted by all, granted to none.
Beastbond Boots
Banish Beastbond Boots: Your champion gains spellshroud until end of turn. Activate this ability only if you control an Animal or Beast ally. (Units with spellshroud can't be targeted by Spells.)
A tamer's bond with their beast goes beyond simple empathy.
Beastbond Claws
Banish Beastbond Claws: Target Animal or Beast ally you control gets +2 and gains stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)
Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beastsoul Visage
Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
Linked ally gets +2 , has pride 3, and is a Beast in addition to its other types.
Even a small mutt can be made to look like a ferocious beast.
Benediction Angel
Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.)
On Enter: If Benediction Angel is imbued, draw a card into your memory and recover 2.
Beseeched Fatestone // Daunting Panda
On Enter: Materialize a card from your material deck.
Guo Jia Bonus 6, ↷: Transform Beseeched Fatestone. This ability costs 2 less to activate for each card you've materialized this turn.
Beseech the Winds
Materialize a card from your material deck. (You still pay for its costs.)
Camelot's splendor arises from the blessing of the winds.
Blackmarket Broker
On Enter: Put a preparation counter on your champion.
Blackmarket Broker has stealth as long as your champion has three or more preparation counters on them.
Blanche, Sheltering Saint
Level 2+ Fast Activation (You may activate this card at fast speed.)
If another unit you control would be dealt non-combat damage, prevent an amount of that damage equal to the amount of cards in your memory.
Blinding Lapse
Target opponent with influence nine or more puts all cards from their hand into their memory. Then that player banishes three cards at random from their memory. (A player’s influence is equal to the total amount of cards in their hand and memory.)
Blinding Orb
Banish Blinding Orb: Each opponent puts two cards from their hand into their memory. Class Bonus: Draw a card. (Apply the additional effect only if your champion's class matches this card's class.)
A useful tool, both in flight and fight.
Brackish Lutist
If a card with floating memory would be put into a player's graveyard, that player banishes it instead.
"Allow this song to free you of your burdens,
At ease like a goldfish in the gentle pond,
Unaware of the beast beneath its depths."
Brisk Windtrotter
On Enter: Put a buff counter on another target ally you control. (Allies get +1 and +1 for each buff counter on them.)
Level 2+ On Enter: Put a buff counter on another target ally you control. (Apply this effect only if your champion is level 2 or higher.)
Burst Asunder
Class Bonus This card costs 2 less to activate.
Deal 2 damage to target unit. Then you may sacrifice any amount of Fractals. For each Fractal sacrificed this way, deal an additional 2 damage to that unit.
Byakko's Command
Put a buff counter on target Beast ally. If that ally is a Shenju, wake it up.
The wisdom Byakko bestowed upon her was this: that fighting was often a necessary evil to pave the path for peace.
Calming Breeze
Until end of turn, if 3 or less damage would be dealt to your champion, prevent that damage.
Level 1+Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Camelot, Impenetrable
Upkeep — Whenever you materialize a card, sacrifice Camelot.
Whenever you activate a wind element card, you may negate its activation. If you do, choose an ally and suppress it.
Blessed by the zephyrs, yet now beset with strife.
Candlelight Hourglass
On Enter: Draw a card.
On Charge 2: Candlelight Hourglass gains ”Activated abilities of allies you don't control cost 2 more to activate.” (At the beginning of your recollection phase, put a charge counter on each object you control with an untriggered on charge ability. Trigger this ability the first time two charge counters are on it.)
Cao Cao, Aspirant of Chaos
Equestrian — As long as you control a Horse ally, this card costs 3 less to activate.
Class Bonus On Attack: You may banish a card with floating memory from your graveyard. If you do, deal 2 damage to each rested unit you don't control.
Captivating Cutthroat
Class Bonus Captivating Cutthroat gets +1 and has “On Attack: Deal 1 damage to your champion.” (Apply this effect only if your champion’s class matches this card’s class.)
Distractions in the heat of the moment can be lethal.