Showing 1-50 of 149 cards (page 1 of 3)
Agni's Signet
Hindered (This object enters the field rested.)
2, ↷, Banish Agni's Signet: As a Spell, destroy target damaged ally.
The power of the commander of flames is absolute.
Altruistic Blacksmith
Intercept
Class Bonus On Enter: Each player summons a Cheap Sword token. You gain the Crowd's Favor status.
"You get a sword, and you get a sword!"
Amorphous Missile
Renewable (If this card would be banished from the field or an intent, put it into its owner's material deck instead.)
1, ↷: Load Amorphous Missile into target unloaded Ranger weapon you control.
Animal Encounter
Class Bonus This card costs 1 less to activate.
Put a buff counter on an ally you control and up to one ally you don't control. If a buff counter was put on an ally you don't control this way, you gain the Crowd's Favor status.
"Who would you like to pet first?"
Baby Green Slime
Class Bonus Fast Activation (You may activate this card at fast speed.)
On Enter: Suppress target item or weapon. (To suppress an object, banish it and return it to the field under its owner’s control at the beginning of the next end phase.)
Baleful Oblation
Ciel Bonus This card costs 2 less to activate.
Deal X damage to all units except for your champion, where X is the lowest reserve cost among your omens.
Echoes fade and memories die.
Banner of Ares
Whenever you activate a wind element card, if there are less than four refinement counters on Banner of Ares, put a refinement counter on Banner of Ares.
As long as there are four or more refinement counters on Banner of Ares, each wind element ally that enters the field under your control enters with an additional buff counter on them.
Beckon Attention
Class Bonus This card costs 2 less to activate.
Change the target of an attack that targets a unit you don't control to your champion. You If you do, you gain the Crowd's Favor status.
"All eyes on me."
Bellona's Runestone
Banish Bellona's Runestone: Target weapon you control gets +2 until end of turn. Put a durability counter on that weapon.
Her passion for weapons burned hotter than the very hearth where she forged them.
Buoyant Driftguard
Taunt
On Enter: You may have target opponent gain control of Buoyant Driftguard. If you do, you gain the Crowd's Favor status.
"My allegiance lies with those who need protection."
Carpsong Coda
Harmonize — If you've activated a Melody card this turn, put the top four cards of your deck into your graveyard.
Deal an amount of damage to target unit equal to the highest life stat among water element Animal and Beast ally cards in your graveyard.
Charm of Anticipation
Banish Charm of Anticipation: Draw a card. Activate this ability only if you have the Crowd's Favor status.
Born of cheers and sharpened by struggle, it draws power from dreaming hearts.
Cheap Sword
An easy-to-use sword, perfect for beginners or anyone seeking simple self-defense.
Cheerful Slime
Class Bonus On Enter: You gain the Crowd's Favor status. (Apply this effect only if your champion’s class matches this card’s class.)
A carefree slime, living life without worry. Just watching it evokes memories of simpler times.
Clandestine Chart
2, Banish Clandestine Chart: Glimpse 2. Put a preparation counter on your champion.
The true battle begins long before a single step is taken on the battlefield.
Corhazi Outlook
On Enter: Put a preparation counter on your champion.
Class Bonus Remove a preparation counter from your champion: Opponents can't activate cards this turn. Glimpse 1. Activate this ability only during your turn.
Covert Manipulator
Class Bonus On Enter: Look at the top card of each opponent's deck. Then you may choose an opponent. If you do, you gain the Crowd's Favor status, that opponent draws a card, and each of your other opponents puts the top card of their deck into their graveyard.
Cowl of the Wild
As long as you control one or more non-Human Tamer allies, your champion gets +1 level.
Even the most defiant and untamable of beasts can be swayed with proper knowledge, patience, and respect.
Crowd's Favor
Whenever an opponent gains the Crowd's Favor status, you lose this status.
Players can't declare attacks targeting an object you control unless they pay 1 for each attack declaration.
Whenever an activation, materialization, or trigger targets an object you control, you may negate it unless its controller pays 1.
Crystal of Empowerment
Banish Crystal of Empowerment: Your champion gets +2 level until end of turn.
Mages often store their excess mana into such crystals. If used by even a novice mage, one might mistake them for far greater.
Dissonant Fractal
On Enter: Glimpse 4.
As long as you control two or more other phantasias, Dissonant Fractal has reservable. (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Duxal Proclamation
Banish Duxal Proclamation: Allies you control get +1 until end of turn. Activate this ability only if each opponent controls no allies.
A war chant passed down through generations, said to ignite courage and inspire unwavering resolve in all who hear it.
Erupting Rhapsody
Banish any amount of fire element cards from your graveyard. Your champion gets +1 level until end of turn for each card banished this way.
Harmonize — If you've activated a Melody card this turn, choose any amount of units and deal LV damage split among them.
Etherealys' Promise
Whenever an ally you control dies, put a refinement counter on Etherealys' Promise. Then if there are three or more refinement counters on Etherealys' Promise, you may banish it. If you do, draw a card.
Fabled Azurite Fatestone // Seiryuu, Azure Dragon
Immortal Immortality, Spellshroud
Guo Jia Bonus At the beginning of your end phase, you may banish a card at random from your memory. If you do, draw a card.
Guo Jia Bonus Whenever you banish a card from your memory, put a quest counter on your champion.
↷: You may remove ten quest counters from your champion. If you do, wake up and transform Fabled Azurite Fatestone.
Seiryuu, Azure Dragon
Spellshroud, Taunt
Guo Jia Bonus On Attack: Choose one—
• Generate an Arcane Blast card and banish it. As long as it's banished, you may activate it, ignoring its elemental requirements.
• Empower X+2, where X is the amount of arcane element cards in your banishment.
Fauna Friend
↷: Target non-Human ally gets +1 until end of turn. Activate this ability only if you have two or more non-Human ally cards in your graveyard.
Those who frequent the forests know how to communicate with its inhabitants. For example, moving the hand in a wave motion attracts squirrels.
Gate of Alterity
↷: Put Gate of Alterity on the bottom of your champion's lineage then choose a class. Gate of Alterity gains "Inherited Effect: This object is the chosen class in addition to its other classes."
A gate powered by The Grand Archive itself. It grants special privileges to champions that pass through it.
Gem of Sorority
Banish Gem of Sorority: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)
Most mages of old scoffed at the new magic the sisters created, but their mischievous innovations have since enlightened many of today's champions.
Gossamer Staff
1, ↷: Empower 1. (The next Spell card you activate this turn activates and resolves as if your champion got +1 level.)
They say the Exarch of Light drew crowds during Revelfest, but the goddess hasn't appeared since, leaving many more curious to see for themselves.
Greater Boon of Astraeus
This boon costs X+Y less to bestow, where X is the amount of wind element boons in your pantheon, and Y is the amount of wind element cards in your champion’s lineage.
As you gain this boon, draw a card for each of up to two times you've suppressed an object this turn.
Greater Boon of Connection
Level Locked 2 (Play this card only if your champion’s base level is 2 or higher.)
Linked allies you control get +1 for each object linked to it.
2, Sacrifice an object with ally link: Draw a card into your memory. This ability costs 1 more to activate for each time you've activated it this game.
Greater Boon of Detachment
Class Locked, Level Locked 2
You may declare attacks with unloaded Ranger weapons you control as though they were loaded.
3: Target Ranger weapon gets +3 until end of turn. Activate this ability only once during each of your turns, and only if your champion is distant.
Greater Boon of Dux
Ignore the elemental requirements of non-advanced element ally cards with foster you activate.
Whenever an ally you control becomes fostered, put a training counter on Greater Boon of Dux.
As long as Greater Boon of Dux has two or more training counters on it, allies you control get +1 and have “On Enter: This ally becomes fostered.”
Greater Boon of Enki
Level Locked 2 (Play this card only if your champion’s base level is 2 or higher.)
As you gain this boon, draw a card.
Whenever you summon one or more tokens with reserve cost 1 or less for the first time each turn, summon a copy of one of those tokens.
Greater Boon of Flock
Whenever a Bird ally enters the field under your control, if it wasn't summoned by this ability, cascade—
• 1 to 4— Summon a Fledgling token.
• 5 to 9— Put a buff counter on a Bird ally you control.
• 10— Greater Boon of Flock gains "Birds you control get +1 and have vigor."
(This ability changes each cascade.)
Greater Boon of Horses
Class Locked, Level Locked 2
As you gain this boon, put any amount of Horse ally cards with total reserve cost 10 or less from your memory onto the field. They each enter the field with an additional buff counter on them. Then draw a card into your memory for each ally put onto the field this way.
Greater Boon of Inari
Class Locked, Level Locked 2
Whenever you gain agility, your champion's next attack this turn against a champion gets +2.
Remove a preparation counter from your champion: You gain agility 3 for this turn. Activate this ability only at slow speed and only once per turn.
Greater Boon of Isis
Class Locked, Level Locked 2
Spell cards you own on the effects stack have “If this source would deal damage, it deals that much damage plus X instead, where X is LV divided by three, rounded down.”
Greater Boon of Kanaloa
Level Locked 2
This card costs 4 less to bestow for each graveyard with eight or more cards in it.
At the beginning of your end phase, recover 2.
Water element allies you control get +1 and +1, and have intercept and vigor.
Greater Boon of Luxera
First Boon (Bestow this boon at the beginning of the game, before Spirits enter.)
As you gain this boon, choose a non-champion non-regalia card name. The next time you activate a card with the same name this game, draw two cards and recover 3.
You can't generate cards with the chosen name.
Greater Boon of Parvati
Level Locked 2 (Play this card only if your champion’s base level is 2 or higher.)
As you gain this boon, draw a card.
Regalia you control have "↷: Prevent the next 1 damage that would be dealt to target unit this turn."
Greater Boon of Proxia
A deck with this card in it can have up to three more cards in its material deck.
First Boon (Bestow this boon at the beginning of the game, before Spirits enter.)
10: Draw a card. This ability costs 1 less to activate for each regalia you control. Activate this ability only once.
Greater Boon of Rosen
As an additional cost to bestow this boon, sacrifice two Powercell items.
Whenever an Automaton ally you control dies, summon a Powercell token.
Rosen has become more than a mere robot.
Greater Boon of Shou
Level Locked 2 (Play this card only if your champion’s base level is 2 or higher.)
As you gain this boon, draw a card.
At the beginning of your recollection phase, glimpse 2.
Greater Boon of the Underdog
Level Locked 2
Bestow this boon only if your starting main deck had no unique cards.
As you gain this boon, draw two cards and put two buff counters on an ally you control.
Greater Boon of Vritra
Level Locked 1
At the beginning of your end phase, deal X+Y damage to a random target champion you don’t control, where X is the amount of fire element boons in your pantheon, and Y is the amount of fire element cards in your champion’s lineage.
Grim Pastiche
Copy target non-Skill action omen you have with reserve cost 5 or less. If you do, you may activate that copy without paying its reserve cost. (If you don't activate it, the copy ceases to exist.)
”Do not fret. It is merely a reflection.”
Halcyon Prism
Banish Halcyon Prism: Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Many seek to see the future, yet are unprepared for the truths they'll uncover.
Heart of the Frost
Hindered (This object enters the field rested.)
↷, Banish Heart of the Frost: As a Spell, deal 2 damage to target ally if it's rested. Otherwise, rest it.
In the frost's embrace, eternal rest awaits.
Icebound Slam
Class Bonus This card costs 2 less to activate.
On Attack: Put the top five cards of your deck into your graveyard. Then if there are five or more water element cards in your graveyard, Icebound Slam gets +5 .