Cards where: has a champion-name bonus for Alice

Showing 1-33 of 33 cards (page 1 of 1)

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Abnegation

Abnegation

2
Umbra

Recover 8+X, where X is twice the amount of Curse cards in your champion's lineage.

Alice Bonus As long as a card activation you controlled was negated this turn, this card in your graveyard has "Ephemerate — 2".

Speed
Fast
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Bill, Chimney Sweep

Bill, Chimney Sweep

3
Fire

On Enter: If Bill is not ephemeral, sacrifice a Specter ally.

Alice Bonus Ephemerate — 5, Discard a card. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)

Power
4
Life
3
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Distort Reality

Distort Reality

12
Umbra

Alice Bonus Put all cards from your deck into your graveyard. Then put any amount of Specter cards from your graveyard with total reserve cost 30 or less onto the field. They each become ephemeral.

Alice Bonus Ephemerate — 15

Speed
Slow
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Doubled Pawns

Doubled Pawns

3
Water

Summon two Pawn Piece tokens.

Alice Bonus If Doubled Pawns was activated during an opponent's recollection phase, those tokens also gain taunt until end of turn.

You never know who will become queen.

Speed
Fast
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Drifting Abysshell

Drifting Abysshell

2
Water

Alice Bonus On Enter: Put a haunt counter on your Phantasmagoria.

"You may not have lived much under the sea, and perhaps you were never even introduced to a lobster, so you can have no idea what a delightful thing a Lobster Quadrille is."

Power
2
Life
1
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Drown in Sorrow

Drown in Sorrow

2
Water

Recover 1 and put a haunt counter on your Phantasmagoria.

Alice Bonus Ephemerate — 2 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)

Speed
Slow
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Golden Checkmate

Golden Checkmate

15
Exalted
Norm

Command Chessman

Alice Bonus As long as you control a Pawn unit, this card costs 2 less to activate. The same is true for Rook, Knight, Bishop, Queen, and King units.

Alice Bonus On Hit: At the beginning of your next recollection phase, you win the game.

Power
3
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Golden Gambit

Golden Gambit

3
Norm

Alice Bonus Fast Activation (You may activate this card at fast speed.)

As an additional cost to activate this card, sacrifice a Chessman ally.

Draw two cards.

Speed
Slow
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Golden Knight

Golden Knight

3
Norm

Alice Bonus As long as Golden Knight is attacking a unit with intercept or taunt, Golden Knight gets +1 .

A knight's rigidity may be tricky to deal with, but it comes from a deep sense of servitude for its queen.

Power
2
Life
3
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Golden Pawn

Golden Pawn

2
Norm

As long as you control another Chessman unit, Golden Pawn has taunt.

On Death: Draw a card.

Alice Bonus On Hit: If 7 or more damage was dealt, you may sacrifice Golden Pawn. If you do, summon a Queen Piece token.

Power
0
Life
1
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Grave Gateau

Grave Gateau

2
Norm

Hindered (This object enters the field rested.)

, Sacrifice Grave Gateau: Put a buff counter on target Specter ally.

Alice Bonus Ephemerate — 1

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Harrow the Saved

Harrow the Saved

6
Umbra

Alice Bonus As long as there's a Curse card in your champion's lineage, this card costs 3 less to activate.

Put all non-champion non-regalia Specter cards from your banishment into your graveyard. Then recover X, where X is the amount of cards put into your graveyard this way.

Speed
Slow
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Hunt, Weiss King

Hunt, Weiss King

6
Water

Alice Bonus This card costs 2 less to activate for each of up to two Pawn allies you control.

: Choose one that hasn't been chosen—
• If you control a Chessman Bishop ally, draw a card.
• Put a buff counter on a Chessman Knight ally.
• Change the target of an attack to a Chessman Rook ally you control. If you do, that ally gets +2 until end of turn.

Power
0
Life
4
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Lagomorph Piece

Lagomorph Piece

1
Norm

Alice Bonus This card costs 1 less to materialize.

3, Banish Lagomorph Piece: Return target Chessman Command card from your graveyard to your memory.

What becomes of the ever-devoted servant when he reaches the end of the board without his queen?

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Lost Promises

Lost Promises

2
Umbra

Alice Bonus As long as your champion is defending, you may banish six cards from your graveyard to activate this card from your memory without paying its reserve cost.

Alice Bonus Deal 3 damage to target attacking unit, then end the combat phase.

Speed
Fast
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Maledictum Vitae

Maledictum Vitae

2
Umbra

Put Maledictum Vitae on the bottom of target champion's lineage.

Whenever this card is put into a champion's lineage, that champion's controller recovers 4.

Alice Bonus Element Bonus 2, Banish another card from your graveyard: Put this card from your graveyard on the bottom of target champion's lineage.

“I wish... to be free...”

Speed
Fast
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Mantle of the Abyss

Mantle of the Abyss

0
Fire

Alice Bonus You may sacrifice a Specter ally to activate this card from your material deck.

Alice Bonus 3, Banish Mantle of the Abyss: Generate a Rile the Abyss card and put it into your memory.

"To the abyss they will go, and this world shall be unruled."

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Memento Pocketwatch

Memento Pocketwatch

1
Norm

Alice Bonus This card costs 1 less to materialize.

Ciel Bonus This card costs 1 less to materialize.

On Charge 3: Banish Memento Pocketwatch and draw a card. The next attack you declare with a unit this turn gets +3. (At the beginning of your recollection phase, put a charge counter on each object you control with an untriggered on charge ability. Trigger this ability the first time three charge counters are on it.)

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Oneiric Key

Oneiric Key

0
Norm

Alice Bonus On Enter: Put a haunt counter on your Phantasmagoria.

4, Banish Oneiric Key: Draw a card into your memory.

Most see a key as something that opens, yet it is also the only thing that can truly lock something away.

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Pawn Piece

Pawn Piece

2
Norm

Alice Bonus Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1.)

Alice Bonus On Hit: If 7 or more damage was dealt, you may sacrifice Pawn Piece. If you do, summon a Queen Piece token.

Power
0
Life
2
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Phantasmagoria

Phantasmagoria

Non-Specter cards in your graveyard lose all abilities.

Alice Bonus Whenever a Specter ally you control dies, put a haunt counter on Phantasmagoria.

Alice Bonus At the beginning of your end phase, you may put all cards from your graveyard on the bottom of your deck in any order. If you do, put the top X cards from your deck into your graveyard, where X is the amount of haunt counters on Phantasmagoria.

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Queen Piece

Queen Piece

6
Norm

Alice Bonus As long as you control one or more Chessman Pawn allies, prevent all damage that would be dealt to Queen Piece.

Alice Bonus Commanded Will 6 (As long as this unit is attacking using a Command card, it gets +6.)

Power
1
Life
4
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Queen's Gambit

Queen's Gambit

2
Norm

As an additional cost to activate this card, sacrifice a Chessman ally.

On Enter: Draw a card into your memory. If the sacrificed ally was a Queen, summon three Pawn Piece tokens.

Alice Bonus Chessman allies you control have "On Enter: This ally gets +1 until end of turn."

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Remnant of Will

Remnant of Will

1
Umbra

Put two haunt counters on your Phantasmagoria and recover 4.

Alice Bonus Ephemerate — 1 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)

Speed
Slow
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Rosewinged Hollow

Rosewinged Hollow

3
Fire

Alice Bonus Element Bonus 2, Banish this card from your graveyard: Put a haunt counter on your Phantasmagoria. Then if there are six or more haunt counters on it, choose a Specter ally you control and it gets +2 until end of turn. (Activate this ability only if your champion’s element matches this card’s element.)

Power
2
Life
2
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Rowland, Schwartz Knight

Rowland, Schwartz Knight

3
Wind

Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1 .)

Alice Bonus On Ally Kill: If the killed unit had intercept or taunt, wake up Rowland. Trigger this ability only once per turn.

Power
2
Life
3
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Royal Line Defense

Royal Line Defense

3
Norm

Alice Bonus As long as you've activated a Command card this turn, this card costs 2 less to activate.

Choose one—
• Target Chessman ally gets +3 until end of turn.
Negate target card activation if a Chessman ally is attacking.

Speed
Fast
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Schwartz Castler

Schwartz Castler

3
Wind

Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1.)

Alice Bonus On Enter: If an opponent controls a unit with an even life stat, summon a Pawn Piece token.

Power
1
Life
4
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Spectral Haunting

Spectral Haunting

6
Umbra

Alice Bonus This card costs 4 less to activate if it targets a Specter card.

Return target ally card from your graveyard to the field. It becomes ephemeral. (If an ephemeral object would leave the field, banish it instead.)

Speed
Slow
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Ticket to the Afterlife

Ticket to the Afterlife

0
Umbra

Activated abilities of Specter cards in your graveyard cost 1 less to activate.

Specter cards you activate from your graveyard cost 1 less to activate.

Alice Bonus2, , Banish a Specter card from your graveyard: Recover 2.

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Treacle, Drowned Mouse

Treacle, Drowned Mouse

3
Water

As long as Treacle is ephemeral, it has stealth.

Alice Bonus At the beginning of your recollection phase, recover X, where X is the amount of Specter allies you control.

Alice Bonus Ephemerate — 2, Discard a card. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)

Power
1
Life
4
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Turm, Schwartz Rook

Turm, Schwartz Rook

3
Wind

Whenever Turm attacks with a Command card, put a buff counter on Turm.

Alice Bonus On Leave: Put the buff counters that were on Turm on a Pawn ally you control.

"To my queen, I remain loyal, no matter her decree."

Power
1
Life
3
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Weiss Bishop

Weiss Bishop

2
Water

As long as you control one or more Pawn allies, Weiss Bishop has stealth.

Alice Bonus Weiss Bishop gets +1 as long as it's attacking a unit with an odd life stat.

The Weiss and Golden Queen were old friends.

Power
1
Life
3