Cards where: has a champion-name bonus

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Abnegation

Abnegation

2
Umbra

Recover 8+X, where X is twice the amount of Curse cards in your champion's lineage.

Alice Bonus As long as a card activation you controlled was negated this turn, this card in your graveyard has "Ephemerate — 2".

Speed
Fast
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Accursed Strength

Accursed Strength

2
Umbra

Diana Bonus This card costs 1 less to activate.

Draw 3+X cards, where X is the amount of Curse cards in your champion's lineage minus your influence. (If the amount of cards you would draw is negative, don't draw any cards.)

For justice, she was willing to take any means necessary, even if it meant embrace darkness.

Speed
Fast
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Advent of the Shenju

Advent of the Shenju

4
Luxem

Guo Jia Bonus Put target Fatestone card from your banishment onto the field. If that card is a regalia, put five quest counters on your champion.

Class Bonus Element Bonus Whenever you reveal this card from your memory, you may banish all cards in your memory. Draw a card into your memory for each card banished this way.

Speed
Slow
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Aetherial Projection

Aetherial Projection

2
Astra

Diana Bonus Element Bonus Aethercalling

Diana Bonus Element Bonus You may have Aetherial Projection enter as a copy of any Aetherwing weapon you control, except it has "Ranger allies you control can attack using this weapon."

Power
2
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Alchemist's Cauldron

Alchemist's Cauldron

0
Norm

Arisanna Bonus 3, Banish Alchemist's Cauldron: Gather twice. For the rest of the game, ignore the elemental requirements of non-advanced element Potion cards you activate.

"Double, double toil and trouble."

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Aphotic Ruin

Aphotic Ruin

6
Norm

Diao Chan Bonus Efficiency
Put four wither counters on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)

Speed
Slow
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Apothecary's Harvest

Apothecary's Harvest

3
Exalted
Wind

(Exalted — This element is enabled for you as long as you have another advanced element enabled.)

Arisanna Bonus Fast Activation

Summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, and a Springleaf token.

Speed
Slow
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Arcane Renunciation

Arcane Renunciation

12
Arcane

Banish all cards in your hand and memory. Then return all non-champion non-regalia arcane element cards from your graveyard and banishment to your hand. Empower 10.

Rai Bonus Until end of turn, whenever you activate a Spell card, empower 10.

Speed
Slow
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Auspicious Manifestation

Auspicious Manifestation

2
Luxem

Guo Jia Bonus Banish a Shenju ally you control. Return that ally to the field under its owner's control transformed at the beginning of the next end phase.

Guo Jia Bonus 2, Discard this card from your hand: Draw a card. Then if your champion has five or less quest counters on them, put a quest counter on them.

Speed
Fast
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Automata Genesis

Automata Genesis

12
Neos

Summon three Titan Mk II tokens.

Tonoris Bonus Put X buff counters on each token ally you control, where X is the amount of tokens you control.

Their rumbling heralds the inevitable end.

Speed
Slow
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Avatar of Byakko

Avatar of Byakko

3
Wind

Guo Jia Bonus As long as you control a Beast, Avatar of Byakko's base power is X, where X is the highest base power stat among Beast allies you control.

Guo Jia Bonus 2, Sacrifice Avatar of Byakko: Put two quest counters on your champion. Then you may put a card named Fabled Emerald Fatestone from your material deck or banishment onto the field.

Power
1
Life
4
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Avatar of Genbu

Avatar of Genbu

3
Water

Guo Jia Bonus Deluge 12 — As long as you have twelve or more water element cards in your graveyard, Avatar of Genbu gets +2 and +2, and has taunt and vigor.

Guo Jia Bonus 2, Sacrifice Avatar of Genbu: Put two quest counters on your champion. Then you may put a card named Fabled Sapphire Fatestone from your material deck or banishment onto the field.

Power
1
Life
4
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Avatar of Suzaku

Avatar of Suzaku

5
Fire

Guo Jia Bonus While paying for this card’s reserve cost, you may remove up to two quest counters from your champion. Each counter removed this way pays for 1 of that cost.

Guo Jia Bonus 2, Sacrifice Avatar of Suzaku: Put two quest counters on your champion. Then you may put a card named Fabled Ruby Fatestone from your material deck or banishment onto the field.

Power
4
Life
3
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Awaken Ombre

Awaken Ombre

2
Umbra

As an additional cost to activate this card, pay X+X.

Ciel Bonus Put up to X target ally omens you have onto the field rested. For each ally put onto the field this way, wake up that ally if one of its non-norm elements matches one of your champion's elements.

Speed
Slow
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Bairui, Resplendent Barrier

Bairui, Resplendent Barrier

2
Tera

If damage would be dealt to your champion while Bairui has two or less charge counters on it, prevent 2 of that damage and put a charge counter on Bairui instead.

Kongming Bonus Sacrifice Bairui: Empower 7. Activate this ability only if there are three charge counters on Bairui and only if your Shifting Currents face South.

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Baleful Oblation

Baleful Oblation

5
Umbra

Ciel Bonus This card costs 2 less to activate.

Deal X damage to all units except for your champion, where X is the lowest reserve cost among your omens.

Echoes fade and memories die.

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Beseeched Fatestone

Beseeched Fatestone // Daunting Panda

6
Wind

On Enter: Materialize a card from your material deck.

Guo Jia Bonus 6, : Transform Beseeched Fatestone. This ability costs 2 less to activate for each card you've materialized this turn.

Back Face:

Daunting Panda

Vigor (At the beginning of your end phase, wake up this unit.)

Power
3
Life
4
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Beseeching Flourish

Beseeching Flourish

3
Wind

Jin Bonus On Hit: Materialize a Polearm weapon card from your material deck. (Apply this effect only if your champion is Jin. You still pay the costs for the materialization.)

"Broken? No matter, I have another."

Power
3
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Bill, Chimney Sweep

Bill, Chimney Sweep

3
Fire

On Enter: If Bill is not ephemeral, sacrifice a Specter ally.

Alice Bonus Ephemerate — 5, Discard a card. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)

Power
4
Life
3
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Bise Blade

Bise Blade

1
Exalted
Wind

Ciel Bonus On Enter: Summon a Vacuous Servant token.

Ciel Bonus 6: Suppress Bise Blade. This ability costs 1 less to activate for each omen you have with different reserve costs.

Power
2
Durability
2
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Bombard Flarecannon

Bombard Flarecannon

1
Fire

Polkhawk Bonus On Attack: If there is a fire element card in this attacker's intent, deal 2 damage to each unit the defending player controls. (Apply this effect only if your champion is Polkhawk.)

Power
1
Durability
4
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Bombastic Sprint

Bombastic Sprint

2
Fire

Your champion becomes distant.

Polkhawk Bonus The next Ranger action card you activate this turn can be activated as though it had fast activation.

You can't outmatch or outgun the Hawk!

Speed
Fast
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Broken Promises

Broken Promises

1
Fire

As an additional cost to activate this card, sacrifice a Fatestone item or a Fatebound ally.

Draw a card into your memory.

Guo Jia Bonus Put a quest counter on your champion.

Speed
Fast
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Brusque Neige

Brusque Neige

2
Water

You may sacrifice an ally rather than pay this card's reserve cost.

Until end of turn, allies enter the field rested.

Ciel Bonus Level 2+ Banish Brusque Neige and put an omen counter on it.

Speed
Fast
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Burnished Obelith

Burnished Obelith

2
Water

Sheen 8+ Taunt

Merlin Bonus On Enter: Put two sheen counters on target unit you don't control. If that unit is a champion, the next card its controller activates this turn costs 2 more to activate.

Power
0
Life
2
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Butler's Augury

Butler's Augury

4
Fire

Ciel Bonus This card costs 1 less to activate for each of up to two omens you have.

Draw X cards into your memory, where X is five minus your influence. Then deal X damage to your champion. (If X is negative, don't draw cards and don't deal damage.)

Speed
Fast
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Calamity Cannon

Calamity Cannon

7
Fire

Polkhawk Bonus This card costs 3 less to activate.

Your champion’s first attack using a Gun weapon during your next turn gets +10 .

Speed
Slow
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Captivating Opulence

Captivating Opulence

3
Water

On Enter: Draw a card into your memory.

Diao Chan Bonus Activated abilities of regalias you don't control cost 2 more to activate.

"Looks truly are deceiving."

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Ceasing Edict

Ceasing Edict

2
Water

As long as your Shifting Currents face South, this card costs 2 less to activate.

Kongming Bonus If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)

Speed
Fast
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Chasing Shadows

Chasing Shadows

2
Umbra

On Enter: You gain agility 3 for this turn. (Agility 3 — Return three cards from your memory to your hand at the beginning of the end phase.)

Tristan Bonus Whenever you gain agility, allies you control named Ominous Shadow get +1 until end of turn.

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Chrysalis, Hazy Caterpillar

Chrysalis, Hazy Caterpillar

2
Wind

Fast Activation

Ciel Bonus On Enter: As a Spell, if you have two or more wind element omens, suppress another target ally, item, or weapon.

“You! Who are you?”

Power
1
Life
1
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Clarent, Reimagined

Clarent, Reimagined

2
Norm

Lorraine Bonus While paying for this card's memory cost, you may banish a card named Clarent, Sword of Peace and up to one other Sword Regalia card from your material deck. Each card banished this way pays for 1 of that cost.

Lorraine Bonus Remove a durability counter from Clarent: If target unit would be dealt non-combat damage this turn, prevent 1 of that damage. Clarent gains spellshroud until end of turn.

Power
1
Durability
3
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Clash of Fates

Clash of Fates

2
Norm

Guo Jia Bonus You may remove a quest counter from your champion rather than pay this card's reserve cost.

Put a buff counter on target Fatestone or Fatebound object. If that object is a Shenju ally, it gains vigor until end of turn.

Speed
Slow
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Coiled Fatestone

Coiled Fatestone // Serpentine Judicator

2
Fire

On Enter: Discard two cards at random. For each fire element card discarded this way, draw a card.

Guo Jia Bonus , 1: As a Spell, deal 1 damage to each champion. Put an age counter on Coiled Fatestone. Then if there are three or more age counters on Coiled Fatestone, remove all of them and transform Coiled Fatestone.

Back Face:

Serpentine Judicator

Your opponents can't recover.

Power
3
Life
3
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Confidant's Oath

Confidant's Oath

0
Water

Ciel Bonus Whenever an omen counter is put on a card in your banishment, put a refinement counter on Confidant's Oath.

2, , Remove two refinement counters from Confidant's Oath: Draw a card.

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Conflagrative Trounce

Conflagrative Trounce

1
Fire

Ciel Bonus As long as you have two or more omens with the same reserve cost, Conflagrative Trounce gets +2.

“I would withstand the flames of hell if it was for my mistress.”

Power
2
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Conjuring Fluorescence

Conjuring Fluorescence

3
Exalted
Wind

Merlin Bonus Sheen 8+ Fast Activation (You may activate this card at fast speed.)

Materialize a regalia card from your material deck. (You still pay for its costs.)

“To foresee what will be is to fracture what was.”

Speed
Slow
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Constellary Predomination

Constellary Predomination

8
Astra

Diana Bonus Glimpse 8. For the rest of the game, your champion has "On Attack: If there are three or more cards in the attacker's intent, wake up the attacker and glimpse 4."

On the horizon of infinity, all becomes clear.

Speed
Slow
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Craggy Fatestone

Craggy Fatestone // Obstinate Cragback

4
Norm

Whenever an opponent materializes a card with memory cost 0, put a buff counter on Craggy Fatestone.

Guo Jia Bonus : Transform Craggy Fatestone. Activate this ability only if there are two or more buff counters on Craggy Fatestone.

Back Face:

Obstinate Cragback

Spellshroud (Units with spellshroud can’t be targeted by Spells.)

Your opponents can't materialize cards with memory cost 0.

Power
2
Life
2
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Crystalline Reality

Crystalline Reality

2
Norm

Merlin Bonus Prepare 1

Choose one. If Crystalline Reality was prepared, choose two instead—
Summon a Memorite Blade token.
• Your champion gains true sight until end of turn.
• Draw a card into your memory.

Speed
Slow
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Crystalvein Awakening

Crystalvein Awakening

2
Wind

Merlin Bonus Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)

Summon a Memorite Obelith token with a sheen counter on it. If Crystalvein Awakening is imbued, put an additional sheen counter on that token.

Speed
Slow
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Curse Amplification

Curse Amplification

6
Umbra

Diana Bonus This card costs 3 less to activate.

If your champion has twenty or more damage counters on them, recover 4.

For the rest of the game, Curse cards in lineages have “Inherited Effect: At the beginning of your recollection phase, deal 1 unpreventable damage to this object.”

Speed
Fast
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Curtain of Shadows

Curtain of Shadows

10
Umbra

Tristan Bonus Summon X Ominous Shadow tokens where X is the amount of preparation counters on your champion.

For the rest of the game, allies named Ominous Shadow you control get +1 and have "On Hit: Put a preparation counter on your champion."

Speed
Slow
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Cyclonic Fatestone

Cyclonic Fatestone // Windstalker Wolf

3
Wind

Fast Activation (You may activate this card at fast speed.)

On Enter: Suppress target attacking ally you don't control.

Guo Jia Bonus 3, : Transform Cyclonic Fatestone.

Back Face:

Windstalker Wolf

Pride 5 (This ally won’t obey you unless your champion is level 5 or higher. You can’t attack with, intercept with, or activate abilities of allies that don’t obey you.)

Power
5
Life
5
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Dauntless Assault

Dauntless Assault

3
Exalted
Norm

(Exalted — This element is enabled for you as long as you have another advanced element enabled.)

Mordred Bonus On Attack: Wake up the attacker.

His newfound nobility did little to dull his artifice.

Power
4
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Decaying Reproach

Decaying Reproach

2
Tera

As an additional cost to activate this card, remove up to four wither counters from objects you don't control.

Deal 3+X damage to target unit, where X is twice the amount of wither counters removed.

Diao Chan Bonus 2, Discard this card from your hand: Draw a card into your memory and recover 2.

Speed
Fast
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Deflecting Advantage

Deflecting Advantage

1
Exia

Prevent the next 1 damage that would be dealt to target unit this turn from sources you don't control for every three damage counters on your champion.

Jin Bonus Choose a Polearm weapon you control and trigger each of its on enter effects. Then put a durability counter on it.

Speed
Fast
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Devised Conspiracy

Devised Conspiracy

1
Umbra

Tristan Bonus Prepare 2

Your champion's next attack this turn gets +2. If Devised Conspiracy was prepared, until end of turn, your champion and allies you control named Ominous Shadow gain "On Champion Hit: Banish the top card of that player's deck face down. As long as it's banished, you may play it, ignoring its elemental requirements."

Speed
Fast
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Diablerie

Diablerie

2
Wind

The next time a regalia with divine relic would enter the field this turn, it enters the field under your control instead.

Vanitas Bonus Floating Memory (Apply this effect only if your champion is Vanitas.)

Speed
Fast
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Distort Reality

Distort Reality

12
Umbra

Alice Bonus Put all cards from your deck into your graveyard. Then put any amount of Specter cards from your graveyard with total reserve cost 30 or less onto the field. They each become ephemeral.

Alice Bonus Ephemerate — 15

Speed
Slow
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