Showing 1-50 of 157 cards (page 1 of 4)
Adept Swordmaster
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
Class Bonus Weapons you control get +1 . (Apply this effect only if your champion's class matches this card's class.)
Altruistic Blacksmith
Intercept
Class Bonus On Enter: Each player summons a Cheap Sword token. You gain the Crowd's Favor status.
"You get a sword, and you get a sword!"
Andronika, Eternal Herald
Imbue 3
As long as Andronika is imbued, Andronika gets +1 and +1 , and has vigor.
Class Bonus On Enter: Put a buff counter on up to two Automaton allies you control.
Annihilation
Damage 35+ Fast Activation
Class Bonus Deal up to 7 damage to your champion. Destroy all non-champion objects with reserve cost equal to the amount of damage dealt to your champion this way.
AquaTech Blade X
As long as you control a VelTech item, this card costs 1 less to materialize.
Class Bonus ↷, Banish a card with floating memory from your graveyard: Cascade—
• 1— AquaTech Blade X gets +3 until end of turn.
• 2— Recover 4.
• 3— AquaTech Blade X gets +5 until end of turn. Then recover 5.
AquaTech Shell
Ally Link
Linked ally gets +2 and has "On Attack: Recover 2."
Class Bonus Floating Memory
A plate designed to complement the wearer's affinities.
Aqueous Enchanting
Allies you control get your choice of +1 or +1 until end of turn.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Arondight, Azure Blade
Class Bonus On Enter: You may banish any amount of cards with floating memory from your graveyard. For each card banished this way, put a refinement counter on Arondight.
Arondight gets +2 for each refinement counter on it.
Arrest Lightning
Prevent the next X damage that would be dealt to target unit this turn, where X is the amount of static counters on that unit. (X is calculated only as this card resolves.)
Class Bonus Element Bonus 1, Banish this card from your graveyard: Put a static counter on target arcane element object you control and each object linked to it.
Arsenal Keeper
Class Bonus On Enter: You may have Arsenal Keeper deal 2 damage to your champion. If you do, put a durability counter on a weapon you control. (Apply this effect only if your champion’s class matches this card’s class.)
Ash Filcher
Class Bonus On Attack: You may banish a fire element card from your graveyard. If you do, this attack gets +2 . (Apply this effect only if your champion’s class matches this card’s class.)
A single blade shining crimson under the moonlight.
Banner Knight
Class Bonus Level 2+ Other allies and weapons you control get +1 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
Standards raised behind capable leaders often instill courage in those that march astride.
Beacon Knight
Vigor (At the beginning of your end phase, wake up this ally.)
Class Bonus Whenever one or more regalia enter the field under your control, put a buff counter on Beacon Knight.
Beguiling Bandit
Players can't declare attacks targeting Beguiling Bandit unless they pay 1 for each attack declaration.
Class Bonus Level 2+ Beguiling Bandit gets +1 .
Benevolent Battle Priest
Class Bonus On Attack: Recover 1. (To recover, remove that many damage counters from your champion.)
Tending to the blood-soaked fields of Cambria is not for the faint of heart.
Berserker Plate
Class Bonus Your champion gets +7 . (Apply this effect only if your champion's class matches this card's class.)
At the beginning of your recollection phase, deal 3 unpreventable damage to your champion then draw a card.
Besieged Slash
Class Bonus As long as an opponent controls three or more units, this card costs 2 less to activate.
With enough dedication, every disadvantage becomes a weapon.
Blazing Lunge
Class Bonus Banish two fire element cards from your graveyard: Blazing Lunge gains "Combat damage dealt by this attack is unpreventable." (Activate this ability only while this card is in an intent.)
A fearsome strike that melts away armor.
Bloodbond Bladesworn
Class Bonus Bloodbond Bladesworn gets +1 for every ten damage counters on your champion.
Whenever Bloodbond Bladesworn is dealt damage, deal that much damage to your champion.
"An eye for an eye."
Breakwater Cadet
Class Bonus On Attack: Target player puts the top two cards of their deck into their graveyard. (Apply this effect only if your champion's class matches this card's class.)
"The lab is off limits. I'll have to ask you to leave."
Cell Vanguard
Class Bonus On Enter: Summon a Powercell token rested.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Ceremonial Stormblade
Class Bonus On Enter: Put a durability counter on Ceremonial Stormblade for each wind element ally you control. (Apply this effect only if your champion’s class matches this card’s class.)
An ornamental sword that rallies the winds.
Clarent, Sword of Peace
Class Bonus Remove a durability counter from Clarent: Prevent the next 1 non-combat damage that would be dealt to each unit you control this turn. (Activate this ability only if your champion's class matches this card's class.)
With belief, peace will always come.
Combat Training
Target Warrior ally's next attack this turn gets +2 . If that ally is unique, their next attack this turn gets +3 instead.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Combo Strike
Class Bonus Level 2+ On Kill: Wake up your champion. (Apply this effect only if your champion's class matches this card's class, and only if your champion is level 2 or higher.)
On currents of wind born from the exchanging of blows, warriors dance and blades glide.
Conductive Strike
Conductive Strike gets +X, where X is the amount of objects you control with one or more static counters on them.
Class Bonus On Hit: You may pay 2. If you do, put a static counter on each arcane element object you control.
Crescent Glaive
Class Bonus Level 2+ Crescent Glaive gets +1 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
The centerpiece of the Imperial Armory.
Crimson Prescience
Class Bonus Damage 25+ This card costs 1 less to activate. (Apply this effect only if there are twenty-five or more damage counters on your champion.)
Choose a card name. Until end of turn, if damage would be dealt to your champion by a source with that name, prevent that damage.
Crosswind Cuts
Class Bonus This card costs 2 less to activate.
Multistrike 1 (You may assign up to one additional target as you declare this attack.)
"Cross my heart and hope to die."
Crusader of Aesa
Crusader of Aesa enters the field rested.
Class Bonus Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally. Apply this effect only if your champion's class matches this card's class.)
Cutthroat Operative
Class Bonus Whenever you activate an attack card, if Cutthroat Operative has less than two buff counters on it, put a buff counter on it. (Allies get +1 and +1 for each buff counter on them.)
"You shouldn't be here. Leave."
Desperate Cavalier
Class Bonus On Attack: If your influence is four or less, banish the top two cards of your deck. As long as they're banished you may activate them. As an additional cost to activate each of those cards, deal 2 unpreventable damage to your champion.
Devastating Blow
Class Bonus Level 3+ Devastating Blow gets +4 and can't be retaliated. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 3 or higher.)
Such a mighty swing leaves little else to do than hope something remains.
Dian Wei, Valorant Fury
Class Bonus On Enter: For each Human ally you control, put the top card of your deck into your graveyard.
Class Bonus Deluge 6 — As long as you have six or more water element cards in your graveyard, other Human allies you control get +1 .
Dragon's Dawn
As an additional cost to materialize this card, banish three fire element cards from your graveyard.
Class Bonus On Attack: You may discard a fire element card and have Dragon's Dawn deal 2 unpreventable damage to your champion. If you do, this attack gets +2 and gains "On Champion Hit: Draw a card."
Drawn Blade
Class Bonus On Enter: Draw a card. (Apply this effect only if your champion's class matches this card's class.)
Oiled and sharpened, this sword can be unsheathed faster than a foe can react.
Drenching Finish
Class Bonus On Kill: Target player puts the top three cards of their deck into their graveyard.
Peaceful is the sleep granted by the king's sword.
Emberslash
(Attack cards allow your champion to perform an attack with up to one weapon. Rest your champion as an additional cost to activate this card.)
Class Bonus On Attack: You may discard a card. If you do, draw a card.
Eminent Commander
Class Bonus This card costs 3 less to activate as long as your champion has dealt 3 or more combat damage this turn. (Apply this effect only if your champion's class matches this card's class.)
"I go only where I am most needed."
Esteemed Knight
Class Bonus Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally. Apply this effect only if your champion's class matches this card's class.)
A knight whose reputation precedes them. They raise their sword for noble purpose.
Eternal Directive
Command Automaton (An Automaton ally you control performs this attack.)
Class Bonus On Attack: Put a buff counter on the attacker.
"Your program will never override our will."
Eventide Spear
Class Bonus As long as an opponent controls two or more rested units, you may activate this card from your material deck. (Apply this effect only if your champion's class matches this card's class.)
The enemy is numerous, but the tide is immeasurable.
Excalibur, Cleansing Light
Destroy target non-champion object.
Class Bonus Choose up to two non-norm elements. Players can't materialize or activate cards of those elements until the beginning of your next turn. (Apply this effect only if your champion's class matches this card's class.)
Exhilarating Plume
Class Bonus This card costs 2 less to activate.
Human ally cards you activate enter the field with an additional buff counter on them.
The winds echo Her divine song, rallying forth all who are willing to listen.
Fiery Momentum
Class Bonus Fiery Momentum gets +1 for each fire element card in your graveyard. (Apply this effect only if your champion's class matches this card's class.)
Smoldering coals stoked the flames of urgency, yet her will was ever unwavering.
Firetongue
Class Bonus On Attack: You may banish a fire element card from your graveyard. If you do, put a durability counter on Firetongue.
A serrated blade forged from a dragon's fang. Only dragonsbreath can maintain its edge.
Flame-Rune Swordsman
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
A mage's prowess. A warrior's might.
Flame Sweep
Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted.)
Class Bonus Level 2+ Flame Sweep gets +1 . (Apply this effect only if your champion's class matches this card's class, and only if your champion is level 2 or higher.)
Floodborne Swing
Class BonusDeluge 3 — As long as you have three or more water element cards in your graveyard, Floodborne Swing gets +4.
"And let the waves grant me strength."
Forgelight Blade
Class Bonus Forgelight Blade gets +1 . (Apply this effect only if your champion’s class matches this card’s class.)
On Enter: Deal 4 damage to your champion.
Molten power radiates from within.