Cards where: card type includes action

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Abnegation

Abnegation

2
Umbra

Recover 8+X, where X is twice the amount of Curse cards in your champion's lineage.

Alice Bonus As long as a card activation you controlled was negated this turn, this card in your graveyard has "Ephemerate — 2".

Speed
Fast
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Absolving Flames

Absolving Flames

3
Fire

Draw a card.

Class Bonus You may banish four fire element cards from your graveyard. If you do, draw a card. (Apply this effect only if your champion’s class matches this card’s class.)

Speed
Fast
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Accelerate

Accelerate

2
Exalted
Norm

The next card you activate this turn can be activated as though it had fast activation.

Draw a card into your memory.

“By oath and breath, may the Gods quicken your hand and carry your motion beyond mortal delay.”

Speed
Fast
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Accepted Contract

Accepted Contract

5
Norm

Put three preparation counters on your champion.

Every job is only taken after detailed planning and consideration. Only the foolish would leave things to chance.

Speed
Slow
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Accursed Strength

Accursed Strength

2
Umbra

Diana Bonus This card costs 1 less to activate.

Draw 3+X cards, where X is the amount of Curse cards in your champion's lineage minus your influence. (If the amount of cards you would draw is negative, don't draw any cards.)

For justice, she was willing to take any means necessary, even if it meant embrace darkness.

Speed
Fast
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Acquiescing Rejection

Acquiescing Rejection

4
Water

Class Bonus This card costs 1 less to activate.

Negate target card activation you don't control unless its controller has you draw two cards. Banish the card that had its activation negated this way.

"The frost grants me what it takes from you."

Speed
Fast
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Advantageous Perch

Advantageous Perch

2
Exalted
Wind

(Exalted — This element is enabled for you as long as you have another advanced element enabled.)

Your champion becomes distant. Then return up to one target Ranger action card from your graveyard to your hand. Banish Advantageous Perch.

Speed
Fast
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Advent of the Shenju

Advent of the Shenju

4
Luxem

Guo Jia Bonus Put target Fatestone card from your banishment onto the field. If that card is a regalia, put five quest counters on your champion.

Class Bonus Element Bonus Whenever you reveal this card from your memory, you may banish all cards in your memory. Draw a card into your memory for each card banished this way.

Speed
Slow
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Advent of the Stormcaller

Advent of the Stormcaller

15
Arcane

Class Bonus Efficiency

Reveal the top LV cards of your deck. You may banish any amount of arcane element cards from among them. For each card banished this way, choose a unit and deal 2 damage to it. Put the rest of the revealed cards on the top or on the bottom of your deck in any order.

Speed
Slow
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Aenean Cryosalvo

Aenean Cryosalvo

3
Water

Class Bonus Level 5+ Until end of turn, if a Fractal source you control would deal damage, it deals that much damage plus 1 instead.

Each Fractal object you control deals 1 damage to target unit.

Speed
Slow
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Aenean Crystallization

Aenean Crystallization

2
Exalted
Water

(Exalted — This element is enabled for you as long as you have another advanced element enabled.)

Destroy target rested ally.

Class Bonus Level 6+ Summon a Core Fractal token.

Speed
Slow
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Aenean Cyclic Winds

Aenean Cyclic Winds

5
Wind

Class Bonus Level 3+ This card costs 2 less to activate.

Return target Spell card from your graveyard to your memory.

Class Bonus Level 5+ Reveal up to two wind element cards from your memory and return them to your hand. Then empower 2.

Speed
Slow
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Aenean Cyclone

Aenean Cyclone

13
Exalted
Wind

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion’s level.)

Suppress any amount of target non-champion objects. Banish Aenean Cyclone.

"Let's finish this before the children wake up."

Speed
Fast
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Aenean Flurry of Fire

Aenean Flurry of Fire

2
Fire

Deal 1 damage to target unit twice.

Class Bonus Level 5+ Deal 1 damage to that unit two more times.

He had always fought for others, but for the first time realized he needed to fight for himself first.

Speed
Slow
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Aenean Frostlance

Aenean Frostlance

3
Water

Deal 2 damage to target unit.

Class Bonus Level 3+ If that unit is rested, deal 4 damage to it instead.

Class Bonus Level 6+ If that unit is rested, deal 8 damage to it instead.

Speed
Fast
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Aenean Frozen Shunt

Aenean Frozen Shunt

2
Water

If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)

Class Bonus Level 4+ Draw a card into your memory.

"I understand your plight, but I need to stop you here."

Speed
Fast
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Aenean Pointed Flare

Aenean Pointed Flare

4
Fire

Level 3+ This card costs 2 less to activate.

Deal 4 damage to target champion.

"Bring on the heat! I won't forget what I'm fighting for this time!"

Speed
Fast
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Aenean Reclaim

Aenean Reclaim

2
Wind

Return target ally you control to its owner’s hand.

Class Bonus Level 3+ Draw a card into your memory.

Though the Aenean Disorder made him reliant on the Elysians around him, his power in their presence was unmatched.

Speed
Fast
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Aenean Repudiation

Aenean Repudiation

2
Exalted
Norm

Aenean Progression (This card costs 2 more to activate for each time you've resolved a card with Aenean progression this game.)

Each player discards all but seven cards from their hand and/or memory. If you control an Elysian object, each opponent discards an additional card.

Speed
Slow
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Aenean Scorching Comet

Aenean Scorching Comet

2
Fire

Deal 2 damage to target unit.

Class Bonus Level 3+ Deal 4 damage to that unit instead.

Class Bonus Level 6+ Deal 6 damage to that unit instead.

Speed
Slow
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Aenean Spark Alight

Aenean Spark Alight

2
Fire

Deal 2 unpreventable damage to target unit.

Class BonusLevel 3+ Deal 3 unpreventable damage to that unit instead.

Class BonusLevel 6+ Draw a card into your memory.

Speed
Fast
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Aenean Swelling Gusts

Aenean Swelling Gusts

4
Wind

Class Bonus Level 3+ This card costs 2 less to activate.

Deal X damage to target unit, where X is the amount of wind element objects you control.

Class Bonus Level 5+ Draw a card into your memory.

Speed
Fast
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Aenean Swelling Tides

Aenean Swelling Tides

2
Water

Recover 3. (To recover, remove that many damage counters from your champion.)

Class Bonus Level 5+ Recover 3.

Class Bonus Floating Memory

"The tides propel us forward."

Speed
Fast
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Aenean Tailwind Boost

Aenean Tailwind Boost

3
Wind

Wake up target ally.

Class Bonus Level 6+ That ally's next attack this turn gets +4. (Apply this effect only if your champion’s class matches this card’s class and only if your champion is level 6 or higher.)

Speed
Slow
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Aenean Ward

Aenean Ward

1
Norm

Prevent the next 2 damage that would be dealt to target unit this turn.

Class Bonus Level 3+ Draw a card. (Apply this effect only if your champion’s class matches this card’s class and only if your champion is level 3 or higher.)

Speed
Fast
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Aetheric Calibration

Aetheric Calibration

2
Norm

Glimpse 4. Then reveal the top card of your deck. If that card is an Aethercharge card, put it into your memory.

You may load Aetheric Calibration into an Aetherwing weapon you control.

Power
1
Speed
Fast
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Aetheric Reforging

Aetheric Reforging

2
Norm

Banish up to one target card in a graveyard. Then you may load Aetheric Reforging into an Aetherwing weapon you control.

Mana is often drawn from within, yet it can also be pulled from the world around us.

Power
1
Speed
Fast
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Aether's Embrace

Aether's Embrace

2
Wind

Target unit becomes distant. If that unit is a defending Ranger ally, wake it up and it gets +2 and +2 until end of turn.

You may load Aether's Embrace into an Aetherwing weapon you control.

Power
1
Speed
Fast
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Aetherwing's Ward

Aetherwing's Ward

2
Norm

Target Aetherwing weapon you control gains spellshroud until end of turn. If your champion is distant, draw a card. (Objects with spellshroud can’t be targeted by Spells.)

"Distance really makes the heart fonder."

Speed
Fast
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Allowance Race

Allowance Race

3
Norm

Each player may rest up to two Horse allies they control. For each Horse ally rested this way, its controller draws a card.

Eclipse first, the rest nowhere.

Speed
Fast
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Ameliorating Mantra

Ameliorating Mantra

2
Norm

Remove two wither counters from each of up to two target objects.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Angelic Channeling

Angelic Channeling

2
Norm

Banish up to three advanced element cards from your hand and/or memory. Draw a card into your memory for each card banished this way. The next time your champion levels up into a champion card with base level 3 When your champion levels up into a champion card with base level 3 the next time this game, put the banished cards on the top and/or bottom of your deck in any order.

Floating Memory

Speed
Fast
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Anger the Skies

Anger the Skies

3
Arcane

Deal 3 damage to all allies. Class Bonus: Deal 4 damage to those allies instead.

Those beneath darkened clouds can do little once the raucous thundering begins.

Speed
Slow
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Animal Encounter

Animal Encounter

3
Norm

Class Bonus This card costs 1 less to activate.

Put a buff counter on an ally you control and up to one ally you don't control. If a buff counter was put on an ally you don't control this way, you gain the Crowd's Favor status.

"Who would you like to pet first?"

Speed
Slow
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Annihilation

Annihilation

3
Exia

Damage 35+ Fast Activation

Class Bonus Deal up to 7 damage to your champion. Destroy all non-champion objects with reserve cost equal to the amount of damage dealt to your champion this way.

Speed
Slow
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Annul Spell

Annul Spell

3
Norm

Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion's level is 2 or higher.)

Negate target Spell card activation unless its controller pays 3.

"You'd do well to be careful with your actions here."

Speed
Fast
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Another Beginning

Another Beginning

3
Norm

Materialize a regalia card with memory cost 0 from your material deck.

She returned to the Homeworld with nothing left to fight for. Her sister was gone—and though the guilt lingered, her shoulders felt just a little lighter.

Speed
Slow
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Another Round

Another Round

2
Norm

Recover 1+X, where X is twice the amount of cards named Another Round in all graveyards. Then draw a card into your memory.

"Statius, once brothers, always so. Even if you are an old man now!"

Speed
Slow
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Anthem of Vitality

Anthem of Vitality

2
Wind

Target Animal or Beast ally gets +3 and gains spellshroud until end of turn.

Harmonize — If you've activated a Melody card this turn, put two buff counters on an Animal or Beast ally you control.

Gaia's anthem invigorates the woodland.

Speed
Fast
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Aphotic Ruin

Aphotic Ruin

6
Norm

Diao Chan Bonus Efficiency
Put four wither counters on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay 1 for each wither counter on it, then remove wither counters.)

Speed
Slow
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Apothecary's Harvest

Apothecary's Harvest

3
Exalted
Wind

(Exalted — This element is enabled for you as long as you have another advanced element enabled.)

Arisanna Bonus Fast Activation

Summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, and a Springleaf token.

Speed
Slow
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Aqueous Enchanting

Aqueous Enchanting

3
Water

Allies you control get your choice of +1 or +1 until end of turn.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Arcane Blast

Arcane Blast

11
Arcane

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Deal 11 damage to target champion.

Legend says, when the Azure Dragon’s roar is heard, the end draws near.

Speed
Slow
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Arcane Disposition

Arcane Disposition

3
Arcane

Draw two cards. At the beginning of the next end phase, discard your hand.

Class Bonus: Draw a card.

Controlling such chaotic mana requires great finesse and some degree of luck.

Speed
Slow
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Arcane Renunciation

Arcane Renunciation

12
Arcane

Banish all cards in your hand and memory. Then return all non-champion non-regalia arcane element cards from your graveyard and banishment to your hand. Empower 10.

Rai Bonus Until end of turn, whenever you activate a Spell card, empower 10.

Speed
Slow
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Arcane Sight

Arcane Sight

0
Arcane

Your champion gets +1 level until end of turn.
Draw a card.

"Even with this view, my sword still seeks revenge. Arrogance shall not sway my ambitions."
— Lorraine Allard

Speed
Fast
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Armed and Dangerous

Armed and Dangerous

3
Norm

Draw a card for each of up to two Gun weapons you control.

"Having guns of this caliber requires a strict maintenance routine. Hm? What do you mean you weren't talking about my muscles!"

Speed
Slow
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Arrest Lightning

Arrest Lightning

2
Arcane

Prevent the next X damage that would be dealt to target unit this turn, where X is the amount of static counters on that unit. (X is calculated only as this card resolves.)

Class Bonus Element Bonus 1, Banish this card from your graveyard: Put a static counter on target arcane element object you control and each object linked to it.

Speed
Fast
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Arrow Trap

Arrow Trap

2
Wind

Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)

Return target attacking ally to its owner's hand. Class Bonus: If Arrow Trap was prepared, destroy that ally instead.

Speed
Fast
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Ashen Riffle

Ashen Riffle

2
Fire

Reveal the top four cards of your deck. Banish up to two Suited non-action cards revealed this way and put the rest on the bottom of your deck in any order. For as long as those cards remain banished, you may activate them.

"It's time to create a winning hand."

Speed
Fast
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