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Divine Comedy
Dante Bonus 4: Activate this ability only once per turn, and only at slow speed. This ability costs 4 less to activate the first time you activate it. This ability's activation can't be negated. Cascade— (Each page represents one effect of the cascade ability.)
• 1— Until the beginning of your next turn, your opponents can't activate cards with an even reserve cost. (Zero is considered even.)
• 2— As a Spell, destroy target non-champion object. When that object is destroyed this way, recover 4.
• 3— Until the beginning of your next turn, your opponents can't activate cards with an even reserve cost. (Zero is considered even.)
• 4— Remove all damage counters from your champion, then deal 20+X unpreventable damage to each champion your opponents control, where X is ten times the amount of damage counters removed this way.
Fractured Memories
Merlin Bonus Your champion has "On Ally Kill: Put X sheen counters onto your Fractured Memories, where X is the amount of sheen counters that were on the killed ally."
Merlin BonusYour champion has "On Champion Hit: You may move all sheen counters on the hit champion to your Fractured Memories. When three or more counters are moved this way, deal 3 damage to that champion."
Phantasmagoria
Non-Specter cards in your graveyard lose all abilities.
Alice Bonus Whenever a Specter ally you control dies, put a haunt counter on Phantasmagoria.
Alice Bonus At the beginning of your end phase, you may put all cards from your graveyard on the bottom of your deck in any order. If you do, put the top X cards from your deck into your graveyard, where X is the amount of haunt counters on Phantasmagoria.
Servile Possessions
Ciel Bonus Whenever your champion attacks, depending on the amount of omens you have—
• 1 to 2— That attack gets +1.
• 3 to 4— That attack gets +2.
• 5 or more— That attack gets +3. Draw a card into your memory.
Shifting Currents
Kongming Bonus At the beginning of your end phase, you may change the direction of your Shifting Currents to a different direction of your choice. (The directions are North, South, East, and West.)
"No matter the direction, I guide the flow of battle."