Showing 1-50 of 56 cards (page 1 of 2)
Annihilation
Damage 35+ Fast Activation
Class Bonus Deal up to 7 damage to your champion. Destroy all non-champion objects with reserve cost equal to the amount of damage dealt to your champion this way.
Berserker Plate
Class Bonus Your champion gets +7 . (Apply this effect only if your champion's class matches this card's class.)
At the beginning of your recollection phase, deal 3 unpreventable damage to your champion then draw a card.
Bloodbond Bladesworn
Class Bonus Bloodbond Bladesworn gets +1 for every ten damage counters on your champion.
Whenever Bloodbond Bladesworn is dealt damage, deal that much damage to your champion.
"An eye for an eye."
Blood Dragon's Pact
Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
Linked ally gets +4 and +4.
At the beginning of your end phase, deal 4 unpreventable damage to your champion.
Bloodseeker Magus
On Enter: Deal 3 unpreventable damage to your champion.
Damage 20+ Ephemerate — 1 (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)
Bloodshroud Temper
Target weapon gains omnishroud until end of turn. (An object with omnishroud can't be targeted by activations, materializations, or triggers.)
Damage 20+ Put two durability counters on that weapon. (Apply this effect only if there are twenty or more damage counters on your champion.)
Blood Surge
Class Bonus Draw a card.
Level 5+ Damage 10+ Draw a card.
Level 9+ Damage 20+ Draw a card.
Until end of turn, you can't draw cards.
Cardiac Vessel
Class Bonus This card costs 3 less to activate.
On Enter: Move all damage counters from your champion onto Cardiac Vessel. If fifteen or more counters were moved this way, draw a card.
On Leave: Put the damage counters that were on Cardiac Vessel onto your champion.
Conduit of Bloodfire
On Enter: Remove all damage counters from each champion your opponents control. For every four counters removed this way, put a buff counter on Conduit of Bloodfire.
"Your pain gives me strength."
Crimson Prescience
Class Bonus Damage 25+ This card costs 1 less to activate. (Apply this effect only if there are twenty-five or more damage counters on your champion.)
Choose a card name. Until end of turn, if damage would be dealt to your champion by a source with that name, prevent that damage.
Crimson Rupture
Damage 20+ This card costs 2 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.)
Destroy target item or weapon.
"With destruction comes calm."
Dante, Hematic Overdrive
Dante Lineage
On Enter: You gain the Divine Comedy mastery. For the rest of the game, Dante has "At the beginning of your end phase, sacrifice an Elysian object or banish an Elysian card from your hand or memory. If you do neither, destroy Dante."
At the beginning of each player's end phase, if Dante was dealt damage this turn, recover 7.
Dante, Hemomancer
Dante Lineage
Whenever an empowered Spell action source you control deals damage for the first time, you may recover 2.
X, ↷: Deal X unpreventable damage to Dante and empower X. X can't be 0 or greater than 4.
Deflecting Advantage
Prevent the next 1 damage that would be dealt to target unit this turn from sources you don't control for every three damage counters on your champion.
Jin Bonus Choose a Polearm weapon you control and trigger each of its on enter effects. Then put a durability counter on it.
Desperate Cavalier
Class Bonus On Attack: If your influence is four or less, banish the top two cards of your deck. As long as they're banished you may activate them. As an additional cost to activate each of those cards, deal 2 unpreventable damage to your champion.
Devil's Lifeline
Deal up to 7 unpreventable damage to your champion. Then scavenge 2+X for an exia element card, where X is the amount of damage dealt to your champion this way.
"Dr. Beatrice! Please! Dante needs help!"
Elysian Aspirant
Elysian Aura
If an Aenean Spell source you control would deal damage to one or more units, it deals that much damage plus 1 to those units instead.
On Death: You may have Elysian Aspirant deal 2 unpreventable damage to your champion. If you do, draw a card.
Embryonic Hemosynth
Elysian Aura, Spellshroud, Taunt
Class Bonus Bulwark (This ally enters the field with a bulwark counter on it. If combat damage would be dealt to an ally with any bulwark counters on it, remove one and prevent that damage instead.)
Enrage
Damage 20+ This card costs 2 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.)
Deal 4 unpreventable damage to your champion. Then, their next attack this turn gets +1 for every four damage counters on them.
Exia Sight
Draw a card.
Damage 20+ The next card you activate this turn costs 1 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.)
Fervent Lancer
Whenever you activate an exia element card, you may banish it as it resolves.
As long as there's a card banished by Fervent Lancer, it gets +2 and must attack a champion each turn if able.
Hemoflux Drain
Class Bonus Damage 20+ This card costs 3 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.)
Deal LV damage to target unit. Then recover X, where X is the amount of damage dealt this way.
Hemorrhaged Intimidation
Activate this card only during an opponent's recollection phase.
Draw a card into your memory.
Class Bonus The next card your that opponent activates this turn costs 1 more to activate for every eight damage counters on your champion.
Hemorrhaging Rend
Damage 20+ Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted. Apply this effect only if there are twenty or more damage counters on your champion.)
As much as he clung to life, without his humanity, he wondered if he was living at all.
Huaji of Heaven's Rise // Huaji of Abyssal Fall
Class Bonus Unique Warrior allies you control can attack using wield this weapon.
Class Bonus At the beginning of your end phase, if your champion is exia element, you may pay 3. If you do, transform Huaji of Heaven's Rise.
Ingress of Sanguine Ire
Activate this card only during an opponent's end phase.
Your champion's first attack during your next turn gets +3 . If your champion hasn't taken damage this turn, draw two cards into your memory.
Ischemic Soldier
Whenever you sacrifice Ischemic Soldier, draw two cards into your memory.
“Only through sacrifice can life truly find meaning.”
Jin, Undying Resolve
Jin Lineage
As long as it's not your end phase, Jin has immortality. (A unit with immortality can't die.)
"For the first time, I have never felt more alive!"
Judas, Claret Intercessor
Whenever a player sacrifices an ally, put a buff counter on Judas.
Class Bonus Sacrifice another ally: Judas gains spellshroud until end of turn.
Class Bonus 2, Sacrifice another ally: Draw a card into your memory and empower 2.
Limitless Defiance
For each damage counter on your champion, banish the top card of your deck.
Jin Bonus Until end of turn, you may activate Warrior action and Warrior attack cards banished this way without paying their reserve cost. When you do, wake up your champion.
Lu Bu, Indomitable Titan // Lu Bu, Wrath Incarnate
Taunt, Vigor
On Attack: If this is Lu Bu's first attack this turn, you may pay 2. If you do, wake up Lu Bu.
Diao Chan Bonus If your champion would die with exactly thirty-two damage counters on them, banish them, transform Lu Bu, and destroy all other objects you control instead.
Mend Flesh
Damage 25+ This card costs 2 less to activate. (Apply this effect only if there are twenty-five or more damage counters on your champion.)
Recover 8. (To recover, remove that many damage counters from your champion.)
Perfusive Envelopment
Perfusive Envelopment enters the field with a blood counter on it.
Whenever a player sacrifices an ally, put a blood counter on Perfusive Envelopment.
At the beginning of your recollection phase, recover X, where X is the amount of blood counters on Perfusive Envelopment.
Plasma Vanguard
Intercept
Damage 25+ Vigor
Class Bonus On Enter: If your champion has ten or less damage counters on them, put three buff counters on Plasma Vanguard.
Proof of Life
The next time your champion would take damage this turn, double that damage.
Damage 40+ 2, Banish this card from your graveyard: Wake up your champion.
"My harshest trial will forge my brightest life!"
Relentless Outburst
Class Bonus Damage 35+ Until end of turn, if target champion would take damage this turn, they take that much damage plus 1 instead.
For every six damage counters on your champion, deal 1 damage to all other units.
Rhesus Eradication
Deal LV+X damage to target unit, where X is two times the amount of Elysian objects you control.
Lucia's powers were dormant, only surfacing when in dire situations.
Savage Sunder
Class Bonus On Hit: You may recover 5.
Class Bonus Floating Memory
Those that have never felt death's relentless shadow will never understand those who would give anything to hold onto life.
Scarlet Tassel
Regalia Link (This object enters the field linked to target regalia. If the link is broken, sacrifice this object.)
2, ↷: Linked regalia gains omnishroud until end of turn. (An object with omnishroud can’t be targeted by activations, materializations, or triggers.)
Seething Intercession
Banish the top three cards of your deck. For as long as they're banished, you may activate them. As an additional cost to activate each of those cards, deal 2 unpreventable damage to your champion.
Jin Bonus If your influence is four or less, the next three cards you activate from banishment this turn cost 1 less to activate.
Seize Fate
Jin Bonus This card costs 2 less to activate.
For the rest of the game, if your champion would take damage, remove that many damage counters from them instead and then if there are zero damage counters on your champion, banish your champion.
Shuang Ji of Sacrifice
Class Bonus For every five damage counters on your champion, Shuang Ji of Sacrifice gets +1 .
On Enter: You may have Shuang Ji of Sacrifice deal 5 unpreventable damage to your champion. If you do, draw a card.
Siphoning Stab
Class Bonus As long as the attacker is attacking using wielding a Polearm weapon, Siphoning Stab has "On Hit: Recover X, where X is the amount of damage dealt by this hit."
"For you, I will unite Sanguo. I no longer fear death."
Thanatotic Hemosynth
Elysian Aura
Damage 10+ On Enter: Target Aenean Spell card in your graveyard gains "Ephemerate — X", where X is that card’s reserve cost. (You may activate cards with ephemerate from your graveyard by paying that cost. Action cards played this way become ephemeral on the effects stack.)
Tome of Abyssal Heaven
Tome of Abyssal Heaven enters the field with X page counters on it, where X is the amount of damage counters on your champion.
Other objects you control have spellshroud.
At the beginning of your recollection phase, remove eight page counters from Tome of Abyssal Heaven. If you do, draw a card. If you don't, you lose the game.
Transfusive Aura
On Enter: Draw a card into your memory.
Damage 20+ If you would recover an amount, recover 2+X instead, where X is that amount.
“In danger, our fates are one, and our veins speak in shared sacrifice.”
Umbilical Ritual
As an additional cost to activate this card, sacrifice an ally.
Recover 4 and empower 4.
"Only through sacrifice is progress made... If you can't understand, you will never surpass your limits."
Unruled Bereavement
Class Bonus As long as your champion has leveled up this turn, this card costs 2 less to activate.
Until end of turn, whenever an ally dies, empower 2.
Level 7+ Deal 3 damage to all allies.