Cards where: element is exia

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Annihilation

Annihilation

3
Exia

Damage 35+ Fast Activation

Class Bonus Deal up to 7 damage to your champion. Destroy all non-champion objects with reserve cost equal to the amount of damage dealt to your champion this way.

Speed
Slow
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Berserker Plate

Berserker Plate

1
Exia

Class Bonus Your champion gets +7 . (Apply this effect only if your champion's class matches this card's class.)

At the beginning of your recollection phase, deal 3 unpreventable damage to your champion then draw a card.

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Bloodbond Bladesworn

Bloodbond Bladesworn

3
Exia

Class Bonus Bloodbond Bladesworn gets +1 for every ten damage counters on your champion.

Whenever Bloodbond Bladesworn is dealt damage, deal that much damage to your champion.

"An eye for an eye."

Power
3
Life
6
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Blood Dragon's Pact

Blood Dragon's Pact

1
Exia

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

Linked ally gets +4 and +4.

At the beginning of your end phase, deal 4 unpreventable damage to your champion.

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Bloodseeker Magus

Bloodseeker Magus

1
Exia

On Enter: Deal 3 unpreventable damage to your champion.

Damage 20+ Ephemerate — 1 (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)

Power
3
Life
2
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Bloodshroud Temper

Bloodshroud Temper

2
Exia

Target weapon gains omnishroud until end of turn. (An object with omnishroud can't be targeted by activations, materializations, or triggers.)

Damage 20+ Put two durability counters on that weapon. (Apply this effect only if there are twenty or more damage counters on your champion.)

Speed
Fast
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Blood Surge

Blood Surge

2
Exia

Class Bonus Draw a card.

Level 5+ Damage 10+ Draw a card.

Level 9+ Damage 20+ Draw a card.

Until end of turn, you can't draw cards.

Speed
Slow
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Cardiac Vessel

Cardiac Vessel

6
Exia

Class Bonus This card costs 3 less to activate.

On Enter: Move all damage counters from your champion onto Cardiac Vessel. If fifteen or more counters were moved this way, draw a card.

On Leave: Put the damage counters that were on Cardiac Vessel onto your champion.

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Conduit of Bloodfire

Conduit of Bloodfire

3
Exia

On Enter: Remove all damage counters from each champion your opponents control. For every four counters removed this way, put a buff counter on Conduit of Bloodfire.

"Your pain gives me strength."

Power
3
Life
2
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Crimson Prescience

Crimson Prescience

3
Exia

Class Bonus Damage 25+ This card costs 1 less to activate. (Apply this effect only if there are twenty-five or more damage counters on your champion.)

Choose a card name. Until end of turn, if damage would be dealt to your champion by a source with that name, prevent that damage.

Speed
Fast
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Crimson Rupture

Crimson Rupture

3
Exia

Damage 20+ This card costs 2 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.)

Destroy target item or weapon.

"With destruction comes calm."

Speed
Fast
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Crimson Vein

Crimson Vein

0
Exia

Class Bonus Crimson Vein enters the field with three blood counters on it.

Whenever you recover, put a blood counter on Crimson Vein.

Your champion gets +X, where X is the amount of blood counters on Crimson Vein.

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Dante, Hematic Overdrive

Dante, Hematic Overdrive

4
Exia

Dante Lineage

On Enter: You gain the Divine Comedy mastery. For the rest of the game, Dante has "At the beginning of your end phase, sacrifice an Elysian object or banish an Elysian card from your hand or memory. If you do neither, destroy Dante."

At the beginning of each player's end phase, if Dante was dealt damage this turn, recover 7.

Level
Lv. 4
Life
28
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Dante, Hemomancer

Dante, Hemomancer

3
Exia

Dante Lineage

Whenever an empowered Spell action source you control deals damage for the first time, you may recover 2.

X, : Deal X unpreventable damage to Dante and empower X. X can't be 0 or greater than 4.

Level
Lv. 3
Life
25
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Deflecting Advantage

Deflecting Advantage

1
Exia

Prevent the next 1 damage that would be dealt to target unit this turn from sources you don't control for every three damage counters on your champion.

Jin Bonus Choose a Polearm weapon you control and trigger each of its on enter effects. Then put a durability counter on it.

Speed
Fast
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Desperate Cavalier

Desperate Cavalier

2
Exia

Class Bonus On Attack: If your influence is four or less, banish the top two cards of your deck. As long as they're banished you may activate them. As an additional cost to activate each of those cards, deal 2 unpreventable damage to your champion.

Power
2
Life
2
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Devil's Lifeline

Devil's Lifeline

0
Exia

Deal up to 7 unpreventable damage to your champion. Then scavenge 2+X for an exia element card, where X is the amount of damage dealt to your champion this way.

"Dr. Beatrice! Please! Dante needs help!"

Speed
Slow
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Elysian Aspirant

Elysian Aspirant

0
Exia

Elysian Aura

If an Aenean Spell source you control would deal damage to one or more units, it deals that much damage plus 1 to those units instead.

On Death: You may have Elysian Aspirant deal 2 unpreventable damage to your champion. If you do, draw a card.

Power
0
Life
2
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Embryonic Hemosynth

Embryonic Hemosynth

0
Exia

Elysian Aura, Spellshroud, Taunt

Class Bonus Bulwark (This ally enters the field with a bulwark counter on it. If combat damage would be dealt to an ally with any bulwark counters on it, remove one and prevent that damage instead.)

Power
0
Life
1
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Enrage

Enrage

4
Exia

Damage 20+ This card costs 2 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.)

Deal 4 unpreventable damage to your champion. Then, their next attack this turn gets +1 for every four damage counters on them.

Speed
Slow
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Exia Sight

Exia Sight

0
Exia

Draw a card.

Damage 20+ The next card you activate this turn costs 1 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.)

Speed
Fast
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Fervent Lancer

Fervent Lancer

2
Exia

Whenever you activate an exia element card, you may banish it as it resolves.

As long as there's a card banished by Fervent Lancer, it gets +2 and must attack a champion each turn if able.

Power
3
Life
3
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Hemoflux Drain

Hemoflux Drain

5
Exia

Class Bonus Damage 20+ This card costs 3 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.)

Deal LV damage to target unit. Then recover X, where X is the amount of damage dealt this way.

Speed
Slow
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Hemorrhaged Intimidation

Hemorrhaged Intimidation

1
Exia

Activate this card only during an opponent's recollection phase.

Draw a card into your memory.

Class Bonus The next card your that opponent activates this turn costs 1 more to activate for every eight damage counters on your champion.

Speed
Fast
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Hemorrhaging Rend

Hemorrhaging Rend

4
Exia

Damage 20+ Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted. Apply this effect only if there are twenty or more damage counters on your champion.)

As much as he clung to life, without his humanity, he wondered if he was living at all.

Power
4
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Huaji of Heaven's Rise

Huaji of Heaven's Rise // Huaji of Abyssal Fall

0
Norm

Class Bonus Unique Warrior allies you control can attack using wield this weapon.

Class Bonus At the beginning of your end phase, if your champion is exia element, you may pay 3. If you do, transform Huaji of Heaven's Rise.

Power
1
Durability
2
Back Face:

Huaji of Abyssal Fall

Exia

Class Bonus Unique Warrior allies you control can attack using this weapon.

On Attack: You may have Huaji of Abyssal Fall deal 10 unpreventable damage to the attacker. If you do, this attack gets +3 .

Power
3
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Ingress of Sanguine Ire

Ingress of Sanguine Ire

2
Exia

Activate this card only during an opponent's end phase.

Your champion's first attack during your next turn gets +3 . If your champion hasn't taken damage this turn, draw two cards into your memory.

Speed
Fast
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Ischemic Soldier

Ischemic Soldier

2
Exia

Whenever you sacrifice Ischemic Soldier, draw two cards into your memory.

“Only through sacrifice can life truly find meaning.”

Power
3
Life
4
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Jin, Undying Resolve

Jin, Undying Resolve

3
Exia

Jin Lineage

As long as it's not your end phase, Jin has immortality. (A unit with immortality can't die.)

"For the first time, I have never felt more alive!"

Level
Lv. 3
Life
28
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Judas, Claret Intercessor

Judas, Claret Intercessor

2
Exia

Whenever a player sacrifices an ally, put a buff counter on Judas.

Class Bonus Sacrifice another ally: Judas gains spellshroud until end of turn.

Class Bonus 2, Sacrifice another ally: Draw a card into your memory and empower 2.

Power
3
Life
4
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Limitless Defiance

Limitless Defiance

12
Exia

For each damage counter on your champion, banish the top card of your deck.

Jin Bonus Until end of turn, you may activate Warrior action and Warrior attack cards banished this way without paying their reserve cost. When you do, wake up your champion.

Speed
Slow
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Lu Bu, Indomitable Titan

Lu Bu, Indomitable Titan // Lu Bu, Wrath Incarnate

4
Tera

Taunt, Vigor

On Attack: If this is Lu Bu's first attack this turn, you may pay 2. If you do, wake up Lu Bu.

Diao Chan Bonus If your champion would die with exactly thirty-two damage counters on them, banish them, transform Lu Bu, and destroy all other objects you control instead.

Power
4
Life
4
Back Face:

Lu Bu, Wrath Incarnate

4
Exia

Vigor

Other champions get -3 level and all allies get -3 .

On Ally Kill: Deal X unpreventable damage to each other champion where X is the killed ally's power stat plus its life stat.

Level
Lv. 4
Power
8
Life
32
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Mend Flesh

Mend Flesh

2
Exia

Damage 25+ This card costs 2 less to activate. (Apply this effect only if there are twenty-five or more damage counters on your champion.)

Recover 8. (To recover, remove that many damage counters from your champion.)

Speed
Slow
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Perfusive Envelopment

Perfusive Envelopment

2
Exia

Perfusive Envelopment enters the field with a blood counter on it.

Whenever a player sacrifices an ally, put a blood counter on Perfusive Envelopment.

At the beginning of your recollection phase, recover X, where X is the amount of blood counters on Perfusive Envelopment.

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Plasma Vanguard

Plasma Vanguard

3
Exia

Intercept

Damage 25+ Vigor

Class Bonus On Enter: If your champion has ten or less damage counters on them, put three buff counters on Plasma Vanguard.

Power
2
Life
2
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Proof of Life

Proof of Life

1
Exia

The next time your champion would take damage this turn, double that damage.

Damage 40+ 2, Banish this card from your graveyard: Wake up your champion.

"My harshest trial will forge my brightest life!"

Speed
Fast
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Relentless Outburst

Relentless Outburst

3
Exia

Class Bonus Damage 35+ Until end of turn, if target champion would take damage this turn, they take that much damage plus 1 instead.

For every six damage counters on your champion, deal 1 damage to all other units.

Speed
Slow
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Rhesus Eradication

Rhesus Eradication

2
Exia

Deal LV+X damage to target unit, where X is two times the amount of Elysian objects you control.

Lucia's powers were dormant, only surfacing when in dire situations.

Speed
Fast
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Savage Sunder

Savage Sunder

3
Exia

Class Bonus On Hit: You may recover 5.

Class Bonus Floating Memory

Those that have never felt death's relentless shadow will never understand those who would give anything to hold onto life.

Power
3
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Scarlet Tassel

Scarlet Tassel

0
Exia

Regalia Link (This object enters the field linked to target regalia. If the link is broken, sacrifice this object.)

2, : Linked regalia gains omnishroud until end of turn. (An object with omnishroud can’t be targeted by activations, materializations, or triggers.)

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Seething Intercession

Seething Intercession

2
Exia

Banish the top three cards of your deck. For as long as they're banished, you may activate them. As an additional cost to activate each of those cards, deal 2 unpreventable damage to your champion.

Jin Bonus If your influence is four or less, the next three cards you activate from banishment this turn cost 1 less to activate.

Speed
Fast
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Seize Fate

Seize Fate

6
Exia

Jin Bonus This card costs 2 less to activate.

For the rest of the game, if your champion would take damage, remove that many damage counters from them instead and then if there are zero damage counters on your champion, banish your champion.

Speed
Slow
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Shuang Ji of Sacrifice

Shuang Ji of Sacrifice

1
Exia

Class Bonus For every five damage counters on your champion, Shuang Ji of Sacrifice gets +1 .

On Enter: You may have Shuang Ji of Sacrifice deal 5 unpreventable damage to your champion. If you do, draw a card.

Power
1
Durability
3
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Siphoning Stab

Siphoning Stab

2
Exia

Class Bonus As long as the attacker is attacking using wielding a Polearm weapon, Siphoning Stab has "On Hit: Recover X, where X is the amount of damage dealt by this hit."

"For you, I will unite Sanguo. I no longer fear death."

Power
3
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Spellshield: Exia

Spellshield: Exia

4
Exia

Class Bonus This card costs 2 less to activate.

The next time damage would be dealt to your champion this turn, prevent that damage and recover X instead, where X is the amount of damage prevented this way.

Speed
Fast
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Thanatotic Hemosynth

Thanatotic Hemosynth

1
Exia

Elysian Aura

Damage 10+ On Enter: Target Aenean Spell card in your graveyard gains "Ephemerate — X", where X is that card’s reserve cost. (You may activate cards with ephemerate from your graveyard by paying that cost. Action cards played this way become ephemeral on the effects stack.)

Power
0
Life
2
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Tome of Abyssal Heaven

Tome of Abyssal Heaven

1
Exia

Tome of Abyssal Heaven enters the field with X page counters on it, where X is the amount of damage counters on your champion.

Other objects you control have spellshroud.

At the beginning of your recollection phase, remove eight page counters from Tome of Abyssal Heaven. If you do, draw a card. If you don't, you lose the game.

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Transfusive Aura

Transfusive Aura

2
Exia

On Enter: Draw a card into your memory.

Damage 20+ If you would recover an amount, recover 2+X instead, where X is that amount.

“In danger, our fates are one, and our veins speak in shared sacrifice.”

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Umbilical Ritual

Umbilical Ritual

0
Exia

As an additional cost to activate this card, sacrifice an ally.

Recover 4 and empower 4.

"Only through sacrifice is progress made... If you can't understand, you will never surpass your limits."

Speed
Fast
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Unruled Bereavement

Unruled Bereavement

4
Exia

Class Bonus As long as your champion has leveled up this turn, this card costs 2 less to activate.

Until end of turn, whenever an ally dies, empower 2.

Level 7+ Deal 3 damage to all allies.

Speed
Slow
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