Showing 1-50 of 1247 cards (page 1 of 25)
Seething Intercession
Banish the top three cards of your deck. For as long as they're banished, you may activate them. As an additional cost to activate each of those cards, deal 2 unpreventable damage to your champion.
Jin Bonus If your influence is four or less, the next three cards you activate from banishment this turn cost 1 less to activate.
Annihilation
Damage 35+ Fast Activation
Class Bonus Deal up to 7 damage to your champion. Destroy all non-champion objects with reserve cost equal to the amount of damage dealt to your champion this way.
Psychopomp's Gale
(Exalted — This element is enabled for you as long as you have another advanced element enabled.)
Target player banishes all cards in their graveyard.
"May their souls finally be free from servitude, and may they find rest in the wind."
Transfusive Aura
On Enter: Draw a card into your memory.
Damage 20+ If you would recover an amount, recover 2+X instead, where X is that amount.
“In danger, our fates are one, and our veins speak in shared sacrifice.”
Dynastic Whirlpool
(Exalted — This element is enabled for you as long as you have another advanced element enabled.)
Each opponent puts the top fifteen cards of their deck into their graveyard.
“Embrace the current, awaken within.”
Fractal of Polar Depths
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Class Bonus Sacrifice Fractal of Polar Depths: Target player puts the top X cards from their deck into their graveyard, where X is the amount of water element cards in your graveyard.
Seaside Ringleader
Class Bonus Element Bonus 2, Banish Seaside Ringleader this card from your graveyard: Draw a card into your memory. Until end of turn, Animal and Beast ally cards you activate this turn enter the field with an additional buff counter on them.
Resonating Fugue
Class Bonus This card costs 2 less to activate.
Switch the power and life stat of target Animal or Beast ally you control until end of turn. (Apply this effect after all other stat modifying effects.)
Regal Inquisition
Look at target opponent's hand and memory. Discard any amount of cards from among them. For each card discarded this way, that opponent reveals the top card of their deck and puts it into their hand.
"Queens have to be dignified, you know!"
Tidestone Bovine
On Attack: Target player puts the top two cards of their deck into their graveyard.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Eventide Spear
Class Bonus As long as an opponent controls two or more rested units, you may activate this card from your material deck. (Apply this effect only if your champion's class matches this card's class.)
The enemy is numerous, but the tide is immeasurable.
Crimson Prescience
Class Bonus Damage 25+ This card costs 1 less to activate. (Apply this effect only if there are twenty-five or more damage counters on your champion.)
Choose a card name. Until end of turn, if damage would be dealt to your champion by a source with that name, prevent that damage.
Feu Awakening
Interdiction (As long as this card's activation is on the effects stack, players can't gain have opportunity.)
Ciel Bonus Discard all cards from your hand and memory. Then banish up to two cards from your graveyard. Put an omen counter on each card banished this way. Until end of turn, card activations you control can't be negated.
Engulf
Level 2+ This card costs 3 less to activate. (Apply this effect only if your champion is level 2 or higher.)
Negate target non-attack card activation.
“Flow with the waters, and the light of truth shall find you; resist, and the depths will consume you.”
Fractal of Snow
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Class Bonus Sacrifice Fractal of Snow: The next time one or more allies would enter the field this turn, they enter the field rested instead.
Aquifer Seneschal
Hindered (This ally enters the field rested.)
Class Bonus Taunt
On Enter: If you have three or more omens, wake up Aquifer Seneschal. Then if you have six or more omens, put a buff counter on Aquifer Seneschal.
Devil's Lifeline
Deal up to 7 unpreventable damage to your champion. Then scavenge 2+X for an exia element card, where X is the amount of damage dealt to your champion this way.
"Dr. Beatrice! Please! Dante needs help!"
Floral Arrangement
Summon a Silvershine and a Fraysia token.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Arisanna often lost track of time while picking herbs.
Imperious Galebind
(Exalted — This element is enabled for you as long as you have another advanced element enabled.)
Suppress up to three target allies, items, or weapons. (To suppress an object, banish it and return it to the field under its owner’s control at the beginning of the next end phase.)
Palvor Sword
Level 1+On Enter: Banish all cards in target player's graveyard face down until Palvor Sword leaves the field.
Outsiders would never understand that the greatest curse was the burden of saving the world.
Pearled Prayer
Draw a card into your memory. If you activated this card during your main phase, recover 7. Otherwise, recover 4.
“Sparkly bubbles, a gentle touch for every ache.”
Void's Cloak
You have spellshroud. (A player with spellshroud can't be targeted by Spells.)
Even the most faithful of the Proto Archive could never fathom the full extent of its power.
Strategem of Myriad Ice
As long as your Shifting Currents face East, this card has efficiency.
You may banish any amount of cards with floating memory from your graveyard. When a card is banished this way, deal 3 damage to target unit you don't control.
Beguiling Coup
Class Bonus 2, Banish Beguiling Coup and put an omen counter on it: Put another target attack omen into the attacker's intent. Trigger each of that card's on attack abilities. You may choose a new target for this attack.
Element Bonus As long as this card is one of your omens and you have no other reserve cost 1 omens, your champion's attacks get +1.
Striking Illuminance
Prepare 2
Whenever you reveal a luxem element card from your memory, Striking Illuminance gets +1 . (This ability triggers and resolves while this card is in an intent.)
On Attack: If Striking Illuminance was prepared, reveal all cards in your memory.
Vascular Collapse
Choose one—
• Destroy target non-champion object.
• Level 9+ Destroy two target non-champion objects.
• Level 15+ Destroy all non-champion objects.
"Oh Dante, you should just embrace your power."
Trivial Trinket
Banish Trivial Trinket: Target opponent puts the top three cards of their deck into their graveyard.
Cast aside your possessions, for attachment is the root of your sin.
Obscured Offering
As an additional cost to activate this card, banish two cards from your material deck.
Target regalia gains spellshroud until end of turn. (Objects with spellshroud can’t be targeted by Spells.)
Frozen Dismissal
Class Bonus This card costs 1 less to activate.
Negate target ally card activation unless its controller pays 4. Banish the card that had its activation negated this way.
I think you need to cool off.
Tidal Lock
As long as you have three or more water element cards in your graveyard, this card costs 2 less to activate.
Negate target card activation unless its controller pays 2. Banish the card that had its activation negated this way.
Chime of Endless Dreams
Hindered
You don't lose the game for drawing cards while having no cards in your deck.
↷, Banish Chime of Endless Dreams: Shuffle all cards in your graveyard into your deck.
Stifling Gyre
As Stifling Gyre enters the field, choose an ally card name.
On Enter: Draw a card into your memory.
Whenever an on enter ability of an ally with the chosen name triggers, negate that trigger unless its controller pays 4.
Tome of Abyssal Heaven
Tome of Abyssal Heaven enters the field with X page counters on it, where X is the amount of damage counters on your champion.
Other objects you control have spellshroud.
At the beginning of your recollection phase, remove eight page counters from Tome of Abyssal Heaven. If you do, draw a card. If you don't, you lose the game.
Cardiac Vessel
Class Bonus This card costs 3 less to activate.
On Enter: Move all damage counters from your champion onto Cardiac Vessel. If fifteen or more counters were moved this way, draw a card.
On Leave: Put the damage counters that were on Cardiac Vessel onto your champion.
Chamberlain Toad
(Exalted — This element is enabled for you as long as you have another advanced element enabled.)
Class Bonus 2: Wake up Chamberlain Toad and it gains taunt until end of turn. Activate this ability only during an opponent's recollection phase.
Class Bonus Floating Memory
Inert Sword
As an additional cost to materialize this weapon, pay 2.
Class Bonus Inert Sword gets +1. (Apply this effect only if your champion's class matches this card's class.)
Nefarious Timepiece
As Nefarious Timepiece enters the field, choose a regalia card name.
Cards with the chosen name cost 1 more to play.
5, Banish Nefarious Timepiece: Draw a card into your memory.
Speed Potion
Brew — Two Herbs
On Enter: If Speed Potion was brewed, draw a card.
Sacrifice Speed Potion: You gain agility 3 for this turn. (Agility 3 — Return three cards from your memory to your hand at the beginning of the end phase.)
Cerulean Decree
Imbue 3
Choose one. If Cerulean Decree is imbued, choose two instead—
• Negate up to one target non-attack card activation unless its controller pays 2.
• Up to one target unit’s attacks get -3 until end of turn.
• Draw a card into your memory.
Jianyu, Fate's Premonition
Class Bonus This card costs 2 less to activate.
As Jianyu enters the field, choose a card name.
Cards with the chosen name cost 2+X more to activate, where X is the amount of phantasias you control.
Shieldroid
Taunt (While awake, this ally must be targeted before other objects you control during your opponents’ attack declarations if able.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Combustible Potion
Brew — Two Herbs (You may sacrifice the listed objects rather than pay this card’s reserve cost.)
On Enter: If Combustible Potion was brewed, draw two cards and discard a card.
Sacrifice Combustible Potion: Deal 2 damage to target unit.
Delusional Vapors
Class Bonus Prepare 2
Target opponent puts the top eight cards of their deck into their graveyard. Then if Delusional Vapors was prepared, whenever that opponent draws a card this turn, they put the top four cards of their deck into their graveyard.
Miao, Spirit of Water
On Enter: Draw seven cards.
"Tranquility within my oasis."
Alizarin Longbowman
(Exalted — This element is enabled for you as long as you have another advanced element enabled.)
Class Bonus Ranged 3
Class Bonus Whenever Alizarin Longbowman becomes distant, you may have each player draw a card.
Proof of Life
The next time your champion would take damage this turn, double that damage.
Damage 40+ 2, Banish this card from your graveyard: Wake up your champion.
"My harshest trial will forge my brightest life!"
Topsy Decree
Imbue 3
Choose one. If Topsy Decree is imbued, choose two instead—
• Your champion gains spellshroud until end of turn.
• Up to one target opponent discards a card from their hand or memory.
• Choose up to two cards from a single graveyard and banish them.
Clarent, Reimagined
Lorraine Bonus While paying for this card's memory cost, you may banish a card named Clarent, Sword of Peace and up to one other Sword Regalia card from your material deck. Each card banished this way pays for 1 of that cost.
Lorraine Bonus Remove a durability counter from Clarent: If target unit would be dealt non-combat damage this turn, prevent 1 of that damage. Clarent gains spellshroud until end of turn.
Ignis Deus
Activate this card only if your champion is a Spirit.
Materialize a champion card with base level 1 from your material deck. If you do, for the rest of the game, non-Spirit champions you control can't level up.