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Portly Raccoon

Portly Raccoon

3
Norm

On Enter: You may reveal two Raccoon cards from your hand and/or memory. When you do, target opponent banishes a card from their graveyard.

No one is happier than a well-fed raccoon.

Power
2
Life
3
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Aquifer Seneschal

Aquifer Seneschal

3
Water

Hindered (This ally enters the field rested.)

Class Bonus Taunt

On Enter: If you have three or more omens, wake up Aquifer Seneschal. Then if you have six or more omens, put a buff counter on Aquifer Seneschal.

Power
3
Life
4
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Hanabi, Spirit of Fire

Hanabi, Spirit of Fire

0
Fire

On Enter: Draw seven cards.

"Indulge in my scorching passion."

Level
Lv. 0
Life
15
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Tideholder Claymore

Tideholder Claymore

2
Water

Class Bonus This card costs 1 less to materialize.

As an additional cost to use wield this weapon, pay 10, reduced by 1 for each water element card in your graveyard.

A tidal wave of unrelenting force.

Power
5
Durability
3
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Sabrina, Spirit of Water

Sabrina, Spirit of Water

0
Water

On Enter: Draw seven cards.

"Peace and calm in the ocean's comforting hold."

Level
Lv. 0
Life
15
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Pelagic Fatestone

Pelagic Fatestone // Slick Torrentrider

4
Water

On Enter: Draw a card into your memory.

Guo Jia Bonus Whenever this card is banished from your graveyard to pay for a memory cost, put it onto the field transformed.

Floating Memory

Back Face:

Slick Torrentrider

At the beginning of your recollection phase, put the top card of your deck into your graveyard.

Power
0
Life
3
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Condemning Evisceration

Condemning Evisceration

2
Exalted
Water

Class Bonus Prepare 1

On Champion Hit: If Condemning Evisceration was prepared, you may banish a card with floating memory from your graveyard. If you do, deal 4 damage to the hit champion.

Power
4
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Convergent Beam

Convergent Beam

2
Norm

Deal 1 damage to target unit. If you control a Fractal object, deal 3 damage to that unit instead.

"If my calculations are correct, this should hurt."

Speed
Fast
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Fractal of Polar Depths

Fractal of Polar Depths

3
Water

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Class Bonus Sacrifice Fractal of Polar Depths: Target player puts the top X cards from their deck into their graveyard, where X is the amount of water element cards in your graveyard.

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Resonating Fugue

Resonating Fugue

4
Water

Class Bonus This card costs 2 less to activate.
Switch the power and life stat of target Animal or Beast ally you control until end of turn. (Apply this effect after all other stat modifying effects.)

Speed
Fast
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Lurid Dreaming

Lurid Dreaming

2
Norm

Activate this card only during an opponent's end phase.

Wake up your champion. If you do, draw a card into your memory.

“I finally found you. Let's stay here together forever.”

Speed
Fast
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Delusional Vapors

Delusional Vapors

3
Water

Class Bonus Prepare 2

Target opponent puts the top eight cards of their deck into their graveyard. Then if Delusional Vapors was prepared, whenever that opponent draws a card this turn, they put the top four cards of their deck into their graveyard.

Speed
Fast
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Explosive Concoction

Explosive Concoction

7
Fire

Brew — One Leaf, One Herb (You may sacrifice the listed objects rather than pay this card's reserve cost.)

Hindered (This object enters the field rested.)

↷, Sacrifice Explosive Concoction: Deal 4 damage to target champion. Draw a card.

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Seaside Ringleader

Seaside Ringleader

3
Water

Class Bonus Element Bonus 2, Banish Seaside Ringleader this card from your graveyard: Draw a card into your memory. Until end of turn, Animal and Beast ally cards you activate this turn enter the field with an additional buff counter on them.

Power
2
Life
2
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Tidestone Bovine

Tidestone Bovine

3
Water

On Attack: Target player puts the top two cards of their deck into their graveyard.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
2
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Tyrannical Denigration

Tyrannical Denigration

7
Exalted
Fire

Kindle 7 (You may banish up to seven fire element cards from your graveyard as you activate this card. Each one pays for 1 of this card’s cost.)

Class Bonus Tyrannical Denigration gets +4 and can't be retaliated.

Power
4
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Vestal Priestess

Vestal Priestess

3
Exalted
Norm

(Exalted — This element is enabled for you as long as you have another advanced element enabled.)

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

On Enter: Recover 4.

Power
1
Life
4
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Strategem of Myriad Ice

Strategem of Myriad Ice

6
Water

As long as your Shifting Currents face East, this card has efficiency.

You may banish any amount of cards with floating memory from your graveyard. When a card is banished this way, deal 3 damage to target unit you don't control.

Speed
Slow
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Beastsoul Visage

Beastsoul Visage

0
Fire

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

Linked ally gets +2 , has pride 3, and is a Beast in addition to its other types.

Even a small mutt can be made to look like a ferocious beast.

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Spark Link

Spark Link

2
Fire

Each player draws a card into their memory.

Level 1+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Even in madness, an honorable duel is worth fighting.

Speed
Fast
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Captivating Opulence

Captivating Opulence

3
Water

On Enter: Draw a card into your memory.

Diao Chan Bonus Activated abilities of regalias you don't control cost 2 more to activate.

"Looks truly are deceiving."

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Condemned Trinket

Condemned Trinket

0
Norm

3, Banish Condemned Trinket: Banish a card from your graveyard and put an omen counter on it.

Every fiber of his being, across every dimension, existed to protect Alice—no matter the cost.

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Cauterizing Seraphim

Cauterizing Seraphim

4
Fire

Advanced Imbue X (You may reserve all cards revealed as you activate this card. If at least X of them are advanced element, this card becomes imbued.)

On Enter: If Cauterizing Seraphim was imbued, deal X damage to all other norm and basic element allies.

Power
0
Life
1
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Minthe, Spirit of Water

Minthe, Spirit of Water

0
Water

On Enter: Draw seven cards.

Level
Lv. 0
Life
15
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Claimed From Beyond

Claimed From Beyond

3
Crux

Banish target non-champion object if one of its types matches one of the types card types among cards in your banishment. (Types include: ally, domain, item, phantasia, and weapon. Supertypes and subtypes are excluded.)

Speed
Fast
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Feu Awakening

Feu Awakening

0
Fire

Interdiction (As long as this card's activation is on the effects stack, players can't gain have opportunity.)

Ciel Bonus Discard all cards from your hand and memory. Then banish up to two cards from your graveyard. Put an omen counter on each card banished this way. Until end of turn, card activations you control can't be negated.

Speed
Fast
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Transfusive Aura

Transfusive Aura

2
Exia

On Enter: Draw a card into your memory.

Damage 20+ If you would recover an amount, recover 2+X instead, where X is that amount.

“In danger, our fates are one, and our veins speak in shared sacrifice.”

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Crimson Prescience

Crimson Prescience

3
Exia

Class Bonus Damage 25+ This card costs 1 less to activate. (Apply this effect only if there are twenty-five or more damage counters on your champion.)

Choose a card name. Until end of turn, if damage would be dealt to your champion by a source with that name, prevent that damage.

Speed
Fast
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Frozen Dismissal

Frozen Dismissal

3
Water

Class Bonus This card costs 1 less to activate.

Negate target ally card activation unless its controller pays 4. Banish the card that had its activation negated this way.

I think you need to cool off.

Speed
Fast
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Beguiling Coup

Beguiling Coup

1
Umbra

Class Bonus 2, Banish Beguiling Coup and put an omen counter on it: Put another target attack omen into the attacker's intent. Trigger each of that card's on attack abilities. You may choose a new target for this attack.

Element Bonus As long as this card is one of your omens and you have no other reserve cost 1 omens, your champion's attacks get +1.

Power
3
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Combustible Potion

Combustible Potion

4
Fire

Brew — Two Herbs (You may sacrifice the listed objects rather than pay this card’s reserve cost.)

On Enter: If Combustible Potion was brewed, draw two cards and discard a card.

Sacrifice Combustible Potion: Deal 2 damage to target unit.

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Slash and Burn

Slash and Burn

2
Fire

Class Bonus This card costs 1 less to activate.

Gather. Then you may banish up to three fire element cards from your graveyard. For each card banished this way, gather.

Nature gives even when it takes away.

Speed
Fast
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Psychopomp's Gale

Psychopomp's Gale

2
Exalted
Wind

(Exalted — This element is enabled for you as long as you have another advanced element enabled.)

Target player banishes all cards in their graveyard.

"May their souls finally be free from servitude, and may they find rest in the wind."

Speed
Fast
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Sift

Sift

2
Water

Put the top card of your deck into your graveyard. Then draw a card into your memory.

Just as a swimmer, still with panting breath, now safe upon the shore, out of the deep, might turn for one last look at the dangerous waters...

Speed
Fast
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Lavasoul Tiger

Lavasoul Tiger

4
Fire

Pride 3 (This ally won’t obey you unless your champion is level 3 or higher. You can’t attack with, intercept with, or activate abilities of allies that don’t obey you.)

Class Bonus On Enter: You may banish two fire element cards from your graveyard. If you do, Lavasoul Tiger loses pride until end of turn.

Power
5
Life
5
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Sasha, Purifying Acolyte

Sasha, Purifying Acolyte

3
Wind

Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)

On Foster: Banish all cards in all graveyards.

If one or more cards would enter a player's graveyard while Sasha is fostered, banish them instead.

Power
0
Life
4
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Brissa, Spirit of Wind

Brissa, Spirit of Wind

0
Wind

On Enter: Draw seven cards.

Level
Lv. 0
Life
15
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Fractal of Snow

Fractal of Snow

2
Water

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Class Bonus Sacrifice Fractal of Snow: The next time one or more allies would enter the field this turn, they enter the field rested instead.

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Hulking Rearguard

Hulking Rearguard

5
Norm

Class Bonus As long as you control a unit with taunt, this card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

"I will always have your back."

Power
3
Life
4
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Jianyu, Fate's Premonition

Jianyu, Fate's Premonition

4
Water

Class Bonus This card costs 2 less to activate.

As Jianyu enters the field, choose a card name.

Cards with the chosen name cost 2+X more to activate, where X is the amount of phantasias you control.

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Annihilation

Annihilation

3
Exia

Damage 35+ Fast Activation

Class Bonus Deal up to 7 damage to your champion. Destroy all non-champion objects with reserve cost equal to the amount of damage dealt to your champion this way.

Speed
Slow
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Vyra, Spirit of Fire

Vyra, Spirit of Fire

0
Fire

On Enter: Draw seven cards.

"A bloom of flame to ignite the heart."

Level
Lv. 0
Life
15
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Cardiac Vessel

Cardiac Vessel

6
Exia

Class Bonus This card costs 3 less to activate.

On Enter: Move all damage counters from your champion onto Cardiac Vessel. If fifteen or more counters were moved this way, draw a card.

On Leave: Put the damage counters that were on Cardiac Vessel onto your champion.

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Dynastic Whirlpool

Dynastic Whirlpool

3
Exalted
Water

(Exalted — This element is enabled for you as long as you have another advanced element enabled.)

Each opponent puts the top fifteen cards of their deck into their graveyard.

“Embrace the current, awaken within.”

Speed
Slow
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Palvor Sword

Palvor Sword

1
Astra

Level 1+On Enter: Banish all cards in target player's graveyard face down until Palvor Sword leaves the field.

Outsiders would never understand that the greatest curse was the burden of saving the world.

Power
2
Durability
2
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Striking Illuminance

Striking Illuminance

2
Luxem

Prepare 2

Whenever you reveal a luxem element card from your memory, Striking Illuminance gets +1 . (This ability triggers and resolves while this card is in an intent.)

On Attack: If Striking Illuminance was prepared, reveal all cards in your memory.

Power
4
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Tidal Fractal

Tidal Fractal

3
Water

On Enter: Target player puts the top two cards of their deck into their graveyard.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

The water was a deeper dark than black.

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Hub of Innovation

Hub of Innovation

3
Norm

On Enter: Draw a card into your memory.

At the crossroads of commerce, settlements rapidly expand and the exchange of thoughts flourishes.

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Scalding Aethercharge

Scalding Aethercharge

2
Fire

Deal 2 damage to target champion once, then an additional time for each time that champion has leveled up this turn.

You may load Scalding Aethercharge into an Aetherwing weapon you control.

Power
1
Speed
Fast
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Imperious Galebind

Imperious Galebind

2
Exalted
Wind

(Exalted — This element is enabled for you as long as you have another advanced element enabled.)

Suppress up to three target allies, items, or weapons. (To suppress an object, banish it and return it to the field under its owner’s control at the beginning of the next end phase.)

Speed
Fast
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