Showing 1-50 of 387 cards (page 1 of 8)
Absolving Flames
Draw a card.
Class Bonus You may banish four fire element cards from your graveyard. If you do, draw a card. (Apply this effect only if your champion’s class matches this card’s class.)
Accelerate
The next card you activate this turn can be activated as though it had fast activation.
Draw a card into your memory.
“By oath and breath, may the Gods quicken your hand and carry your motion beyond mortal delay.”
Advent of the Shenju
Guo Jia Bonus Put target Fatestone card from your banishment onto the field. If that card is a regalia, put five quest counters on your champion.
Class Bonus Element Bonus Whenever you reveal this card from your memory, you may banish all cards in your memory. Draw a card into your memory for each card banished this way.
Aethercloak Sentinel
Ranged 4, Spellshroud, Taunt
Class Bonus On Enter: You may load an Aethercharge card from your graveyard or hand into an Aetherwing weapon you control. If a card was loaded from your hand this way, draw a card.
Aetherwing's Ward
Target Aetherwing weapon you control gains spellshroud until end of turn. If your champion is distant, draw a card. (Objects with spellshroud can’t be targeted by Spells.)
"Distance really makes the heart fonder."
Airship Engineer
Class Bonus Ranged 2 (As long as this unit is distant, its attacks get +2 . Apply this effect only if your champion's class matches this card's class.)
On Enter: If you control a distant unit, draw a card into your memory.
Alacritous Huntress
Ranged 2 (As long as this unit is distant, its attacks get +2.)
On Enter: Reveal up to one Aethercharge card from your hand. You may discard it or load it into an Aetherwing weapon you control. If you do, draw a card.
Alchemical Scripture
At the beginning of your end phase, if you control four or more tokens, draw a card into your memory.
“The theoretics of consumptive alchemy suggest that the energy density of soul matter can be condensed into a hypothetical jewel of limitless potential.”
Alchemist's Kit
Whenever you gather, put a refinement counter on Alchemist's Kit.
Banish Alchemist's Kit: For every four refinement counters that was on Alchemist's Kit, draw a card.
Alice, Trifle's Royalty
This card costs 1 less to materialize for each Chessman ally you control.
Alice Lineage
At the beginning of your recollection phase, summon a Pawn Piece token. Then if you control three or more Chessman allies, draw a card into your memory.
Alizarin Longbowman
(Exalted — This element is enabled for you as long as you have another advanced element enabled.)
Class Bonus Ranged 3
Class Bonus Whenever Alizarin Longbowman becomes distant, you may have each player draw a card.
Angel Attendant
Advanced Imbue 1 (You may reserve all cards revealed as you activate this card. If at least one of them is advanced element, this card becomes imbued.)
As long as Angel Attendant is imbued, it has intercept.
On Death: Draw a card.
Angelic Channeling
Banish up to three advanced element cards from your hand and/or memory. Draw a card into your memory for each card banished this way. The next time your champion levels up into a champion card with base level 3 When your champion levels up into a champion card with base level 3 the next time this game, put the banished cards on the top and/or bottom of your deck in any order.
Floating Memory
Apotheosis Rite
Divine Relic
Banish Apotheosis Rite: Your champion becomes an Ascendant in addition to its other types. Draw a card.
"Only one will rise above."
Aqua Vitae
Brew — One Springleaf
Class Bonus At the beginning of your recollection phase, put an age counter on Aqua Vitae.
Sacrifice Aqua Vitae: Draw a card. Then if there were three or more age counters on Aqua Vitae, draw an additional card.
Arcane Disposition
Draw two cards. At the beginning of the next end phase, discard your hand.
Class Bonus: Draw a card.
Controlling such chaotic mana requires great finesse and some degree of luck.
Arcane Sight
Your champion gets +1 level until end of turn.
Draw a card.
"If only you could see what I see, Lorraine. Even you might abandon the sword."
— Rai Kyouki
Arisanna, Master Alchemist
Arisanna Lineage (Arisanna, Master Alchemist must be leveled from a previous level "Arisanna" champion.)
On Enter: Gather twice.
Inherited Effect — At the beginning of your end phase, you may sacrifice two Herbs with the same name. If you do, draw a card.
Armed and Dangerous
Draw a card for each of up to two Gun weapons you control.
"Having guns of this caliber requires a strict maintenance routine. Hm? What do you mean you weren't talking about my muscles!"
Astra Sight
Starcalling — 0 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)
Glimpse 1, then draw a card.
Astromech Attendant
Class Bonus On Enter: Gather three times.
Whenever you brew a Potion, draw a card into your memory.
Some automata, with guided stimuli, can visualize patterns and formulae beyond human understanding.
Attune with the Winds
Put a buff counter on each ally you control. (Allies get +1 power and +1 life for each buff counter on them.)
Class Bonus Harmonize — If you've activated a Melody card this turn, draw a card.
Auspicious Manifestation
Guo Jia Bonus Banish a Shenju ally you control. Return that ally to the field under its owner's control transformed at the beginning of the next end phase.
Guo Jia Bonus 2, Discard this card from your hand: Draw a card. Then if your champion has five or less quest counters on them, put a quest counter on them.
Austere Priestess
Class Bonus On Enter: If you have no cards in your hand, draw a card. (Apply this effect only if your champion's class matches this card's class.)
In the tides of war, it is the least fortunate who suffer the heaviest burdens.
Awakened Frostguard
Class Bonus Foster
On Foster: You may banish up to two cards with floating memory from your graveyard. For each card banished this way, put a buff counter on Awakened Frostguard and draw a card.
Awakened Frostguard has vigor as long as it's fostered.
Baby Gray Slime
Intercept
On Enter: You may reveal two Slime cards from your hand and/or memory. If you do, draw a card.
A common species of slime. Though they exhibit no biologically remarkable traits, other slimes seem to naturally be drawn to them.
Baby Red Slime
Class Bonus On Attack: You may discard a card. If you do, draw a card into your memory. If the discarded card was a fire element card, Baby Red Slime gets +1 until end of turn. (Apply this effect only if your champion’s class matches this card’s class.)
Baby Silver Slime
As long as you control another Slime ally, Baby Silver Slime has taunt.
On Death: You may reveal a Slime card from your hand or memory. If you do, draw a card.
An invasive species, often mistaken for its gray cousin.
Backdash
Target unit becomes distant.
Class Bonus Level 2+ Draw a card. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
Rabbits are known to be quick on their feet.
Backstep
Target unit becomes distant. (Units stay distant until the end of their controller's turn.)
Draw a card.
Any good demolitionist knows to take a few steps back before admiring their own handiwork.
Backup Charger
3, Banish Backup Charger: Summon a Powercell token rested. Draw a card into your memory.
“Running out of energy too fast? In a pinch? Our prototype failsafe will guarantee you a fresh charge!”
— Gearstride Automatics Advert
Bagua of Cardinal Fate
Depending on your Shifting Currents' direction—
• North— Put a buff counter on an ally you control.
• South— Return an ally you control to your owner's hand.
• West— Glimpse 3. Draw a card.
• East— Wake up each defending ally. They each get +2 until end of turn.
Band of Burning Verdict
On Enter: Draw a card.
Class Bonus ↷: Target Animal or Beast ally you control gets +1 and gains true sight until end of turn. (Units with true sight can attack units with stealth. Activate this ability only if your champion's class matches this card's class.)
Bauble of Mending
Banish Bauble of Mending: Draw a card. Class Bonus: Up to one target non-Human ally you control gets +1 until end of turn. (Apply the additional effect only if your champion's class matches this card's class.)
Nature's grace soothes most minor injuries.
Benediction Angel
Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.)
On Enter: If Benediction Angel is imbued, draw a card into your memory and recover 2.
Berserker Plate
Class Bonus Your champion gets +7 . (Apply this effect only if your champion's class matches this card's class.)
At the beginning of your recollection phase, deal 3 unpreventable damage to your champion then draw a card.
Bishop's Cross
Command Chessman (A Chessman ally you control performs this attack.)
On Kill: If the killed unit had an odd life stat, draw a card.
"The odds were never in your favor."
Blighted Jewel
On Enter: Blighted Jewel becomes ephemeral. Draw a card into your memory.
Each ephemeral ally you control gets +1 as long as it entered the field this turn.
Pressure makes diamonds.
Blinding Orb
Banish Blinding Orb: Each opponent puts two cards from their hand into their memory. Class Bonus: Draw a card. (Apply the additional effect only if your champion's class matches this card's class.)
A useful tool, both in flight and fight.
Bloom: Autumn's Fall
Class Bonus Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of an Acerbica or a Washuru token.
Element Bonus 2, Discard this card from your hand: Empower 2. Draw a card.
Bloom: Summer's Glow
Class Bonus Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of a Lycoria or a Baihua token.
Element Bonus 2, Discard this card from your hand: Empower 2. Draw a card.
Bloom: Winter's Chill
Class Bonus Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of a Nightshade or a Floodbloom token.
Element Bonus 2, Discard this card from your hand: Empower 2. Draw a card.
Bring Down the Mighty
Until the beginning of your next turn, target ally can't attack. If that ally is unique, draw a card into your memory.
Unbeknownst to even Lu Bu herself, this marked not the end, but the beginning.
Broken Promises
As an additional cost to activate this card, sacrifice a Fatestone item or a Fatebound ally.
Draw a card into your memory.
Guo Jia Bonus Put a quest counter on your champion.
Buffeting Hurricane
(Exalted — This element is enabled for you as long as you have another advanced element enabled.)
Class Bonus On Enter: Draw a card into your memory.
Class Bonus Whenever you suppress an object, deal 2 damage to target champion.
Candlelight Hourglass
On Enter: Draw a card.
On Charge 2: Candlelight Hourglass gains ”Activated abilities of allies you don't control cost 2 more to activate.” (At the beginning of your recollection phase, put a charge counter on each object you control with an untriggered on charge ability. Trigger this ability the first time two charge counters are on it.)
Captivating Opulence
On Enter: Draw a card into your memory.
Diao Chan Bonus Activated abilities of regalias you don't control cost 2 more to activate.
"Looks truly are deceiving."
Cell Sharpshooter
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card and summon a Powercell token rested.