Showing 1-50 of 785 cards (page 1 of 16)
Academy Attendant
Class Bonus Memory 4+ Academy Attendant gets +1 . (Apply this effect only if your champion's class matches this card's class and only if there are four or more cards in your memory.)
Capable of cataloging the Academy's vast research.
Acheron Express Officer
Ranged 3 (As long as this unit is distant, its attacks get +3.)
Class Bonus On Enter: If you control another DisCorp ally, Acheron Express Officer becomes distant. (Units stay distant until the end of their controller’s turn.)
Advantageous Perch
(Exalted — This element is enabled for you as long as you have another advanced element enabled.)
Your champion becomes distant. Then return up to one target Ranger action card from your graveyard to your hand. Banish Advantageous Perch.
Aenean Flux Generator
On Enter: Draw a card into your memory.
Class Bonus Whenever you activate an empowered Aenean Spell card, you may rest Aenean Flux Generator. When you do, as a Spell, deal 2 damage to target champion.
Aetherial Projection
Diana Bonus Element Bonus Aethercalling
Diana Bonus Element Bonus You may have Aetherial Projection enter as a copy of any Aetherwing weapon you control, except it has "Ranger allies you control can attack using wield this weapon."
Agni's Signet
Hindered (This object enters the field rested.)
2, ↷, Banish Agni's Signet: As a Spell, destroy target damaged ally.
The power of the commander of flames is absolute.
Airship Cannoneer
Class Bonus Ranged 4 (As long as this unit is distant, its attacks get +4 . Apply this effect only if your champion's class matches this card's class.)
On Attack: You may banish three fire element cards from your graveyard. If you do, Airship Cannoneer becomes distant.
Alchemist's Cauldron
Arisanna Bonus 3, Banish Alchemist's Cauldron: Gather twice. For the rest of the game, ignore the elemental requirements of non-advanced element Potion cards you activate.
"Double, double toil and trouble."
Alchemist's Kit
Whenever you gather, put a refinement counter on Alchemist's Kit.
Banish Alchemist's Kit: For every four refinement counters that was on Alchemist's Kit, draw a card.
Alizarin Longbowman
(Exalted — This element is enabled for you as long as you have another advanced element enabled.)
Class Bonus Ranged 3
Class Bonus Whenever Alizarin Longbowman becomes distant, you may have each player draw a card.
Alkahest
At the beginning of your recollection phase, put an age counter on a Potion item you control.
Level 4+ Banish Alkahest: Destroy target item or weapon with memory cost 0 or reserve cost 4 or less.
The universal solvent and a corrosive solution.
Allen, Beast Beckoner
On Enter: Glimpse 3, then reveal the top card of your deck. If that card is a Harmony or Melody card, put it into your hand.
As long as you control two or more Animal and/or Beast allies, Allen gets +2 level.
"I'm working on a tune. Care to listen?"
Allied Warpriestess
Class Bonus Allied Warpriestess gets +1 .
Memory 4+ On Attack: Recover 2. (To recover, remove that many damage counters from your champion. Apply this effect only if there are four or more cards in your memory.)
Alpha Philterbeast
Brew — Three Herbs
On Enter: If Alpha Philterbeast was brewed, put two age counters on it.
Whenever an opponent activates a card with reserve cost 3 or more, put an age counter on Alpha Philterbeast.
Alpha Philterbeast gets +1 and +1 for each age counter on it.
Amorphous Missile
Renewable (If this card would be banished from the field or an intent, put it into its owner's material deck instead.)
1, ↷: Load Amorphous Missile into target unloaded Ranger weapon you control.
Amorphous Strike
Class Bonus On Attack: You may banish an attack card from your graveyard. If you do, Amorphous Strike gets +X where X is the banished card's power.
Renewed power from past experience.
Anathema's End
↷: Load Anathema's End into target unloaded Gun weapon you control.
Class Bonus On Champion Hit: Banish all Curse cards in the hit champion's lineage. For each card banished this way, deal 2 unpreventable damage to that champion.
Andronika, Eternal Herald
Imbue 3
As long as Andronika is imbued, Andronika gets +1 and +1 , and has vigor.
Class Bonus On Enter: Put a buff counter on up to two Automaton allies you control.
Angel Attendant
Advanced Imbue 1 (You may reserve all cards revealed as you activate this card. If at least one of them is advanced element, this card becomes imbued.)
As long as Angel Attendant is imbued, it has intercept.
On Death: Draw a card.
Angelic Vanguard
Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.)
As long as Angelic Vanguard is imbued, it has intercept and retort 2.
Anointed Purifier
Anointed Purifier enters the field with two additional buff counters on it.
↷, Remove two buff counters from Anointed Purifier: Destroy target phantasia.
"Shall we pray in secret?"
Another Round
Recover 1+X, where X is twice the amount of cards named Another Round in all graveyards. Then draw a card into your memory.
"Statius, once brothers, always so. Even if you are an old man now!"
Apostle of the Woods
Pride 3
Class Bonus On Enter: Apostle of the Woods loses pride until end of turn. Then if an opponent controls three or more units, put a buff counter on Apostle of the Woods.
Apotheosis Rite
Divine Relic
Banish Apotheosis Rite: Your champion becomes an Ascendant in addition to its other types. Draw a card.
"Only one will rise above."
Apprentice Aeromancer
Class Bonus On Enter: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)
Class Bonus Whenever you activate a wind element Spell card, Apprentice Aeromancer gets +1 until end of turn.
AquaTech Blade X
As long as you control a VelTech item, this card costs 1 less to materialize.
Class Bonus ↷, Banish a card with floating memory from your graveyard: Cascade—
• 1— AquaTech Blade X gets +3 until end of turn.
• 2— Recover 4.
• 3— AquaTech Blade X gets +5 until end of turn. Then recover 5.
Aqua Vitae
Brew — One Springleaf
Class Bonus At the beginning of your recollection phase, put an age counter on Aqua Vitae.
Sacrifice Aqua Vitae: Draw a card. Then if there were three or more age counters on Aqua Vitae, draw an additional card.
Aqueous Stallion
As long as you have four or more water element cards in your graveyard, Aqueous Stallion gets +3 .
If a horse's only flaw is its inability to swim, then this beast may be flawless.
Arcane Elemental
Class Bonus This card costs 1 less to activate for each arcane element card in your banishment.
Pride 7 (This ally won't obey you unless your champion is level 7 or higher.)
On Attack: At the beginning of the next end phase, banish Arcane Elemental.
Archon Broadsword
As an additional cost to use this weapon for an attack, pay 2.
Class Bonus Archon Broadsword gets +1 for each token you control. (Apply this effect only if your champion's class matches this card's class.)
Ardent Cloudstriker
On Attack: If your Shifting Currents face West and Ardent Cloudstriker is attacking a champion, this attack gets +3 .
Argus, All-Seeing Giant
While paying for this card's reserve cost, you may banish one or more cards named Crystal of Argus or Eye of Argus from your material deck. Each card banished this way pays for 3 of that cost.
Taunt, True Sight, Vigor
As long as Argus is awake, it has omnishroud.
Ariel, Archangel of Natura
Crux & Tera Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are crux and/or tera element, this card becomes imbued.)
On Enter: If Ariel is imbued, reveal the top card of your deck and put it into your material deck preserved. Then you may banish a card from your material deck. If you do, Ariel gets +3 until end of turn.
Armored Valkyrie
Steadfast (This ally can retaliate while rested and doesn't rest to do so.)
Class Bonus As long as Armored Valkyrie is retaliating, it gets +2 . (Apply this effect only if your champion's class matches this card's class.)
“It’s time we take to the skies! You’re not afraid of heights, are you?”
Arondight, Azure Blade
Class Bonus On Enter: You may banish any amount of cards with floating memory from your graveyard. For each card banished this way, put a refinement counter on Arondight.
Arondight gets +2 for each refinement counter on it.
Arsenal Keeper
Class Bonus On Enter: You may have Arsenal Keeper deal 2 damage to your champion. If you do, put a durability counter on a weapon you control. (Apply this effect only if your champion’s class matches this card’s class.)
Artificer's Opus
Class Bonus Efficiency (This card costs LV less to activate.)
Artificer's Opus enters the field rested.
Cleave (This ally attacks all units a chosen opponent controls. Its attacks can't be intercepted.)
Art of War
Divine Relic
Players can't declare attacks with allies that entered the field this turn.
While paying for a memory cost, you may banish Art of War to pay for 1 of that cost.
Ashfletched Bowman
Ranged 3
Class Bonus At the beginning of your recollection phase, banish up to three fire element cards from your graveyard. For each card banished this way, Ashfletched Bowman gains ranged 3 until end of turn. (Multiple instances of ranged stack.)
Assassin's Mantle
If your champion would take damage, you may banish Assassin's Mantle. If you do, prevent 1 of that damage. Put a preparation counter on your champion if damage was prevented this way.
A good assassin is never seen without a means to veil their presence, but a masterful assassin is never seen.
Assassin's Ripper
Class Bonus ↷, Remove a preparation counter from your champion: Assassin's Ripper gets +2 until end of turn.
As menacing as it is sharp, this dagger is most useful in the hands of an assassin.
Astral Shard
Sacrifice Astral Shard: Glimpse 2.
The gift of foresight from the stars–treasured and feared alike.
Atmos Armor Type-Ares
On Enter: Summon two Atmos Shield tokens.
Class Bonus Atmos Armor Type-Ares gets +1 for each ally named Atmos Shield you control.
A gilded masterpiece to execute and enforce the golden commands of the Aurous Kaiser herself.
Auravolt Current
You may activate this card from your banishment as long as there’s a charge counter on it.
Whenever this card is banished from your memory, put a charge counter on it.
Any amount of target players banish two cards from their memory. For each card banished this way, its owner draws a card into their memory. Banish Auravolt Current.
Automaton Forgewarden
Class Bonus Automaton Forgewarden gets +1 and +1 for each of up to three tokens you control.
Unscripted behavior may signify interference by the World Seed. Decommission immediately.
— Manufacturer's Recommendations
Avatar of Byakko
Guo Jia Bonus As long as you control a Beast, Avatar of Byakko's base power is X, where X is the highest base power stat among Beast allies you control.
Guo Jia Bonus 2, Sacrifice Avatar of Byakko: Put two quest counters on your champion. Then you may put a card named Fabled Emerald Fatestone from your material deck or banishment onto the field.
Avatar of Genbu
Guo Jia Bonus Deluge 12 — As long as you have twelve or more water element cards in your graveyard, Avatar of Genbu gets +2 and +2, and has taunt and vigor.
Guo Jia Bonus 2, Sacrifice Avatar of Genbu: Put two quest counters on your champion. Then you may put a card named Fabled Sapphire Fatestone from your material deck or banishment onto the field.
Avatar of Suzaku
Guo Jia Bonus While paying for this card’s reserve cost, you may remove up to two quest counters from your champion. Each counter removed this way pays for 1 of that cost.
Guo Jia Bonus 2, Sacrifice Avatar of Suzaku: Put two quest counters on your champion. Then you may put a card named Fabled Ruby Fatestone from your material deck or banishment onto the field.