Cards where: illustrator contains ""dragonart""

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Absolving Flames

Absolving Flames

3
Fire

Draw a card.

Class Bonus You may banish four fire element cards from your graveyard. If you do, draw a card. (Apply this effect only if your champion’s class matches this card’s class.)

Speed
Fast
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Adept Swordmaster

Adept Swordmaster

2
Wind

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

Class Bonus Weapons you control get +1 . (Apply this effect only if your champion's class matches this card's class.)

Power
1
Life
2
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Aenean Guttering Flames

Aenean Guttering Flames

3
Fire

Class Bonus Level 3+ This card costs 2 less to activate.

On Enter: Draw a card, then discard a card.

Class Bonus If a fire element Aenean Spell source you control would deal damage, it deals that much damage plus 1 instead.

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Aenean Repudiation

Aenean Repudiation

2
Exalted
Norm

Aenean Progression (This card costs 2 more to activate for each time you've resolved a card with Aenean progression this game.)

Each player discards all but seven cards from their hand and/or memory. If you control an Elysian object, each opponent discards an additional card.

Speed
Slow
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Aenean Scorching Comet

Aenean Scorching Comet

2
Fire

Deal 2 damage to target unit.

Class Bonus Level 3+ Deal 4 damage to that unit instead.

Class Bonus Level 6+ Deal 6 damage to that unit instead.

Speed
Slow
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Aenean Tailwind Boost

Aenean Tailwind Boost

3
Wind

Wake up target ally.

Class Bonus Level 6+ That ally's next attack this turn gets +4. (Apply this effect only if your champion’s class matches this card’s class and only if your champion is level 6 or higher.)

Speed
Slow
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Aetherial Projection

Aetherial Projection

2
Astra

Diana Bonus Element Bonus Aethercalling

Diana Bonus Element Bonus You may have Aetherial Projection enter as a copy of any Aetherwing weapon you control, except it has "Ranger allies you control can attack using wield this weapon."

Power
2
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Aetherwing's Ward

Aetherwing's Ward

2
Norm

Target Aetherwing weapon you control gains spellshroud until end of turn. If your champion is distant, draw a card. (Objects with spellshroud can’t be targeted by Spells.)

"Distance really makes the heart fonder."

Speed
Fast
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Airship Cannoneer

Airship Cannoneer

4
Fire

Class Bonus Ranged 4 (As long as this unit is distant, its attacks get +4 . Apply this effect only if your champion's class matches this card's class.)

On Attack: You may banish three fire element cards from your graveyard. If you do, Airship Cannoneer becomes distant.

Power
2
Life
3
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Airship Cruiser

Airship Cruiser

3
Water

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
3
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Andronika, Eternal Herald

Andronika, Eternal Herald

3
Wind

Imbue 3

As long as Andronika is imbued, Andronika gets +1 and +1 , and has vigor.

Class Bonus On Enter: Put a buff counter on up to two Automaton allies you control.

Power
1
Life
1
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Angel Attendant

Angel Attendant

2
Norm

Advanced Imbue 1 (You may reserve all cards revealed as you activate this card. If at least one of them is advanced element, this card becomes imbued.)

As long as Angel Attendant is imbued, it has intercept.

On Death: Draw a card.

Power
0
Life
3
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Annihilation

Annihilation

3
Exia

Damage 35+ Fast Activation

Class Bonus Deal up to 7 damage to your champion. Destroy all non-champion objects with reserve cost equal to the amount of damage dealt to your champion this way.

Speed
Slow
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Annul Spell

Annul Spell

3
Norm

Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion's level is 2 or higher.)

Negate target Spell card activation unless its controller pays 3.

"A good alchemist always has a back up plan! Though, no guarantees that it'll always work.

Speed
Fast
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Apostle of the Woods

Apostle of the Woods

3
Norm

Pride 3

Class Bonus On Enter: Apostle of the Woods loses pride until end of turn. Then if an opponent controls three or more units, put a buff counter on Apostle of the Woods.

Power
3
Life
2
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AquaTech Shell

AquaTech Shell

3
Water

Ally Link

Linked ally gets +2 and has "On Attack: Recover 2."

Class Bonus Floating Memory

A plate designed to complement the wearer's affinities.

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AquaTech Shield

AquaTech Shield

3
Water

Ally Link

Link Shield

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

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Aquifer Seneschal

Aquifer Seneschal

3
Water

Hindered (This ally enters the field rested.)

Class Bonus Taunt

On Enter: If you have three or more omens, wake up Aquifer Seneschal. Then if you have six or more omens, put a buff counter on Aquifer Seneschal.

Power
3
Life
4
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Arcane Blast

Arcane Blast

11
Arcane

Efficiency

Deal 11 damage to target champion.

Never question a devoted practitioner of the arcane arts. You will only get one answer back.

Speed
Slow
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Armored Valkyrie

Armored Valkyrie

3
Wind

Steadfast (This ally can retaliate while rested and doesn't rest to do so.)

Class Bonus As long as Armored Valkyrie is retaliating, it gets +2 . (Apply this effect only if your champion's class matches this card's class.)

Power
2
Life
2
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Arsenal Keeper

Arsenal Keeper

3
Fire

Class Bonus On Enter: You may have Arsenal Keeper deal 2 damage to your champion. If you do, put a durability counter on a weapon you control. (Apply this effect only if your champion’s class matches this card’s class.)

Power
2
Life
2
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Art of War

Art of War

0
Norm

Divine Relic

Players can't declare attacks with allies that entered the field this turn.

While paying for a memory cost, you may banish Art of War to pay for 1 of that cost.

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Ashen Riffle

Ashen Riffle

2
Fire

Reveal the top four cards of your deck. Banish up to two Suited non-action cards revealed this way and put the rest on the bottom of your deck in any order. For as long as those cards remain banished, you may activate them.

"It's time to create a winning hand."

Speed
Fast
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Ashwick Cremator

Ashwick Cremator

2
Fire

Class Bonus At the beginning of your end phase, if you have no cards in your hand, deal 2 damage to each champion.

Smoke weaves a suffocating shroud, far more deadly than the flames that birthed it.

Power
2
Life
1
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Atmos Shield

Atmos Shield

1
Neos

: The next time target neos element unit would take non-combat damage this turn, prevent 2 of that damage.

Whenever another neos element unit you control is targeted for an attack, you may change the target of that attack to this ally.

Power
0
Life
2
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Austere Priestess

Austere Priestess

3
Water

Class Bonus On Enter: If you have no cards in your hand, draw a card. (Apply this effect only if your champion's class matches this card's class.)

In the tides of war, it is the least fortunate who suffer the heaviest burdens.

Power
2
Life
2
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Automaton Bomber

Automaton Bomber

3
Fire

Ranged 4 (As long as this unit is distant, its attacks get +4 .)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
2
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Awakened Deacon

Awakened Deacon

2
Water

As long as you control two or more phantasias, Awakened Deacon has intercept. (Whenever your champion is attacked while this ally with intercept is awake, you may redirect that attack to this ally.)

Class Bonus Floating Memory

Power
1
Life
3
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Awakened Frostguard

Awakened Frostguard

2
Water

Class Bonus Foster

On Foster: You may banish up to two cards with floating memory from your graveyard. For each card banished this way, put a buff counter on Awakened Frostguard and draw a card.

Awakened Frostguard has vigor as long as it's fostered.

Power
1
Life
2
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Azrael, Archangel of Materia

Azrael, Archangel of Materia

3
Norm

Exia & Neos Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are exia and/or neos element, this card becomes imbued.)

On Enter: As a Spell, if Azrael is imbued, destroy another target non-regalia non-champion object with reserve cost 3 or less. Its controller summons a Spirit Shard token.

Power
2
Life
2
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Backup Charger

Backup Charger

0
Norm

3, Banish Backup Charger: Summon a Powercell token rested. Draw a card into your memory.

“Running out of energy too fast? In a pinch? Our prototype failsafe will guarantee you a fresh charge!”
— Gearstride Automatics Advert

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Bagua of Cardinal Fate

Bagua of Cardinal Fate

1
Wind

Depending on your Shifting Currents' direction—
• North— Put a buff counter on an ally you control.
• South— Return an ally you control to your owner's hand.
• West— Glimpse 3. Draw a card.
• East— Wake up each defending ally. They each get +2 until end of turn.

Speed
Fast
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Bagua of Vital Demise

Bagua of Vital Demise

2
Tera

As long as your Shifting Currents face West, you may activate this card from your material deck.

Deal 4 damage to target unit. If your Shifting Currents face East, put this card into its owner's material deck preserved.

Speed
Fast
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Bairui, Resplendent Barrier

Bairui, Resplendent Barrier

2
Tera

If damage would be dealt to your champion while Bairui has two or less charge counters on it, prevent 2 of that damage and put a charge counter on Bairui instead.

Kongming Bonus Sacrifice Bairui: Empower 7. Activate this ability only if there are three charge counters on Bairui and only if your Shifting Currents face South.

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Balmshot Nurse

Balmshot Nurse

3
Water

: Recover 3. Activate this ability only if Balmshot Nurse is distant. (To recover, remove that many damage counters from your champion.)

"Alright, who needs healing?"

Power
1
Life
4
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Battlefield Spotter

Battlefield Spotter

2
Wind

Class Bonus On Enter: Another target ally you control becomes distant.

Level 2+ Other units you control have ranged 1. (Multiple instances of ranged can stack. Apply this effect only if your champion is level 2 or higher.)

Power
1
Life
2
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Beckon Attention

Beckon Attention

2
Norm

Class Bonus This card costs 2 less to activate.

Change the target of an attack that targets a unit you don't control to your champion. You If you do, you gain the Crowd's Favor status.

"All eyes on me."

Speed
Fast
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Belted Tune

Belted Tune

2
Norm

Put a buff counter on target ally. (Allies get +1 and +1 for each buff counter on them.)

Though Forese’s words were sharp, her songs carried her true feelings.

Speed
Slow
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Benediction Angel

Benediction Angel

2
Norm

Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.)

On Enter: If Benediction Angel is imbued, draw a card into your memory and recover 2.

"Come forth, thou who art lost."

Power
1
Life
1
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Bladed Riftseer

Bladed Riftseer

3
Norm

Level 1+ True Sight (Units with true sight can attack objects with stealth. Apply this effect only if your champion is level 1 or higher.)

"Don't let him know she liked them the best, for this must ever be a secret, kept from all the rest."

Power
2
Life
3
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Blast Shield

Blast Shield

0
Fire

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

At the beginning of your recollection phase, deal 2 damage to your champion.

Class Bonus Linked ally gets +2 .

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Blazing Bowman

Blazing Bowman

3
Fire

Blazing Bowman's attacks can't be retaliated.

On Enter: You may banish a fire element card from your graveyard. If you do, Blazing Bowman gets +2 until end of turn.

Power
2
Life
1
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Bleu, Ace of Diamonds

Bleu, Ace of Diamonds

1
Water

On Enter: Generate up to X Bolt of Diamonds cards and put them into your memory. X is 0. Depending on the total reserve cost of Suited objects you control—
• 6— X is 1 instead.
• 10— X is 2 instead.
• 21— X is 4 instead.

Floating Memory

Power
1
Life
1
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Blighted Jewel

Blighted Jewel

3
Norm

On Enter: Blighted Jewel becomes ephemeral. Draw a card into your memory.

Each ephemeral ally you control gets +1 as long as it entered the field this turn.

Pressure makes diamonds.

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Blightheart Adept

Blightheart Adept

2
Wind

Class Bonus On Enter: If you control an Elysian object, draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.)

"Born broken, the winds bring us together."

Power
1
Life
2
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Blightheart Penitent

Blightheart Penitent

3
Wind

: Activate this ability only if you control an Elysian object. Cascade
• 1— Prevent the next 2 damage that would be dealt to target unit this turn.
• 2 and 3— Put a buff counter on target ally.
(This ability changes each cascade.)

Power
1
Life
3
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Blinding Lapse

Blinding Lapse

3
Luxem

Target opponent with influence nine or more puts all cards from their hand into their memory. Then that player banishes three cards at random from their memory. (A player’s influence is equal to the total amount of cards in their hand and memory.)

Speed
Slow
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Bolt of Diamonds

Bolt of Diamonds

2
Water

Level 2+ This card costs 2 less to activate.

Deal 1 damage to target unit.

“Diamonds are valued for more than their beauty. Our brilliance is matched only by our strength.”

Speed
Fast
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Brookside Scout

Brookside Scout

2
Water

Deluge 3On Enter: If you have three or more water element cards in your graveyard, you may load an Aethercharge card from your graveyard into an Aetherwing weapon you control.

Floating Memory

Power
1
Life
2
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Burning Aethercharge

Burning Aethercharge

2
Fire

Class Bonus Kindle 2 (You may banish up to two fire element cards from your graveyard as you activate this card. Each one pays for 1 of this card’s cost.)

Deal 2 damage to target champion. Then you may load Burning Aethercharge into an Aetherwing weapon you control.

Power
1
Speed
Slow
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