Showing 1-31 of 31 cards (page 1 of 1)
Aenean Cyclic Winds
Class Bonus Level 3+ This card costs 2 less to activate.
Return target Spell card from your graveyard to your memory.
Class Bonus Level 5+ Reveal up to two wind element cards from your memory and return them to your hand. Then empower 2.
Aenean Frostlance
Deal 2 damage to target unit.
Class Bonus Level 3+ If that unit is rested, deal 4 damage to it instead.
Class Bonus Level 6+ If that unit is rested, deal 8 damage to it instead.
Another Round
Recover 1+X, where X is twice the amount of cards named Another Round in all graveyards. Then draw a card into your memory.
"Statius, once brothers, always so. Even if you are an old man now!"
Argus, All-Seeing Giant
While paying for this card's reserve cost, you may banish one or more cards named Crystal of Argus or Eye of Argus from your material deck. Each card banished this way pays for 3 of that cost.
Taunt, True Sight, Vigor
As long as Argus is awake, it has omnishroud.
Blood Surge
Class Bonus Draw a card.
Level 5+ Damage 10+ Draw a card.
Level 9+ Damage 20+ Draw a card.
Until end of turn, you can't draw cards.
Dauntless Assault
(Exalted — This element is enabled for you as long as you have another advanced element enabled.)
Mordred Bonus On Attack: Wake up the attacker.
His newfound nobility did little to dull his artifice.
Decaying Reproach
As an additional cost to activate this card, remove up to four wither counters from objects you don't control.
Deal 3+X damage to target unit, where X is twice the amount of wither counters removed.
Diao Chan Bonus 2, Discard this card from your hand: Draw a card into your memory and recover 2.
Destined Encounter
Scavenge 6 for an ally card. If the scavenged card is Elysian, draw a card into your memory.
Dante knew opening the pod would only invite trouble, but leaving her inside meant condemning her to horrors far worse.
Embryonic Hemosynth
Elysian Aura, Spellshroud, Taunt
Class Bonus Bulwark (This ally enters the field with a bulwark counter on it. If combat damage would be dealt to an ally with any bulwark counters on it, remove one and prevent that damage instead.)
Equip with Courage
Target ally's next attack this turn gets +X, where X is the amount of items linked to that ally plus 1.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Escharotomy
Target player can't recover until end of turn.
Ephemerate — 3 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)
Fiery Interference
Deal 2 damage to target unit. If that unit is a champion, its controller can't recover until end of turn.
“Boom.”
Flourishing Qi
Whenever your Shifting Currents change from facing any direction to North while this card's activation is on the effects stack, put four charge counters on that activation.
Deal LV+X damage to target unit, where X is the amount of charge counters on this card's activation.
Fortification
Put a bulwark counter on target ally or Siegeable domain. (If combat damage would be dealt to an object with any bulwark counters on it, remove one and prevent that damage instead.)
Class Bonus Floating Memory
Hexbound Blade
As long as you have agility, Hexbound Blade gets +4.
Tristan Bonus On Hit: Put Hexbound Blade on the bottom of target champion's lineage.
Inherited Effect — If damage would be dealt to this unit by an umbra element source, that source deals that much damage plus 1 to this unit instead.
Ordained Charisma
Gain control of target ally with 2 or less until end of turn. Wake up that ally.
"Did that stubborn Enoch trouble you? Come now, there need be no secrets between you and I."
Powercell
1, ↷, Sacrifice Powercell: Target Automaton ally gets +2 until end of turn.
A tremendous power harvested from leylines and stored within convenient vessels.
Radiant Origin of Mage
Omnishroud
Whenever you empower, put a training counter on Radiant Origin of Mage.
Class Bonus 4, Sacrifice Radiant Origin of Mage: Level up your champion. Activate this ability only if there are six or more training counters on Radiant Origin of Mage.
Rampart Defender
Bulwark (This ally enters the field with a bulwark counter on it. If combat damage would be dealt to an ally with any bulwark counters on it, remove one and prevent that damage instead.)
Class Bonus Ranged 3 (As long as this unit is distant, its attacks get +3.)
Rhesus Eradication
Deal LV+X damage to target unit, where X is two times the amount of Elysian objects you control.
Lucia's powers were dormant, only surfacing when in dire situations.
Splashing Perch
If your champion is distant, draw a card. Otherwise, your champion becomes distant. (Units stay distant until the end of their controller's turn.)
"I think I'll keep my distance."
Stifling Aethercharge
Negate all on enter triggers from target ally.
You may load Stifling Aethercharge into an Aetherwing weapon you control.
"The winds will bind you and guide my arrow!"
Tidewall Sentinel
Taunt
On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card and put a bulwark counter on Tidewall Sentinel. (If combat damage would be dealt to an ally with any bulwark counters on it, remove one and prevent that damage instead.)
Uncanny Realization
Command Automaton (An Automaton ally you control performs this attack.)
As long as a unique ally is attacking with Uncanny Realization, it gets +2.
"V-Virgil? Is that really you?!"
Vascular Collapse
Choose one—
• Destroy target non-champion object.
• Level 9+ Destroy two target non-champion objects.
• Level 15+ Destroy all non-champion objects.
"Oh Dante, you should just embrace your power."
Where Futures Stir
At the beginning of your end phase, you may rest an ally you control with base power 0. If you do, put a training counter on Where Futures Stir.
2, Sacrifice Where Futures Stir: Draw two cards. Activate this ability only if there are three or more training counters on Where Futures Stir.