Cards where: illustrator contains ""khωa""

Showing 1-31 of 31 cards (page 1 of 1)

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Aenean Cyclic Winds

Aenean Cyclic Winds

5
Wind

Class Bonus Level 3+ This card costs 2 less to activate.

Return target Spell card from your graveyard to your memory.

Class Bonus Level 5+ Reveal up to two wind element cards from your memory and return them to your hand. Then empower 2.

Speed
Slow
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Aenean Frostlance

Aenean Frostlance

3
Water

Deal 2 damage to target unit.

Class Bonus Level 3+ If that unit is rested, deal 4 damage to it instead.

Class Bonus Level 6+ If that unit is rested, deal 8 damage to it instead.

Speed
Fast
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Aenean Reclaim

Aenean Reclaim

2
Wind

Return target ally you control to its owner’s hand.

Class Bonus Level 3+ Draw a card into your memory.

Though the Aenean Disorder made him reliant on the Elysians around him, his power in their presence was unmatched.

Speed
Fast
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Aenean Ward

Aenean Ward

1
Norm

Prevent the next 2 damage that would be dealt to target unit this turn.

Class Bonus Level 3+ Draw a card. (Apply this effect only if your champion’s class matches this card’s class and only if your champion is level 3 or higher.)

Speed
Fast
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Another Round

Another Round

2
Norm

Recover 1+X, where X is twice the amount of cards named Another Round in all graveyards. Then draw a card into your memory.

"Statius, once brothers, always so. Even if you are an old man now!"

Speed
Slow
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Argus, All-Seeing Giant

Argus, All-Seeing Giant

10
Exalted
Norm

While paying for this card's reserve cost, you may banish one or more cards named Crystal of Argus or Eye of Argus from your material deck. Each card banished this way pays for 3 of that cost.

Taunt, True Sight, Vigor

As long as Argus is awake, it has omnishroud.

Power
4
Life
10
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Blood Surge

Blood Surge

2
Exia

Class Bonus Draw a card.

Level 5+ Damage 10+ Draw a card.

Level 9+ Damage 20+ Draw a card.

Until end of turn, you can't draw cards.

Speed
Slow
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Dauntless Assault

Dauntless Assault

3
Exalted
Norm

(Exalted — This element is enabled for you as long as you have another advanced element enabled.)

Mordred Bonus On Attack: Wake up the attacker.

His newfound nobility did little to dull his artifice.

Power
4
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Decaying Reproach

Decaying Reproach

2
Tera

As an additional cost to activate this card, remove up to four wither counters from objects you don't control.

Deal 3+X damage to target unit, where X is twice the amount of wither counters removed.

Diao Chan Bonus 2, Discard this card from your hand: Draw a card into your memory and recover 2.

Speed
Fast
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Destined Encounter

Destined Encounter

3
Wind

Scavenge 6 for an ally card. If the scavenged card is Elysian, draw a card into your memory.

Dante knew opening the pod would only invite trouble, but leaving her inside meant condemning her to horrors far worse.

Speed
Fast
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Embryonic Hemosynth

Embryonic Hemosynth

0
Exia

Elysian Aura, Spellshroud, Taunt

Class Bonus Bulwark (This ally enters the field with a bulwark counter on it. If combat damage would be dealt to an ally with any bulwark counters on it, remove one and prevent that damage instead.)

Power
0
Life
1
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Equip with Courage

Equip with Courage

2
Norm

Target ally's next attack this turn gets +X, where X is the amount of items linked to that ally plus 1.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
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Escharotomy

Escharotomy

1
Fire

Target player can't recover until end of turn.

Ephemerate — 3 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)

Speed
Fast
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Fiery Interference

Fiery Interference

2
Fire

Deal 2 damage to target unit. If that unit is a champion, its controller can't recover until end of turn.

“Boom.”

Speed
Fast
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Flourishing Qi

Flourishing Qi

4
Tera

Whenever your Shifting Currents change from facing any direction to North while this card's activation is on the effects stack, put four charge counters on that activation.

Deal LV+X damage to target unit, where X is the amount of charge counters on this card's activation.

Speed
Slow
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Fortification

Fortification

1
Norm

Put a bulwark counter on target ally or Siegeable domain. (If combat damage would be dealt to an object with any bulwark counters on it, remove one and prevent that damage instead.)

Class Bonus Floating Memory

Speed
Slow
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Hexbound Blade

Hexbound Blade

2
Umbra

As long as you have agility, Hexbound Blade gets +4.

Tristan Bonus On Hit: Put Hexbound Blade on the bottom of target champion's lineage.

Inherited Effect — If damage would be dealt to this unit by an umbra element source, that source deals that much damage plus 1 to this unit instead.

Power
2
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Ordained Charisma

Ordained Charisma

3
Fire

Gain control of target ally with 2 or less until end of turn. Wake up that ally.

"Did that stubborn Enoch trouble you? Come now, there need be no secrets between you and I."

Speed
Slow
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Powercell

Powercell

1
Norm

1, , Sacrifice Powercell: Target Automaton ally gets +2 until end of turn.

A tremendous power harvested from leylines and stored within convenient vessels.

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Radiant Origin of Mage

Radiant Origin of Mage

3
Norm

Omnishroud

Whenever you empower, put a training counter on Radiant Origin of Mage.

Class Bonus 4, Sacrifice Radiant Origin of Mage: Level up your champion. Activate this ability only if there are six or more training counters on Radiant Origin of Mage.

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Rampart Defender

Rampart Defender

3
Norm

Bulwark (This ally enters the field with a bulwark counter on it. If combat damage would be dealt to an ally with any bulwark counters on it, remove one and prevent that damage instead.)

Class Bonus Ranged 3 (As long as this unit is distant, its attacks get +3.)

Power
2
Life
2
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Rhesus Eradication

Rhesus Eradication

2
Exia

Deal LV+X damage to target unit, where X is two times the amount of Elysian objects you control.

Lucia's powers were dormant, only surfacing when in dire situations.

Speed
Fast
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Sordelle, Unmoored Exception

Sordelle, Unmoored Exception

3
Norm

On Enter: Summon a Powercell token rested.

3, , Sacrifice a Powercell: Scavenge 6 for an Automaton card.

"It's been boring around these parts lately. I'll give you a hand, if you'll provide the entertainment!"

Power
1
Life
3
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Splashing Perch

Splashing Perch

1
Water

If your champion is distant, draw a card. Otherwise, your champion becomes distant. (Units stay distant until the end of their controller's turn.)

"I think I'll keep my distance."

Speed
Fast
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Stifling Aethercharge

Stifling Aethercharge

2
Wind

Negate all on enter triggers from target ally.

You may load Stifling Aethercharge into an Aetherwing weapon you control.

"The winds will bind you and guide my arrow!"

Power
1
Speed
Fast
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Tidewall Sentinel

Tidewall Sentinel

3
Water

Taunt

On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card and put a bulwark counter on Tidewall Sentinel. (If combat damage would be dealt to an ally with any bulwark counters on it, remove one and prevent that damage instead.)

Power
1
Life
3
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Tune Up

Tune Up

2
Norm

Recover 2. If you control an Automaton ally, recover 4 instead.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Uncanny Realization

Uncanny Realization

1
Norm

Command Automaton (An Automaton ally you control performs this attack.)

As long as a unique ally is attacking with Uncanny Realization, it gets +2.

"V-Virgil? Is that really you?!"

Power
3
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Vascular Collapse

Vascular Collapse

2
Exia

Choose one—
• Destroy target non-champion object.
Level 9+ Destroy two target non-champion objects.
Level 15+ Destroy all non-champion objects.

"Oh Dante, you should just embrace your power."

Speed
Fast
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Virgil, Altered Future

Virgil, Altered Future

3
Norm

Fast Activation

Level 1+Virgil gets +1 and +1 for each of up to two Powercell items you control.

Program cards you activate cost 1 less to activate if their activation targets Virgil.

Power
2
Life
2
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Where Futures Stir

Where Futures Stir

1
Norm

At the beginning of your end phase, you may rest an ally you control with base power 0. If you do, put a training counter on Where Futures Stir.

2, Sacrifice Where Futures Stir: Draw two cards. Activate this ability only if there are three or more training counters on Where Futures Stir.