Showing 1-50 of 686 cards (page 1 of 14)
Accursed Strength
Diana Bonus This card costs 1 less to activate.
Draw 3+X cards, where X is the amount of Curse cards in your champion's lineage minus your influence. (If the amount of cards you would draw is negative, don't draw any cards.)
For justice, she was willing to take any means necessary, even if it meant embrace darkness.
Acheron Express Officer
Ranged 3 (As long as this unit is distant, its attacks get +3.)
Class Bonus On Enter: If you control another DisCorp ally, Acheron Express Officer becomes distant. (Units stay distant until the end of their controller’s turn.)
Advantageous Perch
(Exalted — This element is enabled for you as long as you have another advanced element enabled.)
Your champion becomes distant. Then return up to one target Ranger action card from your graveyard to your hand. Banish Advantageous Perch.
Advent of the Shenju
Guo Jia Bonus Put target Fatestone card from your banishment onto the field. If that card is a regalia, put five quest counters on your champion.
Class Bonus Element Bonus Whenever you reveal this card from your memory, you may banish all cards in your memory. Draw a card into your memory for each card banished this way.
Aenean Flurry of Fire
Deal 1 damage to target unit twice.
Class Bonus Level 5+ Deal 1 damage to that unit two more times.
He had always fought for others, but for the first time realized he needed to fight for himself first.
Aenean Spark Alight
Deal 2 unpreventable damage to target unit.
Class BonusLevel 3+ Deal 3 unpreventable damage to that unit instead.
Class BonusLevel 6+ Draw a card into your memory.
Aenean Swelling Gusts
Class Bonus Level 3+ This card costs 2 less to activate.
Deal X damage to target unit, where X is the amount of wind element objects you control.
Class Bonus Level 5+ Draw a card into your memory.
Aesan Protector
Intercept
On Enter: Return target ally you control to its owner's hand.
True strength lies with the company you keep.
Aetheric Calibration
Glimpse 4. Then reveal the top card of your deck. If that card is an Aethercharge card, put it into your memory.
You may load Aetheric Calibration into an Aetherwing weapon you control.
Aetheric Reforging
Banish up to one target card in a graveyard. Then you may load Aetheric Reforging into an Aetherwing weapon you control.
Mana is often drawn from within, yet it can also be pulled from the world around us.
Aether's Embrace
Target unit becomes distant. If that unit is a defending Ranger ally, wake it up and it gets +2 and +2 until end of turn.
You may load Aether's Embrace into an Aetherwing weapon you control.
Airship Captain
Whenever a domain enters the field under your control, deal 2 damage to target champion.
“From the skies, this vast world is ours to explore. Each peak and valley, every kingdom and city, a crown jewel to claim.”
Alacritous Huntress
Ranged 2 (As long as this unit is distant, its attacks get +2.)
On Enter: Reveal up to one Aethercharge card from your hand. You may discard it or load it into an Aetherwing weapon you control. If you do, draw a card.
Alchemist's Cauldron
Arisanna Bonus 3, Banish Alchemist's Cauldron: Gather twice. For the rest of the game, ignore the elemental requirements of non-advanced element Potion cards you activate.
"Double, double toil and trouble."
Alizarin Longbowman
(Exalted — This element is enabled for you as long as you have another advanced element enabled.)
Class Bonus Ranged 3
Class Bonus Whenever Alizarin Longbowman becomes distant, you may have each player draw a card.
Alkahest
At the beginning of your recollection phase, put an age counter on a Potion item you control.
Level 4+ Banish Alkahest: Destroy target item or weapon with memory cost 0 or reserve cost 4 or less.
The universal solvent and a corrosive solution.
Allied Warpriestess
Class Bonus Allied Warpriestess 獲得 +1 。
Memory 4+ 攻擊時: 恢復 2。
說吧。這次的目標是誰?
Allowance Race
Each player may rest up to two Horse allies they control. For each Horse ally rested this way, its controller draws a card.
Eclipse first, the rest nowhere.
Alpha Philterbeast
Brew — Three Herbs
On Enter: If Alpha Philterbeast was brewed, put two age counters on it.
Whenever an opponent activates a card with reserve cost 3 or more, put an age counter on Alpha Philterbeast.
Alpha Philterbeast gets +1 and +1 for each age counter on it.
Altruistic Blacksmith
Intercept
Class Bonus On Enter: Each player summons a Cheap Sword token. You gain the Crowd's Favor status.
"You get a sword, and you get a sword!"
Ameliorating Mantra
Remove two wither counters from each of up to two target objects.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Animal Encounter
Class Bonus This card costs 1 less to activate.
Put a buff counter on an ally you control and up to one ally you don't control. If a buff counter was put on an ally you don't control this way, you gain the Crowd's Favor status.
"Who would you like to pet first?"
Annealing Flame
Remove a durability counter from up to one target weapon.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Annul Spell
Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion's level is 2 or higher.)
Negate target Spell card activation unless its controller pays 3.
"You'd do well to be careful with your actions here."
Anointed Purifier
Anointed Purifier enters the field with two additional buff counters on it.
↷, Remove two buff counters from Anointed Purifier: Destroy target phantasia.
"Shall we pray in secret?"
Aphotic Ruin
Diao Chan Bonus Efficiency
Put four wither counters on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay 1 for each wither counter on it, then remove wither counters.)
Aquamirage Whisper
Spellshroud (This object can't be targeted by Spells.)
Class Bonus On Hit: Glimpse 1+X where X is the amount of damage dealt by this hit. Then put the top card of your deck into your graveyard.
The clearest waters can hide the deepest falls.
AquaTech Blade X
As long as you control a VelTech item, this card costs 1 less to materialize.
Class Bonus ↷, Banish a card with floating memory from your graveyard: Cascade—
• 1— AquaTech Blade X gets +3 until end of turn.
• 2— Recover 4.
• 3— AquaTech Blade X gets +5 until end of turn. Then recover 5.
Arcane Blast
Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Deal 11 damage to target champion.
Legend says, when the Azure Dragon’s roar is heard, the end draws near.
Arcane Sight
Your champion gets +1 level until end of turn.
Draw a card.
"Even with this view, my sword still seeks revenge. Arrogance shall not sway my ambitions."
— Lorraine Allard
Armed and Dangerous
Draw a card for each of up to two Gun weapons you control.
"Having guns of this caliber requires a strict maintenance routine. Hm? What do you mean you weren't talking about my muscles!"
Armored Valkyrie
Steadfast (This ally can retaliate while rested and doesn't rest to do so.)
Class Bonus As long as Armored Valkyrie is retaliating, it gets +2 . (Apply this effect only if your champion's class matches this card's class.)
“It’s time we take to the skies! You’re not afraid of heights, are you?”
Ashwound Shot
Class Bonus Until end of turn, target opponent can't recover.
You may load Ashwound Shot into an Aetherwing weapon you control.
My flames burn a little differently, don't you think?
Astral Seal
Class Bonus This card costs 3 less to activate if it targets an activation of a card with the same name as a card in any banishment.
Negate target card activation. Banish the card that had its activation negated this way.
"The stars will seal your fate!"
Astral Shard
Sacrifice Astral Shard: Glimpse 2.
The gift of foresight from the stars–treasured and feared alike.
Astra Sight
Starcalling — 0 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)
Glimpse 1, then draw a card.
Astute Tracker
Ranged 2 (As long as this unit is distant, its attacks get +2.)
Class BonusOn Enter: As a Spell, target unit becomes marked. (Units stay marked until the beginning of their controller's turn.)
Auravolt Current
You may activate this card from your banishment as long as there’s a charge counter on it.
Whenever this card is banished from your memory, put a charge counter on it.
Any amount of target players banish two cards from their memory. For each card banished this way, its owner draws a card into their memory. Banish Auravolt Current.
Automaton Beastkeeper
Class Bonus On Enter: You may return a Beast ally card from your graveyard to your memory.
Relentless ferocity never stays buried long. The thread of life calls back the untamed wilds from the brink.
Backdash
Target unit becomes distant.
Class Bonus Level 2+ Draw a card. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
Rabbits are known to be quick on their feet.
Backstep
Target unit becomes distant. (Units stay distant until the end of their controller's turn.)
Draw a card.
Some sights are best seen from afar.
Backup Charger
3, Banish Backup Charger: Summon a Powercell token rested. Draw a card into your memory.
“Running out of energy too fast? In a pinch? Our prototype failsafe will guarantee you a fresh charge!”
— Gearstride Automatics Advert
Baleful Oblation
Ciel Bonus This card costs 2 less to activate.
Deal X damage to all units except for your champion, where X is the lowest reserve cost among your omens.
Echoes fade and memories die.
Banner Knight
Class Bonus Level 2+ Other allies and weapons you control get +1 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
Standards raised behind capable leaders often instill courage in those that march astride.
Battlefield Benediction
Class Bonus This card costs 1 less to activate.
Empower 2. If an opponent controls three or more units, empower 4 instead.
Under pressure, the mind sharpens and the magic grows.
Bauble of Abundance
Banish Bauble of Abundance: Each player draws a card.
What more could you want in a world where you have everything in the palm of your hand?
Beacon Knight
Vigor (At the beginning of your end phase, wake up this ally.)
Class Bonus Whenever one or more regalia enter the field under your control, put a buff counter on Beacon Knight.