Cards where: illustrator contains ""siriuf long""

Showing 1-20 of 20 cards (page 1 of 1)

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Aenean Frozen Shunt

Aenean Frozen Shunt

2
Water

If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)

Class Bonus Level 4+ Draw a card into your memory.

"I understand your plight, but I need to stop you here."

Speed
Fast
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Break the Line

Break the Line

2
Norm

Activate this card only during a combat phase.

You may banish a Warrior champion card from your material deck. If you do, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)

Speed
Fast
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Bygone Days

Bygone Days

2
Norm

At the beginning of your recollection phase, cascade—
• 1— Recover 2.
• 2— Recover 1.
• 3— Each player chooses an ally they control and returns it to its owner's memory. Sacrifice Bygone Days.
(This ability changes each cascade.)

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Distort Reality

Distort Reality

12
Umbra

Alice Bonus Put all cards from your deck into your graveyard. Then put any amount of Specter cards from your graveyard with total reserve cost 30 or less onto the field. They each become ephemeral.

Alice Bonus Ephemerate — 15

Speed
Slow
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Elyan, Lustre Loyalty

Elyan, Lustre Loyalty

4
Luxem

Class Bonus Stealth

Class Bonus Whenever you recover an amount, Elyan gets +X until end of turn, where X is that amount. Then if X is 4 or more, Elyan gains unblockable until end of turn.

Power
2
Life
2
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Elysian Aspirant

Elysian Aspirant

0
Exia

Elysian Aura

If an Aenean Spell source you control would deal damage to one or more units, it deals that much damage plus 1 to those units instead.

On Death: You may have Elysian Aspirant deal 2 unpreventable damage to your champion. If you do, draw a card.

Power
0
Life
2
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Elysian Test Subject

Elysian Test Subject

0
Norm

Elysian Aura (As long as you control an object with Elysian Aura, Aenean Spell cards you own activate and resolve as if your champion got +2 level. Does not stack.)

Stealth (This unit can’t be targeted by attacks unless permitted by true sight.)

Manufactured perfection.

Power
0
Life
2
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Eminence in Fury

Eminence in Fury

2
Norm

Activate this card only if an Elysian ally you controlled died this turn.

Dante Bonus You may banish a card at random from your memory. If you do, level up your champion and deal 4 unpreventable damage to them. (Your champion levels up into a compatible champion card from your material deck, ignoring materialization costs.)

Speed
Fast
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Hemoflux Drain

Hemoflux Drain

5
Exia

Class Bonus Damage 20+ This card costs 3 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.)

Deal LV damage to target unit. Then recover X, where X is the amount of damage dealt this way.

Speed
Slow
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Iridescent Resurgence

Iridescent Resurgence

2
Crux

Return target non-champion non-regalia crux element card from your banishment or graveyard to your memory.

“The spirits lend their wisdom, restoring that which has faded from my memory."

Speed
Slow
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Mordred, Burnished Avenger

Mordred, Burnished Avenger

1
Water

Flawless Spirit of Mordred Lineage

On Enter: Look at the top card of your deck. If its an attack card, you may banish it. If you do, you may activate that card this turn.

Mordred Bonus Inherited Effect — As long as Mordred has leveled up this turn, the first attack card you activate this turn costs 2 less to activate.

Level
Lv. 1
Life
20
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Plutus, Fortune's Favor

Plutus, Fortune's Favor

2
Fire

As an additional cost to activate this card, discard a card.

Class Bonus As long as your influence is four or less, Plutus gets +2 and damage dealt by Plutus is unpreventable. (A player’s influence is equal to the total amount of cards in their hand and memory.)

Power
2
Life
3
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Pouvoir Absolu

Pouvoir Absolu

13
Umbra

Ciel Bonus Banish the top ten cards of your deck and put an omen counter on each of them. For the rest of the game, you may activate your omens.

“If she cannot be saved, then this world deserves to be purged of all light and shadow.”

Speed
Slow
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Pure Cytosynth

Pure Cytosynth

3
Exalted
Water

(Exalted — This element is enabled for you as long as you have another advanced element enabled.)

Elysian Aura

Dante Bonus On Enter: Put the top three cards of your deck into your graveyard. Then empower X, where X is the amount of water element cards in your graveyard.

Power
3
Life
4
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Radiant Origin of Cleric

Radiant Origin of Cleric

3
Norm

Omnishroud

Whenever you recover, put a training counter on Radiant Origin of Cleric.

Class Bonus 4, Sacrifice Radiant Origin of Cleric: Level up your champion. Activate this ability only if there are eight or more training counters on Radiant Origin of Cleric.

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Radiant Origin of Guardian

Radiant Origin of Guardian

3
Norm

Omnishroud

Whenever a unit source you control deals 4 or more damage, put a training counter on Radiant Origin of Guardian.

Class Bonus 3, Sacrifice Radiant Origin of Guardian: Level up your champion. Activate this ability only if there are five or more training counters on Radiant Origin of Guardian.

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Regulus Blitz

Regulus Blitz

3
Water

Mordred Bonus Banish a card with floating memory from your graveyard: Negate each card activation you don't control unless its controller pays 2.

Mordred Bonus 2, Discard this card from your hand: The next non-Command attack card you activate this turn doesn't rest its attacker as part of its cost.

Power
4
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Silvergale Monstrosity's Call

Silvergale Monstrosity's Call

3
Exalted
Wind

Prepare 2

Summon a Memorite Obelith token. If Silvergale Monstrosity's Call was prepared, move any amount of sheen counters from your Fractured Memories onto any amount of allies named Memorite Obelith you control.

Speed
Slow
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Soaked Slash

Soaked Slash

2
Water

Deluge 2 — As long as there are two or more water element cards in your graveyard, Soaked Slash gets +2.

Class Bonus On Attack: Target player puts the top two cards of their deck into their graveyard.

Power
2
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Time Dilation

Time Dilation

5
Astra

As an additional cost to activate this card, sacrifice an object with one or more time counters on it.

Take an extra turn after this one. Banish Time Dilation.

"Ciel, we have to fight for the future!"

Speed
Slow