Cards where: illustrator contains ""t_blence""

Showing 1-16 of 16 cards (page 1 of 1)

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Aella, Zephyr's Hand

Aella, Zephyr's Hand

3
Exalted
Wind

Fast Activation

3: As a Spell, suppress another target ally, item, or weapon. This ability costs 3 less to activate the first time you activate it.

"Are you prepared for the might of the wind?"

Power
2
Life
3
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Aquaveil Ambusher

Aquaveil Ambusher

5
Water

Class Bonus This card costs 2 less to activate.

Ambush, Retort 2, Stealth

Cerberus' Maw was not a district many entered or left freely, yet it was known for drawing the hungry, whether for food or power.

Power
1
Life
3
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Arrest Lightning

Arrest Lightning

2
Arcane

Prevent the next X damage that would be dealt to target unit this turn, where X is the amount of static counters on that unit. (X is calculated only as this card resolves.)

Class Bonus Element Bonus 1, Banish this card from your graveyard: Put a static counter on target arcane element object you control and each object linked to it.

Speed
Fast
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Ashfletched Bowman

Ashfletched Bowman

3
Fire

Ranged 3

Class Bonus At the beginning of your recollection phase, banish up to three fire element cards from your graveyard. For each card banished this way, Ashfletched Bowman gains ranged 3 until end of turn. (Multiple instances of ranged stack.)

Power
1
Life
3
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Cryogenic Ritual

Cryogenic Ritual

2
Water

As an additional cost to activate this card, sacrifice an ally.

Summon a Core Fractal token.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
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Curtain of Shadows

Curtain of Shadows

10
Umbra

Tristan Bonus Summon X Ominous Shadow tokens where X is the amount of preparation counters on your champion.

For the rest of the game, allies named Ominous Shadow you control get +1 and have "On Hit: Put a preparation counter on your champion."

Speed
Slow
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Demon's Bargain

Demon's Bargain

2
Exalted
Fire

(Exalted — This element is enabled for you as long as you have another advanced element enabled.)

Gain control of target ally you don't control unless its controller has you draw two cards.

"Lucia, you know you have no choice but to follow."

Speed
Slow
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Forging Heat

Forging Heat

2
Fire

Put a durability counter on target Sword weapon you control. It gets +1 until end of turn.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
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Gildas, Faesworn Monarch

Gildas, Faesworn Monarch

3
Exalted
Norm

Stealth, Vigor

Mordred Bonus 2, ↷: Prevent the next 4 damage that would be dealt to target unit this turn. As long as you control another Fairy ally, this ability costs 2 less to activate. (Activate this ability only if your champion is Mordred.)

Power
4
Life
3
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Otherworldly Possessions

Otherworldly Possessions

5
Norm

For each different reserve cost among objects you control and cards in your graveyard, put an enlighten counter on your champion.

She was devoted to her collection, for relics from other worlds rarely kept their secrets forever.

Speed
Slow
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Return Stroke

Return Stroke

3
Arcane

Class Bonus Return Stroke gets +LV. (LV refers to your champion's level.)

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
2
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Sanctified Paladin

Sanctified Paladin

6
Norm

Foster

As long as Sanctified Paladin is fostered, it gets +3 and +3, and has vigor.

On Foster: Draw two cards.

Power
0
Life
1
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Supernova Divination

Supernova Divination

6
Astra

Spellshroud

Arisanna Bonus At the beginning of each player's recollection phase and whenever you starcall a card, put a divination counter on Supernova Divination. Then if there are ten divination counters on Supernova Divination, sacrifice it. If you do, all units you don't control lose all abilities until end of turn. Then deal 25 unpreventable damage to each of them.

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Tidal Sweep

Tidal Sweep

6
Water

Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

“How unfortunate for you all—this battle will be quite one-sided.”

Power
1
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Turbulent Bounty Hunter

Turbulent Bounty Hunter

2
Wind

Class Bonus Whenever an ally that Turbulent Bounty Hunter has dealt damage to this turn dies, put a buff counter on Turbulent Bounty Hunter.

"If a bounty has been placed, then justice is already being enacted through me, is it not?"

Power
1
Life
3
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Windstrike Soldier

Windstrike Soldier

3
Wind

Class Bonus On Enter: You may pay 3. If you do, Windstrike Soldier gains multistrike 2 until end of turn. (You may assign up to two additional targets as you declare an attack with an ally with multistrike 2.)

Power
2
Life
3