Cards where: illustrator contains ""tarotarou""

Showing 1-20 of 20 cards (page 1 of 1)

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Aenean Cyclone

Aenean Cyclone

13
Exalted
Wind

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion’s level.)

Suppress any amount of target non-champion objects. Banish Aenean Cyclone.

"Let's finish this before the children wake up."

Speed
Fast
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Battlefield Spotter

Battlefield Spotter

2
Wind

Class Bonus On Enter: Another target ally you control becomes distant.

Level 2+ Other units you control have ranged 1. (Multiple instances of ranged can stack. Apply this effect only if your champion is level 2 or higher.)

Power
1
Life
2
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Blast Shield

Blast Shield

0
Fire

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

At the beginning of your recollection phase, deal 2 damage to your champion.

Class Bonus Linked ally gets +2 .

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Camil, Basked Abundance

Camil, Basked Abundance

3
Norm

On Attack: You may put a non-advanced element VelTech item card with ally link from your hand or memory onto the field linked to Camil. Then if Camil is linked to three or more objects, draw a card into your memory.

On Leave: Put the items that were linked to Camil into your memory.

Power
1
Life
2
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Cardiac Vessel

Cardiac Vessel

6
Exia

Class Bonus This card costs 3 less to activate.

On Enter: Move all damage counters from your champion onto Cardiac Vessel. If fifteen or more counters were moved this way, draw a card.

On Leave: Put the damage counters that were on Cardiac Vessel onto your champion.

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Cell Sharpshooter

Cell Sharpshooter

2
Water

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card and summon a Powercell token rested.

Power
1
Life
3
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Charged Alchemist

Charged Alchemist

2
Fire

Class Bonus As long as you control a Powercell, Charged Alchemist gets +1 and your champion gets +1 level. (Apply this effect only if your champion’s class matches this card’s class.)

“A tutor designed specifically for you!”
— Gearstride Automatics Advert

Power
2
Life
1
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Charged Assailant

Charged Assailant

3
Wind

Class Bonus On Enter: If you control a Powercell, you gain agility 3 for this turn. (Agility 3 — Return three cards from your memory to your hand at the beginning of the end phase.)

Optimized for speed and agility.The perfect Scout.

Power
2
Life
2
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Delivery Droid

Delivery Droid

1
Norm

On Death: Summon a Powercell token.

No matter the district, no matter the weather, Delivery Droid ensures every Powercell arrives safely and on time.

Power
1
Life
1
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Fanned Synchron

Fanned Synchron

0
Fire

Fanned Synchron can't be suppressed.

Whenever an on enter ability of a non-champion object you don't control triggers, that object deals 1 damage to its controller’s champion. If that object is wind element, that object deals 3 damage to its controller's champion instead.

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Firetuned Automaton

Firetuned Automaton

2
Fire

As an additional cost to activate this card, discard a fire element card.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
3
Life
1
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Gear Haul

Gear Haul

4
Norm

Scavenge 5 for a VelTech item card twice. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.)

Speed
Fast
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Geni, Gifted Mechanist

Geni, Gifted Mechanist

3
Water

2,, Banish a card from your graveyard: If the banished card was an Automaton ally card, summon an Automaton Drone token. Then if the banished card had floating memory, put two buff counters on an Automaton ally you control.

Power
0
Life
2
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Impact Hammer

Impact Hammer

0
Fire

Class Bonus Impact Hammer gets +1 . (Apply this effect only if your champion’s class matches this card’s class.)

Whenever a unit uses this weapon for an attack, deal 3 damage to it.

Power
2
Durability
2
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Imperial Apprentice

Imperial Apprentice

2
Water

Whenever you activate a Spell card, you may banish a card with floating memory from your graveyard. If you do, draw a card.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
2
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Lacunarity Guide

Lacunarity Guide

3
Water

As long as you control one or more Fractal phantasias, Lacunarity Guide has stealth.

You may sacrifice two Fractal phantasias rather than pay the memory cost of champion cards you materialize.

Power
1
Life
3
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Pyroclastic Flow

Pyroclastic Flow

4
Fire

Deal 2 damage to all units.

Long dormant lava veins erupted as Azoth shuddered. Plumes of molten rock drowned the Oasis in an inferno.

Speed
Slow
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Smashing Force

Smashing Force

4
Fire

Class Bonus On Attack: You may banish two fire element cards from your graveyard. When you do, destroy target item or weapon with memory cost 0 or reserve cost 4 or less.

An immense swing over-calibrated into a shattering impact.

Power
4
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Waverider Protector

Waverider Protector

4
Water

Class Bonus Taunt (While awake, this ally must be targeted before other units you control during your opponents' attack declarations if able.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
4
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Whirlwind Vizier

Whirlwind Vizier

3
Wind

Class Bonus Whirlwind Vizier gets +1 . (Apply this effect only if your champion's class matches this card's class.)

3, , Sacrifice Whirlwind Vizier: Destroy target non-Fractal phantasia.

Power
2
Life
2