Showing 1-50 of 1002 cards (page 1 of 21)
Academy Guide
Champion cards you materialize cost 1 less to materialize.
"Class is in session."
Accepted Contract
Put three preparation counters on your champion.
Every job is only taken after detailed planning and consideration. Only the foolish would leave things to chance.
Acolyte of Cultivation
Class Bonus As long as you've activated a Spell card this turn, this card cost 3 less to activate.
"Heed the call of the immortal."
Acquiescing Rejection
Class Bonus This card costs 1 less to activate.
Negate target card activation you don't control unless its controller has you draw two cards. Banish the card that had its activation negated this way.
"The frost grants me what it takes from you."
Advent of the Shenju
Guo Jia Bonus Put target Fatestone card from your banishment onto the field. If that card is a regalia, put five quest counters on your champion.
Class Bonus Element Bonus Whenever you reveal this card from your memory, you may banish all cards in your memory. Draw a card into your memory for each card banished this way.
Aella, Zephyr's Hand
Fast Activation
3: As a Spell, suppress another target ally, item, or weapon. This ability costs 3 less to activate the first time you activate it.
"Are you prepared for the might of the wind?"
Aenean Frostlance
Deal 2 damage to target unit.
Class Bonus Level 3+ If that unit is rested, deal 4 damage to it instead.
Class Bonus Level 6+ If that unit is rested, deal 8 damage to it instead.
Aenean Frozen Shunt
If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)
Class Bonus Level 4+ Draw a card into your memory.
"I understand your plight, but I need to stop you here."
Aesan Protector
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
On Enter: Return target ally you control to its owner's hand.
Aetheric Calibration
Glimpse 4. Then reveal the top card of your deck. If that card is an Aethercharge card, put it into your memory.
You may load Aetheric Calibration into an Aetherwing weapon you control.
Agni's Signet
Hindered (This object enters the field rested.)
2, ↷, Banish Agni's Signet: As a Spell, destroy target damaged ally.
The power of the commander of flames is absolute.
Aithne, Spirit of Fire
On Enter: Draw seven cards.
"Let scorching embers refine your soul."
Alice, Distorted Queen
On Enter: You gain the Phantasmagoria mastery. Then put two haunt counters on it.
Lineage Release — Recover 2+X, where X is the amount of cards in Alice's lineage.
"Echoes fade and memories die."
Alice, Phantom Monarch
Alice Lineage
Inherited Effect — Whenever you play an advanced element card while there are no Curse cards in Alice's lineage, deal 7 unpreventable damage to Alice.
Alice, Trifle's Royalty
This card costs 1 less to materialize for each Chessman ally you control.
Alice Lineage
At the beginning of your recollection phase, summon a Pawn Piece token. Then if you control three or more Chessman allies, draw a card into your memory.
Allen, Beast Beckoner
On Enter: Glimpse 3, then reveal the top card of your deck. If that card is a Harmony or Melody card, put it into your hand.
As long as you control two or more Animal and/or Beast allies, Allen gets +2 level.
"I'm working on a tune. Care to listen?"
Allied Warpriestess
Class Bonus Allied Warpriestess 獲得 +1 。
Memory 4+ 攻擊時: 恢復 2。
說吧。這次的目標是誰?
Altruistic Blacksmith
Intercept
Class Bonus On Enter: Each player summons a Cheap Sword token. You gain the Crowd's Favor status.
"You get a sword, and you get a sword!"
Andronika, Eternal Herald
Imbue 3
As long as Andronika is imbued, Andronika gets +1 and +1 , and has vigor.
Class Bonus On Enter: Put a buff counter on up to two Automaton allies you control.
Animal Encounter
Class Bonus This card costs 1 less to activate.
Put a buff counter on an ally you control and up to one ally you don't control. If a buff counter was put on an ally you don't control this way, you gain the Crowd's Favor status.
"Who would you like to pet first?"
Annul Spell
Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion's level is 2 or higher.)
Negate target Spell card activation unless its controller pays 3.
"A good alchemist always has a back up plan! Though, no guarantees that it'll always work.
Another Beginning
Materialize a regalia card with memory cost 0 from your material deck.
"Lost lamb, won't you join my flock?"
Apotheosis Rite
Divine Relic
Banish Apotheosis Rite: Your champion becomes an Ascendant in addition to its other types. Draw a card.
"Only one will rise above."
Aquamirage Whisper
Spellshroud (This object can't be targeted by Spells.)
Class Bonus On Hit: Glimpse 1+X where X is the amount of damage dealt by this hit. Then put the top card of your deck into your graveyard.
The clearest waters can hide the deepest falls.
Aqua Vitae
Brew — One Springleaf
Class Bonus At the beginning of your recollection phase, put an age counter on Aqua Vitae.
Sacrifice Aqua Vitae: Draw a card. Then if there were three or more age counters on Aqua Vitae, draw an additional card.
Arcane Blast
Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Deal 11 damage to target champion.
Legend says, when the Azure Dragon’s roar is heard, the end draws near.
Arcane Renunciation
Banish all cards in your hand and memory. Then return all non-champion non-regalia arcane element cards from your graveyard and banishment to your hand. Empower 10.
Rai Bonus Until end of turn, whenever you activate a Spell card, empower 10.
Arcane Sight
Your champion gets +1 level until end of turn.
Draw a card.
"Even with this view, my sword still seeks revenge. Arrogance shall not sway my ambitions."
— Lorraine Allard
Arcanist's Prism
At the beginning of your recollection phase, put all cards from your memory on the bottom of your deck in any order, then draw that many cards.
"Such a curious thing. It seems as though it's alive."
— Rai Kyouki
Archon Broadsword
As an additional cost to use this weapon for an attack, pay 2.
Class Bonus Archon Broadsword gets +1 for each token you control. (Apply this effect only if your champion's class matches this card's class.)
Ardent Cloudstriker
On Attack: If your Shifting Currents face West and Ardent Cloudstriker is attacking a champion, this attack gets +3 .
Ardus, Floodborne Deacon
On Enter: Put the top three cards of your deck into your graveyard.
Cards you activate, objects you control, and intents you control have an additional instance of each deluge ability and effect they have.
Arisanna, Astral Zenith
Arisanna Lineage
Once per turn, you may pay 0 rather than pay a card's starcalling costs.
The chosen luminary of the celestial heavens. Her advent foretells both devastation and salvation.
Arisanna, Herbalist Prodigy
On Enter: Gather twice. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
"Adjuvants, catalysts, and materia abound! This world offers so much potential for research and experimentation. Now, what about this mixture?"
Arisanna, Lucent Arbiter
Arisanna Lineage
3, ↷: Reveal the top card of your deck. Negate target card activation if its reserve cost is equal to the reserve cost of the revealed card.
"By the moon's call, you will be judged."
Arisanna, Master Alchemist
Arisanna Lineage (Arisanna, Master Alchemist must be leveled from a previous level "Arisanna" champion.)
On Enter: Gather twice.
Inherited Effect — At the beginning of your end phase, you may sacrifice two Herbs with the same name. If you do, draw a card.
Arrest Lightning
Prevent the next X damage that would be dealt to target unit this turn, where X is the amount of static counters on that unit. (X is calculated only as this card resolves.)
Class Bonus Element Bonus 1, Banish this card from your graveyard: Put a static counter on target arcane element object you control and each object linked to it.
Arthur, Young Heir
On Enter: You may rest Arthur. If you do, Arthur gains immortality until the beginning of your next turn.
As long as Arthur is rested, other allies you control get +1 .
Assassin's Mantle
If your champion would take damage, you may banish Assassin's Mantle. If you do, prevent 1 of that damage. Put a preparation counter on your champion if damage was prevented this way.
A good assassin is never seen without a means to veil their presence, but a masterful assassin is never seen.
Assassin's Ripper
Class Bonus ↷, Remove a preparation counter from your champion: Assassin's Ripper gets +2 until end of turn.
As menacing as it is sharp, this dagger is most useful in the hands of an assassin.
Astarte, Celestial Dawn
Class Bonus Fast Activation
If an object would enter the field under an opponent's control from anywhere except from the effects stack, banish it face down instead.
"What is not forseen cannot come to pass."
Astral Seal
Class Bonus This card costs 3 less to activate if it targets an activation of a card with the same name as a card in any banishment.
Negate target card activation. Banish the card that had its activation negated this way.
Astral Shard
Sacrifice Astral Shard: Glimpse 2.
The gift of foresight from the stars–treasured and feared alike.
Astra Sight
Starcalling — 0 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)
Glimpse 1, then draw a card.
Astromech Attendant
Class Bonus On Enter: Gather three times.
Whenever you brew a Potion, draw a card into your memory.
Some automata, with guided stimuli, can visualize patterns and formulae beyond human understanding.
Atmos Armor Type-Hermes
As an additional cost to activate this card, sacrifice a Powercell.
Spellshroud (Units with spellshroud can’t be targeted by Spells.)
Level 1+ Other Automaton allies you control get +1 .