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Academy Guide

Academy Guide

3
Norm

Champion cards you materialize cost 1 less to materialize.

"Class is in session."

Power
1
Life
3
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Accepted Contract

Accepted Contract

5
Norm

Put three preparation counters on your champion.

Every job is only taken after detailed planning and consideration. Only the foolish would leave things to chance.

Speed
Slow
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Acolyte of Cultivation

Acolyte of Cultivation

4
Norm

Class Bonus As long as you've activated a Spell card this turn, this card cost 3 less to activate.

"Heed the call of the immortal."

Power
2
Life
3
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Acquiescing Rejection

Acquiescing Rejection

4
Water

Class Bonus This card costs 1 less to activate.

Negate target card activation you don't control unless its controller has you draw two cards. Banish the card that had its activation negated this way.

"The frost grants me what it takes from you."

Speed
Fast
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Advent of the Shenju

Advent of the Shenju

4
Luxem

Guo Jia Bonus Put target Fatestone card from your banishment onto the field. If that card is a regalia, put five quest counters on your champion.

Class Bonus Element Bonus Whenever you reveal this card from your memory, you may banish all cards in your memory. Draw a card into your memory for each card banished this way.

Speed
Slow
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Aella, Zephyr's Hand

Aella, Zephyr's Hand

3
Exalted
Wind

Fast Activation

3: As a Spell, suppress another target ally, item, or weapon. This ability costs 3 less to activate the first time you activate it.

"Are you prepared for the might of the wind?"

Power
2
Life
3
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Aenean Frostlance

Aenean Frostlance

3
Water

Deal 2 damage to target unit.

Class Bonus Level 3+ If that unit is rested, deal 4 damage to it instead.

Class Bonus Level 6+ If that unit is rested, deal 8 damage to it instead.

Speed
Fast
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Aenean Frozen Shunt

Aenean Frozen Shunt

2
Water

If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)

Class Bonus Level 4+ Draw a card into your memory.

"I understand your plight, but I need to stop you here."

Speed
Fast
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Aenean Ward

Aenean Ward

1
Norm

Prevent the next 2 damage that would be dealt to target unit this turn.

Class Bonus Level 3+ Draw a card. (Apply this effect only if your champion’s class matches this card’s class and only if your champion is level 3 or higher.)

Speed
Fast
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Aesan Protector

Aesan Protector

4
Wind

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

On Enter: Return target ally you control to its owner's hand.

Power
3
Life
4
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Aetheric Calibration

Aetheric Calibration

2
Norm

Glimpse 4. Then reveal the top card of your deck. If that card is an Aethercharge card, put it into your memory.

You may load Aetheric Calibration into an Aetherwing weapon you control.

Power
1
Speed
Fast
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Agni's Signet

Agni's Signet

1
Fire

Hindered (This object enters the field rested.)

2, , Banish Agni's Signet: As a Spell, destroy target damaged ally.

The power of the commander of flames is absolute.

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Aithne, Spirit of Fire

Aithne, Spirit of Fire

0
Fire

On Enter: Draw seven cards.

"Let scorching embers refine your soul."

Level
Lv. 0
Life
15
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Alice, Distorted Queen

Alice, Distorted Queen

1
Norm

On Enter: You gain the Phantasmagoria mastery. Then put two haunt counters on it.

Lineage Release Recover 2+X, where X is the amount of cards in Alice's lineage.

"Echoes fade and memories die."

Level
Lv. 1
Life
19
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Alice, Golden Queen

Alice, Golden Queen

1
Norm

Inherited Effect — Chessman Command attack cards you activate enter the intent with +1.

Lineage Release — For each awake Chessman ally you control, prevent the next 3 damage that would be dealt to that ally this turn.

Level
Lv. 1
Life
19
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Alice, Phantom Monarch

Alice, Phantom Monarch

2
Umbra

Alice Lineage

Inherited Effect — Whenever you play an advanced element card while there are no Curse cards in Alice's lineage, deal 7 unpreventable damage to Alice.

Level
Lv. 2
Life
22
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Alice, Trifle's Royalty

Alice, Trifle's Royalty

3
Exalted
Norm

This card costs 1 less to materialize for each Chessman ally you control.

Alice Lineage

At the beginning of your recollection phase, summon a Pawn Piece token. Then if you control three or more Chessman allies, draw a card into your memory.

Level
Lv. 3
Life
25
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Alice, Whim's Monarch

Alice, Whim's Monarch

2
Norm

Alice Lineage

On Enter: Glimpse 3, then reveal the top card of your deck. If that card is a Chessman card, put it into your hand.

: If you don't control a Pawn ally, summon a Pawn Piece Token.

Level
Lv. 2
Life
22
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Allen, Beast Beckoner

Allen, Beast Beckoner

2
Norm

On Enter: Glimpse 3, then reveal the top card of your deck. If that card is a Harmony or Melody card, put it into your hand.

As long as you control two or more Animal and/or Beast allies, Allen gets +2 level.

"I'm working on a tune. Care to listen?"

Level
Lv. 2
Life
22
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Allied Warpriestess

Allied Warpriestess

3
Norm

Class Bonus Allied Warpriestess 獲得 +1

Memory 4+ 攻擊時: 恢復 2。

說吧。這次的目標是誰?

Power
1
Life
3
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Altruistic Blacksmith

Altruistic Blacksmith

3
Norm

Intercept

Class Bonus On Enter: Each player summons a Cheap Sword token. You gain the Crowd's Favor status.

"You get a sword, and you get a sword!"

Power
1
Life
3
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Andronika, Eternal Herald

Andronika, Eternal Herald

3
Wind

Imbue 3

As long as Andronika is imbued, Andronika gets +1 and +1 , and has vigor.

Class Bonus On Enter: Put a buff counter on up to two Automaton allies you control.

Power
1
Life
1
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Animal Encounter

Animal Encounter

3
Norm

Class Bonus This card costs 1 less to activate.

Put a buff counter on an ally you control and up to one ally you don't control. If a buff counter was put on an ally you don't control this way, you gain the Crowd's Favor status.

"Who would you like to pet first?"

Speed
Slow
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Annul Spell

Annul Spell

3
Norm

Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion's level is 2 or higher.)

Negate target Spell card activation unless its controller pays 3.

"A good alchemist always has a back up plan! Though, no guarantees that it'll always work.

Speed
Fast
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Another Beginning

Another Beginning

3
Norm

Materialize a regalia card with memory cost 0 from your material deck.

"Lost lamb, won't you join my flock?"

Speed
Slow
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Apotheosis Rite

Apotheosis Rite

0
Norm

Divine Relic

Banish Apotheosis Rite: Your champion becomes an Ascendant in addition to its other types. Draw a card.

"Only one will rise above."

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Aquamirage Whisper

Aquamirage Whisper

0
Water

Spellshroud (This object can't be targeted by Spells.)

Class Bonus On Hit: Glimpse 1+X where X is the amount of damage dealt by this hit. Then put the top card of your deck into your graveyard.

The clearest waters can hide the deepest falls.

Power
1
Durability
3
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Aqua Vitae

Aqua Vitae

2
Water

Brew — One Springleaf

Class Bonus At the beginning of your recollection phase, put an age counter on Aqua Vitae.

Sacrifice Aqua Vitae: Draw a card. Then if there were three or more age counters on Aqua Vitae, draw an additional card.

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Arcane Blast

Arcane Blast

11
Arcane

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Deal 11 damage to target champion.

Legend says, when the Azure Dragon’s roar is heard, the end draws near.

Speed
Slow
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Arcane Renunciation

Arcane Renunciation

12
Arcane

Banish all cards in your hand and memory. Then return all non-champion non-regalia arcane element cards from your graveyard and banishment to your hand. Empower 10.

Rai Bonus Until end of turn, whenever you activate a Spell card, empower 10.

Speed
Slow
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Arcane Sight

Arcane Sight

0
Arcane

Your champion gets +1 level until end of turn.
Draw a card.

"Even with this view, my sword still seeks revenge. Arrogance shall not sway my ambitions."
— Lorraine Allard

Speed
Fast
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Arcanist's Prism

Arcanist's Prism

1
Arcane

At the beginning of your recollection phase, put all cards from your memory on the bottom of your deck in any order, then draw that many cards.

"Such a curious thing. It seems as though it's alive."
— Rai Kyouki

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Archon Broadsword

Archon Broadsword

1
Neos

As an additional cost to use this weapon for an attack, pay 2.

Class Bonus Archon Broadsword gets +1 for each token you control. (Apply this effect only if your champion's class matches this card's class.)

Power
2
Durability
2
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Ardent Cloudstriker

Ardent Cloudstriker

5
Norm

On Attack: If your Shifting Currents face West and Ardent Cloudstriker is attacking a champion, this attack gets +3 .

Power
3
Life
4
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Ardus, Floodborne Deacon

Ardus, Floodborne Deacon

3
Exalted
Water

On Enter: Put the top three cards of your deck into your graveyard.

Cards you activate, objects you control, and intents you control have an additional instance of each deluge ability and effect they have.

Power
1
Life
4
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Arisanna, Astral Zenith

Arisanna, Astral Zenith

3
Astra

Arisanna Lineage

Once per turn, you may pay 0 rather than pay a card's starcalling costs.

The chosen luminary of the celestial heavens. Her advent foretells both devastation and salvation.

Level
Lv. 3
Life
25
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Arisanna, Herbalist Prodigy

Arisanna, Herbalist Prodigy

1
Norm

On Enter: Gather twice. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

"Adjuvants, catalysts, and materia abound! This world offers so much potential for research and experimentation. Now, what about this mixture?"

Level
Lv. 1
Life
19
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Arisanna, Lucent Arbiter

Arisanna, Lucent Arbiter

3
Astra

Arisanna Lineage

3, : Reveal the top card of your deck. Negate target card activation if its reserve cost is equal to the reserve cost of the revealed card.

"By the moon's call, you will be judged."

Level
Lv. 3
Life
25
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Arisanna, Master Alchemist

Arisanna, Master Alchemist

2
Norm

Arisanna Lineage (Arisanna, Master Alchemist must be leveled from a previous level "Arisanna" champion.)

On Enter: Gather twice.

Inherited Effect — At the beginning of your end phase, you may sacrifice two Herbs with the same name. If you do, draw a card.

Level
Lv. 2
Life
22
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Arrest Lightning

Arrest Lightning

2
Arcane

Prevent the next X damage that would be dealt to target unit this turn, where X is the amount of static counters on that unit. (X is calculated only as this card resolves.)

Class Bonus Element Bonus 1, Banish this card from your graveyard: Put a static counter on target arcane element object you control and each object linked to it.

Speed
Fast
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Arrow Trap

Arrow Trap

2
Wind

Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)

Return target attacking ally to its owner's hand. Class Bonus: If Arrow Trap was prepared, destroy that ally instead.

Speed
Fast
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Arthur, Young Heir

Arthur, Young Heir

4
Fire

On Enter: You may rest Arthur. If you do, Arthur gains immortality until the beginning of your next turn.

As long as Arthur is rested, other allies you control get +1 .

Power
2
Life
3
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Assassin's Mantle

Assassin's Mantle

0
Norm

If your champion would take damage, you may banish Assassin's Mantle. If you do, prevent 1 of that damage. Put a preparation counter on your champion if damage was prevented this way.

A good assassin is never seen without a means to veil their presence, but a masterful assassin is never seen.

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Assassin's Ripper

Assassin's Ripper

1
Norm

Class Bonus , Remove a preparation counter from your champion: Assassin's Ripper gets +2 until end of turn.

As menacing as it is sharp, this dagger is most useful in the hands of an assassin.

Power
1
Durability
2
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Astarte, Celestial Dawn

Astarte, Celestial Dawn

3
Astra

Class Bonus Fast Activation

If an object would enter the field under an opponent's control from anywhere except from the effects stack, banish it face down instead.

"What is not forseen cannot come to pass."

Power
2
Life
4
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Astral Seal

Astral Seal

3
Astra

Class Bonus This card costs 3 less to activate if it targets an activation of a card with the same name as a card in any banishment.

Negate target card activation. Banish the card that had its activation negated this way.

Speed
Fast
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Astral Shard

Astral Shard

0
Astra

Sacrifice Astral Shard: Glimpse 2.

The gift of foresight from the stars–treasured and feared alike.

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Astra Sight

Astra Sight

0
Astra

Starcalling0 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)

Glimpse 1, then draw a card.

Speed
Fast
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Astromech Attendant

Astromech Attendant

2
Astra

Class Bonus On Enter: Gather three times.

Whenever you brew a Potion, draw a card into your memory.

Some automata, with guided stimuli, can visualize patterns and formulae beyond human understanding.

Power
2
Life
3
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Atmos Armor Type-Hermes

Atmos Armor Type-Hermes

3
Norm

As an additional cost to activate this card, sacrifice a Powercell.

Spellshroud (Units with spellshroud can’t be targeted by Spells.)

Level 1+ Other Automaton allies you control get +1 .

Power
2
Life
2
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