Cards where: set is PRD 1ST

Showing 1-27 of 27 cards (page 1 of 1)

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Augustine, Votary of Yore

Augustine, Votary of Yore

4
Water

: Cascade
• 1— Up to one target object loses spellshroud and stealth until the end of your next turn. Glimpse 2.
• 2— As a Spell, destroy target item or weapon with memory cost 0 or reserve cost 4 or less. If you do, its controller summons a Core Fractal token.
(This ability changes each cascade.)

Power
1
Life
4
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Camil, Basked Abundance

Camil, Basked Abundance

3
Norm

On Attack: You may put a non-advanced element VelTech item card with ally link from your hand or memory onto the field linked to Camil. Then if Camil is linked to three or more objects, draw a card into your memory.

On Leave: Put the items that were linked to Camil into your memory.

Power
1
Life
2
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Capacitance X Psycho

Capacitance X Psycho

1
Arcane

Lorraine Bonus As long as there are six or more arcane element cards in your banishment, you may activate this card from your material deck. If you do, it enters the field rested.

Lorraine Bonus Non-combat damage dealt by sources you control is unpreventable.

As long as Capacitance X Psycho is awake, if a source you control would deal exactly 1 non-combat damage, it deals that much damage plus 1 instead.

Power
2
Durability
2
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Cardiac Vessel

Cardiac Vessel

6
Exia

Class Bonus This card costs 3 less to activate.

On Enter: Move all damage counters from your champion onto Cardiac Vessel. If fifteen or more counters were moved this way, draw a card.

On Leave: Put the damage counters that were on Cardiac Vessel onto your champion.

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Dante, Aenean Initiate

Dante, Aenean Initiate

2
Norm

Dante Lineage

On Enter: Scavenge 10 for an Aenean Spell card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.)

"Seems even I can't stand still forever. A toast—to old friends, unforgotten promises, and the city of Dis."

Level
Lv. 2
Life
22
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Dante, Hematic Overdrive

Dante, Hematic Overdrive

4
Exia

Dante Lineage

On Enter: You gain the Divine Comedy mastery. For the rest of the game, Dante has "At the beginning of your end phase, sacrifice an Elysian object or banish an Elysian card from your hand or memory. If you do neither, destroy Dante."

At the beginning of each player's end phase, if Dante was dealt damage this turn, recover 7.

Level
Lv. 4
Life
28
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Dante, Hemomancer

Dante, Hemomancer

3
Exia

Dante Lineage

Whenever an empowered Spell action source you control deals damage for the first time, you may recover 2.

X, : Deal X unpreventable damage to Dante and empower X. X can't be 0 or greater than 4.

Level
Lv. 3
Life
25
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Dante, Prodigal Swain

Dante, Prodigal Swain

1
Norm

On Enter: Summon an Elysian Test Subject token.

"So much has changed, yet so much remains the same. Is this really the future we imagined, Virgil?"

Level
Lv. 1
Life
19
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Forese, Fervid Cantor

Forese, Fervid Cantor

3
Norm

Whenever you activate a Harmony or Melody card, you may rest Forese. If you do, scavenge 5 for a non-advanced element Resonator ally card with reserve cost 3 or less. Put the scavenged card onto the field rather than into your hand.

"I'll become number one, no matter what it takes!"

Power
0
Life
3
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Judas, Claret Intercessor

Judas, Claret Intercessor

2
Exia

Whenever a player sacrifices an ally, put a buff counter on Judas.

Class Bonus Sacrifice another ally: Judas gains spellshroud until end of turn.

Class Bonus 2, Sacrifice another ally: Draw a card into your memory and empower 2.

Power
3
Life
4
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Lorraine, Arclight Saber

Lorraine, Arclight Saber

3
Arcane

Lorraine Lineage

On Enter: Put LV static counters on Lorraine. Then for each of up to seven arcane element cards in your banishment, put another static counter on Lorraine. (Whenever an arcane element unit deals combat damage to an object, you may remove a static counter from this unit and deal 1 damage to the object that was dealt damage.)

"The air feels electric tonight."

Level
Lv. 3
Life
28
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Lorraine, Honed Operative

Lorraine, Honed Operative

2
Norm

Lorraine Lineage

On Enter: Banish up to three cards at random from your memory. For each card banished this way, draw a card into your memory. If that card is advanced element, put a durability counter on a Sword weapon you control and it gets +1 until end of turn.

Level
Lv. 2
Life
24
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Lorraine, Wandering Warrior

Lorraine, Wandering Warrior

1
Norm

On Enter: Materialize a weapon card with memory cost 0 from your material deck.

Though her last mission was a success, the triumph rang hollow, shaped by a will not her own.

Level
Lv. 1
Life
20
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Lucca, Gateway Manager

Lucca, Gateway Manager

3
Norm

Class Bonus Vigor

: Cascade
• 1— Put a bulwark counter on Lucca.
• 2— Put a buff counter on Lucca.
• 3— Put a buff counter on Lucca. Then she gains spellshroud and taunt.

Power
2
Life
2
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Lucia, Reclaimed Blight

Lucia, Reclaimed Blight

2
Exalted
Norm

Elysian Aura, Stealth

Dante Bonus Your champion's activated abilities cost 2 less to activate.

Class Bonus On Enter: Look at the top six cards of your deck. You may reveal a Spell card from among them and put it into your memory. Put the rest on the bottom of your deck in any order.

Power
0
Life
2
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Nightframe, Hound's Bike

Nightframe, Hound's Bike

2
Norm

Fast Activation, Ally Link

On Enter: For each activation and trigger targeting linked ally, negate it unless the controller of the activation or trigger pays 3.

Whenever you activate a fast speed action card or a card with fast activation, you may put a buff counter on linked ally if it has two or less buff counters on it.

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Piccarda, Night Rider

Piccarda, Night Rider

7
Arcane

While paying for this card’s reserve cost, you may remove up to four static counters from among objects you control. Each counter removed this way pays for 1 of that cost.

Class Bonus Spellshroud, Stealth

As long as Piccarda is attacking a champion, she gets +4.

Power
3
Life
4
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Plutus, Fortune's Favor

Plutus, Fortune's Favor

2
Fire

As an additional cost to activate this card, discard a card.

Class Bonus As long as your influence is four or less, Plutus gets +2 and damage dealt by Plutus is unpreventable. (A player’s influence is equal to the total amount of cards in their hand and memory.)

Power
2
Life
3
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Sinon, Babelia's Companion

Sinon, Babelia's Companion

2
Norm

, Sacrifice a Powercell: Cascade
• 1— Draw a card.
• 2— Put a buff counter on each Automaton ally you control.
• 3— Wake up Sinon. Their base power becomes 4.
(This ability changes each cascade.)

Power
0
Life
4
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Sordelle, Unmoored Exception

Sordelle, Unmoored Exception

3
Norm

On Enter: Summon a Powercell token rested.

3, , Sacrifice a Powercell: Scavenge 6 for an Automaton card.

"It's been boring around these parts lately. I'll give you a hand, if you'll provide the entertainment!"

Power
1
Life
3
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Staves X Ultra

Staves X Ultra

8
Arcane

Sword Weapon Link

Lorraine Bonus Linked weapon has spellshroud and gets +1 for each static counter on it.

Lorraine Bonus Element Bonus At the beginning of your end phase, if this card is in your banishment, put a static counter on a Sword weapon you control and each object linked to it.

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Total Whiteout

Total Whiteout

5
Water

Class Bonus This card costs 3 less to activate.

Objects you don't control enter the field rested.

Rested non-champion objects you don't control lose all activated abilities and can't be used for an attack wielded.

At the beginning of your main phase, cascade
• 1— Pay 4 or sacrifice Total Whiteout.
• 2— Sacrifice Total Whiteout.

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VelTech Presidential Card

VelTech Presidential Card

0
Norm

Divine Relic

VelTech cards you activate cost 1 less to activate.

While paying for a VelTech card's memory cost, you may banish VelTech Presidential Card to pay for 1 of that cost.

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Virgil, Altered Future

Virgil, Altered Future

3
Norm

Fast Activation

Level 1+Virgil gets +1 and +1 for each of up to two Powercell items you control.

Program cards you activate cost 1 less to activate if their activation targets Virgil.

Power
2
Life
2
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Wicked Gildbreaker

Wicked Gildbreaker

3
Norm

As long as an opponent has influence nine or more, Wicked Gildbreaker has stealth and vigor. (A player’s influence is equal to the total amount of cards in their hand and memory.)

On Enter: If an opponent has influence eight or more, put a buff counter on Wicked Gildbreaker.

"It'd be unfun if the rich only got richer."

Power
2
Life
3
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Windstrike Soldier

Windstrike Soldier

3
Wind

Class Bonus On Enter: You may pay 3. If you do, Windstrike Soldier gains multistrike 2 until end of turn. (You may assign up to two additional targets as you declare an attack with an ally with multistrike 2.)

"The winds are as beautiful as they are unforgiving."

Power
2
Life
3
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ZENA, Echo Weaver

ZENA, Echo Weaver

4
Norm

While paying for this card's reserve cost, you may banish up to two Harmony and/or Melody cards from your graveyard. Each card banished this way pays for 2 of that cost.

Level 1+ Vigor (This ally wakes up at the beginning of your end phase.)

Power
2
Life
3