Showing 1-33 of 33 cards (page 1 of 1)
Arcane Blast
Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Deal 11 damage to target champion.
Legend says, when the Azure Dragon’s roar is heard, the end draws near.
Atmos Armor Type-Hermes
As an additional cost to activate this card, sacrifice a Powercell.
Spellshroud (Units with spellshroud can’t be targeted by Spells.)
Level 1+ Other Automaton allies you control get +1 .
Baby Gray Slime
Intercept
On Enter: You may reveal two Slime cards from your hand and/or memory. If you do, draw a card.
A common species of slime. Though they exhibit no biologically remarkable traits, other slimes seem to naturally be drawn to them.
Cell Handler
Class Bonus On Enter: Up to one target Animal or Beast ally you control loses pride and gets -1 until end of turn. If that ally is an Automaton, summon a Powercell token rested.
Changban, Heroic Impasse
On Enter: Put a buff counter on a unique ally you control.
Allies you control with one or more buff counters on them have ambush.
Upkeep — At the beginning of your recollection phase, if you don't control a unique ally, sacrifice Changban.
Conduit of Bloodfire
On Enter: Remove all damage counters from each champion your opponents control. For every four counters removed this way, put a buff counter on Conduit of Bloodfire.
"Your pain gives me strength."
Coronation Ceremony
This card costs 2 less to activate if it targets a unique ally.
Target unit gains spellshroud until end of turn. (Objects with spellshroud can’t be targeted by Spells.)
Diablerie
The next time a regalia with divine relic would enter the field this turn, it enters the field under your control instead.
Vanitas Bonus Floating Memory (Apply this effect only if your champion is Vanitas.)
Draught of Stamina
Brew — One Springleaf, Two Herbs (You may sacrifice the listed objects rather than pay this card's reserve cost.)
Sacrifice Draught of Stamina: Wake up target ally you control.
"A special drink to cure your fatigue; won't you join me?"
Dusklight Communion
As an additional cost to activate this card, banish an astra or umbra element card from your material deck.
On Enter: If the banished card was astra element, destroy up to one target phantasia. If the banished card was umbra element, Dusklight Communion gains "Champions get -1 level."
Fiery Momentum
Class Bonus Fiery Momentum gets +1 for each fire element card in your graveyard. (Apply this effect only if your champion's class matches this card's class.)
Smoldering coals stoked the flames of urgency, yet her will was ever unwavering.
Forest Cake
On Enter: Draw a card.
Class Bonus Whenever an Animal or Beast ally enters the field under your control, you may sacrifice Forest Cake. If you do, put a buff counter on that ally.
Fractal of Insight
On Enter: You may rest Fractal of Insight. If you do, glimpse 2.
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
"What shall my next move be?"
Gentle Respite
If target opponent's influence is greater than yours, draw a card into your memory. (A player’s influence is equal to the total amount of cards in their hand and memory.)
Floating Memory
Incapacitate
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Negate target action card activation.
Never leave your back exposed.
Increasing Danger
Draw a card. Each player draws a card into their memory.
First, an ember. Then, a blaze.
Innervate Knowledge
As an additional cost to activate this card, delevel your champion and recover 5. (To delevel your champion, return the top card of its lineage to its owner's material deck.)
Draw two cards.
Krustallan Ruins
Whenever an ally enters the field under a player’s control, rest that ally unless that player pays 1.
Long buried under decades of sleet and snow, a proud civilization fell during the Krustal Froststorm.
Noble Dissolution
(Exalted — This element is enabled for you as long as you have another advanced element enabled.)
Destroy up to three target phantasias.
Some do not choose to rule—they are chosen.
Noire, Ace of Spades
As long as you control another Suited ally, Noire has stealth.
On Enter: Depending on the total reserve cost of Suited objects you control—
• 6— Put a buff counter on Noire.
• 10— Put two buff counters on Noire.
• 21— Put four buff counters on Noire.
Orb of Sealing
↷: Put a seal counter on up to two target face up non-champion non-regalia cards in a single banishment and turn them face down.
On Leave: Remove all seal counters from all cards in each banishment. If a card had a seal counter removed from it this way, turn it face up.
Provoking Stand
Target ally gains taunt until the beginning of your next turn. If that ally is unique, draw a card into your memory.
“How about we talk this out over a cup of wine? No? Don’t say I didn’t try to spare you!”
Regal Expulsion
Negate target card activation if that card was activated from a material deck.
"Looks like today's fortune isn't in your favor! Try again next time."
Rococo, Explosive Maven
On Enter: If your influence is four or less, deal 2 damage to target champion. (A player's influence is equal to the total amount of cards in their hand and memory.)
"Grandpa always said it's best to have a blast!"
Sadi, Blood Harvester
2: Return Sadi to its owner's hand. If you do, put a preparation counter on your champion.
Class Bonus On Kill: You gain agility 3 for this turn. (Agility 3 — Return three cards from your memory to your hand at the beginning of the end phase.)
Scorched Conquest
(Exalted — This element is enabled for you as long as you have another advanced element enabled.)
Destroy up to three target domains.
"Is this what I'll become? Is this what I'm capable of?"
Seasoned Shieldmaster
Whenever an ally you control becomes fostered, draw a card into your memory.
Class Bonus Fostered allies you control get +1 and +1 . (Apply this effect only if your champion's class matches this card's class.)
Slip Away
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are umbra element, this card becomes imbued.)
Target unit becomes distant. If Slip Away is imbued, that unit also gains stealth and spellshroud until end of turn.
Desires amplified are still desires.
Solar Pinnacle
As long as your Shifting Currents face North, this card has Fast Activation. (You may activate this card at fast speed.)
Deal 2 damage to target unit. Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)
Stifling Trap
Class Bonus If it's not your turn, you may remove two preparation counters from your champion to activate this card from your memory without paying its reserve cost.
Deal 2 damage to target ally, then negate all on enter triggers from that ally.
Surveil the Winds
Class Bonus Fast Activation (You may activate this card at fast speed.)
Draw a card, then put a preparation counter on your champion.
"Let's see what nonsense the winds have for me today."
Tactical Retreat
Target unit becomes distant. If that unit is defending, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)
Class Bonus Floating Memory
A slippery getaway.