Cards where: set is PRDSD

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Aenean Frostlance

Aenean Frostlance

3
Water

Deal 2 damage to target unit.

Class Bonus Level 3+ If that unit is rested, deal 4 damage to it instead.

Class Bonus Level 6+ If that unit is rested, deal 8 damage to it instead.

Speed
Fast
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Aenean Frozen Shunt

Aenean Frozen Shunt

2
Water

If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)

Class Bonus Level 4+ Draw a card into your memory.

"I understand your plight, but I need to stop you here."

Speed
Fast
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Aenean Ward

Aenean Ward

1
Norm

Prevent the next 2 damage that would be dealt to target unit this turn.

Class Bonus Level 3+ Draw a card. (Apply this effect only if your champion’s class matches this card’s class and only if your champion is level 3 or higher.)

Speed
Fast
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Arcane Sight

Arcane Sight

0
Arcane

Your champion gets +1 level until end of turn.
Draw a card.

"Even with this view, my sword still seeks revenge. Arrogance shall not sway my ambitions."
— Lorraine Allard

Speed
Fast
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Arrest Lightning

Arrest Lightning

2
Arcane

Prevent the next X damage that would be dealt to target unit this turn, where X is the amount of static counters on that unit. (X is calculated only as this card resolves.)

Class Bonus Element Bonus 1, Banish this card from your graveyard: Put a static counter on target arcane element object you control and each object linked to it.

Speed
Fast
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Banner Knight

Banner Knight

2
Norm

Class Bonus Level 2+ Other allies and weapons you control get +1 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

"A banner waved toward the future..."

Power
1
Life
3
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Bauble of Abundance

Bauble of Abundance

0
Norm

Banish Bauble of Abundance: Each player draws a card.

What more could you want in a world where you have everything in the palm of your hand?

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Blistering Insurgent

Blistering Insurgent

2
Fire

Whenever your champion attacks for the first time each turn, Blistering Insurgent gets +1 until end of turn.

"Let's light this place up!"

Power
2
Life
1
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Blood Surge

Blood Surge

2
Exia

Class Bonus Draw a card.

Level 5+ Damage 10+ Draw a card.

Level 9+ Damage 20+ Draw a card.

Until end of turn, you can't draw cards.

Speed
Slow
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Brooch X Ultra

Brooch X Ultra

2
Arcane

Ally Link

Linked ally gets +2 and has "On Attack: Banish a card at random from your memory. If you do, draw a card."

Forge the future with lightning in hand.

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Clarent, Sword of Peace

Clarent, Sword of Peace

1
Norm

Class Bonus Remove a durability counter from Clarent: Prevent the next 1 non-combat damage that would be dealt to each unit you control this turn. (Activate this ability only if your champion's class matches this card's class.)

With belief, peace will always come.

Power
1
Durability
2
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Conductive Strike

Conductive Strike

2
Arcane

Conductive Strike gets +X, where X is the amount of objects you control with one or more static counters on them.

Class Bonus On Hit: You may pay 2. If you do, put a static counter on each arcane element object you control.

Power
1
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Core Fractal

Core Fractal

3
Norm

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

The very essence of a fractal.

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Creative Tinder

Creative Tinder

3
Fire

Draw two cards, then discard a card.

"When will you reach your melting point, I wonder?"

Speed
Slow
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Crimson Vein

Crimson Vein

0
Exia

Class Bonus Crimson Vein enters the field with three blood counters on it.

Whenever you recover, put a blood counter on Crimson Vein.

Your champion gets +X, where X is the amount of blood counters on Crimson Vein.

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Cryogenic Ritual

Cryogenic Ritual

2
Water

As an additional cost to activate this card, sacrifice an ally.

Summon a Core Fractal token.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
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Dante, Aenean Initiate

Dante, Aenean Initiate

2
Norm

Dante Lineage

On Enter: Scavenge 10 for an Aenean Spell card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.)

Level
Lv. 2
Life
22
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Dante, Hemomancer

Dante, Hemomancer

3
Exia

Dante Lineage

Whenever an empowered Spell action source you control deals damage for the first time, you may recover 2.

X, : Deal X unpreventable damage to Dante and empower X. X can't be 0 or greater than 4.

Level
Lv. 3
Life
25
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Dante, Prodigal Swain

Dante, Prodigal Swain

1
Norm

On Enter: Summon an Elysian Test Subject token.

"So much has changed, yet so much remains the same. Is this really the future we imagined, Virgil?"

Level
Lv. 1
Life
19
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Deflecting Edge

Deflecting Edge

1
Norm

This card costs 1 less to activate if you control a Sword weapon.

Prevent the next 3 combat damage that would be dealt to target unit this turn.

How much weight can a sword bear for its wielder?

Speed
Fast
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Elysian Aspirant

Elysian Aspirant

0
Exia

Elysian Aura

If an Aenean Spell source you control would deal damage to one or more units, it deals that much damage plus 1 to those units instead.

On Death: You may have Elysian Aspirant deal 2 unpreventable damage to your champion. If you do, draw a card.

Power
0
Life
2
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Elysian Test Subject

Elysian Test Subject

0
Norm

Elysian Aura (As long as you control an object with Elysian Aura, Aenean Spell cards you own activate and resolve as if your champion got +2 level. Does not stack.)

Stealth (This unit can’t be targeted by attacks unless permitted by true sight.)

Manufactured perfection.

Power
0
Life
2
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Emberslash

Emberslash

1
Fire

(Attack cards allow your champion to perform an attack with up to one weapon. Rest your champion as an additional cost to activate this card.)

Class Bonus On Attack: You may discard a card. If you do, draw a card.

Power
2
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Eminence in Fury

Eminence in Fury

2
Norm

Activate this card only if an Elysian ally you controlled died this turn.

Dante Bonus You may banish a card at random from your memory. If you do, level up your champion and deal 4 unpreventable damage to them. (Your champion levels up into a compatible champion card from your material deck, ignoring materialization costs.)

Speed
Fast
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Epicurean Institute

Epicurean Institute

1
Norm

(Siegeable — This domain can be attacked. It takes damage in the form of removing durability counters.)

At the beginning of your recollection phase, sacrifice Epicurean Institute and draw a card.

On Destroy: Summon an Elysian Test Subject token.

Durability
3
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Exia Sight

Exia Sight

0
Exia

Draw a card.

Damage 20+ The next card you activate this turn costs 1 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.)

Speed
Fast
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FlameTech BladeCore

FlameTech BladeCore

2
Exalted
Fire

Sword Weapon Link (This object enters the field linked to target Sword weapon. If the link is broken, sacrifice this object.)

Lorraine Bonus Link Shield (If linked object would be destroyed, remove all temporary damage from it and destroy this object instead.)

Linked weapon gets +2 and has "Whenever you discard a fire element card, put a durability counter on this weapon."

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Forging Heat

Forging Heat

2
Fire

Put a durability counter on target Sword weapon you control. It gets +1 until end of turn.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
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Frostbind

Frostbind

2
Water

Negate target card activation unless its controller pays 2. Banish the card that had its activation negated this way.

“Even progress must be restrained, for unchecked momentum invites consequence.”

Speed
Fast
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Fulgurite Coordinator

Fulgurite Coordinator

1
Arcane

Fulgurite Coordinator enters the field with a static counter on it.

Element Bonus 1, Banish this card from your graveyard: Put a static counter on target arcane element object you control and each object linked to it.

Power
2
Life
2
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Fulminator, Rising Storm

Fulminator, Rising Storm

0
Arcane

Lorraine Bonus Fulminator enters the field with LV-2 static counters on it. (LV refers to your champion's level. Whenever an arcane element unit deals combat damage to an object, you may remove a static counter from this weapon and deal 1 damage to the object that was dealt damage.)

Power
1
Durability
3
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Gencode Womb

Gencode Womb

0
Norm

Dante Bonus 3, Banish Gencode Womb: If you don't control an Elysian object, summon an Elysian Test Subject token. Otherwise, draw a card into your memory. (Activate this ability only if your champion is Dante.)

A perfect specimen crafted to lead a civilization.

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Heighten Spellcraft

Heighten Spellcraft

1
Norm

Empower 3. (The next Spell card you activate this turn activates and resolves as if your champion got +3 level.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Hemoflux Drain

Hemoflux Drain

5
Exia

Class Bonus Damage 20+ This card costs 3 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.)

Deal LV damage to target unit. Then recover X, where X is the amount of damage dealt this way.

Speed
Slow
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Honorable Vanguard

Honorable Vanguard

2
Norm

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Even in corruption, some will fight for those who cannot protect themselves.

Power
1
Life
2
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Jovian Hilt X Ultra

Jovian Hilt X Ultra

1
Arcane

Sword Weapon Link (This object enters the field linked to target Sword weapon. If the link is broken, sacrifice this object.)

On Enter: Put a durability counter on linked weapon. Then if that weapon has one or more static counters on it, put two static counters on Jovian Hilt X Ultra.

Linked weapon gets +2.

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Keen Tidebinder

Keen Tidebinder

3
Water

Class Bonus Whenever you empower for the first time each turn, Keen Tidebinder gets +2 until end of turn.

Class Bonus Floating Memory

"I'd better take a shortcut if I don't want to be late!"

Power
1
Life
3
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Life Essence Amulet

Life Essence Amulet

0
Norm

Whenever an ally you control dies while it's not your turn, you may banish Life Essence Amulet. If you do, draw a card.

Even as technology stretches the limits of the lifespan, can immortality ever truly be manufactured?

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Lorraine, Arclight Saber

Lorraine, Arclight Saber

3
Arcane

Lorraine Lineage

On Enter: Put LV static counters on Lorraine. Then for each of up to seven arcane element cards in your banishment, put another static counter on Lorraine. (Whenever an arcane element unit deals combat damage to an object, you may remove a static counter from this unit and deal 1 damage to the object that was dealt damage.)

Level
Lv. 3
Life
28
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Lorraine, Honed Operative

Lorraine, Honed Operative

2
Norm

Lorraine Lineage

On Enter: Banish up to three cards at random from your memory. For each card banished this way, draw a card into your memory. If that card is advanced element, put a durability counter on a Sword weapon you control and it gets +1 until end of turn.

Level
Lv. 2
Life
24
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Lorraine, Wandering Warrior

Lorraine, Wandering Warrior

1
Norm

On Enter: Materialize a weapon card with memory cost 0 from your material deck.

Though her last mission was a success, the triumph rang hollow, shaped by a will not her own.

Level
Lv. 1
Life
20
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Magus Initiate

Magus Initiate

2
Norm

Class Bonus On Enter: Empower 2. (Apply this effect only if your champion's class matches this card's class.)

On Death: Draw a card.

"It's dangerous to get lost here."

Power
1
Life
1
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Memory Invocation

Memory Invocation

3
Water

As an additional cost to activate this card, banish a card with floating memory from your graveyard.

Draw two cards.

"Forgetting something? Let me help!"

Speed
Fast
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Nascent Blast

Nascent Blast

3
Norm

Deal 3 damage to target unit. If Nascent Blast is empowered, put it into its owner's memory.

"Maybe experiencing it again will jog your memory."

Speed
Fast
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Package Courier

Package Courier

2
Fire

On Enter: You may discard a card. If you do, draw a card.

"Can't you see I'm in a rush here?!"

Power
1
Life
3
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Pure Cytosynth

Pure Cytosynth

3
Exalted
Water

(Exalted — This element is enabled for you as long as you have another advanced element enabled.)

Elysian Aura

Dante Bonus On Enter: Put the top three cards of your deck into your graveyard. Then empower X, where X is the amount of water element cards in your graveyard.

Power
3
Life
4
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Reliable Blade

Reliable Blade

0
Norm

Class Bonus As long as you have three or more advanced element cards in your banishment, Reliable Blade has spellshroud. (An object with spellshroud can't be targeted by Spells.)

Always there when needed.

Power
1
Durability
2
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Return Stroke

Return Stroke

3
Arcane

Class Bonus Return Stroke gets +LV. (LV refers to your champion's level.)

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
2
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Rumble Coordinator

Rumble Coordinator

3
Arcane

Vigor (This unit wakes up at the beginning of your end phase.)

Class Bonus Rumble Coordinator gets +1 for each static counter on it.

Class Bonus On Death: If there were one or more static counters on Rumble Coordinator, draw a card into your memory.

Power
2
Life
4
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Safeguard Amulet

Safeguard Amulet

0
Norm

Banish Safeguard Amulet: If your champion would take non-combat damage this turn, prevent 4 of that damage.

Even amidst technology, superstitions bear strength.

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