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Abiding Figures

Abiding Figures

2
Fire

Deal 2 damage to your champion. Then glimpse 6. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

"You useless idiots! This isn't going my way at all!"

Speed
Slow
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Annealing Flame

Annealing Flame

2
Fire

Remove a durability counter from up to one target weapon.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Astute Tracker

Astute Tracker

3
Norm

Ranged 2 (As long as this unit is distant, its attacks get +2.)

Class BonusOn Enter: As a Spell, target unit becomes marked. (Units stay marked until the beginning of their controller's turn.)

Power
2
Life
2
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Auric Persecution

Auric Persecution

2
Exalted
Norm

Destroy target non-champion object. Its controller draws a card into their memory.

Her destiny could not be escaped, and so she embraced it with the grace befitting a queen.

Speed
Fast
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Beastbond Paws

Beastbond Paws

0
Norm

Banish Beastbond Paws: Target Animal or Beast ally you control gets +1 and gains true sight until end of turn. (Units with true sight can attack units with stealth.)

Beware the Jabberwock, my son! The jaws that bite, the paws that catch!

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Briny Polliwog

Briny Polliwog

3
Water

Foster (At the beginning of your recollection phase, if this ally hasn't been dealt damage since the end of your previous turn, it becomes fostered.)

Class Bonus As long as Briny Polliwog is fostered, it gets +3 and has intercept.

Power
0
Life
5
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Cerulean Decree

Cerulean Decree

3
Water

Imbue 3

Choose one. If Cerulean Decree is imbued, choose two instead—
• Negate up to one target non-attack card activation unless its controller pays 2.
• Up to one target unit’s attacks get -3 until end of turn.
• Draw a card into your memory.

Speed
Fast
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Cheshire Cat, Impish Grin

Cheshire Cat, Impish Grin

3
Exalted
Norm

Spellshroud, Stealth

Cheshire Cat has all activated abilities of Distortion regalia you control.

Cheshire Cat gets +X where X is the total base power among Distortion weapons you control.

Power
1
Life
3
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Chronowarp

Chronowarp

4
Astra

For the rest of the game, time is distorted. (As long as time is distorted, each player skips their first materialize phase and they get an additional materialize phase after their main phase each turn.)

The warping of time is not to be considered lightly.

Speed
Slow
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Ciel, Astral Projection

Ciel, Astral Projection

3
Astra

Starcalling — 1

Intercept, Vigor

As long as time is distorted, Ciel's base power and life are each 7.

"Is there a future where she can live?"

Power
1
Life
4
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Ciel, Astral Projection

Ciel, Astral Projection

3
Astra

Starcalling — 1

Intercept, Vigor

As long as time is distorted, Ciel's base power and life are each 7.

"Is there a future where she can live?"

Power
1
Life
4
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Clover Treehouse

Clover Treehouse

4
Wind

Suited allies you control have stealth. (They can't be targeted by attacks unless permitted by true sight.)

On Enter: Draw a card into your memory.

Few are fortunate enough to find a four-leaf clover.

Durability
4
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Club House

Club House

4
Wind

(Siegeable — This domain can be attacked. It takes damage in the form of removing durability counters.)

Class Bonus ↷: Put a buff counter on target Suited ally. If you do, remove two durability counters from Club House.

Durability
6
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Corsair Captain

Corsair Captain

3
Water

Ranged 2 (As long as this unit is distant, its attacks get +2.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
3
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Coruscation

Coruscation

X
Crux

On Enter: Put X sheen counters on target unit.

At the beginning of your recollection phase, put a sheen counter on each object with one or more sheen counters on it.

Merlin Bonus 2, Discard this card from your hand: Put two sheen counters on your Fractured Memories. If you do, draw a card into your memory.

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Countercurrent Raider

Countercurrent Raider

3
Water

As long as Countercurrent Raider is ephemeral, switch its power and life stats.

Ephemerate — 3. Activate this card this way only if there are three or more haunt counters on your Phantasmagoria.

Power
1
Life
4
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Coy Bouclier

Coy Bouclier

5
Norm

Level 2+ This card costs 2 less to activate.

Class Bonus As long as you control another ally, Coy Bouclier has taunt. (While awake, this ally with taunt must be targeted before other objects you control during your opponents' attack declarations if able.)

Power
2
Life
4
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Devotion's Price

Devotion's Price

2
Umbra

As an additional cost to activate this card, discard two cards.

For each omen you have with a different reserve cost, draw a card. Until end of turn, you can't draw cards.

Speed
Slow
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Devouring Malice

Devouring Malice

X
Umbra

Devouring Malice enters the field with X gem counters on it.

↷, Remove a gem counter from Devouring Malice: As a Spell, choose one that hasn't been chosen—
• Put three debuff counters on target ally.
• Deal 3 damage to target champion and recover 3.
• Deal 8 unpreventable damage to your champion and draw two cards.

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Diligent Garde

Diligent Garde

3
Norm

Ciel Bonus Vigor

Ciel Bonus Diligent Garde gets +1 for each omen you have with reserve cost 1 or less.

"We are still searching for the Golden Queen. It's strange that some do not even remember her."

Power
1
Life
4
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Effluve Guard

Effluve Guard

3
Wind

Ciel Bonus As long as this card is an omen, allies named Vacuous Servant you control have vigor. (Apply this effect only if your champion is Ciel.)

“Wanna play? I'll introduce you to my friends! They've been waiting for someone just like you.”

Power
2
Life
3
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Escort the Pawns

Escort the Pawns

2
Wind

Until end of turn, up to two target Chessman Pawn allies you control get +1 and gain "On Champion Hit: You may sacrifice this ally. If you do, that opponent banishes a card at random from their memory."

His eyes were closed, yet his justice prevailed.

Speed
Slow
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Excalibur, Reflected Edge

Excalibur, Reflected Edge

3
Norm

True Sight, Spellshroud

Merlin Bonus Excalibur gets +1.

On Destroy: Summon a token copy of a non-Distortion regalia you control with memory cost 0. It becomes a Distortion in addition to its other types.

Power
1
Durability
2
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Five of Clubs

Five of Clubs

5
Wind

Five of Clubs has ranged X, where X is twice the amount of buff counters on it.

Cardistry — 5: Put two buff counters on Five of Clubs. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
1
Life
5
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Four of Clubs

Four of Clubs

4
Wind

Ranged 2 (As long as this unit is distant, its attacks get +2.)

Cardistry — 4: Each unit you control becomes distant. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
1
Life
3
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Ghastfire Tormentor

Ghastfire Tormentor

4
Fire

Alice Bonus This card costs 2 less to activate.

Class Bonus This card costs 2 less to activate.

Sacrifice Ghastfire Tormentor: Target fire element Spell card with reserve cost 4 or less in a graveyard becomes a Specter card in addition to its other types and gains "Ephemerate — X" until end of turn, where X is that card's reserve cost.

Power
1
Life
1
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Guided Starlight

Guided Starlight

2
Astra

Element Bonus Aethercalling

Your champion's next attack this turn gains unblockable unless an opponent pays 3.

You may load Guided Starlight into an Aetherwing weapon you control.

Power
2
Speed
Fast
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Hunter's Mark

Hunter's Mark

1
Norm

On Enter: Target unit becomes marked. (Units stay marked until the beginning of their controller's turn.)

Class Bonus If a marked object would take damage for the first time each turn, it takes that much damage plus 1 instead.

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Ignis Deus

Ignis Deus

2
Fire

Activate this card only if your champion is a Spirit.

Materialize a champion card with base level 1 from your material deck. If you do, for the rest of the game, non-Spirit champions you control can't level up.

Speed
Fast
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Lacuna's Grasp

Lacuna's Grasp

1
Fire

Ciel Bonus On Attack: If there are no cards in the attacker's intent, you may pay X. X can't be more than the amount of omens you have. If you do, Lacuna's Grasp gets +X until end of turn.

In fear, there is power.

Power
1
Durability
2
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Lamentation's Toll

Lamentation's Toll

4
Norm

Level 2+ Lamentation's Toll gets +X power, where X is the highest power stat among your omens. (An omen is a card in a banishment with an omen counter on it.)

"Especially in a world beyond reason, anything is possible with enough coaxing."

Power
3
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Macabre Subornation

Macabre Subornation

3
Umbra

Each opponent may discard a card from their hand or memory with a reserve cost different from the reserve costs among your omens. If they don't, deal 8 damage to that opponent's champion, and you draw a card into your memory.

Speed
Slow
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Martial Guard

Martial Guard

2
Norm

The next time target unit would be dealt damage this turn, prevent 2 of that damage.

Class Bonus Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Meteoric Volley

Meteoric Volley

3
Astra

Activate this card only if your champion is attacking.

For each Aethercharge card in the attacker's intent, create a copy of it in that attacker's intent.

A barrage of stars, as mesmerizing as it is merciless.

Speed
Fast
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Misty, the Joker

Misty, the Joker

X
Norm

X must be greater than 0.

On Enter: Misty's base reserve cost becomes X.

On Death: You may put a Suited ally card with reserve cost X or less from your hand or memory onto the field. If you do, draw a card into your memory.

Power
1
Life
1
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Misty, the Joker

Misty, the Joker

X
Norm

X must be greater than 0.

On Enter: Misty's base reserve cost becomes X.

On Death: You may put a Suited ally card with reserve cost X or less from your hand or memory onto the field. If you do, draw a card into your memory.

Power
1
Life
1
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Necklace of Foresight

Necklace of Foresight

1
Norm

Class Bonus This card costs 1 less to materialize.

Banish Necklace of Foresight: Glimpse 4. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

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Nocturne's Oblivion

Nocturne's Oblivion

3
Umbra

As long as you have five or more omens with different reserve costs, this card costs 2 less to activate.

Destroy target non-champion object. Banish Nocturne's Oblivion.

Speed
Fast
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Nullifying Lantern

Nullifying Lantern

0
Norm

Cards in graveyards are norm element. (They are not any other element.)

Her birthright had chosen a path for her, and she wanted nothing more than to be free of it. But if her freedom would cost her soul, was she free at all?

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Overpowering Defense

Overpowering Defense

2
Norm

Activate this card only if a Guardian unit you control is attacking.

Negate all card activations you don't control.

The best offense is a good defense.

Speed
Fast
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Pallid Arsonist

Pallid Arsonist

3
Fire

On Enter: Deal 2 damage to each Siegeable domain.

Ephemerate — 3. As an additional cost to activate this card this way, banish a Specter card from your graveyard.

Power
2
Life
3
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Poised Occlusion

Poised Occlusion

2
Astra

Negate target card activation. Put the card that had its activation negated this way into its owner's memory.

Class Bonus Draw a card into your memory. Your champion becomes distant.

Speed
Fast
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Poitier, Afterlife's Conductor

Poitier, Afterlife's Conductor

3
Norm

As long as Poitier is ephemeral, it gets +1 and +1 for each haunt counter on your Phantasmagoria.

Ephemerate — 10. This card costs 1 less to activate this way for each of up to seven haunt counters on your Phantasmagoria.

Power
2
Life
3
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Poitier, Afterlife's Conductor

Poitier, Afterlife's Conductor

3
Norm

As long as Poitier is ephemeral, it gets +1 and +1 for each haunt counter on your Phantasmagoria.

Ephemerate — 10. This card costs 1 less to activate this way for each of up to seven haunt counters on your Phantasmagoria.

Power
2
Life
3
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Radiant Vega

Radiant Vega

1
Astra

Diana Bonus 2, ↷, Remove two durability counters from Radiant Vega: Negate target card activation unless its controller pays X, where X is the amount of Aethercharge cards loaded into Radiant Vega. Activate this ability only if your champion is distant.

Power
2
Durability
5
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Radiating Assault

Radiating Assault

2
Fire

Prepare 3 (You may remove three preparation counters from your champion as you activate this card.)

Deal 2 damage to target champion. If Radiating Assault was prepared, deal 3+X damage to that champion instead, where X is twice that champion's base level.

Speed
Slow
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Render Turbid

Render Turbid

2
Water

Merlin Bonus This card costs 1 less to activate.

Target opponent banishes a card from their memory. Then you put X sheen counters on your Fractured Memories, where X is the reserve cost of the banished card. X is capped at 3.

Speed
Fast
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Resolute Stand

Resolute Stand

3
Norm

Level 2+ You may activate this card without paying its reserve cost. If you do, skip your next draw phase.

If target unit would be dealt combat damage this turn, prevent 3 of that damage.

"Even in chaos, you must pick a side."

Speed
Fast
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Reverse Affliction

Reverse Affliction

1
Umbra

Banish a Curse card from your champion's lineage. If you own that card, put an omen counter on it.

"I would curse myself a thousand times if it meant that I could save you."

Speed
Fast
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Sablier Guard

Sablier Guard

3
Norm

Sablier Guard gets +1 and +1 for each omen you have with different reserve costs. (An omen is a card in a banishment with an omen counter on it.)

"If you knew Time as well as I do, you wouldn't talk about wasting it."

Power
1
Life
1
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