Cards where:
set is P26
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Astral Seal

Astral Seal

3
Astra

Class Bonus This card costs 3 less to activate if it targets an activation of a card with the same name as a card in any banishment.

Negate target card activation. Banish the card that had its activation negated this way.

Speed
Fast
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Auspicious Feast

Auspicious Feast

1
Norm

各プレイヤーは回復4。

「どうぞ、召し上がってください。」

Speed
Slow
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Benediction Angel

Benediction Angel

2
Norm

Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.)

On Enter: If Benediction Angel is imbued, draw a card into your memory and recover 2.

"Come forth, thou who art lost."

Power
1
Life
1
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Break Apart

Break Apart

3
Norm

This card costs 2 more to activate if it targets a regalia.

Destroy target item or weapon.

"I can't wait to open it up and see what's inside!"

Speed
Slow
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Cheshire Cat, Impish Grin

Cheshire Cat, Impish Grin

3
Exalted
Norm

Spellshroud, Stealth

Cheshire Cat has all activated abilities of Distortion regalia you control.

Cheshire Cat gets +X where X is the total base power among Distortion weapons you control.

Power
1
Life
3
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Croaking Webfoot

Croaking Webfoot

1
Water

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

“The well is called a prison only by those who have never known its peace.”

Power
1
Life
1
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Dauntless Assault

Dauntless Assault

3
Exalted
Norm

(Exalted — This element is enabled for you as long as you have another advanced element enabled.)

Mordred Bonus On Attack: Wake up the attacker.

His newfound nobility did little to dull his artifice.

Power
4
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Dinah, Lost Spirit

Dinah, Lost Spirit

0
Norm

On Enter: Draw seven cards.

"A little whimsy never hurts!"

Level
Lv. 0
Life
15
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Disintegrate

Disintegrate

8
Fire

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)

Destroy target ally or regalia.

Speed
Slow
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Drawn Blade

Drawn Blade

1
Norm

Class Bonus On Enter: Draw a card. (Apply this effect only if your champion's class matches this card's class.)

The shopkeep swears this sword was once wielded by the newly crowned king.

Power
1
Durability
1
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Dredging Streams

Dredging Streams

2
Water

Banish target card from a graveyard.

Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion is level 2 or higher.)

Speed
Fast
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Drenching Finish

Drenching Finish

2
Water

Class Bonus On Kill: Target player puts the top three cards of their deck into their graveyard.

Peaceful is the sleep granted by the king's sword.

Power
2
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Ducal Seal

Ducal Seal

0
Exalted
Norm

(Exalted — This element is enabled for you as long as you have another advanced element enabled.)

Banish Ducal Seal: Until end of turn, players can’t declare attacks unless they pay 3 for each attack declaration. Activate this ability only during an opponent’s recollection phase.

"My official seal of approval!"

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Dummy Trainer

Dummy Trainer

0
Norm

3, Banish Dummy Trainer: Draw a card into your memory. Then target opponent summons a Training Dummy token.

Its maintenance is also part of a squire's training.

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Dungeon Guide

Dungeon Guide

3
Norm

On Enter: You may banish two cards at random from your memory. If you do, level up your champion. (Your champion levels up into a compatible champion card from your material deck, ignoring materialization costs.)

"Follow closely, wouldn't want you getting lost!"

Power
1
Life
3
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Escape the Wreckage

Escape the Wreckage

3
Norm

Return target ally you control to its owner's memory. If you do, draw a card into your memory.

“I’ve glimpsed prosperity in this year’s fortune!”

Speed
Fast
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Escape the Wreckage

Escape the Wreckage

3
Norm

Return target ally you control to its owner's memory. If you do, draw a card into your memory.

“I’ve glimpsed prosperity in this year’s fortune!”

Speed
Fast
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Flawless Spirit of Mordred

Flawless Spirit of Mordred

0
Water

Divine Relic (You can only have one card with this keyword in your material deck.)

Flawless Spirit of Mordred can only level up into a "Mordred" champion.

On Enter: Draw seven cards, then glimpse 4.

Level
Lv. 0
Life
15
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Fluffy Shopkeep

Fluffy Shopkeep

3
Norm

Intercept

On Enter: You may banish two cards from your material deck. If you do, draw a card into your memory.

"Tell me what ails you. My wares are sure to be of help."

Power
1
Life
3
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Freezing Hail

Freezing Hail

2
Water

Deal 2 damage to target unit. That unit doesn't wake up during its controller's next wake up phase.

Fairy King Mordred commanded the loyalty of all, including the frost.

Speed
Fast
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Frostbind

Frostbind

2
Water

Negate target card activation unless its controller pays 2. Banish the card that had its activation negated this way.

She could tame the cold in both man and nature.

Speed
Fast
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Gildas, Faesworn Monarch

Gildas, Faesworn Monarch

3
Exalted
Norm

Stealth, Vigor

Mordred Bonus 2, : Prevent the next 4 damage that would be dealt to target unit this turn. As long as you control another Fairy ally, this ability costs 2 less to activate. (Activate this ability only if your champion is Mordred.)

Power
4
Life
3
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Glacial Evocation

Glacial Evocation

2
Water

Deal 2 damage to target ally. If that unit is rested, deal 3 damage to it instead.

"The ocean's wonders are without end."

Speed
Fast
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Guarded Dissipation

Guarded Dissipation

2
Water

Prevent the next X damage that would be dealt to target unit this turn where X is the greatest power among Sword weapons you control.

Level 1+ Draw a card.

An impeccible parry to nullify any assault.

Speed
Fast
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Guarded Dissipation

Guarded Dissipation

2
Water

Prevent the next X damage that would be dealt to target unit this turn where X is the greatest power among Sword weapons you control.

Level 1+ Draw a card.

An impeccible parry to nullify any assault.

Speed
Fast
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Icebound Slam

Icebound Slam

7
Water

Class Bonus This card costs 2 less to activate.

On Attack: Put the top five cards of your deck into your graveyard. Then if there are five or more water element cards in your graveyard, Icebound Slam gets +5 .

Power
3
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Infinite Scintillation

Infinite Scintillation

2
Norm

Move all sheen counters from target unit to your Fractured Memories. Then deal 1+X damage to that unit, where X is the amount of counters moved this way.

Sheen 6+ Floating Memory

"They say infinity is potential, not actual."

Speed
Fast
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Inspiring Call

Inspiring Call

3
Norm

This card costs 2 less to activate if your champion has attacked this turn.

Allies you control get +1 until end of turn. Draw a card into your memory.

The "once and future king" of the fairies.

Speed
Fast
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Invigorated Slash

Invigorated Slash

2
Norm

As long as your champion has leveled up this turn, Invigorated Slash gets +2￰ .

Unburdened of his hate, love now guided his blade forward.

Power
2
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Lakereaving Chill

Lakereaving Chill

3
Water

Item or Weapon Link (This object enters the field linked to target item or weapon. If the link is broken, sacrifice this object.)

Linked object loses all abilities, and can't be used for an attack.

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Luminescent Slash

Luminescent Slash

5
Luxem

Mordred Bonus This card costs 2 less to activate for each other attack card you've activated this turn.

Mordred Bonus Luminescent Slash gets +2 for each other attack card you've activated this turn.

The air and earth part for the king's sword.

Power
6
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Mirrordepth's Blade

Mirrordepth's Blade

0
Water

On Banish: Look at the top card of your deck. You may put it into your graveyard.

Forged in the image of a legendary lake, it reflects its wielder's heart.

Power
1
Durability
2
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Mordred, Aurelian Regent

Mordred, Aurelian Regent

3
Luxem

Mordred Lineage

On Enter: Mordred's next attack this turn gets +3 and gains "On Hit: Recover 3."

Whenever you activate a luxem element card, delevel Mordred.

Level
Lv. 3
Life
28
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Mordred, Burnished Avenger

Mordred, Burnished Avenger

1
Water

Flawless Spirit of Mordred Lineage

On Enter: Look at the top card of your deck. If its an attack card, you may banish it. If you do, you may activate that card this turn.

Mordred Bonus Inherited Effect — As long as Mordred has leveled up this turn, the first attack card you activate this turn costs 2 less to activate.

Level
Lv. 1
Life
20
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Mordred, Fated Luminary

Mordred, Fated Luminary

3
Exalted
Norm

Mordred Lineage

Mordred can level up into champions of the same base level. When he does, draw two cards.

Attack cards in your graveyard have floating memory and "Ephemerate — X", where X is that card's reserve cost. (You may activate cards with ephemerate from your graveyard by paying that cost. Attack cards played this way become ephemeral in the intent.)

Level
Lv. 3
Life
28
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Mystic Purifier

Mystic Purifier

2
Norm

On Enter: You may pay 2. When you do, destroy target phantasia.

Power
1
Life
2
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Mystic Purifier

Mystic Purifier

2
Norm

On Enter: You may pay 2. When you do, destroy target phantasia.

“Be rid of excess, so that you may know peace.”

Power
1
Life
2
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Necklace of Foresight

Necklace of Foresight

1
Norm

Class Bonus This card costs 1 less to materialize.

Banish Necklace of Foresight: Glimpse 4. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Prediction is easy. Interpretation determines fate.

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Nullifying Mirror

Nullifying Mirror

0
Norm

: Until end of turn, cards in target opponent’s memory are norm element. (They are not any other element.)

"Peer into the mirror and reveal the true self."

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Peer Beyond

Peer Beyond

1
Norm

Target unit gains true sight until end of turn. (Units with true sight can attack objects with stealth.)

Ephemerate — 1 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)

Many truths and secrets lie just beyond the painted frames of reality for those willing to step outside.

Speed
Fast
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Planted Explosive

Planted Explosive

2
Fire

Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)

Deal 2 damage to target unit. If Planted Explosive was prepared, deal 4 damage to that unit instead.

"Not like this again!"

Speed
Fast
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Regulus Blitz

Regulus Blitz

3
Water

Mordred Bonus Banish a card with floating memory from your graveyard: Negate each card activation you don't control unless its controller pays 2.

Mordred Bonus 2, Discard this card from your hand: The next non-Command attack card you activate this turn doesn't rest its attacker as part of its cost.

Power
4
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Rhongomiant, Grove's Spire

Rhongomiant, Grove's Spire

2
Exalted
Norm

Spellshroud

Mordred Bonus As long as an opponent has influence eight or more, Rhongomiant gets +4. (A player’s influence is equal to the total amount of cards in their hand and memory.)

Mordred Bonus Whenever a durability counter is removed from Rhongomiant, you may return a card from your memory to your hand.

Power
2
Durability
3
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Safeguard Amulet

Safeguard Amulet

0
Norm

Banish Safeguard Amulet: If your champion would take non-combat damage this turn, prevent 4 of that damage.

Handmade by the Chronicler, this loving gift is her soldier's greatest treasure.

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Safeguard Paragon

Safeguard Paragon

3
Norm

Sacrifice Safeguard Paragon: Prevent the next 4 non-combat damage that would be dealt to each unit you control this turn.

Despite Gildas' deception, Gaia's believers remained loyal to the once Chronicler and future queen.

Power
1
Life
2
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Savage Slash

Savage Slash

2
Norm

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)

The man's smile always belied his strength.

Power
2
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Scout the Land

Scout the Land

2
Wind

Look at the top four cards of your deck and put them back in any order. Draw a card.

“The politics and kingmaking of empires matter little to me as long as there’s a bounty to be found.”
— Perse, Relentless Raptor

Speed
Fast
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Scout the Land

Scout the Land

2
Wind

Look at the top four cards of your deck and put them back in any order. Draw a card.

“The politics and kingmaking of empires matter little to me as long as there’s a bounty to be found.”
— Perse, Relentless Raptor

Speed
Fast
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Seiryuu's Command

Seiryuu's Command

2
Arcane

As long as you control an arcane element Shenju ally, ignore this card's elemental requirements as you activate it.

Until end of turn, whenever target Beast attacks, trigger all of its on attack abilities twice.

Speed
Fast
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Seiryuu's Command

Seiryuu's Command

2
Arcane

As long as you control an arcane element Shenju ally, ignore this card's elemental requirements as you activate it.

Until end of turn, whenever target Beast attacks, trigger all of its on attack abilities twice.

Speed
Fast
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