Cards where:
set is SP2
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Showing 1-43 of 43 cards (page 1 of 1)

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Aesan Protector

Aesan Protector

4
Wind

Intercept

On Enter: Return target ally you control to its owner's hand.

True strength lies with the company you keep.

Power
3
Life
4
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Atmos Shield

Atmos Shield

1
Neos

: The next time target neos element unit would take non-combat damage this turn, prevent 2 of that damage.

Whenever another neos element unit you control is targeted for an attack, you may change the target of that attack to this ally.

Power
0
Life
2
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Aurousteel Greatsword
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Automaton Drone
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Blightroot

Blightroot

1
Norm

Sacrifice Blightroot: Your champion gets +1 level until end of turn.

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Carter, Synthetic Reaper

Carter, Synthetic Reaper

2
Umbra

Class Bonus Cleave

Whenever an ally dies, recover 1.

On Enter: You may sacrifice another ally. If you do, Carter gets +2 until end of turn. If an Automaton ally was sacrificed this way, draw a card.

Power
2
Life
3
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Cell Assembler

Cell Assembler

2
Norm

On Enter: You may pay 2. If you do, summon a Powercell token rested.

“Carefully handcrafted by our latest models!”
— Gearstride Automatics Advertisement

Power
2
Life
1
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Combo Strike

Combo Strike

2
Wind

Class Bonus Level 2+ On Kill: Wake up your champion.

Rumors fill the alleys of an outsider on a bloody pursuit, an unknown name on her lips.

Power
3
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Cometfall

Cometfall

5
Astra

Starcalling2

Deal 3 damage to all non-astra element units. Class Bonus: Deal 4 damage to those units instead.

“May the skies divine your fate.”

Speed
Slow
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Corhazi Arsonist

Corhazi Arsonist

3
Fire

Remove a preparation counter from your champion: Corhazi Arsonist gains stealth until end of turn.

If a unit hit by Corhazi Arsonist this turn would die, banish it instead.

There can be no evidence if all that is left is ash.

Power
2
Life
2
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Corhazi Trapper

Corhazi Trapper

3
Water

On Enter: Put a preparation counter on your champion.

, Remove a preparation counter from your champion: Target unit's attacks get -3 until end of turn.

Someone is always foolish enough to take the bait.

Power
1
Life
3
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Creeping Torment

Creeping Torment

1
Umbra

On Enter: Put Creeping Torment on the bottom of target champion's lineage.

Inherited Effect: Whenever you draw your second card each turn, deal 2 unpreventable damage to this object.

A curse is a mere facade for karma.

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Cremation Ritual

Cremation Ritual

3
Fire

As an additional cost to activate this card, sacrifice an ally.

Draw two cards.

“A proper rite for that which was lost.”

Speed
Slow
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Evasive Maneuvers

Evasive Maneuvers

1
Norm

Prevent the next 2 damage that would be dealt to target unit this turn. If that unit is a Ranger, it becomes distant.

“Where there's smoke, there's Polkhawk!”

Speed
Fast
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Fairy Whispers

Fairy Whispers

1
Wind

Glimpse 3.

Reveal the top card of your deck. If that card is wind element, put it into your hand.

“The winds reveal secrets.”

Speed
Fast
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Fraysia

Fraysia

1
Norm

Sacrifice Fraysia: Recover 1.

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Freydis, Master Tactician

Freydis, Master Tactician

2
Norm

Class Bonus At the beginning of your recollection phase, put a tactic counter on Freydis, then glimpse X where X is the amount of tactic counters on Freydis.

Remove three tactic counters from Freydis: For the rest of the game, Ranger units you control are always distant.

Power
1
Life
2
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Gleaming Cut

Gleaming Cut

2
Luxem

On Attack: Choose and reveal a card in your memory. If the revealed card is luxem element, Gleaming Cut gets +2 .

Class Bonus Element Bonus Whenever you reveal Gleaming Cut from your memory, you may banish a card named Gleaming Cut from your memory. If you do, draw two cards.

Power
2
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Incendiary Shot

Incendiary Shot

1
Fire

: Load Incendiary Shot into target unloaded Gun weapon you control.

Class Bonus On Hit: Deal 2 damage to the hit unit object.

“The afterburn is just to be sure.”

Power
2
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Invigorated Slash

Invigorated Slash

2
Norm

As long as your champion has leveled up this turn, Invigorated Slash gets +2￰ .

“Who wants to be next?”

Power
2
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Manaroot

Manaroot

1
Norm

Sacrifice Manaroot: Your champion gets +1 level until end of turn.

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Mind Freeze

Mind Freeze

5
Water

Banish LV cards at random from target opponent's memory. Return those cards to their memory at the beginning of their next end phase.

Class Bonus Floating Memory

“Surrender your consciousness to the frost!”

Speed
Slow
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Obelisk of Armaments

Obelisk of Armaments

3
Neos

5, : Summon an Aurousteel Greatsword token. This ability costs 1 less to activate for each domain you control.

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Obelisk of Fabrication

Obelisk of Fabrication

3
Neos

6, : Summon an Automaton Drone token with a buff counter on it. This ability costs 1 less to activate for each domain you control.

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Obelisk of Protection

Obelisk of Protection

3
Neos

4, : Prevent the next 2 damage that would be dealt to target unit this turn. This ability costs 1 less to activate for each domain you control.

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Ominous Shadow

Ominous Shadow

3
Umbra

Unblockable (This unit’s attacks can’t be intercepted and ignores taunt.)

If damage would be dealt to Ominous Shadow, prevent 3 of that damage.

Ominous Shadow may only declare attacks against units your champion has dealt combat damage to this turn.

Power
1
Life
4
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Powercell

Powercell

1
Norm

1, , Sacrifice Powercell: Target Automaton ally gets +2 until end of turn.

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Razorvine

Razorvine

1
Norm

Sacrifice Razorvine: Put a card from your hand on the bottom of your deck. If you do, draw a card.

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Rococo, Explosive Maven

Rococo, Explosive Maven

1
Fire

On Enter: If your influence is four or less, deal 2 damage to target champion.

“Grandpa always said it's best to have a blast!”

Power
1
Life
1
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Savage Slash

Savage Slash

2
Norm

Class Bonus Floating Memory

“My program doesn't guide me. My will to protect the innocent does.”

Power
2
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Serum of Wisdom

Serum of Wisdom

3
Norm

Brew — Three Herbs

Sacrifice Serum of Wisdom: Glimpse 3. Draw a card into your memory.

Steep with silvershine for a more aromatic finish or blightroot for a delicate astringent note.

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Shimmercloak Assassin

Shimmercloak Assassin

3
Wind

Stealth

One minute here, the next minute gone.

Power
2
Life
2
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Silvershine

Silvershine

1
Norm

Sacrifice Silvershine: Recover 1.

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Song of Frost

Song of Frost

2
Water

Class Bonus You may banish a card with floating memory from your graveyard rather than pay this card's reserve cost.

If a unit is attacking, end the combat phase.

“Let the snowflakes take the lead!”

Speed
Fast
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Spellshield: Wind

Spellshield: Wind

4
Wind

Class Bonus This card costs 1 less to activate.

The next time damage would be dealt to your champion this turn, prevent that damage. If 3 or more damage was prevented this way, put a buff counter on an ally you control.

“I wasn't ever good at not getting what I wanted.”

Speed
Fast
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Spirit of Fire

Spirit of Fire

0
Fire

On Enter: Draw seven cards.

Level
Lv. 0
Life
15
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Spirit of Water

Spirit of Water

0
Water

On Enter: Draw seven cards.

Level
Lv. 0
Life
15
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Spirit of Wind

Spirit of Wind

0
Wind

On Enter: Draw seven cards.

Level
Lv. 0
Life
15
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Spirit Shard

Spirit Shard

3
Norm

Level 3+ Sacrifice Spirit Shard: Draw a card.

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Springleaf

Springleaf

1
Norm

Sacrifice Springleaf: Put a card from your hand on the bottom of your deck. If you do, draw a card.

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Summon Sentinels

Summon Sentinels

4
Neos

Class Bonus This card costs 1 less to activate for each domain you control.

Summon two Automaton Drone tokens each with a buff counter on them.

“I won't let tragedy befall Azoth again.”

Speed
Slow
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Trained Sharpshooter

Trained Sharpshooter

3
Norm

Class Bonus Ranged 2

“Bullseye!”

Power
2
Life
3
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Zander, Deft Executor

Zander, Deft Executor

2
Norm

Zander Lineage

On Enter: Put two preparation counters on Zander. Then you may remove a preparation counter from him. If you do, return an Assassin action or an Assassin attack card from your graveyard to your hand.

Level
Lv. 2
Life
22