Cards where: subtype includes artifact

Showing 1-50 of 60 cards (page 1 of 2)

← Previous
Page 1 of 2
Next →
🃏
Image coming soon
Alchemist's Cauldron

Alchemist's Cauldron

0
Norm

Arisanna Bonus 3, Banish Alchemist's Cauldron: Gather twice. For the rest of the game, ignore the elemental requirements of non-advanced element Potion cards you activate.

"Double, double toil and trouble."

🃏
Image coming soon
Arcanist's Prism

Arcanist's Prism

1
Arcane

At the beginning of your recollection phase, put all cards from your memory on the bottom of your deck in any order, then draw that many cards.

"Such a curious thing. It seems as though it's alive."
— Rai Kyouki

🃏
Image coming soon
Banner of Ares

Banner of Ares

0
Wind

Whenever you activate a wind element card, if there are less than four refinement counters on Banner of Ares, put a refinement counter on Banner of Ares.

As long as there are four or more refinement counters on Banner of Ares, each wind element ally that enters the field under your control enters with an additional buff counter on them.

🃏
Image coming soon
Bellona's Runestone

Bellona's Runestone

1
Norm

Banish Bellona's Runestone: Target weapon you control gets +2 until end of turn. Put a durability counter on that weapon.

Her passion for weapons burned hotter than the very hearth where she forged them.

🃏
Image coming soon
Briar's Spindle

Briar's Spindle

0
Wind

Banish Briar's Spindle: Wake up each Chessman ally you control. Activate this ability only during an opponent's turn.

: The next Chessman card you activate this turn costs 2 less to activate. Activate this ability only if you control a Chessman King ally.

🃏
Image coming soon
Candlelight Hourglass

Candlelight Hourglass

1
Norm

On Enter: Draw a card.

On Charge 2: Candlelight Hourglass gains ”Activated abilities of allies you don't control cost 2 more to activate.” (At the beginning of your recollection phase, put a charge counter on each object you control with an untriggered on charge ability. Trigger this ability the first time two charge counters are on it.)

🃏
Image coming soon
Charm of Anticipation

Charm of Anticipation

0
Norm

Banish Charm of Anticipation: Draw a card. Activate this ability only if you have the Crowd's Favor status.

Born of cheers and sharpened by struggle, it draws power from dreaming hearts.

🃏
Image coming soon
Clockwork Musicbox

Clockwork Musicbox

0
Norm

Hindered (This object enters the field rested.)

Class Bonus Whenever you activate a Harmony or Melody card from your hand, you may banish it as it resolves.

: You may activate a card banished by Clockwork Musicbox. (You still pay its costs.)

🃏
Image coming soon
Crimson Vein

Crimson Vein

0
Exia

Class Bonus Crimson Vein enters the field with three blood counters on it.

Whenever you recover, put a blood counter on Crimson Vein.

Your champion gets +X, where X is the amount of blood counters on Crimson Vein.

🃏
Image coming soon
Devouring Malice

Devouring Malice

X
Umbra

Devouring Malice enters the field with X gem counters on it.

, Remove a gem counter from Devouring Malice: As a Spell, choose one that hasn't been chosen—
• Put three debuff counters on target ally.
• Deal 3 damage to target champion and recover 3.
• Deal 8 unpreventable damage to your champion and draw two cards.

🃏
Image coming soon
Discharger

Discharger

0
Norm

Banish Discharger: Remove four static counters from target object.

WARNING: May emit loud noise and sparks when activated.

🃏
Image coming soon
Duxal Proclamation

Duxal Proclamation

1
Norm

Banish Duxal Proclamation: Allies you control get +1 until end of turn. Activate this ability only if each opponent controls no allies.

A war chant passed down through generations, said to ignite courage and inspire unwavering resolve in all who hear it.

🃏
Image coming soon
Equinox Hour

Equinox Hour

0
Norm

Banish Equinox Hour: Draw a card. Then target opponent may materialize a card from their material deck. (That opponent still pays for its costs.)

🃏
Image coming soon
Explosive Rune

Explosive Rune

0
Fire

Banish Explosive Rune: Deal 1 damage to target ally. Class Bonus: If that ally is attacking, deal 2 damage to it instead.

The labrynthine catacombs of Varuck are littered with both inventions and victims of mad wizards.

🃏
Image coming soon
Fatal Timepiece

Fatal Timepiece

0
Norm

At the beginning of each player's recollection phase, if they did not materialize a card this turn, deal 2 unpreventable damage to their champion.

This broken malignant watch may still hurt twice.

🃏
Image coming soon
Fractured Crown

Fractured Crown

0
Luxem

Champion Link (This object enters the field linked to target champion. If the link is broken, sacrifice this object.)

Linked champion's first attack each turn gets +2 . Class Bonus: That champion also gets +2 for each unique ally card in your graveyard.

🃏
Image coming soon
Gencode Womb

Gencode Womb

0
Norm

Dante Bonus 3, Banish Gencode Womb: If you don't control an Elysian object, summon an Elysian Test Subject token. Otherwise, draw a card into your memory. (Activate this ability only if your champion is Dante.)

A perfect specimen crafted to lead a civilization.

🃏
Image coming soon
Heart of the Frost

Heart of the Frost

0
Water

Hindered (This object enters the field rested.)

, Banish Heart of the Frost: As a Spell, deal 2 damage to target ally if it's rested. Otherwise, rest it.

In the frost's embrace, eternal rest awaits.

🃏
Image coming soon
Heirloom of Libra

Heirloom of Libra

0
Exalted
Norm

Banish Heirloom of Libra: Choose one—
• Each champion you don’t control gets -5 level until end of turn.
• Until end of turn, your opponents can’t glimpse.

3, Banish Heirloom of Libra: Draw a card into your memory.

🃏
Image coming soon
Heirloom of Materia

Heirloom of Materia

0
Exalted
Norm

Banish Heirloom of Materia: Choose one—
• Remove all damage counters from target champion you don’t control. Return those counters onto that champion at the beginning of your next turn.
• For each opponent, for every two token objects they control, they sacrifice one.

3, Banish Heirloom of Materia: Draw a card into your memory.

🃏
Image coming soon
Heirloom of Natura

Heirloom of Natura

0
Exalted
Norm

Banish Heirloom of Natura: Choose one—
• Choose any amount of regalia cards in each opponent's banishment and put them into their owner’s material deck.
• Each opponent banishes two preserved cards from their material deck.

3, Banish Heirloom of Natura: Draw a card into your memory.

🃏
Image coming soon
Heirloom of Spectra

Heirloom of Spectra

0
Exalted
Norm

Banish Heirloom of Spectra: Choose one—
• Until end of turn, cards in each opponent’s memory are norm element and lose all abilities.
• Choose a Curse card in a champion’s lineage and banish it.

3, Banish Heirloom of Spectra: Draw a card into your memory.

🃏
Image coming soon
Humpty Dumpty, Fate's Fall

Humpty Dumpty, Fate's Fall

2
Astra

: Put a buff counter on Humpty Dumpty. Then glimpse X, where X is the amount of buff counters on Humpty Dumpty.

2: Until end of turn, Humpty Dumpty becomes an ally in addition to its other types with base power and life 0.

🃏
Image coming soon
Imperial Seal

Imperial Seal

0
Norm

Divine Relic (You can only have one card with this keyword in your material deck.)

Banish Imperial Seal: All basic elements are enabled for you until end of turn. (Fire, water, and wind are basic elements.)

🃏
Image coming soon
Incandescent Reliquary

Incandescent Reliquary

1
Luxem

Class Bonus This card costs 1 less to materialize.

At the beginning of your recollection phase, if you are the player with the least influence, draw a card. (A player's influence is equal to the total amount of cards in their hand and memory.)

🃏
Image coming soon
Insignia of the Corhazi

Insignia of the Corhazi

0
Luxem

3, : Put a preparation counter on your champion.

Class Bonus Whenever you activate a prepared card while your influence is six or less, draw a card into your memory.

A reward for agents of brilliant skill and service.

🃏
Image coming soon
Lost Providence

Lost Providence

0
Exalted
Norm

Divine Relic, Hindered

You may activate this card from your material deck. If you do, it enters the field ephemeral.

, Banish Lost Providence: Draw a card.

🃏
Image coming soon
Memento Pocketwatch

Memento Pocketwatch

1
Norm

Alice Bonus This card costs 1 less to materialize.

Ciel Bonus This card costs 1 less to materialize.

On Charge 3: Banish Memento Pocketwatch and draw a card. The next attack you declare with a unit this turn gets +3. (At the beginning of your recollection phase, put a charge counter on each object you control with an untriggered on charge ability. Trigger this ability the first time three charge counters are on it.)

🃏
Image coming soon
Mercurial Heart

Mercurial Heart

0
Norm

Divine Relic (You can only have one card with this keyword in your material deck.)

On Enter: Put a buff counter on target Automaton ally you control.

The first heartbeat began the downfall of Azoth.

🃏
Image coming soon
Nefarious Timepiece

Nefarious Timepiece

0
Norm

As Nefarious Timepiece enters the field, choose a regalia card name.

Cards with the chosen name cost 1 more to play.

5, Banish Nefarious Timepiece: Draw a card into your memory.

🃏
Image coming soon
Orbiting Cosmos

Orbiting Cosmos

0
Astra

If you would glimpse an amount, glimpse X instead, where X is that amount plus 1.

3, Banish Orbiting Cosmos: Draw a card into your memory.

The future shows itself, yet yields nothing.

🃏
Image coming soon
Poisonous Apple

Poisonous Apple

0
Norm

On Enter: Choose a player. That player gains control of Poisonous Apple.

Whenever a card with floating memory is banished from your graveyard, deal 2 unpreventable damage to your champion.

🃏
Image coming soon
Polaris, Twinkling Cauldron

Polaris, Twinkling Cauldron

1
Norm

Arisanna Bonus You may activate this card from your material deck. If you do, Polaris enters the field rested.

Whenever you sacrifice an Herb, put an age counter on Polaris.

Class Bonus , Banish Polaris: Deal X damage to all allies. Then generate up to X Cosmic Bolt cards and shuffle them into your deck. X is the amount of age counters that were on Polaris.

🃏
Image coming soon
Portentous Tanggu

Portentous Tanggu

0
Norm

Guo Jia Bonus On Enter: Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.)

3, Banish Portentous Tanggu: Draw a card into your memory.

🃏
Image coming soon
Pride of Demiourgos

Pride of Demiourgos

1
Norm

Level 2+ 2, : Ignore the exalted elemental requirement for the next card you play this turn.

A god is measured not by strength alone but by how that strength is wielded.

🃏
Image coming soon
Prima Materia

Prima Materia

4
Astra

Arisanna Bonus Brew — Four Herbs with different names

: Draw a card into your memory. If Prima Materia was brewed, the next time an astra element source you control would deal damage to one or more units this turn, it deals that much damage plus 3 to those units instead.

🃏
Image coming soon
Prismatic Codex

Prismatic Codex

1
Norm

At the beginning of your recollection phase, put an age counter on Prismatic Codex.

Banish Prismatic Codex: Ignore the elemental requirements of the next card you activate this turn. Activate this ability only if there are three or more age counters on Prismatic Codex.

🃏
Image coming soon
Prismatic Perseverance

Prismatic Perseverance

2
Norm

Level 2+ Damage 15+ All elements are enabled for you.

All living creatures, even humans, undergo profound transformation when subjected to immense duress.

🃏
Image coming soon
Proto Key Crest

Proto Key Crest

0
Norm

On Charge 3: Return Proto Key Crest to its owner's material deck and recover 3.

A silent sigil of allegiance to a forbidden cause.

🃏
Image coming soon
Purifying Thurible

Purifying Thurible

0
Wind

X, Banish Purifying Thurible: Target opponent banishes X cards from their graveyard. If X is 3 or greater, draw a card into your memory.

May your souls finally rest, and may those who tormented them be damned.

🃏
Image coming soon
Quicksilver Grail

Quicksilver Grail

0
Norm

Divine Relic (You can only have one card with this keyword in your material deck.)

On Enter: Banish a non-champion card from your material deck face down.

Banish Quicksilver Grail: You may play the banished card. (You still pay for its costs.)

🃏
Image coming soon
Relic of Dancing Embers

Relic of Dancing Embers

2
Fire

Hindered (This object entered the field rested.)

Whenever a fire element ally you control deals combat damage to a champion while Relic of Dancing Embers is awake, you may sacrifice Relic of Dancing Embers. If you do, deal 3 damage to that champion.

Class Bonus Floating Memory

🃏
Image coming soon
Relic of Sunken Past

Relic of Sunken Past

2
Water

At the beginning of your recollection phase, if there are three or more water element cards in your graveyard, you may sacrifice Relic of Sunken Past. If you do, draw a card.

Class Bonus Floating Memory

🃏
Image coming soon
Reluctant Breath

Reluctant Breath

0
Wind

Hindered (This object enters the field rested.)

, Banish Reluctant Breath: As a Spell, return target ally you don't control to its owner's memory. Activate this ability only if an opponent controls at least two more allies than you.

🃏
Image coming soon
Sacramental Rite

Sacramental Rite

0
Norm

Divine Relic

On Enter: Banish a non-champion card from your material deck face down.

Banish Sacramental Rite: Your champion becomes an Ascendant in addition to its other types. You may play the banished card.

🃏
Image coming soon
Sage's Urn

Sage's Urn

0
Norm

At the beginning of your recollection phase, if there are less than four age counters on Sage's Urn, put an age counter on it.

Banish Sage's Urn: Empower X, where X is the amount of age counters that were on Sage's Urn.

🃏
Image coming soon
Sanguine Goblet

Sanguine Goblet

0
Norm

Whenever your champion takes damage, put that many blood counters on Sanguine Goblet.

Banish Sanguine Goblet: Draw a card. Activate this ability only if Sanguine Goblet has eight or more blood counters on it.

🃏
Image coming soon
Slime Totem

Slime Totem

0
Tera

Slime allies you control have vigor. (These units wake up at the beginning of your end phase.)

Though it is merely a replica, the loyalty of Slime King's subjects knows no bounds, and slimes travel from across the forest just to bask in its presence.

🃏
Image coming soon
Spectral Beacon

Spectral Beacon

0
Norm

1, Banish Spectral Beacon: Banish target card in a graveyard.

Illuminate restless souls that linger, haunting those who have wronged them, so that they may at last find peace.

🃏
Image coming soon
Stonescale Band

Stonescale Band

1
Tera

Class Bonus On Enter: Discard up to three ally cards from your hand and/or memory, then draw that many cards.

2, : The next ally card you activate this turn can be activated as though it had fast activation.

← Previous
Page 1 of 2
Next →