Cards where: subtype includes book

Showing 1-9 of 9 cards (page 1 of 1)

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Alchemical Scripture

Alchemical Scripture

1
Neos

At the beginning of your end phase, if you control four or more tokens, draw a card into your memory.

“The theoretics of consumptive alchemy suggest that the energy density of soul matter can be condensed into a hypothetical jewel of limitless potential.”

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Divine Comedy

Divine Comedy

Dante Bonus 4: Activate this ability only once per turn, and only at slow speed. This ability costs 4 less to activate the first time you activate it. This ability's activation can't be negated. Cascade— (Each page represents one effect of the cascade ability.)
• 1— Until the beginning of your next turn, your opponents can't activate cards with an even reserve cost. (Zero is considered even.)
• 2— As a Spell, destroy target non-champion object. When that object is destroyed this way, recover 4.
• 3— Until the beginning of your next turn, your opponents can't activate cards with an even reserve cost. (Zero is considered even.)
• 4— Remove all damage counters from your champion, then deal 20+X unpreventable damage to each champion your opponents control, where X is ten times the amount of damage counters removed this way.

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FlameTech Manual

FlameTech Manual

0
Fire

Class Bonus , Banish a fire element card from your graveyard: Cascade—
• 1— Deal 2 damage to target champion.
• 2— Empower 2.
• 3— Sacrifice FlameTech Manual and empower 2. Then draw a card into your memory.

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Tome of Abyssal Heaven

Tome of Abyssal Heaven

1
Exia

Tome of Abyssal Heaven enters the field with X page counters on it, where X is the amount of damage counters on your champion.

Other objects you control have spellshroud.

At the beginning of your recollection phase, remove eight page counters from Tome of Abyssal Heaven. If you do, draw a card. If you don't, you lose the game.

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Tome of Ignorance

Tome of Ignorance

1
Umbra

Class Bonus Champions you don't control get -1 level. (Apply this effect only if your champion's class matches this card's class.)

Banish Tome of Ignorance: Draw a card.

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Tome of Knowledge

Tome of Knowledge

1
Norm

Class Bonus Your champion gets +1 level. (Apply this effect only if your champion's class matches this card's class.)

Banish Tome of Knowledge: Draw a card.

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Tome of Sacred Lightning

Tome of Sacred Lightning

0
Arcane

Element Bonus You may banish a Book regalia you control to activate this card from your material deck. If you do, Tome of Sacred Lightning enters the field with all abilities of the banished card.

Class Bonus : Banish a card at random from your memory. If a card was banished this way, draw a card.

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Tome of Sorcery

Tome of Sorcery

1
Norm

Class Bonus Level 2+ On Enter: Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.)

: Empower 1. (The next Spell card you activate this turn activates and resolves as if your champion got +1 level.)

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Worn Diary

Worn Diary

0
Norm

: Put a page counter on Worn Diary for each card in your memory.

, Banish Worn Diary: Draw a card. Activate this ability only if there are ten or more page counters on Worn Diary.