Showing 1-11 of 11 cards (page 1 of 1)
Attune with Flames
Class Bonus This card costs 2 less to activate.
Activate this card only during an opponent's recollection phase.
Target Guardian weapon you control gets +5 until the end of your next turn.
Cell Forging
Choose one—
• Put two durability counters on target weapon.
• Summon a Powercell token.
“Here in our public factory tour, our engineers are hard at work designing brand new delights for you!”
— Gearstride Automatics Advertisement
Cell Production
Summon two Powercell tokens rested.
With the capability to exponentially produce more Powercells, these constructs made energy seem limitless.
Forging Heat
Put a durability counter on target Sword weapon you control. It gets +1 until end of turn.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Hefty Hammering
Class Bonus This card costs X less to activate, where X is the amount of durability counters on a weapon you control with the most durability counters on it.
Class Bonus Floating Memory
Hone by Fire
Target Sword weapon you control gets +2 until end of turn. Class Bonus: Put a durability counter on it.
Enwreathed and tempered in flame.
Manufacture Cell
Summon a Powercell token rested. If you control an Automaton object, draw a card.
Creation begets creation.
Refurbish
Put two durability counters on target Sword weapon you control.
When whetted and oiled, even scrapped blades can once again become razor-sharp.
Temper in Flames
Target weapon gets +1 until end of turn. Put a durability counter on it.
A weapon grows stronger when tempered in the fiery passions of its bearer.
Triboelectric Fortification
Remove up to three static counters from among objects you control. Deal X damage to target unit, where X is the amount of counters removed this way. Then put X durability counters on a Warrior weapon you control.