Showing 1-50 of 316 cards (page 1 of 7)
Accepted Contract
Put three preparation counters on your champion.
Every job is only taken after detailed planning and consideration. Only the foolish would leave things to chance.
Advantageous Perch
(Exalted — This element is enabled for you as long as you have another advanced element enabled.)
Your champion becomes distant. Then return up to one target Ranger action card from your graveyard to your hand. Banish Advantageous Perch.
Aetherwing's Ward
Target Aetherwing weapon you control gains spellshroud until end of turn. If your champion is distant, draw a card. (Objects with spellshroud can’t be targeted by Spells.)
"Distance really makes the heart fonder."
Allowance Race
Each player may rest up to two Horse allies they control. For each Horse ally rested this way, its controller draws a card.
Eclipse first, the rest nowhere.
Animal Encounter
Class Bonus This card costs 1 less to activate.
Put a buff counter on an ally you control and up to one ally you don't control. If a buff counter was put on an ally you don't control this way, you gain the Crowd's Favor status.
"Who would you like to pet first?"
Annihilation
Damage 35+ Fast Activation
Class Bonus Deal up to 7 damage to your champion. Destroy all non-champion objects with reserve cost equal to the amount of damage dealt to your champion this way.
Another Round
Recover 1+X, where X is twice the amount of cards named Another Round in all graveyards. Then draw a card into your memory.
"Statius, once brothers, always so. Even if you are an old man now!"
Anthem of Vitality
Target Animal or Beast ally gets +3 and gains spellshroud until end of turn.
Harmonize — If you've activated a Melody card this turn, put two buff counters on an Animal or Beast ally you control.
Gaia's anthem invigorates the woodland.
Apothecary's Harvest
(Exalted — This element is enabled for you as long as you have another advanced element enabled.)
Arisanna Bonus Fast Activation
Summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, and a Springleaf token.
Armed and Dangerous
Draw a card for each of up to two Gun weapons you control.
"Having guns of this caliber requires a strict maintenance routine. Hm? What do you mean you weren't talking about my muscles!"
Arrest Lightning
Prevent the next X damage that would be dealt to target unit this turn, where X is the amount of static counters on that unit. (X is calculated only as this card resolves.)
Class Bonus Element Bonus 1, Banish this card from your graveyard: Put a static counter on target arcane element object you control and each object linked to it.
Attune with Flames
Class Bonus This card costs 2 less to activate.
Activate this card only during an opponent's recollection phase.
Target Guardian weapon you control gets +5 until the end of your next turn.
Attune with the Winds
Put a buff counter on each ally you control. (Allies get +1 power and +1 life for each buff counter on them.)
Class Bonus Harmonize — If you've activated a Melody card this turn, draw a card.
Auspicious Feast
Each player recovers 4.
A meal is most delicious when enjoyed in good company.
Backdash
Target unit becomes distant.
Class Bonus Level 2+ Draw a card. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
Rabbits are known to be quick on their feet.
Backstep
Target unit becomes distant. (Units stay distant until the end of their controller's turn.)
Draw a card.
Any good demolitionist knows to take a few steps back before admiring their own handiwork.
Bandage Wound
Recover 4. (To recover, remove that many damage counters from your champion.)
“I have to save her. I can’t lose Rose again!”
— Claude, Fated Visionary
Barter Herbs
Sacrifice up to two Herbs. For each Herb sacrificed this way, summon your choice of Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token.
Class Bonus Floating Memory
Battlefield Benediction
Class Bonus This card costs 1 less to activate.
Empower 2. If an opponent controls three or more units, empower 4 instead.
Under pressure, the mind sharpens and the magic grows.
Beckon Attention
Class Bonus This card costs 2 less to activate.
Change the target of an attack that targets a unit you don't control to your champion. You If you do, you gain the Crowd's Favor status.
"All eyes on me."
Belted Tune
Put a buff counter on target ally. (Allies get +1 and +1 for each buff counter on them.)
Though Forese’s words were sharp, her songs carried her true feelings.
Bestial Frenzy
Choose one. Class Bonus: Choose up to two instead—
• Your champion gets +1 level until end of turn.
• Target Beast ally gets +1 until end of turn.
• Target Beast ally gains cleave until end of turn.
Monstrous. Deadly. Devastating.
Birefringence
Class Bonus Target attack card in an intent of a unit you control gains "On Hit: You may have the attacker declare an additional attack. If you do, create a copy of this card in that attacker's intent."
“Seeing double?”
Blazing Throw
As an additional cost to activate this card, sacrifice a weapon.
Deal 4 damage to target unit.
Tossing away your weapon is either stupid or genius with little room in between.
Blissful Calling
Look at the top five cards of your deck. You may reveal an Animal or Beast card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.
Sincere tunes can draw in even the wariest of beasts.
Bolstering Tempest
This card costs 2 more to activate for each
target beyond the first.
Any amount of target Human allies get +3 until end of turn.
"Together we can achieve victory!"
Bombastic Sprint
Your champion becomes distant.
Polkhawk Bonus The next Ranger action card you activate this turn can be activated as though it had fast activation.
You can't outmatch or outgun the Hawk!
Break the Line
Activate this card only during a combat phase.
You may banish a Warrior champion card from your material deck. If you do, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)
Bring Down the Mighty
Until the beginning of your next turn, target ally can't attack. If that ally is unique, draw a card into your memory.
Unbeknownst to even Lu Bu herself, this marked not the end, but the beginning.
Broken Promises
As an additional cost to activate this card, sacrifice a Fatestone item or a Fatebound ally.
Draw a card into your memory.
Guo Jia Bonus Put a quest counter on your champion.
Buried Grief
Draw two cards, then put a card from your hand on top of your deck.
Claude knelt before their graves grief-stricken. Everything he did and everyone he loved had turned against him. When would the nightmare end?
Butler's Augury
Ciel Bonus This card costs 1 less to activate for each of up to two omens you have.
Draw X cards into your memory, where X is five minus your influence. Then deal X damage to your champion. (If X is negative, don't draw cards and don't deal damage.)
Byakko's Command
Put a buff counter on target Beast ally. If that ally is a Shenju, wake it up.
The wisdom Byakko bestowed upon her was this: that fighting was often a necessary evil to pave the path for peace.
Calamity Cannon
Polkhawk Bonus This card costs 3 less to activate.
Your champion’s first attack using a Gun weapon during your next turn gets +10 .
Calculated Foresight
Put the top two cards of your deck into your graveyard. Then you may banish a card with floating memory from your graveyard. If you do, you your champion gains ranged 3 until end of turn. (Multiple instances of ranged stack.)
Some skirmishes are won before the first shot.
Call the Pack
Class Bonus This card costs 2 less to activate.
For each Animal ally you control, you may put a Beast ally card from your hand onto the field.
If prey run towards you, start running with them.
Careful Study
Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Put five enlighten counters on your champion. (You may remove three enlighten counters from your champion to draw a card.)
Carpsong Coda
Harmonize — If you've activated a Melody card this turn, put the top four cards of your deck into your graveyard.
Deal an amount of damage to target unit equal to the highest life stat among water element Animal and Beast ally cards in your graveyard.
Castling
This card costs 2 less to activate if you control a Chessman Rook ally.
This card costs 2 less to activate if you control a Chessman King ally.
Until end of turn, up to two target Chessman allies gain spellshroud and taunt, and get +2 .
Cavalier Rescue
Equestrian — As long as you control a Horse ally, this card costs 2 less to activate.
Target ally gets +3 until end of turn. If that ally is defending, wake it up.
A good horse is hard to replace.
Charge Static
Put LV static counters on target arcane element object you control.
"Harmonia, guide my lightning so we may reclaim your lands!"
Clash of Fates
Guo Jia Bonus You may remove a quest counter from your champion rather than pay this card's reserve cost.
Put a buff counter on target Fatestone or Fatebound object. If that object is a Shenju ally, it gains vigor until end of turn.
Cleansing Reunion
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
Target player banishes three cards from their graveyard. If Cleansing Reunion is imbued, that player banishes six cards from their graveyard instead.
Clear Pastures
Equestrian — If you control a Horse ally, glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Draw a card into your memory.
Collapsing Trap
Class Bonus If it’s not your turn, you may remove a preparation counter from your champion to activate this card from your memory without paying its reserve cost.
The next time one or more allies would enter the field this turn, they enter the field rested instead.
Collect Junk
This card costs 2 less to activate for each Raccoon ally you control.
Banish up to one target card from a graveyard. Draw a card into your memory.
One man's trash is another raccoon's treasure.
Combat Training
Target Warrior ally's next attack this turn gets +2 . If that ally is unique, their next attack this turn gets +3 instead.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Command the Hunt
This card costs 2 less to activate if no units have attacked this turn.
Allies you control get +2 and gain vigor until end of turn. Those allies must attack champions this turn if able. (Units with vigor wake up at the beginning of your end phase.)