Showing 1-50 of 610 cards (page 1 of 13)
Abnegation
Recover 8+X, where X is twice the amount of Curse cards in your champion's lineage.
Alice Bonus As long as a card activation you controlled was negated this turn, this card in your graveyard has "Ephemerate — 2".
Absolving Flames
Draw a card.
Class Bonus You may banish four fire element cards from your graveyard. If you do, draw a card. (Apply this effect only if your champion’s class matches this card’s class.)
Accelerate
The next card you activate this turn can be activated as though it had fast activation.
Draw a card into your memory.
“By oath and breath, may the Gods quicken your hand and carry your motion beyond mortal delay.”
Accursed Strength
Diana Bonus This card costs 1 less to activate.
Draw 3+X cards, where X is the amount of Curse cards in your champion's lineage minus your influence. (If the amount of cards you would draw is negative, don't draw any cards.)
For justice, she was willing to take any means necessary, even if it meant embrace darkness.
Acquiescing Rejection
Class Bonus This card costs 1 less to activate.
Negate target card activation you don't control unless its controller has you draw two cards. Banish the card that had its activation negated this way.
"The frost grants me what it takes from you."
Advent of the Shenju
Guo Jia Bonus Put target Fatestone card from your banishment onto the field. If that card is a regalia, put five quest counters on your champion.
Class Bonus Element Bonus Whenever you reveal this card from your memory, you may banish all cards in your memory. Draw a card into your memory for each card banished this way.
Advent of the Stormcaller
Class Bonus Efficiency
Reveal the top LV cards of your deck. You may banish any amount of arcane element cards from among them. For each card banished this way, choose a unit and deal 2 damage to it. Put the rest of the revealed cards on the top or on the bottom of your deck in any order.
Aenean Cryosalvo
Class Bonus Level 5+ Until end of turn, if a Fractal source you control would deal damage, it deals that much damage plus 1 instead.
Each Fractal object you control deals 1 damage to target unit.
Aenean Crystallization
(Exalted — This element is enabled for you as long as you have another advanced element enabled.)
Destroy target rested ally.
Class Bonus Level 6+ Summon a Core Fractal token.
Aenean Cyclic Winds
Class Bonus Level 3+ This card costs 2 less to activate.
Return target Spell card from your graveyard to your memory.
Class Bonus Level 5+ Reveal up to two wind element cards from your memory and return them to your hand. Then empower 2.
Aenean Flurry of Fire
Deal 1 damage to target unit twice.
Class Bonus Level 5+ Deal 1 damage to that unit two more times.
He had always fought for others, but for the first time realized he needed to fight for himself first.
Aenean Frostlance
Deal 2 damage to target unit.
Class Bonus Level 3+ If that unit is rested, deal 4 damage to it instead.
Class Bonus Level 6+ If that unit is rested, deal 8 damage to it instead.
Aenean Frozen Shunt
If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)
Class Bonus Level 4+ Draw a card into your memory.
"I understand your plight, but I need to stop you here."
Aenean Guttering Flames
Class Bonus Level 3+ This card costs 2 less to activate.
On Enter: Draw a card, then discard a card.
Class Bonus If a fire element Aenean Spell source you control would deal damage, it deals that much damage plus 1 instead.
Aenean Repudiation
Aenean Progression (This card costs 2 more to activate for each time you've resolved a card with Aenean progression this game.)
Each player discards all but seven cards from their hand and/or memory. If you control an Elysian object, each opponent discards an additional card.
Aenean Scorching Comet
Deal 2 damage to target unit.
Class Bonus Level 3+ Deal 4 damage to that unit instead.
Class Bonus Level 6+ Deal 6 damage to that unit instead.
Aenean Spark Alight
Deal 2 unpreventable damage to target unit.
Class BonusLevel 3+ Deal 3 unpreventable damage to that unit instead.
Class BonusLevel 6+ Draw a card into your memory.
Aenean Swelling Gusts
Class Bonus Level 3+ This card costs 2 less to activate.
Deal X damage to target unit, where X is the amount of wind element objects you control.
Class Bonus Level 5+ Draw a card into your memory.
Aenean Tailwind Boost
Wake up target ally.
Class Bonus Level 6+ That ally's next attack this turn gets +4. (Apply this effect only if your champion’s class matches this card’s class and only if your champion is level 6 or higher.)
Aetherial Projection
Diana Bonus Element Bonus Aethercalling
Diana Bonus Element Bonus You may have Aetherial Projection enter as a copy of any Aetherwing weapon you control, except it has "Ranger allies you control can attack using wield this weapon."
Aetheric Calibration
Glimpse 4. Then reveal the top card of your deck. If that card is an Aethercharge card, put it into your memory.
You may load Aetheric Calibration into an Aetherwing weapon you control.
Aetheric Reforging
Banish up to one target card in a graveyard. Then you may load Aetheric Reforging into an Aetherwing weapon you control.
Mana is often drawn from within, yet it can also be pulled from the world around us.
Aether's Embrace
Target unit becomes distant. If that unit is a defending Ranger ally, wake it up and it gets +2 and +2 until end of turn.
You may load Aether's Embrace into an Aetherwing weapon you control.
Ameliorating Mantra
Remove two wither counters from each of up to two target objects.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Angelic Channeling
Banish up to three advanced element cards from your hand and/or memory. Draw a card into your memory for each card banished this way. The next time your champion levels up into a champion card with base level 3 When your champion levels up into a champion card with base level 3 the next time this game, put the banished cards on the top and/or bottom of your deck in any order.
Floating Memory
Anger the Skies
Deal 3 damage to all allies. Class Bonus: Deal 4 damage to those allies instead.
Those beneath darkened clouds can do little once the raucous thundering begins.
Annul Spell
Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion's level is 2 or higher.)
Negate target Spell card activation unless its controller pays 3.
"You'd do well to be careful with your actions here."
Another Beginning
Materialize a regalia card with memory cost 0 from your material deck.
She returned to the Homeworld with nothing left to fight for. Her sister was gone—and though the guilt lingered, her shoulders felt just a little lighter.
Aphotic Ruin
Diao Chan Bonus Efficiency
Put four wither counters on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay 1 for each wither counter on it, then remove wither counters.)
Aqueous Armor
Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
At the beginning of your recollection phase, put the top card of your deck into your graveyard.
Class Bonus Linked ally gets +2 .
Aqueous Enchanting
Allies you control get your choice of +1 or +1 until end of turn.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Arcane Blast
Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Deal 11 damage to target champion.
Legend says, when the Azure Dragon’s roar is heard, the end draws near.
Arcane Disposition
Draw two cards. At the beginning of the next end phase, discard your hand.
Class Bonus: Draw a card.
Controlling such chaotic mana requires great finesse and some degree of luck.
Arcane Renunciation
Banish all cards in your hand and memory. Then return all non-champion non-regalia arcane element cards from your graveyard and banishment to your hand. Empower 10.
Rai Bonus Until end of turn, whenever you activate a Spell card, empower 10.
Arcane Sight
Your champion gets +1 level until end of turn.
Draw a card.
"Even with this view, my sword still seeks revenge. Arrogance shall not sway my ambitions."
— Lorraine Allard
Ashen Riffle
Reveal the top four cards of your deck. Banish up to two Suited non-action cards revealed this way and put the rest on the bottom of your deck in any order. For as long as those cards remain banished, you may activate them.
"It's time to create a winning hand."
Ashwound Shot
Class Bonus Until end of turn, target opponent can't recover.
You may load Ashwound Shot into an Aetherwing weapon you control.
My flames burn a little differently, don't you think?
Assemble the Ancients
Sacrifice any number of domains then summon that many Automaton Drone tokens. Those tokens enter Each of those tokens enters the field rested with an amount of buff counters on it equal to the amount of domains sacrificed this way. Then they gain vigor until end of turn.
Astral Seal
Class Bonus This card costs 3 less to activate if it targets an activation of a card with the same name as a card in any banishment.
Negate target card activation. Banish the card that had its activation negated this way.
Astra Sight
Starcalling — 0 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)
Glimpse 1, then draw a card.
Auravolt Current
You may activate this card from your banishment as long as there’s a charge counter on it.
Whenever this card is banished from your memory, put a charge counter on it.
Any amount of target players banish two cards from their memory. For each card banished this way, its owner draws a card into their memory. Banish Auravolt Current.
Auspicious Manifestation
Guo Jia Bonus Banish a Shenju ally you control. Return that ally to the field under its owner's control transformed at the beginning of the next end phase.
Guo Jia Bonus 2, Discard this card from your hand: Draw a card. Then if your champion has five or less quest counters on them, put a quest counter on them.
Automata Genesis
Summon three Titan Mk II tokens.
Tonoris Bonus Put X buff counters on each token ally you control, where X is the amount of tokens you control.
Their rumbling heralds the inevitable end.
Awaken Ombre
As an additional cost to activate this card, pay X+X.
Ciel Bonus Put up to X target ally omens you have onto the field rested. For each ally put onto the field this way, wake up that ally if one of its non-norm elements matches one of your champion's elements.
Bagua of Cardinal Fate
Depending on your Shifting Currents' direction—
• North— Put a buff counter on an ally you control.
• South— Return an ally you control to your owner's hand.
• West— Glimpse 3. Draw a card.
• East— Wake up each defending ally. They each get +2 until end of turn.