Cards where: subtype includes veltech

Showing 1-31 of 31 cards (page 1 of 1)

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Aenean Flux Generator

Aenean Flux Generator

3
Wind

On Enter: Draw a card into your memory.

Class Bonus Whenever you activate an empowered Aenean Spell card, you may rest Aenean Flux Generator. When you do, as a Spell, deal 2 damage to target champion.

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AquaTech Blade X

AquaTech Blade X

1
Exalted
Water

As long as you control a VelTech item, this card costs 1 less to materialize.

Class Bonus , Banish a card with floating memory from your graveyard: Cascade—
• 1— AquaTech Blade X gets +3 until end of turn.
• 2— Recover 4.
• 3— AquaTech Blade X gets +5 until end of turn. Then recover 5.

Power
1
Durability
3
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AquaTech Shell

AquaTech Shell

3
Water

Ally Link

Linked ally gets +2 and has "On Attack: Recover 2."

Class Bonus Floating Memory

A plate designed to complement the wearer's affinities.

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AquaTech Shield

AquaTech Shield

3
Water

Ally Link

Link Shield

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

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Battery Core X

Battery Core X

1
Norm

Hindered (This object enters the field rested.)

, Banish Battery Core X: Target ally's next attack against a champion this turn gets +2 for each VelTech item linked to that ally.

A rechargeable, portable energy storage device.

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Brooch X Ultra

Brooch X Ultra

2
Arcane

Ally Link

Linked ally gets +2 and has "On Attack: Banish a card at random from your memory. If you do, draw a card."

Forge the future with lightning in hand.

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Capacitance X Psycho

Capacitance X Psycho

1
Arcane

Lorraine Bonus As long as there are six or more arcane element cards in your banishment, you may activate this card from your material deck. If you do, it enters the field rested.

Lorraine Bonus Non-combat damage dealt by sources you control is unpreventable.

As long as Capacitance X Psycho is awake, if a source you control would deal exactly 1 non-combat damage, it deals that much damage plus 1 instead.

Power
2
Durability
2
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ChannelTech Charm S

ChannelTech Charm S

2
Norm

On Enter: Draw a card into your memory.

Class Bonus Sacrifice ChannelTech Charm S: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level. Activate this ability only if your champion's class matches this card's class.)

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Charger X Ultra

Charger X Ultra

2
Arcane

At the beginning of each player's recollection phase, put a static counter on target object with one or more static counters on it.

A high voltage capacitor, capable of storing even the most uncontrollable of Arcane.

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CookTech Apron

CookTech Apron

2
Norm

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

Linked ally gets +2.

Stay clean and protected from burns and spills in any kitchen task.

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CookTech Knife

CookTech Knife

1
Norm

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

Linked ally gets +1.

The kitchen knife that turns every slice into effortless precision.

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CookTech Mixer

CookTech Mixer

2
Fire

: The next Food card you activate this turn costs 2 less to activate.

Sacrifice CookTech Mixer and a Powercell: Deal 3 damage to each champion and draw a card into your memory.

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FlameTech BladeCore

FlameTech BladeCore

2
Exalted
Fire

Sword Weapon Link (This object enters the field linked to target Sword weapon. If the link is broken, sacrifice this object.)

Lorraine Bonus Link Shield (If linked object would be destroyed, remove all temporary damage from it and destroy this object instead.)

Linked weapon gets +2 and has "Whenever you discard a fire element card, put a durability counter on this weapon."

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FlameTech Manual

FlameTech Manual

0
Fire

Class Bonus , Banish a fire element card from your graveyard: Cascade—
• 1— Deal 2 damage to target champion.
• 2— Empower 2.
• 3— Sacrifice FlameTech Manual and empower 2. Then draw a card into your memory.

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FlameTech Shield

FlameTech Shield

3
Fire

Ally Link

Link Shield (If linked object would be destroyed, remove all temporary damage from it and destroy this object instead.)

On Enter: Draw a card, then discard a card.

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Fulminator, Rising Storm

Fulminator, Rising Storm

0
Arcane

Lorraine Bonus Fulminator enters the field with LV-2 static counters on it. (LV refers to your champion's level. Whenever an arcane element unit deals combat damage to an object, you may remove a static counter from this weapon and deal 1 damage to the object that was dealt damage.)

Power
1
Durability
3
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Gear Haul

Gear Haul

4
Norm

Scavenge 5 for a VelTech item card twice. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.)

Speed
Fast
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GustTech Shield

GustTech Shield

3
Wind

Ally Link

Link Shield

Linked ally has vigor. (At the beginning of the end phase, wake up allies with vigor.)

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Ionizer X Ultra

Ionizer X Ultra

1
Arcane

Non-Champion Object Link

On Enter: Put two static counters on linked object. Then if there are four or more static counters on it, draw a card into your memory.

Designed to harvest only the purest static.

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Jovian Hilt X Ultra

Jovian Hilt X Ultra

1
Arcane

Sword Weapon Link (This object enters the field linked to target Sword weapon. If the link is broken, sacrifice this object.)

On Enter: Put a durability counter on linked weapon. Then if that weapon has one or more static counters on it, put two static counters on Jovian Hilt X Ultra.

Linked weapon gets +2.

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Nightframe, Hound's Bike

Nightframe, Hound's Bike

2
Norm

Fast Activation, Ally Link

On Enter: For each activation and trigger targeting linked ally, negate it unless the controller of the activation or trigger pays 3.

Whenever you activate a fast speed action card or a card with fast activation, you may put a buff counter on linked ally if it has two or less buff counters on it.

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PlasmaTech Blaster

PlasmaTech Blaster

2
Norm

Ally Link

Linked ally has ranged 2 and true sight.

3, : If linked ally is a Ranger, it becomes distant. (Units stay distant until the end of their controller’s turn.)

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ResonanTech Module

ResonanTech Module

1
Norm

As long as you control two or more Resonator allies, this card costs 1 less to materialize.

: Glimpse 1. The next Harmony or Melody card you activate this turn costs 1 less to activate.

A music player found in every Higher Plane home.

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Revitalizer X Ultra

Revitalizer X Ultra

2
Water

: Cascade
• 1— Recover 1.
• 2— Recover 2.
• 3— Sacrifice Revitalizer X Ultra, recover 3, and draw a card into your memory.
(This ability changes each cascade.)

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SignalTech One

SignalTech One

1
Norm

On Enter: Look at the top four cards of your deck and then put them back in any order.

2, Sacrifice SignalTech One: Draw a card into your memory.

Disonians' preferred communication device.

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SignalTech X Ultra

SignalTech X Ultra

1
Norm

: Look at the top three cards of your deck. You may reveal an ally card from among them and put it into your hand. Put the rest on the bottom of your deck in any order. If a card was put into your hand this way, sacrifice SignalTech X Ultra.

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Stabilizing BladeCore

Stabilizing BladeCore

3
Norm

Sword Weapon Link

Class Bonus Linked weapon gets +2.

Whenever your champion levels up, put a durability counter on linked weapon.

The blade gets sharper with every swing.

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Staves X Ultra

Staves X Ultra

8
Arcane

Sword Weapon Link

Lorraine Bonus Linked weapon has spellshroud and gets +1 for each static counter on it.

Lorraine Bonus Element Bonus At the beginning of your end phase, if this card is in your banishment, put a static counter on a Sword weapon you control and each object linked to it.

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StrideTech W

StrideTech W

2
Wind

Ally Link

On Enter: If you control the linked ally, draw a card into your memory.

1, Sacrifice StrideTech W: Return the linked ally to its owner's memory.

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Vel-ocity Punch

Vel-ocity Punch

2
Fire

3, Sacrifice Vel-ocity Punch: Deal 3 unpreventable damage to your champion. Draw two cards into your memory.

Unleash your true potential. Do not exceed one can daily.

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VelTech Presidential Card

VelTech Presidential Card

0
Norm

Divine Relic

VelTech cards you activate cost 1 less to activate.

While paying for a VelTech card's memory cost, you may banish VelTech Presidential Card to pay for 1 of that cost.