Cards where:
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Radiant Origin of Guardian

Radiant Origin of Guardian

3
Norm

Omnishroud

Whenever a unit source you control deals 4 or more damage, put a training counter on Radiant Origin of Guardian.

Class Bonus 3, Sacrifice Radiant Origin of Guardian: Level up your champion. Activate this ability only if there are five or more training counters on Radiant Origin of Guardian.

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Radiant Origin of Mage

Radiant Origin of Mage

3
Norm

Omnishroud

Whenever you empower, put a training counter on Radiant Origin of Mage.

Class Bonus 4, Sacrifice Radiant Origin of Mage: Level up your champion. Activate this ability only if there are six or more training counters on Radiant Origin of Mage.

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Radiant Origin of Ranger

Radiant Origin of Ranger

3
Norm

Omnishroud

Whenever a Ranger unit you control becomes distant, put a training counter on Radiant Origin of Ranger.

Class Bonus 3, Sacrifice Radiant Origin of Ranger: Level up your champion. Activate this ability only if there are six or more training counters on Radiant Origin of Ranger.

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Radiant Origin of Tamer

Radiant Origin of Tamer

3
Norm

Omnishroud

Whenever you declare an attack with a non-Human ally, put a training counter on Radiant Origin of Tamer.

Class Bonus 3, Sacrifice Radiant Origin of Tamer: Level up your champion. Activate this ability only if there are seven or more training counters on Radiant Origin of Tamer.

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Radiant Origin of Warrior

Radiant Origin of Warrior

3
Norm

Omnishroud

Whenever your champion attacks using a weapon, put a training counter on Radiant Origin of Warrior.

Class Bonus 3, Sacrifice Radiant Origin of Warrior: Level up your champion. Activate this ability only if there are four or more training counters on Radiant Origin of Warrior.

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Rally the Peasants

Rally the Peasants

3
Wind

Class Bonus This card costs 3 less to activate if an opponent controls three or more allies.

Look at the top six cards of your deck. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.

Speed
Slow
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Rapid Deployment Nexus

Rapid Deployment Nexus

2
Neos

(Siegeable — This domain can be attacked. It takes damage in the form of removing durability counters.)

Class Bonus , Remove three durability counters from Rapid Deployment Nexus: Wake up another target domain.

Durability
9
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Ravaging Tempest

Ravaging Tempest

8
Wind

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Banish all allies. For each ally banished this way, its controller draws a card.

Speed
Fast
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Raze the Land

Raze the Land

3
Norm

Destroy target domain.

Floating Memory

Fires raged unchecked and smoke blotted out the sky. Nothing but rumble remained in the aftermath.

Speed
Slow
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Raziel, Archangel of Libra

Raziel, Archangel of Libra

3
Norm

Arcane & Astra Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are arcane and/or astra element, this card becomes imbued.)

On Enter: If Raziel is imbued, banish two cards at random from your memory. If you do, glimpse 3 and then put the top two cards of your deck into your memory.

Power
1
Life
3
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Razorgale Calling

Razorgale Calling

4
Wind

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Whenever you activate a wind element card, deal 1 damage to target champion.

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Razorvine

Razorvine

1
Norm

Sacrifice Razorvine: Put a card from your hand on the bottom of your deck. If you do, draw a card.

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Reactivate Drone

Reactivate Drone

2
Neos

Summon an Automaton Drone token rested with a buff counter on it.

Ephemerate — 2 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)

Speed
Fast
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Reaping Legacy

Reaping Legacy

4
Crux

Class Bonus Reaping Legacy gets +1 for each Sword regalia weapon card in your banishment.

Power
3
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Reclaim

Reclaim

2
Wind

Return target ally you control to its owner's hand.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

A summoning circle at the ready for a quick escape.

Speed
Fast
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Recurring Aethercharge

Recurring Aethercharge

1
Norm

You may load Recurring Aethercharge into an Aetherwing weapon you control.

Class Bonus 3: Load this card from your graveyard into an Aetherwing weapon you control.

The echoes of the past grant future resolve.

Power
1
Speed
Fast
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Redirect Orbit

Redirect Orbit

2
Astra

Shuffle any amount of cards from your hand and/or memory into your deck. Then draw that many cards into your memory.

"You can always leave it up to the stars to take you to where you want to be!"

Speed
Slow
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Reduce to Ash

Reduce to Ash

3
Fire

Destroy target item or weapon with memory cost 0 or reserve cost 4 or less.

"This universe that has taken her away from me has no right to continue existing."

Speed
Fast
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Refracted Twilight

Refracted Twilight

6
Astra

Brew — Two Silvershine, Three Herbs

Banish Refracted Twilight: The next time you activate an ability of target Potion this turn, copy that ability twice. You may choose new targets for those copies.

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Refracting Missile

Refracting Missile

3
Water

Deal damage to target unit equal to the amount of Fractal objects you control plus 1.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Regulus Blitz

Regulus Blitz

3
Water

Mordred Bonus Banish a card with floating memory from your graveyard: Negate each card activation you don't control unless its controller pays 2.

Mordred Bonus 2, Discard this card from your hand: The next non-Command attack card you activate this turn doesn't rest its attacker as part of its cost.

Power
4
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Reliable Cavalier

Reliable Cavalier

3
Norm

Equestrian — As long as you control a Horse ally, Reliable Cavalier gets +3.

The warrior and her horse are united, a single force of will and motion.

Power
1
Life
3
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Rending Flames

Rending Flames

3
Fire

Class Bonus On Attack: You may banish three fire element cards from your graveyard. If you do, Rending Flames gains "If this attack would deal damage, it deals double that damage instead."

Maximum force at the most critical moment.

Power
3
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Retold Fortune

Retold Fortune

2
Norm

Discard up to one Spell card. If you do, draw a card.

Class Bonus Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Reverent Seraphim

Reverent Seraphim

3
Norm

Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.)

As long as Reverent Seraphim is imbued, other allies get -1.

Power
0
Life
3
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Reversal's Polarity

Reversal's Polarity

2
Arcane

Whenever an arcane element card activation you control is negated, deal X damage to target champion, where X is that card's reserve cost.

"Don't think lightning will so easily be contained."

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Rhongomiant, Grove's Spire

Rhongomiant, Grove's Spire

2
Exalted
Norm

Spellshroud

Mordred Bonus As long as an opponent has influence eight or more, Rhongomiant gets +4. (A player’s influence is equal to the total amount of cards in their hand and memory.)

Mordred Bonus Whenever a durability counter is removed from Rhongomiant, you may return a card from your memory to your hand.

Power
2
Durability
3
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Right of Realm

Right of Realm

3
Norm

Whenever you activate a domain card, you may sacrifice Right of Realm. If you do, that domain enters the field without any of its upkeep abilities.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

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Ritai Berserker

Ritai Berserker

2
Fire

As long as your Shifting Currents face North, Ritai Berserker gets +1 .

While some may seek refuge from war, others embrace its flames.

Power
2
Life
1
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Roots of Tomorrow

Roots of Tomorrow

1
Tera

Reveal the top card of your deck and put it into your material deck preserved.

Draw a card into your memory.

Speed
Fast
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Rousing Slime

Rousing Slime

3
Wind

Class Bonus On Enter: You may rest Rousing Slime. If you do, wake up another Slime ally you control. (Apply this effect only if your champion’s class matches this card’s class.)

Strong winds often whisk slimes into the air.

Power
2
Life
2
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Royal Line Defense

Royal Line Defense

3
Norm

Alice Bonus As long as you've activated a Command card this turn, this card costs 2 less to activate.

Choose one—
• Target Chessman ally gets +3 until end of turn.
Negate target card activation if a Chessman ally is attacking.

Speed
Fast
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Ruinous Pillars of Qidao

Ruinous Pillars of Qidao

3
Tera

Class Bonus On Enter: Empower 2. Draw a card. (Apply this effect only if your champion's class matches this card's class.)

Whenever your Shifting Currents change from facing West to East, sacrifice Ruinous Pillars of Qidao. When you do, destroy target non-champion object you don't control.

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Sabela, Gossamer Penance

Sabela, Gossamer Penance

3
Crux

Class Bonus On Enter: Choose a Sword regalia card with memory cost 1 or less from your banishment and put it onto the field. Put a bond counter on it. It gets +2 for as long as you control Sabela.

On Leave: Sacrifice each regalia with a bond counter on it.

Power
2
Life
2
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Sable Remnant

Sable Remnant

2
Norm

Class Bonus Sable Remnant gets +1 .

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
1
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Sacred Barrier

Sacred Barrier

2
Norm

The next time each ally would be dealt non-combat damage this turn, prevent 4 of that damage.

"I'll protect my friends from the unknown!"

Speed
Fast
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Safeguard Amulet

Safeguard Amulet

0
Norm

Banish Safeguard Amulet: If your champion would take non-combat damage this turn, prevent 4 of that damage.

There are few who venture out without it.

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Safeguard Paragon

Safeguard Paragon

3
Norm

Sacrifice Safeguard Paragon: Prevent the next 4 non-combat damage that would be dealt to each unit you control this turn.

Despite Gildas' deception, Gaia's believers remained loyal to the once Chronicler and future queen.

Power
1
Life
2
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Samaritan's Reach

Samaritan's Reach

3
Norm

Class Bonus This card costs 1 less to activate.

Deal 3 damage to target attacking ally you don't control. If that ally is attacking a unit you don't control, you gain the Crowd's Favor status.

Speed
Fast
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Sanctified Paladin

Sanctified Paladin

6
Norm

Foster

As long as Sanctified Paladin is fostered, it gets +3 and +3, and has vigor.

On Foster: Draw two cards.

Power
0
Life
1
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Sanctum of Esoteric Truth

Sanctum of Esoteric Truth

2
Norm

Whenever your champion levels up, you may put two cards from your hand and/or memory on the bottom of your deck. If you do, draw two cards.

The sanctum sanctorum of an imperial alchemist. Incredible and horrific secrets can be found within.

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Saprotrophy

Saprotrophy

2
Tera

On Enter: Recover 2+X, where X is the amount of tera element cards in your banishment.

Diao Chan Bonus Objects your opponents control enter the field with an additional wither counter on them.

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Sasha, Purifying Acolyte

Sasha, Purifying Acolyte

3
Wind

Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)

On Foster: Banish all cards in all graveyards.

If one or more cards would enter a player's graveyard while Sasha is fostered, banish them instead.

Power
0
Life
4
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Savage Attack

Savage Attack

3
Norm

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Swiftly and concisely, before regret could catch her.

Power
2
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Savage Slash

Savage Slash

2
Norm

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)

Her first strike was ferocious.

Power
2
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Scatter Essence

Scatter Essence

2
Wind

Destroy target phantasia.

Floating Memory

"Invasive hexes won't be tolerated within this castle."

Speed
Slow
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Scavenging Raccoon

Scavenging Raccoon

2
Norm

On Enter: Banish up to two target cards from a single graveyard.

With their acute senses, racoons are able to distinguish between edible mushrooms and those that may induce extreme growth.

Power
1
Life
1
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Schwartz Castler

Schwartz Castler

3
Wind

Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1.)

Alice Bonus On Enter: If an opponent controls a unit with an even life stat, summon a Pawn Piece token.

Power
1
Life
4
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Scientific Discoveries

Scientific Discoveries

1
Norm

Glimpse 3. Then you may remove two enlighten counters from your champion. If you do, draw a card into your memory.

"These results are... less than satisfactory. Perhaps it's time again for me to venture into the field myself."

Speed
Slow
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Scorching Imperilment

Scorching Imperilment

3
Fire

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

At the beginning of each player's end phase, that player may discard a card. If they do, they draw a card.

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