Cards where: class is cleric

Showing 451-500 of 581 cards (page 10 of 12)

← Previous
Page 10 of 12
Next β†’
πŸƒ
Image coming soon
Scale of Souls

Scale of Souls

0
Norm

Class Bonus Balance β€” At the beginning of your recollection phase, if the amount of cards in your hand and memory are equal, recover 2.

2, β†·: Return a card from your memory to your hand.

πŸƒ
Image coming soon
Scathing Seminary

Scathing Seminary

2
Fire

Class Bonus Balance β€” On Enter: As a Spell, if the amount of cards in your hand and memory are equal, deal 2 unpreventable damage to target unit.

"Let us all return to Flagma's flames, the divine crucible from which we were kindled."

Power
2
Life
1
πŸƒ
Image coming soon
Scatter Essence

Scatter Essence

2
Wind

Destroy target phantasia.

Floating Memory

"Invasive hexes won't be tolerated within this castle."

Speed
Slow
πŸƒ
Image coming soon
Scattering Gusts

Scattering Gusts

4
Wind

Suppress up to two target allies. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)

Class Bonus Put an enlighten counter on your champion.

Speed
Fast
πŸƒ
Image coming soon
Scavenge the Distillery

Scavenge the Distillery

3
Norm

Class Bonus This card costs 1 less to activate.

Return up to one target Potion item card from your graveyard to your hand.

Abandoned workshops often contain useful draughts.

Speed
Slow
πŸƒ
Image coming soon
Scepter of Awakening

Scepter of Awakening

0
Tera

Diao Chan Bonus As long as you control four or more phantasias, you may activate this card from your material deck.

2, β†·: Target phantasia you control becomes an ally in addition to its other types with base power and life equal to its reserve cost until end of turn. Put a buff counter on it.

πŸƒ
Image coming soon
Scepter of Fascination

Scepter of Fascination

1
Norm

On Enter: Draw a card.

Diao Chan Bonus Banish Scepter of Fascination: Wake up your champion. Put two glimmer counters on your champion. (Activate this ability only if your champion is Diao Chan.)

πŸƒ
Image coming soon
Scepter of Lumina

Scepter of Lumina

1
Water

Whenever your champion levels up, deal 4 damage to target champion you don't control.

Level 3+ 5, Banish Scepter of Lumina: Draw a card. (Activate this ability only if your champion is level 3 or higher.)

πŸƒ
Image coming soon
Scorching Imperilment

Scorching Imperilment

3
Fire

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

At the beginning of each player's end phase, that player may discard a card. If they do, they draw a card.

πŸƒ
Image coming soon
Scry the Stars

Scry the Stars

3
Astra

Class Bonus You may banish a card named Scry the Skies from your graveyard rather than pay this card's reserve cost.

Until end of turn, cards you look at while glimpsing have "Starcalling β€” X", where X is that card's reserve cost. Glimpse 3.

Speed
Slow
πŸƒ
Image coming soon
Seal the Past

Seal the Past

2
Norm

Target player banishes three preserved cards from their material deck.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
πŸƒ
Image coming soon
Searing Rebuke

Searing Rebuke

2
Fire

Prevent the next 3 damage that would be dealt to your champion this turn.

Class Bonus Whenever damage is prevented this way, deal 3 damage to target champion you don't control.

Speed
Fast
πŸƒ
Image coming soon
Season's End

Season's End

10
Tera

Diao Chan Bonus This card costs 1 less to activate for each wither counter on objects on the field.

Destroy each object with a wither counter on it.

Who would have known that such a beautiful wish could blossom only to wither into ruin?

Speed
Slow
πŸƒ
Image coming soon
Sempiternal Sage

Sempiternal Sage

3
Tera

Preserve (When this ally dies, put it into its owner's material deck preserved. As you materialize, you may instead return a preserved card to your hand.)

Class Bonus On Attack: You may recover 3. If you don't, empower 3.

Power
3
Life
3
πŸƒ
Image coming soon
Serum of Wisdom

Serum of Wisdom

3
Norm

Brew β€” Three Herbs (You may sacrifice the listed objects rather than pay this card's reserve cost.)

Sacrifice Serum of Wisdom: Glimpse 3. Draw a card into your memory.

πŸƒ
Image coming soon
Shackled Theurgist

Shackled Theurgist

2
Umbra

Taunt

As long as Shackled Theurgist is ephemeral, it gets +4.

On Death: Target opponent may sacrifice an ally. If they don't, return Shackled Theurgist to the field. It gets +2 until end of turn and becomes ephemeral.

The chains of the past weigh heavy.

Power
0
Life
2
πŸƒ
Image coming soon
Shademist Priestess

Shademist Priestess

2
Water

Stealth

Whenever your champion is dealt damage from a source you don't control, you may recover 1.

Floating Memory

Power
0
Life
1
πŸƒ
Image coming soon
Shared Fervor

Shared Fervor

1
Norm

Each player draws a card into their memory. You gain the Crowd's Favor status.

β€œLay down the barriers that separate us; only through unity can we prevail.”

Speed
Slow
πŸƒ
Image coming soon
Shatterfall Keep

Shatterfall Keep

3
Water

β†·, Banish a card with floating memory from your graveyard: Put the top two cards of your deck into your graveyard.

Upkeep β€” At the beginning of your recollection phase, if there are less than three water element cards in your graveyard, sacrifice Shatterfall Keep.

πŸƒ
Image coming soon
Shimmering Refraction

Shimmering Refraction

2
Norm

Deal X damage to target unit, where X is the amount of phantasias you control.

Diao Chan Bonus If Shimmering Refraction was activated from your memory, draw a card into your memory.

Speed
Fast
πŸƒ
Image coming soon
Shriveling Vines

Shriveling Vines

5
Tera

Class Bonus This card costs 2 less to activate.

At the beginning of your end phase, put two wither counters on target non-champion non-token object you don't control.

"The blight always lies under the surface."

πŸƒ
Image coming soon
Sigil of Budding Embers

Sigil of Budding Embers

0
Fire

Hindered (This object enters the field rested.)

Diao Chan Bonus β†·, Remove X glimmer counters from your champion, Banish Sigil of Budding Embers: As a Spell, deal X damage to target champion.

πŸƒ
Image coming soon
Silvershine

Silvershine

1
Norm

Sacrifice Silvershine: Recover 1.

πŸƒ
Image coming soon
Siphoning Fractal

Siphoning Fractal

2
Umbra

Whenever an ally dies, deal 1 damage to target champion you don’t control and recover 1.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

β€œSouls are a zero-sum game.”

πŸƒ
Image coming soon
Slash and Burn

Slash and Burn

2
Fire

Class Bonus This card costs 1 less to activate.

Gather. Then you may banish up to three fire element cards from your graveyard. For each card banished this way, gather.

Nature gives even when it takes away.

Speed
Fast
πŸƒ
Image coming soon
Snow White, Weiss Queen

Snow White, Weiss Queen

3
Water

Level 1+ On Enter: Rest target champion. It doesn't wake up during its controller's next wake up phase.

Level 1+ If a rested champion you don't control would level up into a champion card, return that card to its owner's material deck instead.

Power
1
Life
1
πŸƒ
Image coming soon
Solomon, Master of Elements

Solomon, Master of Elements

7
Exalted
Norm

On Enter: You may discard all cards in your hand and memory. If you do, generate an Arcane Sight, Astra Sight, Crux Sight, Exia Sight, Luxem Sight, Neos Sight, Tera Sight, and Umbra Sight card and put them into your memory. For the rest the game, ignore the elemental requirements of cards you activate with the same name as one of the generated cards.

Power
4
Life
4
πŸƒ
Image coming soon
Soothing Disillusion

Soothing Disillusion

2
Wind

Choose oneβ€”
β€’ Destroy target phantasia.
β€’ Put a buff counter on target Animal or Beast ally.

Though many spoke of Guo Jia's unbound kindness, she could never admit that it was guilt that drove her.

Speed
Slow
πŸƒ
Image coming soon
Soothing Potion

Soothing Potion

6
Water

Brew β€” Two Herbs with the same name (You may sacrifice the listed objects rather than pay this card’s reserve cost.)

Sacrifice Soothing Potion: Draw a card and recover 3. If Soothing Potion was brewed, draw an additional card.

πŸƒ
Image coming soon
Sovereign Sanctuary

Sovereign Sanctuary

3
Exalted
Norm

If a unit you control would be dealt damage, prevent 2 of that damage.

At the beginning of your recollection phase, sacrifice Sovereign Sanctuary and draw a card into your memory.

πŸƒ
Image coming soon
Spectral Beacon

Spectral Beacon

0
Norm

1, Banish Spectral Beacon: Banish target card in a graveyard.

Illuminate restless souls that linger, haunting those who have wronged them, so that they may at last find peace.

πŸƒ
Image coming soon
Spectral Diffusion

Spectral Diffusion

4
Water

This card costs 1 less to activate for each of up to two ephemeral objects you control.

Your champion and ephemeral objects you control gain spellshroud until end of turn. (Objects with spellshroud can’t be targeted by Spells.)

Speed
Fast
πŸƒ
Image coming soon
Spectral Haunting

Spectral Haunting

6
Umbra

Alice Bonus This card costs 4 less to activate if it targets a Specter card.

Return target ally card from your graveyard to the field. It becomes ephemeral. (If an ephemeral object would leave the field, banish it instead.)

Speed
Slow
πŸƒ
Image coming soon
Speed Potion

Speed Potion

3
Wind

Brew β€” Two Herbs

On Enter: If Speed Potion was brewed, draw a card.

Sacrifice Speed Potion: You gain agility 3 for this turn. (Agility 3 β€” Return three cards from your memory to your hand at the beginning of the end phase.)

πŸƒ
Image coming soon
Spellshield: Astra

Spellshield: Astra

4
Astra

Class Bonus This card costs 2 less to activate.

The next time damage would be dealt to your champion this turn, prevent that damage. Glimpse X, where X is the amount of damage prevented this way.

Speed
Fast
πŸƒ
Image coming soon
Spellshield: Wind

Spellshield: Wind

4
Wind

Class Bonus This card costs 1 less to activate.

The next time damage would be dealt to your champion this turn, prevent that damage. If 3 or more damage was prevented this way, put a buff counter on an ally you control.

Speed
Fast
πŸƒ
Image coming soon
Spellward Scepter

Spellward Scepter

0
Norm

Hindered (This object enters the field rested.)

β†·, Banish Spellward Scepter: The activation of the next card you activate this turn can't be negated.

β€œThe Queen of Hearts, she made some tarts, all on a summer day.”

πŸƒ
Image coming soon
Spirelle, Schwartz Queen

Spirelle, Schwartz Queen

2
Umbra

On Enter: As a Spell, deal 3 damage to target unit. Then you may banish a card from your hand or memory face down.

2, β†·, Reveal a card banished by Spirelle with reserve cost X: Negate each activation of cards with reserve cost X. Put each card negated this way and each card banished by Spirelle into their owner's memories. Then trigger each of Spirelle's on enter abilities.

Power
0
Life
4
πŸƒ
Image coming soon
Springleaf

Springleaf

1
Norm

Sacrifice Springleaf: Put a card from your hand on the bottom of your deck. If you do, draw a card.

πŸƒ
Image coming soon
Staff of Blossoming Will

Staff of Blossoming Will

1
Tera

On Enter: Draw a card.

Diao Chan Bonus 1, β†·: Target player summons a Flowerbud token.

Diao Chan once resented being underestimated, until she realized it could be her greatest weapon.

πŸƒ
Image coming soon
Starbirth

Starbirth

1
Astra

Draw a card into your memory. Then summon an Astral Shard token.

"When you look into the night sky, I hope you never forget the memories we shared."

Speed
Slow
πŸƒ
Image coming soon
Stardust Oracle

Stardust Oracle

2
Astra

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are astra element, this card becomes imbued.)

As long as Stardust Oracle is imbued, it has stealth.

Class Bonus At the beginning of your end phase, summon an Astral Shard token.

Power
1
Life
3
πŸƒ
Image coming soon
Stargazer's Portent

Stargazer's Portent

4
Astra

Class Bonus This card costs 1 less to activate.

The next time you starcall a card this turn, copy that activation. You may choose new targets for the copy.

A stellar comet shines twice as bright.

Speed
Fast
πŸƒ
Image coming soon
Starlit Apothecary

Starlit Apothecary

3
Astra

Arisanna Bonus At the beginning of your recollection phase, summon a token copy of target Potion or Herb you control unless an opponent pays 4. If the summoned token is a Potion, it becomes brewed. (Each opponent decides to pay or not to pay the optional cost in turn order until one does.)

πŸƒ
Image coming soon
Steady Verse

Steady Verse

2
Norm

Class Bonus The next Harmony action card you activate this turn costs 1 less to activate.

Draw a card into your memory.

A rousing allegro before the crescendo.

Speed
Slow
πŸƒ
Image coming soon
Stellar Bloom

Stellar Bloom

2
Astra

Class Bonus Starcalling β€” 2 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)

Gather four times.

Speed
Slow
πŸƒ
Image coming soon
Stellaria Shower

Stellaria Shower

1
Astra

Starcalling β€” 1

Reservable

On Enter: If Stellaria Shower was starcalled, as a Spell, deal X damage to target unit, where X is the amount of phantasias you control.

πŸƒ
Image coming soon
Stifling Gyre

Stifling Gyre

3
Wind

As Stifling Gyre enters the field, choose an ally card name.

On Enter: Draw a card into your memory.

Whenever an on enter ability of an ally with the chosen name triggers, negate that trigger unless its controller pays 4.

πŸƒ
Image coming soon
Stream of Consciousness

Stream of Consciousness

2
Water

Class Bonus Memory 4+ Glimpse 3. (Apply this effect only if your champion's class matches this card's class and only if there are four or more cards in your memory.)

Draw a card into your memory.

Speed
Fast
πŸƒ
Image coming soon
Study the Fables

Study the Fables

2
Norm

Target player reveals six cards from their material deck. Draw a card into your memory.

Perhaps the answer lies within Azoth's many myths.

Speed
Slow
← Previous
Page 10 of 12
Next β†’