Showing 451-500 of 661 cards (page 10 of 14)
Rally the Peasants
Class Bonus This card costs 3 less to activate if an opponent controls three or more allies.
Look at the top six cards of your deck. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.
Rapid Deployment Nexus
(Siegeable β This domain can be attacked. It takes damage in the form of removing durability counters.)
Class Bonus β·, Remove three durability counters from Rapid Deployment Nexus: Wake up another target domain.
Ravaging Tempest
Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Banish all allies. For each ally banished this way, its controller draws a card.
Raze the Land
Destroy target domain.
Floating Memory
Fires raged unchecked and smoke blotted out the sky. Nothing but rumble remained in the aftermath.
Raziel, Archangel of Libra
Arcane & Astra Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are arcane and/or astra element, this card becomes imbued.)
On Enter: If Raziel is imbued, banish two cards at random from your memory. If you do, glimpse 3 and then put the top two cards of your deck into your memory.
Razorgale Calling
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Whenever you activate a wind element card, deal 1 damage to target champion.
Reactivate Drone
Summon an Automaton Drone token rested with a buff counter on it.
Ephemerate β 2 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)
Reaping Legacy
Class Bonus Reaping Legacy gets +1 for each Sword regalia weapon card in your banishment.
Recurring Aethercharge
You may load Recurring Aethercharge into an Aetherwing weapon you control.
Class Bonus 3: Load this card from your graveyard into an Aetherwing weapon you control.
The echoes of the past grant future resolve.
Redirect Orbit
Shuffle any amount of cards from your hand and/or memory into your deck. Then draw that many cards into your memory.
"You can always leave it up to the stars to take you to where you want to be!"
Reduce to Ash
Destroy target item or weapon with memory cost 0 or reserve cost 4 or less.
Ashes to ashes. Dust to dust.
Refracted Twilight
Brew β Two Silvershine, Three Herbs
Banish Refracted Twilight: The next time you activate an ability of target Potion this turn, copy that ability twice. You may choose new targets for those copies.
Refracting Missile
Deal damage to target unit equal to the amount of Fractal objects you control plus 1.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Reliable Cavalier
Equestrian β As long as you control a Horse ally, Reliable Cavalier gets +3.
The warrior and her horse are united, a single force of will and motion.
Rending Flames
Class Bonus On Attack: You may banish three fire element cards from your graveyard. If you do, Rending Flames gains "If this attack would deal damage, it deals double that damage instead."
Maximum force at the most critical moment.
Restoring Embers
Kindle 4 (You may banish up to four fire element cards from your graveyard as you activate this card. Each one pays for (1) of this cardβs cost.)
Recover 4. Then if your influence is four or less, draw a card into your memory.
Retold Fortune
Discard up to one Spell card. If you do, draw a card.
Class Bonus Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Reverent Seraphim
Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.)
As long as Reverent Seraphim is imbued, other allies get -1.
Reversal's Polarity
Whenever an arcane element card activation you control is negated, deal X damage to target champion, where X is that card's reserve cost.
"Don't think lightning will so easily be contained."
Right of Realm
Whenever you activate a domain card, you may sacrifice Right of Realm. If you do, that domain enters the field without any of its upkeep abilities.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Ritai Berserker
As long as your Shifting Currents face North, Ritai Berserker gets +1 .
While some may seek refuge from war, others embrace its flames.
Roots of Tomorrow
Reveal the top card of your deck and put it into your material deck preserved.
Draw a card into your memory.
Rousing Slime
Class Bonus On Enter: You may rest Rousing Slime. If you do, wake up another Slime ally you control. (Apply this effect only if your championβs class matches this cardβs class.)
Strong winds often whisk slimes into the air.
Royal Line Defense
Alice Bonus As long as you've activated a Command card this turn, this card costs 2 less to activate.
Choose oneβ
β’ Target Chessman ally gets +3 until end of turn.
β’ Negate target card activation if a Chessman ally is attacking.
Ruinous Pillars of Qidao
Class Bonus On Enter: Empower 2. Draw a card. (Apply this effect only if your champion's class matches this card's class.)
Whenever your Shifting Currents change from facing West to East, sacrifice Ruinous Pillars of Qidao. When you do, destroy target non-champion object you don't control.
Sabela, Gossamer Penance
Class Bonus On Enter: Choose a Sword regalia card with memory cost 1 or less from your banishment and put it onto the field. Put a bond counter on it. It gets +2 for as long as you control Sabela.
On Leave: Sacrifice each regalia with a bond counter on it.
Sable Remnant
Class Bonus Sable Remnant gets +1 .
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Sacred Barrier
The next time each ally would be dealt non-combat damage this turn, prevent 4 of that damage.
"I'll protect my friends from the unknown!"
Safeguard Amulet
Banish Safeguard Amulet: If your champion would take non-combat damage this turn, prevent 4 of that damage.
There are few who venture out without it.
Samaritan's Reach
Class Bonus This card costs 1 less to activate.
Deal 3 damage to target attacking ally you don't control. If that ally is attacking a unit you don't control, you gain the Crowd's Favor status.
Sanctified Paladin
Foster
As long as Sanctified Paladin is fostered, it gets +3 and +3, and has vigor.
On Foster: Draw two cards.
Saprotrophy
On Enter: Recover 2+X, where X is the amount of tera element cards in your banishment.
Diao Chan Bonus Objects your opponents control enter the field with an additional wither counter on them.
Sasha, Purifying Acolyte
Foster (At the beginning of your recollection phase, if this ally hasnβt been dealt damage since the end of your previous turn, it becomes fostered.)
On Foster: Banish all cards in all graveyards.
If one or more cards would enter a player's graveyard while Sasha is fostered, banish them instead.
Savage Attack
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Swiftly and concisely, before regret could catch her.
Savage Slash
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)
Her first strike was ferocious.
Scarlet Tassel
Regalia Link (This object enters the field linked to target regalia. If the link is broken, sacrifice this object.)
2, β·: Linked regalia gains omnishroud until end of turn. (An object with omnishroud canβt be targeted by activations, materializations, or triggers.)
Scatter Essence
Destroy target phantasia.
Floating Memory
"Invasive hexes won't be tolerated within this castle."
Scavenging Raccoon
On Enter: Banish up to two target cards from a single graveyard.
With their acute senses, racoons are able to distinguish between edible mushrooms and those that may induce extreme growth.
Schwartz Castler
Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1.)
Alice Bonus On Enter: If an opponent controls a unit with an even life stat, summon a Pawn Piece token.
Scientific Discoveries
Glimpse 3. Then you may remove two enlighten counters from your champion. If you do, draw a card into your memory.
"These results are... less than satisfactory. Perhaps it's time again for me to venture into the field myself."
Scorching Imperilment
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
At the beginning of each player's end phase, that player may discard a card. If they do, they draw a card.
Scorching Knowledge
Empower 3. (The next Spell card you activate this turn activates and resolves as if your champion got +3 level.)
Rai Bonus You may remove an enlighten counter from your champion. If you do, empower 3.
Scout the Land
Look at the top four cards of your deck and put them back in any order. Draw a card.
βThe politics and kingmaking of empires matter little to me as long as thereβs a bounty to be found.β
β Perse, Relentless Raptor
Scry the Skies
Glimpse LV. Draw a card into your memory. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
The skies hold secrets only privy to the few versed in its signs.
Second Wind
Wake up target ally. Class Bonus: That ally gets +1 until end of turn. (Apply the additional effect only if your champion's class matches this card's class.)
With invigorating winds riding at the tail, an army's assault can press forward.
Seeker's Aetherwing
(Aetherwing β Must be loaded to use for an attack and canβt be used with an attack card.)
Class Bonus Spellshroud (This object can't be targeted by Spells.)
Class Bonus True Sight (Attacks using this weapon can target units with stealth.)
Seething Intercession
Banish the top three cards of your deck. For as long as they're banished, you may activate them. As an additional cost to activate each of those cards, deal 2 unpreventable damage to your champion.
Jin Bonus If your influence is four or less, the next three cards you activate from banishment this turn cost 1 less to activate.
Senaris, Six of Diamonds
Spellshroud, Stealth
Cardistry β 6: The next three times a Suited Spell source you control would deal damage this turn, it deals that much plus 3 damage instead. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.