Showing 451-500 of 1030 cards (page 10 of 21)
Cunning Broker
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
β·, Remove two preparation counters from your champion: Draw a card.
Handling coins is but second nature.
Dormant Sacrificial Altar
On Enter: Draw a card into your memory.
Sacrifice an Automaton ally and a Human ally: Put the top two cards of your deck into your graveyard.
The mythological resting place of a voracious titan.
Emergent Dagger
Class Bonus Level 2+ Emergent Dagger gets +2 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
A hidden blade for unforseen problems.
Firetongue
Class Bonus On Attack: You may banish a fire element card from your graveyard. If you do, put a durability counter on Firetongue.
A serrated blade forged from a dragon's fang. Only dragonsbreath can maintain its edge.
Ghostsight Glass
3, β·: Target unit gains true sight until end of turn. Activate this ability only at slow speed. (Units with true sight can attack units with stealth.)
A bronze mirror from the furnaces of Ritai, rumored to have been forged with Suzaku's flames.
Gloamspire Sniper
Ranged 4, True Sight
Class Bonus On Kill: Generate a Creeping Torment card and put it on the bottom of target championβs lineage. (To generate, add that card from outside of the game.)
Glorious Presence
As long as you control a Shenju ally, advanced element cards your opponents activate cost 2 more to activate.
While the Shenju are revered throughout Sanguo, legends tell of few encountersβnone with happy ends.
Herd of the Hearth
Animal and Beast allies you control get +1 until end of turn. Horse allies you control also gain "On Attack: Draw a card, then discard a card" until end of turn.
Class Bonus Floating Memory
Ingress of Sanguine Ire
Activate this card only during an opponent's end phase.
Your champion's first attack during your next turn gets +3 . If your champion hasn't taken damage this turn, draw two cards into your memory.
Innervate Fury
As an additional cost to activate this card, delevel your champion and recover 5. (To delevel your champion, return the top card of its lineage to its owner's material deck.)
Deal 7 damage split among any amount of target allies.
Mechanized Smasher
Class Bonus This card costs 1 less to materialize.
Mechanized Smasher canβt be used with attack cards.
As an additional cost to use Mechanized Smasher for an attack, reveal four wind element cards from your memory.
Pluming Crescendo
Harmonize β If you've activated a Melody card this turn, summon two Fledgling tokens.
Animals you control get +1 until end of turn.
From the earliest times, humanity has shared a profound bond with winged creatures of the skies.
Powered Sentinel
Class Bonus On Enter: Deal 3 damage to your champion and summon a Powercell token rested. (Apply this effect only if your championβs class matches this cardβs class.)
βIdeal for protection! Just keep away from farmland.β
β Gearstride Automatics Advertisement
Pyroclastic Flow
Deal 2 damage to all units.
Long dormant lava veins erupted as Azoth shuddered. Plumes of molten rock drowned the Oasis in an inferno.
Solar Pinnacle
As long as your Shifting Currents face North, this card has Fast Activation. (You may activate this card at fast speed.)
Deal 2 damage to target unit. Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)
Spectral Diffusion
This card costs 1 less to activate for each of up to two ephemeral objects you control.
Your champion and ephemeral objects you control gain spellshroud until end of turn. (Objects with spellshroud canβt be targeted by Spells.)
Stillshard Strike
Prepare 1
On Attack: If Stillshard Strike was prepared, recover 1+X, where X is the total amount of sheen counters on each defending unit.
"Every step is a step closer to bringing her back."
Suited Trickery
Until the beginning of your next turn, players can't declare attacks with champions they control unless they pay 2 for each attack declaration. Then if you control a Suited ally, draw a card into your memory.
The monster had been detained.
Wildheart Lyre
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Class Bonus Whenever you rest Wildheart Lyre to pay for the reserve cost of a Harmony or Melody activation, put a buff counter on an Animal or Beast ally you control.
Aetheric Reforging
Banish up to one target card in a graveyard. Then you may load Aetheric Reforging into an Aetherwing weapon you control.
Mana is often drawn from within, yet it can also be pulled from the world around us.
Apprentice Aeromancer
Class Bonus On Enter: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)
Class Bonus Whenever you activate a wind element Spell card, Apprentice Aeromancer gets +1 until end of turn.
Charged Hunter
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Class Bonus On Enter: If you control another Automaton ally or a Powercell, Charged Hunter becomes distant. (Units stay distant until the end of their controllerβs turn.)
Conjure Downpour
Until end of turn, whenever a unit attacks, that attack gets -2 .
Class Bonus Memory 4+ Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class and only if there are four or more cards in your memory.)
Cyclonic Fatestone // Windstalker Wolf
Fast Activation (You may activate this card at fast speed.)
On Enter: Suppress target attacking ally you don't control.
Guo Jia Bonus 3, β·: Transform Cyclonic Fatestone.
Drowned Exorcist
Level 2+ On Enter: Each player banishes all non-water element cards from their graveyard.
Deluge 8 β On Death: If you have eight or more water element cards in your graveyard, draw two cards.
Echoic Guard
Class Bonus This card costs 1 less to activate.
Prevent the next 2 damage that would be dealt to target ally this turn. Then you may pay X where X is that allyβs reserve cost. If you do, summon a token copy of that ally.
Feathery Tune
Summon two Fledgling tokens.
A gentle song that brings together aviary friends from far and wide.
Fiery Duelist
Class Bonus Ranged 2 (As long as this unit is distant, its attacks get +1 +2 .)
On Enter: You may discard a fire element card. If you do, draw a card and Fiery Duelist becomes distant. (Units stay distant until the end of their controller's turn.)
Forgelight Shieldmaiden
Foster (At the beginning of your recollection phase, if this ally hasnβt been dealt damage since the end of your previous turn, it becomes fostered.)
On Foster: Draw two cards, then discard a card. Class Bonus: If a fire element card was discarded, put a buff counter on Forgelight Shieldmaiden.
Fortifying Manashot
Put two durability counters on target Aetherwing weapon you control. Then you may load Fortifying Manashot into an Aetherwing weapon you control.
Strength shapes even the most elusive of magics.
Fractal of Sparks
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Class Bonus β·: Deal 1 damage to target champion. (Activate this ability only if your championβs class matches this cardβs class.)
General at Arms
Class Bonus Polearm attack cards you activate enter the intent with +2 . (Apply this effect only if your champion's class matches this card's class.)
A weapon is only as good as its wielder, but a sharper blade ensures each strike is more decisive.
Harvester Mk II
Automaton allies you control have βOn Death: Summon a Powercell token.β
βFor our loyal Gearstride customers, our Harvester prototype automates maintenance like never before!β
β Gearstride Automatics Advertisement
Kindling Flare
As an additional cost to activate this card, sacrifice any amount of Herbs.
Deal 1+X damage split among any amount of target units where X is the amount of Herbs sacrificed.
βLet it all go up in flame.β
Kingdom's Divide
Choose a card name. Until the beginning of your next turn, cards with the chosen name cost 2 more to activate.
Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Noble Dissolution
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Destroy up to three target phantasias.
Palatial Concourse
At the beginning of your recollection phase, glimpse 1. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Regal thoroughfares for inquisitive scholars.
Possessed Remnant
Tristan Bonus On Death: Summon an Ominous Shadow token and recover 3. (Apply this effect only if your champion is Tristan.)
Artistic visions turn into haunting nightmares.
Repelling Palmblast
Return all allies with 2 or less to their owner's memories.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Savage Attack
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
The most simple strategy often is the clearest.
Scorching Imperilment
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
At the beginning of each player's end phase, that player may discard a card. If they do, they draw a card.
Sharpen Blade
Target Dagger weapon gets +2 until end of turn.
Class Bonus Put a preparation counter on your champion. (Apply this effect only if your championβs class matches this cardβs class.)
The glint of steel begets the sheen of blood.
Siege Mauler
As long as Siege Mauler is attacking a domain, it gets +2 .
"For the Schwartz Queen! For Lucenia!"
Stabilizing Capacitance
Put any amount of cards from your memory on the bottom of your deck in any order. Then draw that many cards into your memory.
Class Bonus Level 7+ Draw a card.
Starstrung Reading
Aethercharge cards you look at while glimpsing the next three times this turn have aethercalling.
If your champion is distant, glimpse 4.
"If you take a step back, you'll get a better look at the stars as they guide your way."
Sworn Windhand
Class Bonus Taunt
Sworn Windhand has retort 2+X, where X is the amount of omens you have. (As long as this ally is retaliating, it gets that much .)
"Would you like some tea? I just brewed a fresh pot!"
Teasing Aerocharge
Suppress target ally. (To suppress an object, banish it and return it to the field under its ownerβs control at the beginning of the next end phase.)
Then you may load Teasing Aerocharge into an Aetherwing weapon you control.
Torching Reach
Draw a card, then discard a card. Then if your champion is distant, draw another card.
"I care little for how history will remember me. The present is where my power lies."