Showing 451-500 of 573 cards (page 10 of 12)
Shackled Theurgist
Taunt
As long as Shackled Theurgist is ephemeral, it gets +4.
On Death: Target opponent may sacrifice an ally. If they don't, return Shackled Theurgist to the field. It gets +2 until end of turn and becomes ephemeral.
The chains of the past weigh heavy.
Shadeblood Coating
Banish Shadeblood Coating: Up to three target units you control gain "On Hit: Put a preparation counter on your champion" until end of turn.
This ominous oil ravenously drinks in blood to sharpen the next strike.
Shadecursed Hunter
Ranged 5, Stealth
On Death: Put Shadecursed Hunter on the bottom of your champion's lineage.
Inherited Effect: This object has gets -2 .
A soul bargained for the thrill of the hunt.
Shaded Doppelganger
Stealth
Shaded Doppelganger gets +X, where X is the highest base power stat among other allies you control.
βWe are bound to each otherβ¦ in ways you cannot see.β
Shardforged Blade
You may sacrifice a Memorite object while paying for this card's memory cost to pay for 1 of that cost.
Merlin Bonus Shardforged Blade gets +2 as long as the attacker is attacking an ally with one or more sheen counters on it.
Shardwing Searchlight
Summon a Memorite Shardwing token.
Sheen 4+ Summon a Memorite Shardwing token.
Until end of turn, Memorite objects you control gain "On Hit: Put a sheen counter on the hit object."
Shatterfall Keep
β·, Banish a card with floating memory from your graveyard: Put the top two cards of your deck into your graveyard.
Upkeep β At the beginning of your recollection phase, if there are less than three water element cards in your graveyard, sacrifice Shatterfall Keep.
Shatter the Brittle
Activate this card only if you control a Fatestone or Fatebound object.
Destroy target item or weapon with memory cost 1 or less, or with reserve cost 5 or less. If you do, its controller draws a card into their memory.
Sheath of Faceted Lapis
Warrior Weapon Link (This object enters the field linked to target Warrior weapon. If the link is broken, sacrifice this object.)
On Enter: Draw a card.
Class Bonus Level 2+ Linked weapon gets +2 .
Shilowen, Peaceful Beginnings
Whenever an ally enters the field, you may remove two durability counters from Shilowen. If you do, put a bulwark counter on that ally. (If combat damage would be dealt to an ally with any bulwark counters on it, remove one and prevent that damage instead.)
Shizun of the Ash
On Enter: You may discard a card. If you do, draw a card.
Kongming Bonus β·, Banish a fire element card from your graveyard: As a Spell, deal 4 damage to target ally. Activate this ability only if your Shifting Currents face North or South.
Shock Therapy
Class Bonus Element Bonus Whenever this card is banished from your memory, put an enlighten counter on your champion.
Deal an amount of damage to target ally equal to the amount of enlighten counters on your champion.
Shroud in Mist
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Units you control gain stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)
Sighing Crownwing
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Class Bonus Stealth
Class Bonus On Attack: Put a buff counter on target Animal or Beast ally you control without a buff counter on it.
Sigil of Budding Embers
Hindered (This object enters the field rested.)
Diao Chan Bonus β·, Remove X glimmer counters from your champion, Banish Sigil of Budding Embers: As a Spell, deal X damage to target champion.
Silvergale Monstrosity's Call
Prepare 2
Summon a Memorite Obelith token. If Silvergale Monstrosity's Call was prepared, move any amount of sheen counters from your Fractured Memories onto any amount of allies named Memorite Obelith you control.
Sinister Composure
Draw a card, then put a preparation counter on your champion.
Tristan Bonus If you have agility, put three more preparation counters on your champion.
"I'll find you, Lorraine Allard. No matter what it takes."
Slay the King
Class Bonus On Attack: You may banish a card from your material deck. If you do, Slay the King gains "On Kill: You may play the banished card."
Treachery strikes deadliest in the heart.
Sleety Retreat
Deluge 4 β As long as there are four or more water element cards in your graveyard, this card costs 2 less to activate.
Target Ranger unit becomes distant. If that unit is defending, end the combat phase unless an opponent pays 2.
Slime Nexus
Banish Slime Nexus: The next Slime ally card you activate this turn costs 3 less to activate.
The heart of a slime that instills in it hopes and dreams. This gelatinous core is central to any healthy slime's biology.
Slime's Blessing
Class Bonus This card costs 1 less to activate.
Choose up to three units. Put a level counter on each chosen champion and a buff counter on each chosen Slime ally. (Champions get +1 level for each level counter on them.)
Slimeshield
Class Bonus Level 2+ This card costs 1 less to activate.
Prevent the next 3 damage that would be dealt to target unit this turn. If that unit is a Slime ally, put a buff counter on it.
A pod of slimes will always protect their kin.
Slipstream Vault
Class Bonus This card costs 1 less to activate if it targets a unique ally. (Apply this effect only if your champion's class matches this card's class.)
Target ally you control becomes distant. Negate all card activations targeting it. (Units stay distant until the end of their controller's turn.)
Snow Fairy
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
On Enter: Rest target ally you don't control. That ally doesn't wake up during its controller's wake up phase as long as you control Snow Fairy.
Solar Pinnacle
As long as your Shifting Currents face North, this card has Fast Activation. (You may activate this card at fast speed.)
Deal 2 damage to target unit. Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)
Solar Providence
Draw a card, then discard a card.
Kongming Bonus You may change the direction of your Shifting Currents to a different direction of your choice. When you change it from facing South to North this way, deal 3 damage to target champion.
Soothing Disillusion
Choose oneβ
β’ Destroy target phantasia.
β’ Put a buff counter on target Animal or Beast ally.
Though many spoke of Guo Jia's unbound kindness, she could never admit that it was guilt that drove her.
Soothing Potion
Brew β Two Herbs with the same name (You may sacrifice the listed objects rather than pay this cardβs reserve cost.)
Sacrifice Soothing Potion: Draw a card and recover 3. If Soothing Potion was brewed, draw an additional card.
Sovereign Sanctuary
If a unit you control would be dealt damage, prevent 2 of that damage.
At the beginning of your recollection phase, sacrifice Sovereign Sanctuary and draw a card into your memory.
Spark Fairy
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
On Enter: Target non-champion object gains βAt the beginning of your recollection phase, deal 1 unpreventable damage to your championβ for as long as you control Spark Fairy.
Spectral Diffusion
This card costs 1 less to activate for each of up to two ephemeral objects you control.
Your champion and ephemeral objects you control gain spellshroud until end of turn. (Objects with spellshroud canβt be targeted by Spells.)
Speed Potion
Brew β Two Herbs
On Enter: If Speed Potion was brewed, draw a card.
Sacrifice Speed Potion: You gain agility 3 for this turn. (Agility 3 β Return three cards from your memory to your hand at the beginning of the end phase.)
Spellshield: Arcane
Class Bonus This card costs 1 less to activate.
The next time damage would be dealt to your champion this turn, prevent that damage. Put an amount of enlighten counters on your champion equal to the amount of damage prevented this way.
Spellshield: Astra
Class Bonus This card costs 2 less to activate.
The next time damage would be dealt to your champion this turn, prevent that damage. Glimpse X, where X is the amount of damage prevented this way.
Spellshield: Tera
Class Bonus This card costs 1 less to activate.
The next time damage would be dealt to your champion this turn, prevent that damage. Reveal an amount of cards from the top of your deck equal to the amount of damage prevented this way and put them into your material deck preserved.
Spellshield: Wind
Class Bonus This card costs 1 less to activate.
The next time damage would be dealt to your champion this turn, prevent that damage. If 3 or more damage was prevented this way, put a buff counter on an ally you control.
Spellward Scepter
Hindered (This object enters the field rested.)
β·, Banish Spellward Scepter: The activation of the next card you activate this turn can't be negated.
βThe Queen of Hearts, she made some tarts, all on a summer day.β
Spirit Blade: Ascension
As an additional cost to activate this card, return a Sword regalia you own to your material deck.
Choose a Sword regalia card from your material deck or banishment and put it onto the field.
With the spirits' aid, even a worn sword may be transfigured into a divine relic.
Spirit Blade: Dispersion
Remove all durability counters from any amount of Sword weapons you control, then banish them. Choose any amount of units and deal damage equal to the amount of durability counters removed this way split among them.
When spirits take, they pay in kind.
Spirit Blade: Infusion
This card costs 2 less to activate if your champion has dealt combat damage this turn.
Until end of turn, target Sword weapon gets +3 and "On Champion Hit: Draw a card."
A blade empowered with spiritual might.
Spirit's Blessing
As an additional cost to activate this card, return a regalia you control to its owner's material deck.
Wake up your champion. Draw a card.
Spirits bestow their favor upon those who offer tribute in earnest.
Squallsnare
Suppress two target allies with the same reserve costs. (To suppress an object, banish it and return it to the field under its ownerβs control at the beginning of the next end phase.)
The Foret des Champignons often lured in those who would pluck its wonders for their own gain.
Stabilizing Capacitance
Put any amount of cards from your memory on the bottom of your deck in any order. Then draw that many cards into your memory.
Class Bonus Level 7+ Draw a card.
Staggering Strike
True Sight (This attack can target units with stealth.)
On Champion Hit: Remove three preparation counters from the hit champion.
Concussive force swung with terrifying ferocity.
Stand Before the Queen
Prevent the next 2 damage that would be dealt to target unit this turn.
Sheen 8+ The first time damage is prevented from being dealt to a unit this way, that unit gains stealth until end of turn unless an opponent pays 2.
Class Bonus Floating Memory
Starstrung Reading
Aethercharge cards you look at while glimpsing the next three times this turn have aethercalling.
If your champion is distant, glimpse 4.
"If you take a step back, you'll get a better look at the stars as they guide your way."
Steel Slug
Renewable (If this card would be banished from the field or an intent, put it into its ownerβs material deck instead.)
β·: Load Steel Slug into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attackerβs intent.)
Stellaria Shower
Starcalling β 1
Reservable
On Enter: If Stellaria Shower was starcalled, as a Spell, deal X damage to target unit, where X is the amount of phantasias you control.
Stifling Aethercharge
Negate all on enter triggers from target ally.
You may load Stifling Aethercharge into an Aetherwing weapon you control.
"The winds will bind you and guide my arrow!"