Cards where: rarity includes U

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Siphoning Stab

Siphoning Stab

2
Exia

Class Bonus As long as the attacker is attacking using a Polearm weapon, Siphoning Stab has "On Hit: Recover X, where X is the amount of damage dealt by this hit."

"For you, I will unite Sanguo. I no longer fear death."

Power
3
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Sirocco Operative

Sirocco Operative

3
Wind

Class Bonus On Enter: Draw a card into your memory.

On Enter: If you control another Automaton ally, put a preparation counter on your champion.

Efficient and discreet, these automatons leave no more trace than a gentle gust of wind.

Power
1
Life
1
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Six of Spades

Six of Spades

6
Norm

Stealth

Cardistry β€” 6: Six of Spades loses stealth and gets +2 until end of turn. You may change the target of an attack to Six of Spades. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
2
Life
3
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Skewering Advance

Skewering Advance

2
Water

Command Chessman (A Chessman ally you control performs this attack.)

On Kill: If the killed unit had an even life stat, draw a card.

Power
2
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Skilled Aerotheurge

Skilled Aerotheurge

2
Wind

Ranged 2

On Hit: If Skilled Aerotheurge is distant, you may load target wind element Aethercharge card from your graveyard into an Aetherwing weapon you control.

Class Bonus Floating Memory

Power
1
Life
2
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Skilled Plainsman

Skilled Plainsman

3
Norm

Class Bonus Equestrian β€” On Enter: If you control a Horse ally, put a buff counter on Skilled Plainsman. (Allies get +1 and +1 for each buff counter on them. Apply this effect only if your champion’s class matches this card’s class.)

Power
2
Life
2
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Skirting Step

Skirting Step

2
Wind

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)

Target unit becomes distant. If Skirting Step is imbued, prevent the next 1 damage that would be dealt to that unit this turn and draw a card.

Speed
Fast
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Slash and Burn

Slash and Burn

2
Fire

Class Bonus This card costs 1 less to activate.

Gather. Then you may banish up to three fire element cards from your graveyard. For each card banished this way, gather.

Nature gives even when it takes away.

Speed
Fast
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Sleight of Hand

Sleight of Hand

2
Norm

Target Suited ally you control gains stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)

Class Bonus Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.)

Speed
Fast
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Slice and Dice

Slice and Dice

2
Norm

Prepare 3

On Hit: If Slice and Dice was prepared, you may have the attacker declare an additional attack. If you do, create a copy of Slice and Dice in that attacker's intent except it isn't prepared and it gets +3 .

Power
3
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Slimecall Cyclone

Slimecall Cyclone

3
Wind

Class Bonus At the beginning of your recollection phase, summon a Baby Slime token. (Apply this effect only if your champion’s class matches this card’s class.)

A whirlwind of slimes! Nothing could be quite so delightful.

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Slime Eruption

Slime Eruption

1
Fire

You may banish any amount of fire element Slime ally cards and up to two non-fire element Slime ally cards from your graveyard. For each card banished this way, choose a unit and deal 1 damage to it.

Class Bonus Floating Memory

Speed
Fast
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Slime Party

Slime Party

4
Norm

Silvie Bonus This card costs 1 less to activate for each different element Slime ally you control. (Apply this effect only if your champion is Silvie.)

Put a buff counter on each Slime ally you control.

It would soon be the sovereign's birthday and the slimes were gathering to celebrate it.

Speed
Slow
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Slip Away

Slip Away

2
Umbra

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are umbra element, this card becomes imbued.)

Target unit becomes distant. If Slip Away is imbued, that unit also gains stealth and spellshroud until end of turn.

Speed
Fast
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Sly Songstress

Sly Songstress

2
Fire

Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

Whenever you activate a Harmony or a Melody card, you may discard a card. If you do, draw a card.

Power
0
Life
2
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Smashing Force

Smashing Force

4
Fire

Class Bonus On Attack: You may banish two fire element cards from your graveyard. When you do, destroy target item or weapon with memory cost 0 or reserve cost 4 or less.

An immense swing over-calibrated into a shattering impact.

Power
4
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Smash with Obelisk

Smash with Obelisk

3
Neos

As an additional cost to activate this card, sacrifice a domain you control.

Smash with Obelisk gets +X where X is the reserve cost of the sacrificed domain.

Destructive power with the weight of the world.

Power
6
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Smoke Bombs

Smoke Bombs

1
Norm

Banish Smoke Bombs: Target ally gains stealth until end of turn. Draw a card. (Units with stealth can't be targeted by attacks unless permitted by true sight.)

A concoction made with local Dragon's Breathcaps, perfect for a sneaky getaway.

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Song of Frost

Song of Frost

2
Water

Class Bonus You may banish a card with floating memory from your graveyard rather than pay this card's reserve cost.

If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)

Speed
Fast
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Soultrace Tessellation

Soultrace Tessellation

2
Crux

Prepare 1

Put three sheen counters on target unit. If Soultrace Tessellation was prepared, put an additional sheen counter on that unit for every three cards in your banishment.

Speed
Fast
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Spirit Blade: Ghost Strike

Spirit Blade: Ghost Strike

0
Crux

On Attack: You may banish a card from your material deck. If you do, your champion's attacks get +1 until end of turn.

An attack empowered with haunting vengeance.

Power
1
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Spirit Blade: Infusion

Spirit Blade: Infusion

2
Crux

This card costs 2 less to activate if your champion has dealt combat damage this turn.

Until end of turn, target Sword weapon gets +3 and "On Champion Hit: Draw a card."

A blade empowered with spiritual might.

Speed
Fast
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Spirited Falconer

Spirited Falconer

2
Wind
Card Type
Ally β€” Tamer Human

Class Bonus Fast Activation

Class Bonus On Enter: Put a buff counter on up to two target Animal and/or Beast allies.

A second wind revitalizes the spirits of both animals and beasts alike.

Power
1
Life
1
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Spirited Neophyte

Spirited Neophyte

3
Norm
Card Type
Ally β€” Mage Human

On Attack: If your Shifting Currents face North, empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)

Dissatisfied with dynastic rule, many of Sanguo’s youth joined the cause under Zhang Jiao.

Power
2
Life
3
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Spontaneous Combustion

Spontaneous Combustion

3
Fire

Deal 4 damage to target ally attacking your champion.

The closer they are, the easier they are to ignite.

Speed
Fast
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Spurn to Ash

Spurn to Ash

3
Fire

Destroy target regalia with memory cost 1 or less.

Immolation is far more simple than creation.

Speed
Slow
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Spurred Gallop

Spurred Gallop

2
Wind

The next Horse ally card you activate this turn can be activated as though it had fast activation.

Draw a card into your memory. The next Horse ally card you activate this turn costs 2 less to activate.

Speed
Fast
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Squallbind Pounce

Squallbind Pounce

2
Wind

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)

Up to one target Ranger unit becomes distant.

If Squallbind Pounce is imbued, suppress up to one target attacking ally.

Speed
Fast
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Starbirth

Starbirth

1
Astra

Draw a card into your memory. Then summon an Astral Shard token.

"When you look into the night sky, I hope you never forget the memories we shared."

Speed
Slow
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Stardust Oracle

Stardust Oracle

2
Astra

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are astra element, this card becomes imbued.)

As long as Stardust Oracle is imbued, it has stealth.

Class Bonus At the beginning of your end phase, summon an Astral Shard token.

Power
1
Life
3
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Stargazer's Portent

Stargazer's Portent

4
Astra

Class Bonus This card costs 1 less to activate.

The next time you starcall a card this turn, copy that activation. You may choose new targets for the copy.

A stellar comet shines twice as bright.

Speed
Fast
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Steady Sharpshooter

Steady Sharpshooter

3
Norm

On Attack: Put an aim counter on Steady Sharpshooter. Then you may remove all aim counters from Steady Sharpshooter. For aim counter removed this way, Steady Sharpshooter gains ranged 2 for this attack.

Power
1
Life
4
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Steel Halberd

Steel Halberd

1
Norm

Class Bonus Steel Halberd gets +1 . (Apply this effect only if your champion's class matches this card's class.)

Forged by imperial weaponsmiths and tempered by countless battles.

Power
1
Durability
2
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Stellar Bloom

Stellar Bloom

2
Astra

Class Bonus Starcalling β€” 2 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)

Gather four times.

Speed
Slow
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Stillwater Patrol

Stillwater Patrol

4
Water

True Sight

As long as Stillwater Patrol is attacking a unit with stealth, Stillwater Patrol gets +1 .

Not even the frogs' croaking goes unnoticed under the patrol inquisitor's vigilant gaze.

Power
2
Life
3
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Straight Flare

Straight Flare

2
Fire

Deal X damage to target unit, where X is the amount of Suited objects you control with different costs plus 1.

"Off with their heads!"

Speed
Fast
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Strapping Conscript

Strapping Conscript

2
Fire

Class Bonus Level 2+ Strapping Conscript gets +1 and +1 . (Apply this effect only if your champion's class matches this card's class, and only if your champion is level 2 or higher.)

House Pendragon recruits only the hardiest of pages to train as knights.

Power
2
Life
1
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Strengthen the Bonds

Strengthen the Bonds

2
Norm

Put a buff counter on up to two target Fatestone or Fatebound objects.

The bonds between humans and their animal companions should never be underestimated.

Speed
Fast
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Strike from the Mist

Strike from the Mist

2
Water

Prepare 2 (You may remove two preparation counters from your champion as you activate this card.)

Class Bonus As long as Strike from the Mist was prepared, it can't be intercepted.

Power
2
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Striking Tides

Striking Tides

3
Water

Mordred Bonus On Hit: You may banish a card with floating memory from your graveyard. If you do, wake up your champion.

For whatβ€”or whomβ€”did he now fight for?

Power
4
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Sudden Deluge

Sudden Deluge

2
Water

Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)

Class Bonus On Champion Hit: If Sudden Deluge was prepared, that opponent puts the top ten cards from their deck into their graveyard.

Power
3
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Sudden Snow

Sudden Snow

2
Water

You may banish a card with floating memory from your graveyard. If you do, draw a card.

Until end of turn, allies enter the field rested.

It is not unusual to have sudden and severe changes in weather with magic and mages abound.

Speed
Fast
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Sudden Steel

Sudden Steel

6
Norm

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)

Her last strike was deadly.

Power
5
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Suffocating Ash

Suffocating Ash

3
Exalted
Fire

Class Bonus This card costs 2 less to activate.

Negate target card activation unless its controller has Suffocating Ash deal 3+LV unpreventable damage to their champion.

"I thought I told you to kneel before your queen."

Speed
Fast
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Suited Trickery

Suited Trickery

1
Norm

Until the beginning of your next turn, players can't declare attacks with champions they control unless they pay 2 for each attack declaration. Then if you control a Suited ally, draw a card into your memory.

The monster had been detained.

Speed
Slow
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Summon Pawn

Summon Pawn

2
Norm

You may reveal three Chessman cards from your hand and/or memory. If you do, summon a Pawn Piece token.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Summon Retinue

Summon Retinue

4
Wind

Summon two Vacuous Servant tokens rested. Then if you have three or more omens, wake them up.

"For Aurefall, we stand."

Speed
Slow
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Summon Sentinels

Summon Sentinels

4
Neos

Class Bonus This card costs 1 less to activate for each domain you control.

Summon two Automaton Drone tokens each with a buff counter on them.

Speed
Slow
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Supply Drone

Supply Drone

3
Norm

Class Bonus At the beginning of your recollection phase, materialize a Bullet card with memory cost 0 from your material deck. (Apply this effect only if your champion's class matches this card's class.)

Armor-plated and heat-resistant to prevent the sympathetic detonation of critical munitions.

Power
0
Life
4
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Surge Protector

Surge Protector

2
Fire

Until end of turn, target Shield item you control gains β€œIf damage would be dealt to your champion, prevent that damage and sacrifice this object instead.”

A broken shield is much cheaper to replace than a broken body.

Speed
Fast
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