Showing 451-500 of 605 cards (page 10 of 13)
Siphoning Stab
Class Bonus As long as the attacker is attacking using a Polearm weapon, Siphoning Stab has "On Hit: Recover X, where X is the amount of damage dealt by this hit."
"For you, I will unite Sanguo. I no longer fear death."
Sirocco Operative
Class Bonus On Enter: Draw a card into your memory.
On Enter: If you control another Automaton ally, put a preparation counter on your champion.
Efficient and discreet, these automatons leave no more trace than a gentle gust of wind.
Six of Spades
Stealth
Cardistry β 6: Six of Spades loses stealth and gets +2 until end of turn. You may change the target of an attack to Six of Spades. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Skewering Advance
Command Chessman (A Chessman ally you control performs this attack.)
On Kill: If the killed unit had an even life stat, draw a card.
Skilled Aerotheurge
Ranged 2
On Hit: If Skilled Aerotheurge is distant, you may load target wind element Aethercharge card from your graveyard into an Aetherwing weapon you control.
Class Bonus Floating Memory
Skilled Plainsman
Class Bonus Equestrian β On Enter: If you control a Horse ally, put a buff counter on Skilled Plainsman. (Allies get +1 and +1 for each buff counter on them. Apply this effect only if your championβs class matches this cardβs class.)
Skirting Step
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
Target unit becomes distant. If Skirting Step is imbued, prevent the next 1 damage that would be dealt to that unit this turn and draw a card.
Slash and Burn
Class Bonus This card costs 1 less to activate.
Gather. Then you may banish up to three fire element cards from your graveyard. For each card banished this way, gather.
Nature gives even when it takes away.
Sleight of Hand
Target Suited ally you control gains stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)
Class Bonus Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.)
Slice and Dice
Prepare 3
On Hit: If Slice and Dice was prepared, you may have the attacker declare an additional attack. If you do, create a copy of Slice and Dice in that attacker's intent except it isn't prepared and it gets +3 .
Slimecall Cyclone
Class Bonus At the beginning of your recollection phase, summon a Baby Slime token. (Apply this effect only if your championβs class matches this cardβs class.)
A whirlwind of slimes! Nothing could be quite so delightful.
Slime Eruption
You may banish any amount of fire element Slime ally cards and up to two non-fire element Slime ally cards from your graveyard. For each card banished this way, choose a unit and deal 1 damage to it.
Class Bonus Floating Memory
Slime Party
Silvie Bonus This card costs 1 less to activate for each different element Slime ally you control. (Apply this effect only if your champion is Silvie.)
Put a buff counter on each Slime ally you control.
It would soon be the sovereign's birthday and the slimes were gathering to celebrate it.
Slip Away
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are umbra element, this card becomes imbued.)
Target unit becomes distant. If Slip Away is imbued, that unit also gains stealth and spellshroud until end of turn.
Sly Songstress
Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
Whenever you activate a Harmony or a Melody card, you may discard a card. If you do, draw a card.
Smashing Force
Class Bonus On Attack: You may banish two fire element cards from your graveyard. When you do, destroy target item or weapon with memory cost 0 or reserve cost 4 or less.
An immense swing over-calibrated into a shattering impact.
Smash with Obelisk
As an additional cost to activate this card, sacrifice a domain you control.
Smash with Obelisk gets +X where X is the reserve cost of the sacrificed domain.
Destructive power with the weight of the world.
Smoke Bombs
Banish Smoke Bombs: Target ally gains stealth until end of turn. Draw a card. (Units with stealth can't be targeted by attacks unless permitted by true sight.)
A concoction made with local Dragon's Breathcaps, perfect for a sneaky getaway.
Song of Frost
Class Bonus You may banish a card with floating memory from your graveyard rather than pay this card's reserve cost.
If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)
Soultrace Tessellation
Prepare 1
Put three sheen counters on target unit. If Soultrace Tessellation was prepared, put an additional sheen counter on that unit for every three cards in your banishment.
Spirit Blade: Ghost Strike
On Attack: You may banish a card from your material deck. If you do, your champion's attacks get +1 until end of turn.
An attack empowered with haunting vengeance.
Spirit Blade: Infusion
This card costs 2 less to activate if your champion has dealt combat damage this turn.
Until end of turn, target Sword weapon gets +3 and "On Champion Hit: Draw a card."
A blade empowered with spiritual might.
Spirited Falconer
Class Bonus Fast Activation
Class Bonus On Enter: Put a buff counter on up to two target Animal and/or Beast allies.
A second wind revitalizes the spirits of both animals and beasts alike.
Spirited Neophyte
On Attack: If your Shifting Currents face North, empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)
Dissatisfied with dynastic rule, many of Sanguoβs youth joined the cause under Zhang Jiao.
Spontaneous Combustion
Deal 4 damage to target ally attacking your champion.
The closer they are, the easier they are to ignite.
Spurn to Ash
Destroy target regalia with memory cost 1 or less.
Immolation is far more simple than creation.
Spurred Gallop
The next Horse ally card you activate this turn can be activated as though it had fast activation.
Draw a card into your memory. The next Horse ally card you activate this turn costs 2 less to activate.
Squallbind Pounce
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
Up to one target Ranger unit becomes distant.
If Squallbind Pounce is imbued, suppress up to one target attacking ally.
Starbirth
Draw a card into your memory. Then summon an Astral Shard token.
"When you look into the night sky, I hope you never forget the memories we shared."
Stardust Oracle
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are astra element, this card becomes imbued.)
As long as Stardust Oracle is imbued, it has stealth.
Class Bonus At the beginning of your end phase, summon an Astral Shard token.
Stargazer's Portent
Class Bonus This card costs 1 less to activate.
The next time you starcall a card this turn, copy that activation. You may choose new targets for the copy.
A stellar comet shines twice as bright.
Steady Sharpshooter
On Attack: Put an aim counter on Steady Sharpshooter. Then you may remove all aim counters from Steady Sharpshooter. For aim counter removed this way, Steady Sharpshooter gains ranged 2 for this attack.
Steel Halberd
Class Bonus Steel Halberd gets +1 . (Apply this effect only if your champion's class matches this card's class.)
Forged by imperial weaponsmiths and tempered by countless battles.
Stellar Bloom
Class Bonus Starcalling β 2 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)
Gather four times.
Stillwater Patrol
True Sight
As long as Stillwater Patrol is attacking a unit with stealth, Stillwater Patrol gets +1 .
Not even the frogs' croaking goes unnoticed under the patrol inquisitor's vigilant gaze.
Straight Flare
Deal X damage to target unit, where X is the amount of Suited objects you control with different costs plus 1.
"Off with their heads!"
Strapping Conscript
Class Bonus Level 2+ Strapping Conscript gets +1 and +1 . (Apply this effect only if your champion's class matches this card's class, and only if your champion is level 2 or higher.)
House Pendragon recruits only the hardiest of pages to train as knights.
Strengthen the Bonds
Put a buff counter on up to two target Fatestone or Fatebound objects.
The bonds between humans and their animal companions should never be underestimated.
Strike from the Mist
Prepare 2 (You may remove two preparation counters from your champion as you activate this card.)
Class Bonus As long as Strike from the Mist was prepared, it can't be intercepted.
Striking Tides
Mordred Bonus On Hit: You may banish a card with floating memory from your graveyard. If you do, wake up your champion.
For whatβor whomβdid he now fight for?
Sudden Deluge
Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)
Class Bonus On Champion Hit: If Sudden Deluge was prepared, that opponent puts the top ten cards from their deck into their graveyard.
Sudden Snow
You may banish a card with floating memory from your graveyard. If you do, draw a card.
Until end of turn, allies enter the field rested.
It is not unusual to have sudden and severe changes in weather with magic and mages abound.
Sudden Steel
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)
Her last strike was deadly.
Suffocating Ash
Class Bonus This card costs 2 less to activate.
Negate target card activation unless its controller has Suffocating Ash deal 3+LV unpreventable damage to their champion.
"I thought I told you to kneel before your queen."
Suited Trickery
Until the beginning of your next turn, players can't declare attacks with champions they control unless they pay 2 for each attack declaration. Then if you control a Suited ally, draw a card into your memory.
The monster had been detained.
Summon Pawn
You may reveal three Chessman cards from your hand and/or memory. If you do, summon a Pawn Piece token.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Summon Retinue
Summon two Vacuous Servant tokens rested. Then if you have three or more omens, wake them up.
"For Aurefall, we stand."
Summon Sentinels
Class Bonus This card costs 1 less to activate for each domain you control.
Summon two Automaton Drone tokens each with a buff counter on them.
Supply Drone
Class Bonus At the beginning of your recollection phase, materialize a Bullet card with memory cost 0 from your material deck. (Apply this effect only if your champion's class matches this card's class.)
Armor-plated and heat-resistant to prevent the sympathetic detonation of critical munitions.
Surge Protector
Until end of turn, target Shield item you control gains βIf damage would be dealt to your champion, prevent that damage and sacrifice this object instead.β
A broken shield is much cheaper to replace than a broken body.