Cards where: rarity is at least R
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Gildas, Chronicler of Aesa

Gildas, Chronicler of Aesa

3
Norm

(Unique โ€” You can control only one object with this card's name.)

Balance โ€” Gildas gets +3 as long as the amount of cards in your hand and memory are equal.

"The balance of power is a fickle thing."

Power
1
Life
3
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Glassgale Flock

Glassgale Flock

3
Wind

On Enter: Summon a Memorite Shardwing token.

Merlin Bonus Sheen 6+ 2, โ†ท: If you don't control an ally named Memorite Shardwing, summon a Memorite Shardwing token.

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Gleaming Cut

Gleaming Cut

2
Luxem

On Attack: Choose and reveal a card in your memory. If the revealed card is luxem element, Gleaming Cut gets +2 .

Class Bonus Element Bonus Whenever you reveal Gleaming Cut from your memory, you may banish a card named Gleaming Cut from your memory. If you do, draw two cards.

Power
2
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Glimmer Essence Amulet

Glimmer Essence Amulet

0
Norm

Whenever a phantasia you control is destroyed while it's not your turn, you may banish Glimmer Essence Amulet. If you do, draw a card.

Foxes in Sanguo were revered for their cleverness, yet despised by some as symbols of debauchery.

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Glimmering Refusal

Glimmering Refusal

2
Water

Negate target card activation unless its controller pays X, where X is the amount of phantasias you control. Banish the card that had its activation negated this way.

The truth often arrives as a harsh frost, unforgiving to those unprepared for its icy grasp.

Speed
Fast
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Gloamspire, Black Market

Gloamspire, Black Market

3
Fire

โ†ท: Each player with influence less than seven draws a card into their memory. Activate this ability only at slow speed.

Upkeep โ€” At the beginning of your recollection phase, if your influence is eight or greater, sacrifice Gloamspire.

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Gloamspire Headhunter

Gloamspire Headhunter

3
Umbra

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

Class Bonus On Ally Hit: Destroy the hit ally unless its controller pays 3.

Power
1
Life
2
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Gloamspire Lance

Gloamspire Lance

0
Umbra

Class Bonus On Hit: Deal X unpreventable damage to the hit unit object, then recover X, where X is the amount of Curse cards in the attacker's lineage plus 1.

The shadows thirst for blood.

Power
1
Durability
4
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Gloamspire Mantle

Gloamspire Mantle

0
Umbra

Tristan Bonus On Enter: You may pay 3. If you do, summon an Ominous Shadow token.

Umbra element phantasia allies you control have ambush. (They may retaliate against attackers while not defending.)

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Gloamspire Prowler

Gloamspire Prowler

4
Umbra

This card costs 3 less to activate as long as there are two or more Curse cards in your champion's lineage.

Class Bonus On Death: Put Gloamspire Prowler on the bottom of your champion's lineage. Draw a card and recover 2.

Inherited Effect: This object gets -2 .

Power
3
Life
3
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Gloamspire Wraith

Gloamspire Wraith

3
Umbra
Card Type
Ally โ€” Ranger Human

Class Bonus Ranged 2

As long as Gloamspire Wraith is distant, it has "On Hit: Recover X, where X is the amount of damage dealt by this hit." (To recover, remove that many damage counters from your champion.)

Power
3
Life
2
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Glorious Presence

Glorious Presence

2
Luxem

As long as you control a Shenju ally, advanced element cards your opponents activate cost 2 more to activate.

While the Shenju are revered throughout Sanguo, legends tell of few encountersโ€“none with happy ends.

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Glow Forth

Glow Forth

2
Luxem

This card costs 1 less to activate for each Animal you control.

Put a buff counter on each ally you control.

Level 4+ Draw a card into your memory.

Animals can sense that which humans cannot.

Speed
Slow
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Grand Crusader's Ring

Grand Crusader's Ring

0
Norm

Divine Relic (You can only have one card with this keyword in your material deck.)

Banish Grand Crusader's Ring: Draw a card.

A relic awarded for heroic deeds, this artifact was the first of many sealed within the Divine Reliquary.

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Grande Aiguille

Grande Aiguille

0
Norm

Ciel Bonus As long as you have two or more ally omens, Grande Aiguille gets +1. (An omen is a card in a banishment with an omen counter on it.)

Even a broken clock is right twice a day.

Power
1
Durability
2
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Grande Sonnerie

Grande Sonnerie

1
Umbra

Ciel Bonus As long as the total reserve cost of your omens is 10 or greater, Grande Sonnerie gets +2.

"When the clock strikes twelve, who shall I beโ€”the coward or the reaper? Yesterday is lost, and so am I."

Power
2
Durability
3
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Gray Wolf

Gray Wolf

2
Norm

Pride 2 (He won't listen to me unless im level 2!)

"Sometimes I drop my flute, but this one picks it up!"
โ€”Silvie Heartsong

Power
2
Life
2
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Grim Foreboding

Grim Foreboding

3
Umbra

Tristan Bonus Summon an Ominous Shadow token.

Phantasia allies you control get +1 until end of turn. You gain agility 3 for this turn.

It is unwise to underestimate a clone, for a shadow is as powerful as its owner's will.

Speed
Fast
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Grim Pastiche

Grim Pastiche

2
Umbra

Copy target non-Skill action omen you have with reserve cost 5 or less. If you do, you may activate that copy without paying its reserve cost. (If you don't activate it, the copy ceases to exist.)

โ€Do not fret. It is merely a reflection.โ€

Speed
Fast
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Guandu, Theater of War

Guandu, Theater of War

3
Norm

Whenever you declare an attack with an ally, put a battle counter on Guandu and glimpse 1. If this is the third time this ability has resolved this turn, draw a card into your memory.

Upkeep โ€” At the beginning of your recollection phase, remove two battle counters from Guandu. If you don't, sacrifice Guandu.

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Guan Yu, Prime Exemplar

Guan Yu, Prime Exemplar

5
Wind

As long as a Human ally you controlled has died this turn, this card costs 2 less to activate and you may activate it as though it had fast activation.

Ambush, Retort 2

Power
2
Life
4
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Guided Starlight

Guided Starlight

2
Astra

Element Bonus Aethercalling

Your champion's next attack this turn gains unblockable unless an opponent pays 3.

You may load Guided Starlight into an Aetherwing weapon you control.

Power
2
Speed
Fast
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Guo Jia, Blessed Scion

Guo Jia, Blessed Scion

2
Norm

Guo Jia Lineage

On Enter: You may put two quest counters on Guo Jia. If you don't, draw a card.

Lineage Release โ€” Negate target activation or trigger that targets a Fatestone or Fatebound object you control.

Level
Lv. 2
Life
22
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Guo Jia, Chosen Disciple

Guo Jia, Chosen Disciple

1
Norm

On Enter: If you don't control a Fatestone regalia, reveal all cards in your material deck. Then put a Fatestone regalia card with the lowest memory cost from among them onto the field.

"Despite what others may believe, the lily pad provides relief for many beneath its gentle shade, away from the sun's relentless blaze."

Level
Lv. 1
Life
19
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Guo Jia, Heaven's Favored

Guo Jia, Heaven's Favored

3
Luxem

As long as you control a Shenju ally, this card costs 3 less to materialize.

Guo Jia Lineage

On Enter: You may put three quest counters on Guo Jia. If you don't, recover 3.

Level
Lv. 3
Life
25
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Gustmark Gauge

Gustmark Gauge

0
Wind

As long as Gustmark Gauge is awake, Chessman allies you control get +1 .

Level 2+ As long as Gustmark Gauge is rested, Chessman allies you control get +1 .

2, โ†ท: Glimpse 1.

The flag always falls in your favor.

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Gwendolyn, Spirit of Wind

Gwendolyn, Spirit of Wind

0
Wind
Card Type
Champion โ€” Spirit

On Enter: Draw seven cards.

"For thee, I beseech a swift victory."

Level
Lv. 0
Life
15
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Hailfinch

Hailfinch

2
Water

Players canโ€™t declare attacks targeting Hailfinch unless they pay 2 for each attack declaration.

Class Bonus On Hit: You may remove a buff counter from Hailfinch. If you do, rest the hit object and it doesn't wake up during its controller's next wake up phase.

Power
1
Life
3
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Hailstorm Guard

Hailstorm Guard

6
Water

Class Bonus This card costs 2 less to activate.

The next time damage would be dealt to your champion this turn, prevent that damage. Put an amount of cards from the top of your deck into your graveyard equal to the amount of damage prevented this way.

Speed
Fast
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Hairpin of Transience

Hairpin of Transience

0
Water

Class Bonus Banish Hairpin of Transience: Put three wither counters on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)

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Halocline Scout

Halocline Scout

3
Water

Class Bonus On Enter: Rest target unit. (Apply this effect only if your champion's class matches this card's class)

Class Bonus Other allies you control get +1 as long as they're attacking rested units.

Power
1
Life
3
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Hanabi, Spirit of Fire

Hanabi, Spirit of Fire

0
Fire
Card Type
Champion โ€” Spirit

On Enter: Draw seven cards.

"Indulge in my scorching passion."

Level
Lv. 0
Life
15
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Harbinger of Lightning

Harbinger of Lightning

2
Arcane

As long as you control an arcane element Shenju ally, ignore this card's elemental requirements as you activate it.

Class Bonus On Death: Banish Harbinger of Lightning, and a card at random from your memory. When you do, as a Spell, deal X damage to target champion where X is the total reserve cost of the banished cards.

Power
2
Life
2
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Harmonious Mantra

Harmonious Mantra

2
Norm

Recover 3. If your Shifting Currents face North, recover 3+LV instead. (To recover, remove that many damage counters from your champion.)

Some sights are best seen from afar.

Speed
Fast
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Harness Lightning

Harness Lightning

1
Arcane

As long as you control an arcane element Shenju ally, ignore this card's elemental requirements as you activate it.

Choose oneโ€”
โ€ข Empower 4. Then banish Harness Lightning.
โ€ข Target ally gets +4 until end of turn. Then banish Harness Lightning.

Speed
Slow
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Harrow the Saved

Harrow the Saved

6
Umbra

Alice Bonus As long as there's a Curse card in your champion's lineage, this card costs 3 less to activate.

Put all non-champion non-regalia Specter cards from your banishment into your graveyard. Then recover X, where X is the amount of cards put into your graveyard this way.

Speed
Slow
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Harvester Mk II

Harvester Mk II

3
Norm

Automaton allies you control have โ€œOn Death: Summon a Powercell token.โ€

โ€œFor our loyal Gearstride customers, our Harvester prototype automates maintenance like never before!โ€
โ€” Gearstride Automatics Advertisement

Power
1
Life
2
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Hasty Messenger

Hasty Messenger

2
Fire

On Attack: You may discard a card. If you do, draw a card.

The duty of delivering time-sensitive parcels is given to the fleet of foot.

Power
1
Life
2
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Haunting Demise

Haunting Demise

1
Umbra

Class Bonus On Champion Hit: Put Haunting Demise on the bottom of the hit champion's lineage.

Inherited Effect: At the beginning of your recollection phase, deal 1 unpreventable damage to this object.

Power
3
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Healing Aura

Healing Aura

4
Norm

Class Bonus ๆญค็‰Œ็š„ไฝฟ็”จไปฃๅƒนๆธ›ๅฐ‘1้ปžใ€‚

ๅœจไฝ ็š„่ฟฝๆ†ถ้šŽๆฎต้–‹ๅง‹ๆ™‚๏ผŒๆขๅพฉ1ใ€‚

*ๆ‚จๆœ‰ไธ€ๅฐๆ˜Ÿ้š›่ชž้Ÿณ้ƒตไปถ

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Heated Vengeance

Heated Vengeance

3
Fire

As long as your champion has taken damage this turn, Heated Vengeance gets +3 .

Class Bonus On Attack: You may have Heated Vengeance deal 3 damage to your champion.

"I dare anyone to try and lay a hand on Diao Chan."

Power
2
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Heatwave Generator

Heatwave Generator

1
Fire

Class Bonus This card costs 1 less to materialize.

At the beginning of your recollection phase, target ally you control gets +1 until end of turn.

The Forgelight's mastery of heat transfer theoretics became their greatest war asset.

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Heavenly Guide

Heavenly Guide

3
Norm
Card Type
Ally โ€” Cleric Human

Level 2+ On Enter: If an opponent controls a non-Spirit champion with a card on top of its lineage that wasn't played, level up your champion. (Your champion levels up into a compatible champion card from your material deck. A card was played if it was activated or materialized.)

Power
1
Life
3
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Heavy Swing

Heavy Swing

6
Norm

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Long-dormant power, fused into a single blow.

Power
6
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Hector, Praetorian Guard

Hector, Praetorian Guard

3
Neos

Imbue 3

Class Bonus On Enter: If Hector is imbued, summon two Automaton Drone tokens.

Class Bonus If damage would be dealt to one or more non-token neos element units you control, prevent X of that damage where X is the amount of tokens you control. Apply this replacement effect only once per turn.

Power
3
Life
3
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Heighten Spellcraft

Heighten Spellcraft

1
Norm
Card Type
Action โ€” Mage Skill

Empower 3. (The next Spell card you activate this turn activates and resolves as if your champion got No arrow will stop my conquest for Cao Cao +3 level.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Herd of the Hearth

Herd of the Hearth

2
Fire

Animal and Beast allies you control get +1 until end of turn. Horse allies you control also gain "On Attack: Draw a card, then discard a card" until end of turn.

Class Bonus Floating Memory

Speed
Slow
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Hire Mercenaries

Hire Mercenaries

2
Norm

This card costs 1 less to activate if an opponent controls one or more allies.
Look at the top two cards of your deck. Put one of those cards into your memory and the other on the bottom of your deck.

Speed
Slow
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Hone by Fire

Hone by Fire

2
Fire

Target Sword weapon you control gets +2 until end of turn. Class Bonus: Put a durability counter on it.

"I prefer my steak well done. What? Did I say something wrong?"

Speed
Fast
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Honorable Vanguard

Honorable Vanguard

2
Norm

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Important duties among front-line soldiers include the occasional instruction of trainees at the academy.

Power
1
Life
2
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