Showing 451-500 of 550 cards (page 10 of 11)
Slimecall Cyclone
Class Bonus At the beginning of your recollection phase, summon a Baby Slime token. (Apply this effect only if your championβs class matches this cardβs class.)
A whirlwind of slimes! Nothing could be quite so delightful.
Slimeshield
Class Bonus Level 2+ This card costs 1 less to activate.
Prevent the next 3 damage that would be dealt to target unit this turn. If that unit is a Slime ally, put a buff counter on it.
A pod of slimes will always protect their kin.
Solar Pinnacle
As long as your Shifting Currents face North, this card has Fast Activation. (You may activate this card at fast speed.)
Deal 2 damage to target unit. Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)
Solar Providence
Draw a card, then discard a card.
Kongming Bonus You may change the direction of your Shifting Currents to a different direction of your choice. When you change it from facing South to North this way, deal 3 damage to target champion.
Soothing Disillusion
Choose oneβ
β’ Destroy target phantasia.
β’ Put a buff counter on target Animal or Beast ally.
Though many spoke of Guo Jia's unbound kindness, she could never admit that it was guilt that drove her.
Soultrace Tessellation
Prepare 1
Put three sheen counters on target unit. If Soultrace Tessellation was prepared, put an additional sheen counter on that unit for every three cards in your banishment.
Soutirer Vortex
As long as you have three or more omens with different reserve costs, this card costs 3 less to activate.
Your omens have βWhenever an opponent activates a card with the same reserve cost as this omen, recover 1 and deal 1 damage to their champion.β
Sovereign Sanctuary
If a unit you control would be dealt damage, prevent 2 of that damage.
At the beginning of your recollection phase, sacrifice Sovereign Sanctuary and draw a card into your memory.
Spalling Cleanse
If your Fractured Memories has six or less sheen counters on it, put two sheen counters on it. Otherwise, recover 3. (If you don't have the mastery, recover 3.)
Floating Memory
Spark Alight
Deal 2 unpreventable damage to target unit. Class Bonus: Deal 3 unpreventable damage to that unit instead. (Apply the additional effect only if your champion's class matches this card's class.)
"Just worry about the things you can't burn."
β Varuck Mage
Sparkling Adornment
As an additional cost to activate this card, remove one or more sheen counters from an object on the field.
Put X sheen counters on target unit, where X is the amount of counters removed.
Merlin Bonus Floating Memory
Spark Link
Each player draws a card into their memory.
Level 1+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Even in madness, an honorable duel is worth fighting.
Spectral Diffusion
This card costs 1 less to activate for each of up to two ephemeral objects you control.
Your champion and ephemeral objects you control gain spellshroud until end of turn. (Objects with spellshroud canβt be targeted by Spells.)
Spectral Haunting
Alice Bonus This card costs 4 less to activate if it targets a Specter card.
Return target ally card from your graveyard to the field. It becomes ephemeral. (If an ephemeral object would leave the field, banish it instead.)
Spellshield: Arcane
Class Bonus This card costs 1 less to activate.
The next time damage would be dealt to your champion this turn, prevent that damage. Put an amount of enlighten counters on your champion equal to the amount of damage prevented this way.
Spellshield: Astra
Class Bonus This card costs 2 less to activate.
The next time damage would be dealt to your champion this turn, prevent that damage. Glimpse X, where X is the amount of damage prevented this way.
Spellshield: Tera
Class Bonus This card costs 1 less to activate.
The next time damage would be dealt to your champion this turn, prevent that damage. Reveal an amount of cards from the top of your deck equal to the amount of damage prevented this way and put them into your material deck preserved.
Spellshield: Wind
Class Bonus This card costs 1 less to activate.
The next time damage would be dealt to your champion this turn, prevent that damage. If 3 or more damage was prevented this way, put a buff counter on an ally you control.
Spirit Blade: Ascension
As an additional cost to activate this card, return a Sword regalia you own to your material deck.
Choose a Sword regalia card from your material deck or banishment and put it onto the field.
With the spirits' aid, even a worn sword may be transfigured into a divine relic.
Spirit Blade: Dispersion
Remove all durability counters from any amount of Sword weapons you control, then banish them. Choose any amount of units and deal damage equal to the amount of durability counters removed this way split among them.
When spirits take, they pay in kind.
Spirit Blade: Ensoul
Choose any amount of Sword weapon cards with memory cost 1 or less from your banishment and/or material deck and put them onto the field. Until end of turn, Sword weapons you control can attack as though they were allies. At the beginning of your next end phase, sacrifice all Sword weapons you control.
Spirit Blade: Infusion
This card costs 2 less to activate if your champion has dealt combat damage this turn.
Until end of turn, target Sword weapon gets +3 and "On Champion Hit: Draw a card."
A blade empowered with spiritual might.
Spirit's Blessing
As an additional cost to activate this card, return a regalia you control to its owner's material deck.
Wake up your champion. Draw a card.
Spirits bestow their favor upon those who offer tribute in earnest.
Spontaneous Combustion
Deal 4 damage to target ally attacking your champion.
The closer they are, the easier they are to ignite.
Spring Cleaning
Put one of your omens into your graveyard. If you do, look at the top three cards of your deck. Banish one of them and put an omen counter on it. Put the rest on the bottom of your deck in any order.
Ciel Bonus Floating Memory
Spurn to Ash
Destroy target regalia with memory cost 1 or less.
Immolation is far more simple than creation.
Squallsnare
Suppress two target allies with the same reserve costs. (To suppress an object, banish it and return it to the field under its ownerβs control at the beginning of the next end phase.)
The Foret des Champignons often lured in those who would pluck its wonders for their own gain.
Stabilizing Capacitance
Put any amount of cards from your memory on the bottom of your deck in any order. Then draw that many cards into your memory.
Class Bonus Level 7+ Draw a card.
Stand Before the Queen
Prevent the next 2 damage that would be dealt to target unit this turn.
Sheen 8+ The first time damage is prevented from being dealt to a unit this way, that unit gains stealth until end of turn unless an opponent pays 2.
Class Bonus Floating Memory
Starbirth
Draw a card into your memory. Then summon an Astral Shard token.
"When you look into the night sky, I hope you never forget the memories we shared."
Starstrung Reading
Aethercharge cards you look at while glimpsing the next three times this turn have aethercalling.
If your champion is distant, glimpse 4.
"If you take a step back, you'll get a better look at the stars as they guide your way."
Stifling Aethercharge
Negate all on enter triggers from target ally.
You may load Stifling Aethercharge into an Aetherwing weapon you control.
"The winds will bind you and guide my arrow!"
Stifling Gyre
As Stifling Gyre enters the field, choose an ally card name.
On Enter: Draw a card into your memory.
Whenever an on enter ability of an ally with the chosen name triggers, negate that trigger unless its controller pays 4.
Straight Flare
Deal X damage to target unit, where X is the amount of Suited objects you control with different costs plus 1.
"Off with their heads!"
Strategem of Myriad Ice
As long as your Shifting Currents face East, this card has efficiency.
You may banish any amount of cards with floating memory from your graveyard. When a card is banished this way, deal 3 damage to target unit you don't control.
Stream of Consciousness
Class Bonus Memory 4+ Glimpse 3. (Apply this effect only if your champion's class matches this card's class and only if there are four or more cards in your memory.)
Draw a card into your memory.
Strengthen the Bonds
Put a buff counter on up to two target Fatestone or Fatebound objects.
The bonds between humans and their animal companions should never be underestimated.
Sudden Snow
You may banish a card with floating memory from your graveyard. If you do, draw a card.
Until end of turn, allies enter the field rested.
It is not unusual to have sudden and severe changes in weather with magic and mages abound.
Suffocating Ash
Class Bonus This card costs 2 less to activate.
Negate target card activation unless its controller has Suffocating Ash deal 3+LV unpreventable damage to their champion.
"I thought I told you to kneel before your queen."
Suffocating Miasma
Imbue 2
On Enter: If Suffocating Miasma is imbued, you may put three debuff counters on target ally.
At the beginning of each opponentβs recollection phase, that player puts a debuff counter on an ally they control. If they donβt, deal 2 unpreventable damage to their champion.
Summon Gale
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)
Return target ally to its owner's hand.
Summon Retinue
Summon two Vacuous Servant tokens rested. Then if you have three or more omens, wake them up.
"For Aurefall, we stand."
Supernova Divination
Spellshroud
Arisanna Bonus At the beginning of each player's recollection phase and whenever you starcall a card, put a divination counter on Supernova Divination. Then if there are ten divination counters on Supernova Divination, sacrifice it. If you do, all units you don't control lose all abilities until end of turn. Then deal 25 unpreventable damage to each of them.
Surging Bolt
Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are fire element, this card becomes imbued.)
Deal 3 damage to target champion. If Surging Bolt is imbued, deal 4 damage to that champion instead.
Surging Obstruction
As long as you control a Chessman Bishop ally, this card costs 1 less to activate.
Negate target card activation unless its controller pays 1. If that card has an odd reserve cost, negate its activation unless its controller pays 3 instead. (Zero is considered even.)
Surging Search
Scavenge 6 for an arcane element card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.)
Class Bonus Floating Memory
Surreptitious Scheme
Remove a level counter from target champion. If level counter was removed this way, draw a card.
To win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill.
Sylph's Envelopment
Banish target ally you control, then return it to the field under its owner's control rested. If that ally is a phantasia, it enters the field with an additional buff counter on it.
Table Straight
Reveal any amount of Suited cards from your memory. Depending on the length of the longest consecutive streak of reserve costs among cards revealed this way and Suited allies you controlβ
β’ 2, 3, or 4β Draw a card.
β’ 5 or 6β Draw two cards.
β’ 7 or moreβ Draw three cards.
Tailwind's Blessing
Whenever your Shifting Currents change from facing North to West, allies you control get +1 until end of turn.
"Ride the winds and charge forth to battle! No foe stands before our blessed strength."