Cards where: cost is 3

Showing 501-527 of 527 cards (page 11 of 11)

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Waterlogged Ranger

Waterlogged Ranger

3
Water

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

Deluge 3 β€” On Enter: If you have three or more water element cards in your graveyard, Waterlogged Ranger becomes distant. (Units stay distant until the end of their controller's turn.)

Power
2
Life
2
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Waterveil Apostle

Waterveil Apostle

3
Water

Class Bonus Memory 4+ At the beginning of your recollection phase, gather. (Apply this effect only if your champion’s class matches this card’s class and only if there are four or more cards in your memory.)

A torrent of flora with every thought.

Power
1
Life
4
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Weiss Knight

Weiss Knight

3
Water

Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1 .)

Whenever you activate a Chessman Command card, Weiss Knight gains unblockable until end of turn. (The attacks of a unit with unblockable can’t be intercepted and ignores taunt.)

Power
1
Life
3
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Whirlwind Reaper

Whirlwind Reaper

3
Wind

At the beginning of your end phase, you may remove a preparation counter from your champion. If you do, wake up Whirlwind Reaper.

β€œYou may be able to read the winds, but can you ride them?”

Power
2
Life
2
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Whirlwind Vizier

Whirlwind Vizier

3
Wind

Class Bonus Whirlwind Vizier gets +1 . (Apply this effect only if your champion's class matches this card's class.)

3, β†·, Sacrifice Whirlwind Vizier: Destroy target non-Fractal phantasia.

Power
2
Life
2
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Whisperwind Compass

Whisperwind Compass

3
Wind

On Enter: Draw a card into your memory.

Class Bonus Whenever a Ranger ally you control becomes distant, if that ally has no buff counters on it, put a buff counter on it.

Only the winds remember the way.

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Wildgrowth Elixir

Wildgrowth Elixir

3
Wind

Brew β€” Two Herbs

At the beginning of your recollection phase, put an age counter on Wildgrowth Elixir.

Sacrifice Wildgrowth Elixir: Put X buff counters on target ally, where X is the amount of age counters on Wildgrowth Elixir.

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Wildgrowth Fatestone

Wildgrowth Fatestone // Elder Mandrill

3
Wind

Guo Jia Bonus Whenever another wind element object enters the field under your control, put a buff counter on Wildgrowth Fatestone. Then if there are six or more buff counters on Wildgrowth Fatestone, you may transform it.

Back Face:

Elder Mandrill

Power
1
Life
1
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Winbless Arbalest

Winbless Arbalest

3
Wind

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

Class Bonus Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion's class matches this card's class.)

Power
2
Life
2
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Windrider Invoker

Windrider Invoker

3
Wind
Card Type
Ally β€” Mage Human

On Enter: You may remove two enlighten counters from your champion. If you do, draw a card and Windrider Invoker gets +3 until end of turn.

A burst of wind to dash through the battlefield. Another to take down the enemy.

Power
1
Life
2
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Windrider Vanguard

Windrider Vanguard

3
Wind

Class Bonus Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion's class matches this card's class.)

The stalwart vanguard of Camelot's airborne forces are chosen for their affinity for wind.

Power
2
Life
3
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Winds of Destiny

Winds of Destiny

3
Wind

You may rest two Fatestones you control rather than pay this card's reserve cost.

Suppress target ally, item, or weapon. (To suppress an object, banish it and return it to the field under its owner's control at the beginning of the next end phase.)

Speed
Fast
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Windstream Mutt

Windstream Mutt

3
Wind

Class Bonus On Enter: Reveal a card at random from your memory. If that card is wind element, choose another ally you control and put a buff counter on it. (Allies get +1 power and +1 life for each buff counter on them. Apply this effect only if your champion's class matches this card's class.)

Power
2
Life
2
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Wulin Lancer

Wulin Lancer

3
Wind

Whenever your Shifting Currents change from facing North to West, Wulin Lancer gets +2 until end of turn.

"When the winds call, I always answer."

Power
2
Life
3
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Xia Hou Dun, Gloryseeker

Xia Hou Dun, Gloryseeker

3
Water

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

Class Bonus As long as you control a Sword or Bow weapon, Xia Hou Dun gets +1 . (Apply this effect only if your champion's class matches this card's class.)

Power
1
Life
4
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Xuchang, Frozen Citadel

Xuchang, Frozen Citadel

3
Water

(Siegeable β€” This domain can be attacked. It takes damage in the form of removing durability counters.)

At the beginning of each opponent's recollection phase, that player may banish a card with floating memory from their graveyard. If they don't, the next card they activate this turn costs 2 more to activate.

Durability
4
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Young Peacekeeper

Young Peacekeeper

3
Wind

Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)

Young Peacekeeper gets +1 and +1 as long as it's fostered.

Class Bonus Floating Memory

Power
1
Life
2
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Yuan Shao, Crown General

Yuan Shao, Crown General

3
Norm

Unique allies your opponents control have pride 2.

Level 2+ 3, β†·: As a Spell, gain control of target unique ally. Activate this ability only if there are three or more unique allies on the field you don't control.

Power
1
Life
3
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Yunzhou Cavalry

Yunzhou Cavalry

3
Wind

Class Bonus Ranged 2 (As long as this unit is distant, its attacks get +2 . Apply this effect only if your champion's class matches this card's class.)

Equestrian β€” On Enter: If you control a Horse ally, Yunzhou Cavalry becomes distant. (Units stay distant until the end of their controller's turn.)

Power
2
Life
3
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Zander, Blinding Steel

Zander, Blinding Steel

3
Luxem

Zander Lineage (Zander, Blinding Steel must be leveled from a previous level "Zander" champion.)

At the beginning of your recollection phase, you may reveal all cards in your memory. For each luxem element card revealed, each opponent puts a card from their hand into their memory.

Level
Lv. 3
Life
25
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Zander, Corhazi's Chosen

Zander, Corhazi's Chosen

3
Luxem

Zander Lineage (Zander, Corhazi's Chosen must be leveled from a previous level "Zander" champion.)

On Enter: Zander gains stealth and spellshroud until the beginning of your next turn. Put a preparation counter on Zander. (Units with spellshroud can't be targeted by Spells.)

Level
Lv. 3
Life
25
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Zhang Fei, Spirited Steel

Zhang Fei, Spirited Steel

3
Wind

Class Bonus Vigor (This unit wakes up at the beginning of your end phase.)

Class Bonus At the beginning of your end phase, if Zhang Fei is the only ally you control, put a buff counter on Zhang Fei.

Power
2
Life
2
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Zhang He, Cloak of Night

Zhang He, Cloak of Night

3
Water

Class Bonus On Enter: Another target ally you control gains stealth for as long as you control Zhang He.

Victory lies not only in the clash of weapons, but in the unseen currents that steer the flow of fate.

Power
2
Life
2
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Zhang Jiao, Way of Peace

Zhang Jiao, Way of Peace

3
Norm

On Enter: Depending on the amount of cards in your memoryβ€”
β€’ 0β€” Draw two cards.
β€’ 1 to 3β€” Recover 4.
β€’ 4 to 6β€” Glimpse 4.
β€’ 7 or moreβ€” Each opponent discards a card at random from their memory.

Power
1
Life
2
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Zhang Liao, Bloodmonger

Zhang Liao, Bloodmonger

3
Exia

Taunt

On Enter: You may recover 3.

Class Bonus At the beginning of your recollection phase, if your champion has zero damage counters on them, deal 20 unpreventable damage to your champion and draw three cards.

Power
2
Life
4
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Zhao Yun, Dragonsblood

Zhao Yun, Dragonsblood

3
Exia

Class Bonus On Attack: You may have Zhao Yun deal 2 unpreventable damage to your champion. If you do, this attack gets +2 .

Class Bonus On Kill: Zhao Yun gains immortality. (This effect lasts indefinitely.)

Power
2
Life
3
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Zhou Yu, Enlightened Sage

Zhou Yu, Enlightened Sage

3
Norm

Class Bonus On Enter: Materialize a Book or Scripture card from your material deck. (You still pay its costs.)

Class Bonus At the beginning of your recollection phase, if you control a Book or Scripture object, put an enlighten counter on your champion.

Power
1
Life
3
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