Cards where: collector number is at most 100

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Frostbitten Etui

Frostbitten Etui

0
Water

Level 2+ Banish Frostbitten Etui: Negate all on enter triggers from target ally you don't control unless its controller pays 3.

It is said that Cao Cao's lucky charm, that brought countless victories, was stored in this frozen box.

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Frostlorn Caress

Frostlorn Caress

5
Water

Diao Chan Bonus This card costs 3 less to activate.

Put four wither counters on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)

Speed
Fast
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Frostnip Pirouette

Frostnip Pirouette

4
Water

Diao Chan Bonus This card costs 2 less to activate.

Choose any amount of non-champion objects and put a wither counter on each of them. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)

Speed
Fast
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Frost Shard

Frost Shard

2
Water

Class Bonus As long as your champion has leveled up this turn, you may activate this card from your graveyard. If you do, banish it as it resolves.

Deal 2 damage to target unit. If that unit is rested, deal 3 damage to it instead.

"Careful, lest the frost consume you."

Speed
Slow
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Frostsworn Paladin

Frostsworn Paladin

3
Water

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card and put a buff counter on Frostsworn Paladin.

Power
2
Life
3
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Gaia's Blessing

Gaia's Blessing

1
Tera

Element Bonus You may banish four Animal and/or Beast ally cards from your graveyard to activate this card from your material deck without paying its costs.

Play with the top card of your deck revealed.

You may activate Animal and Beast ally cards from the top of your deck.

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Galahad, Court Knight

Galahad, Court Knight

4
Norm

(Unique β€” You can control only one object with this card's name.)

Class Bonus Galahad can attack using Sword weapons you control.

"My sword only exists for you, Arthur."

Power
1
Life
4
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Galatine, Sword of Sunlight

Galatine, Sword of Sunlight

1
Norm

Whenever you activate a Sword attack card, put a durability counter on Galatine.

Class Bonus Galatine gets +1 for every three durability counters on it.

Galatine resonates with the will of its wielder, becoming brighter with each strike.

Power
1
Durability
1
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Gate of Alterity

Gate of Alterity

1
Norm

β†·: Put Gate of Alterity on the bottom of your champion's lineage then choose a class. Gate of Alterity gains "Inherited Effect: This object is the chosen class in addition to its other classes."

A gate powered by The Grand Archive itself. It grants special privileges to champions that pass through it.

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Gather Slimes

Gather Slimes

2
Water

Class Bonus Fast Activation

Reveal the top five cards of your deck. Recover X where X is the amount of Slime ally cards revealed this way. Put a Slime ally card from among them into your hand and the rest on the bottom of your deck in any order.

Speed
Slow
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Gawain, Chivalrous Thief

Gawain, Chivalrous Thief

2
Norm

Level 2+ True Sight

Class Bonus On Champion Hit: You may sacrifice Gawain. If you do, look at that opponent's memory and discard a card from it.

A master spy and notorious thief who never misses.

Power
1
Life
1
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Gearshift Block

Gearshift Block

3
Norm

Class Bonus This card costs 1 less to activate.

The next time damage would be dealt to target ally you control this turn, prevent that damage.

Frozen Krusteel shields deflect most errant bolts.

Speed
Fast
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Gearstride Gloves

Gearstride Gloves

0
Wind

On Enter: Put a preparation counter on your champion.

Class Bonus Level 2+ Banish Gearstride Gloves: The next Reaction card you activate this turn costs 1 less to activate.

A fusion of gears and gust in one's palm.

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Geldus, Terror of Dorumegia

Geldus, Terror of Dorumegia

6
Norm

Pride 4

Level 3+ This card costs 2 less to activate.

Class Bonus On Enter: Geldus gains your choice of spellshroud or taunt until the beginning of your next turn.

Power
5
Life
8
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Gem of Searing Flame

Gem of Searing Flame

0
Fire

As a Spell, whenever your Shifting Currents change from facing North to West, deal 2 damage to target champion.

Sanguo sleeps upon a woodfire hidden beneath the tinderwood.

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Gem of Sorority

Gem of Sorority

0
Norm

Banish Gem of Sorority: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)

Most mages of old scoffed at the new magic the sisters created, but their mischievous innovations have since enlightened many of today's champions.

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General at Arms

General at Arms

3
Fire

Class Bonus Polearm attack cards you activate enter the intent with +2 . (Apply this effect only if your champion's class matches this card's class.)

A weapon is only as good as its wielder, but a sharper blade ensures each strike is more decisive.

Power
2
Life
2
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Geni, Gifted Mechanist

Geni, Gifted Mechanist

3
Water

2,β†·, Banish a card from your graveyard: If the banished card was an Automaton ally card, summon an Automaton Drone token. Then if the banished card had floating memory, put two buff counters on an Automaton ally you control.

Power
0
Life
2
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Gentle Respite

Gentle Respite

3
Norm

If target opponent's influence is greater than yours, draw a card into your memory. (A player’s influence is equal to the total amount of cards in their hand and memory.)

Floating Memory

Speed
Slow
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Ghastly Corrosion

Ghastly Corrosion

4
Norm

This card costs 1 less to activate for each of up to two ephemeral objects you control.

Destroy target item or weapon with memory cost 0 or reserve cost 4 or less.

”I weep for you, I deeply sympathize.”

Speed
Slow
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Ghostsight Glass

Ghostsight Glass

0
Norm

3, β†·: Target unit gains true sight until end of turn. Activate this ability only at slow speed. (Units with true sight can attack units with stealth.)

A bronze mirror from the furnaces of Ritai, rumored to have been forged with Suzaku's flames.

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Ghostsight Mare

Ghostsight Mare

3
Norm

True Sight (This ally can attack units with stealth.)

Rumored to be descended from a demonic beast, this breed has spectral senses, valued for guarding against restless spirits on haunted battlegrounds.

Power
2
Life
2
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Ghosts of Pendragon

Ghosts of Pendragon

2
Crux

On Enter: You may return a regalia you control to its owner's material deck. If you do, draw two cards.

The ancestors will not rest until Aesa has found lasting peace.

Power
3
Life
4
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Giant Tortoise

Giant Tortoise

4
Water

Majestic and ancient, these Cambrian tortoises have lived longer than most of the kingdoms that have risen and fallen. They are docile, friendly to all without maligned intention, and often help other creatures in need. Strong of spirit and pure of heart, these creatures inspire only awe.

Power
1
Life
6
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Gildas, Chronicler of Aesa

Gildas, Chronicler of Aesa

3
Norm

(Unique β€” You can control only one object with this card's name.)

Balance β€” Gildas gets +3 as long as the amount of cards in your hand and memory are equal.

"The balance of power is a fickle thing."

Power
1
Life
3
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Gildas, Faesworn Monarch

Gildas, Faesworn Monarch

3
Exalted
Norm

Stealth, Vigor

Mordred Bonus 2, β†·: Prevent the next 4 damage that would be dealt to target unit this turn. As long as you control another Fairy ally, this ability costs 2 less to activate. (Activate this ability only if your champion is Mordred.)

Power
4
Life
3
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Gilded Pyre

Gilded Pyre

2
Fire

Deal 2 damage to target unit. If that unit has a buff counter on it, deal 4 damage to it instead.

"This world favors the unpredictable, and your arrogance will be your undoing."

Speed
Fast
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Give Bath

Give Bath

2
Water

Remove all temporary damage from target ally.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

β€œWashy washy! Clean doggy!”
β€” Silvie Heartsong

Speed
Fast
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Gleaming Cut

Gleaming Cut

2
Luxem

On Attack: Choose and reveal a card in your memory. If the revealed card is luxem element, Gleaming Cut gets +2 .

Class Bonus Element Bonus Whenever you reveal Gleaming Cut from your memory, you may banish a card named Gleaming Cut from your memory. If you do, draw two cards.

Power
2
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Gleaming Smolder

Gleaming Smolder

2
Fire

Draw a card and discard a card.

Merlin Bonus If a fire element card was discarded, choose a unit and put two sheen counters on it.

"Would I be happier if I forgot?"

Speed
Fast
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Glimmer Essence Amulet

Glimmer Essence Amulet

0
Norm

Whenever a phantasia you control is destroyed while it's not your turn, you may banish Glimmer Essence Amulet. If you do, draw a card.

Foxes in Sanguo were revered for their cleverness, yet despised by some as symbols of debauchery.

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Glimmering Refusal

Glimmering Refusal

2
Water

Negate target card activation unless its controller pays X, where X is the amount of phantasias you control. Banish the card that had its activation negated this way.

The truth often arrives as a harsh frost, unforgiving to those unprepared for its icy grasp.

Speed
Fast
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Gloamspire, Black Market

Gloamspire, Black Market

3
Fire

β†·: Each player with influence less than seven draws a card into their memory. Activate this ability only at slow speed.

Upkeep β€” At the beginning of your recollection phase, if your influence is eight or greater, sacrifice Gloamspire.

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Gloamspire Headhunter

Gloamspire Headhunter

3
Umbra

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

Class Bonus On Ally Hit: Destroy the hit ally unless its controller pays 3.

Power
1
Life
2
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Gloamspire Lance

Gloamspire Lance

0
Umbra

Class Bonus On Hit: Deal X unpreventable damage to the hit unit object, then recover X, where X is the amount of Curse cards in the attacker's lineage plus 1.

The shadows thirst for blood.

Power
1
Durability
4
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Gloamspire Mantle

Gloamspire Mantle

0
Umbra

Tristan Bonus On Enter: You may pay 3. If you do, summon an Ominous Shadow token.

Umbra element phantasia allies you control have ambush. (They may retaliate against attackers while not defending.)

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Glowering Conflagration

Glowering Conflagration

3
Fire

Class Bonus Kindle 3 (You may banish up to three fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)

Deal 1+X damage to target champion, where X is the amount of phantasias you control.

Speed
Slow
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Golden Bishop

Golden Bishop

3
Norm

On Hit: If the hit unit has an odd life stat and if there are no charge counters on Golden Bishop, put a charge counter on Golden Bishop.

Remove a charge counter from Golden Bishop: Prevent the next 2 damage that would be dealt to target Chessman unit you control this turn.

Power
1
Life
3
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Golden Checkmate

Golden Checkmate

15
Exalted
Norm

Command Chessman

Alice Bonus As long as you control a Pawn unit, this card costs 2 less to activate. The same is true for Rook, Knight, Bishop, Queen, and King units.

Alice Bonus On Hit: At the beginning of your next recollection phase, you win the game.

Power
3
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Golden Gambit

Golden Gambit

3
Norm

Alice Bonus Fast Activation (You may activate this card at fast speed.)

As an additional cost to activate this card, sacrifice a Chessman ally.

Draw two cards.

Speed
Slow
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Golden Knight

Golden Knight

3
Norm

Alice Bonus As long as Golden Knight is attacking a unit with intercept or taunt, Golden Knight gets +1 .

A knight's rigidity may be tricky to deal with, but it comes from a deep sense of servitude for its queen.

Power
2
Life
3
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Golden Pawn

Golden Pawn

2
Norm

As long as you control another Chessman unit, Golden Pawn has taunt.

On Death: Draw a card.

Alice Bonus On Hit: If 7 or more damage was dealt, you may sacrifice Golden Pawn. If you do, summon a Queen Piece token.

Power
0
Life
1
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Golden Rook

Golden Rook

3
Norm

As long as Golden Rook is attacking a unit with an even life stat, Golden Rook gets +1.

Even without its king, the rook is one of the most powerful pieces in chess.

Power
1
Life
4
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Gossamer Staff

Gossamer Staff

0
Norm

1, β†·: Empower 1. (The next Spell card you activate this turn activates and resolves as if your champion got +1 level.)

They say the Exarch of Light drew crowds during Revelfest, but the goddess hasn't appeared since, leaving many more curious to see for themselves.

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Grand Crusader's Ring

Grand Crusader's Ring

0
Norm

Divine Relic (You can only have one card with this keyword in your material deck.)

Banish Grand Crusader's Ring: Draw a card.

The scars of battle upon this ring do not diminish its worthβ€”they honor the legacy it bears.

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Grande Aiguille

Grande Aiguille

0
Norm

Ciel Bonus As long as you have two or more ally omens, Grande Aiguille gets +1. (An omen is a card in a banishment with an omen counter on it.)

Even a broken clock is right twice a day.

Power
1
Durability
2
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Grande Sonnerie

Grande Sonnerie

1
Umbra

Ciel Bonus As long as the total reserve cost of your omens is 10 or greater, Grande Sonnerie gets +2.

"When the clock strikes twelve, who shall I beβ€”the coward or the reaper? Yesterday is lost, and so am I."

Power
2
Durability
3
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Grave Gateau

Grave Gateau

2
Norm

Hindered (This object enters the field rested.)

β†·, Sacrifice Grave Gateau: Put a buff counter on target Specter ally.

Alice Bonus Ephemerate β€” 1

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Gray Wolf

Gray Wolf

2
Norm

Pride 2 (This ally won't obey you unless your champion is level 2 or higher.)

A common predator that roams the temperate woodlands of Aesa. One would do well to not adventure there alone.

Power
2
Life
2
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Greater Boon of Astraeus

Greater Boon of Astraeus

6
Wind

This boon costs X+Y less to bestow, where X is the amount of wind element boons in your pantheon, and Y is the amount of wind element cards in your champion’s lineage.

As you gain this boon, draw a card for each of up to two times you've suppressed an object this turn.

Speed
Fast
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