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Showing 501-550 of 622 cards (page 11 of 13)

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Slipstream Vault

Slipstream Vault

2
Water

Class Bonus This card costs 1 less to activate if it targets a unique ally. (Apply this effect only if your champion's class matches this card's class.)

Target ally you control becomes distant. Negate all card activations targeting it. (Units stay distant until the end of their controller's turn.)

Speed
Fast
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Smoke Out

Smoke Out

1
Fire

Deal 1 damage to target unit. If that unit has stealth, deal 4 damage to it instead.

"I know exactly where you're hiding."

Speed
Fast
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Solar Pinnacle

Solar Pinnacle

2
Fire

As long as your Shifting Currents face North, this card has Fast Activation. (You may activate this card at fast speed.)

Deal 2 damage to target unit. Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)

Speed
Slow
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Solar Providence

Solar Providence

2
Fire

Draw a card, then discard a card.

Kongming Bonus You may change the direction of your Shifting Currents to a different direction of your choice. When you change it from facing South to North this way, deal 3 damage to target champion.

Speed
Fast
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Song of Frost

Song of Frost

2
Water

Class Bonus You may banish a card with floating memory from your graveyard rather than pay this card's reserve cost.

If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)

Speed
Fast
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Song of Nurturing

Song of Nurturing

2
Norm

Allies you control get +2 until end of turn. Class Bonus: Those allies also get +1 until end of turn. (Apply the additional effect only if your champion's class matches this card's class.)

Mana-imbued music invigorates those who hear it.

Speed
Fast
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Song of Return

Song of Return

3
Wind

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Return up to two target allies you control to their owner's hands.

Speed
Fast
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Soothing Disillusion

Soothing Disillusion

2
Wind

Choose oneβ€”
β€’ Destroy target phantasia.
β€’ Put a buff counter on target Animal or Beast ally.

Though many spoke of Guo Jia's unbound kindness, she could never admit that it was guilt that drove her.

Speed
Slow
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Soultrace Tessellation

Soultrace Tessellation

2
Crux

Prepare 1

Put three sheen counters on target unit. If Soultrace Tessellation was prepared, put an additional sheen counter on that unit for every three cards in your banishment.

Speed
Fast
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Spalling Cleanse

Spalling Cleanse

2
Water

If your Fractured Memories has six or less sheen counters on it, put two sheen counters on it. Otherwise, recover 3. (If you don't have the mastery, recover 3.)

Floating Memory

Speed
Fast
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Spark Alight

Spark Alight

2
Fire

Deal 2 unpreventable damage to target unit. Class Bonus: Deal 3 unpreventable damage to that unit instead. (Apply the additional effect only if your champion's class matches this card's class.)

"Just worry about the things you can't burn."
β€” Varuck Mage

Speed
Fast
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Spark Link

Spark Link

2
Fire

Each player draws a card into their memory.

Level 1+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Even in madness, an honorable duel is worth fighting.

Speed
Fast
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Spectral Diffusion

Spectral Diffusion

4
Water

This card costs 1 less to activate for each of up to two ephemeral objects you control.

Your champion and ephemeral objects you control gain spellshroud until end of turn. (Objects with spellshroud can’t be targeted by Spells.)

Speed
Fast
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Spectral Haunting

Spectral Haunting

6
Umbra

Alice Bonus This card costs 4 less to activate if it targets a Specter card.

Return target ally card from your graveyard to the field. It becomes ephemeral. (If an ephemeral object would leave the field, banish it instead.)

Speed
Slow
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Spellshield: Arcane

Spellshield: Arcane

3
Arcane

Class Bonus This card costs 1 less to activate.

The next time damage would be dealt to your champion this turn, prevent that damage. Put an amount of enlighten counters on your champion equal to the amount of damage prevented this way.

Speed
Fast
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Spellshield: Astra

Spellshield: Astra

4
Astra

Class Bonus This card costs 2 less to activate.

The next time damage would be dealt to your champion this turn, prevent that damage. Glimpse X, where X is the amount of damage prevented this way.

Speed
Fast
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Spellshield: Tera

Spellshield: Tera

3
Tera

Class Bonus This card costs 1 less to activate.

The next time damage would be dealt to your champion this turn, prevent that damage. Reveal an amount of cards from the top of your deck equal to the amount of damage prevented this way and put them into your material deck preserved.

Speed
Fast
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Spellshield: Wind

Spellshield: Wind

4
Wind

Class Bonus This card costs 1 less to activate.

The next time damage would be dealt to your champion this turn, prevent that damage. If 3 or more damage was prevented this way, put a buff counter on an ally you control.

Speed
Fast
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Spirit Blade: Ascension

Spirit Blade: Ascension

1
Crux

As an additional cost to activate this card, return a Sword regalia you own to your material deck.

Choose a Sword regalia card from your material deck or banishment and put it onto the field.

With the spirits' aid, even a worn sword may be transfigured into a divine relic.

Speed
Fast
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Spirit Blade: Dispersion

Spirit Blade: Dispersion

0
Crux

Remove all durability counters from any amount of Sword weapons you control, then banish them. Choose any amount of units and deal damage equal to the amount of durability counters removed this way split among them.

When spirits take, they pay in kind.

Speed
Fast
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Spirit Blade: Ensoul

Spirit Blade: Ensoul

6
Crux

Choose any amount of Sword weapon cards with memory cost 1 or less from your banishment and/or material deck and put them onto the field. Until end of turn, Sword weapons you control can attack as though they were allies. At the beginning of your next end phase, sacrifice all Sword weapons you control.

Speed
Slow
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Spirit Blade: Infusion

Spirit Blade: Infusion

2
Crux

This card costs 2 less to activate if your champion has dealt combat damage this turn.

Until end of turn, target Sword weapon gets +3 and "On Champion Hit: Draw a card."

A blade empowered with spiritual might.

Speed
Fast
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Spirit's Blessing

Spirit's Blessing

1
Crux

As an additional cost to activate this card, return a regalia you control to its owner's material deck.
Wake up your champion. Draw a card.

Spirits bestow their favor upon those who offer tribute in earnest.

Speed
Fast
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Spontaneous Combustion

Spontaneous Combustion

3
Fire

Deal 4 damage to target ally attacking your champion.

The closer they are, the easier they are to ignite.

Speed
Fast
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Spurn to Ash

Spurn to Ash

3
Fire

Destroy target regalia with memory cost 1 or less.

Immolation is far more simple than creation.

Speed
Slow
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Squallbind Pounce

Squallbind Pounce

2
Wind

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)

Up to one target Ranger unit becomes distant.

If Squallbind Pounce is imbued, suppress up to one target attacking ally.

Speed
Fast
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Squallsnare

Squallsnare

3
Wind

Suppress two target allies with the same reserve costs. (To suppress an object, banish it and return it to the field under its owner’s control at the beginning of the next end phase.)

The Foret des Champignons often lured in those who would pluck its wonders for their own gain.

Speed
Fast
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Stabilizing Capacitance

Stabilizing Capacitance

1
Arcane

Put any amount of cards from your memory on the bottom of your deck in any order. Then draw that many cards into your memory.

Class Bonus Level 7+ Draw a card.

Speed
Slow
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Stand Before the Queen

Stand Before the Queen

2
Water

Prevent the next 2 damage that would be dealt to target unit this turn.

Sheen 8+ The first time damage is prevented from being dealt to a unit this way, that unit gains stealth until end of turn unless an opponent pays 2.

Class Bonus Floating Memory

Speed
Fast
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Stand Fast

Stand Fast

2
Norm

Activate this card only during your end phase.

Wake up target ally you control. It gains taunt and gets +1 until the beginning of your next turn. (An awake ally with taunt must be targeted before other units you control during your opponents' attack declarations if able.)

Speed
Fast
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Starbirth

Starbirth

1
Astra

Draw a card into your memory. Then summon an Astral Shard token.

"When you look into the night sky, I hope you never forget the memories we shared."

Speed
Slow
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Stargazer's Portent

Stargazer's Portent

4
Astra

Class Bonus This card costs 1 less to activate.

The next time you starcall a card this turn, copy that activation. You may choose new targets for the copy.

A stellar comet shines twice as bright.

Speed
Fast
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Starstrung Reading

Starstrung Reading

2
Astra

Aethercharge cards you look at while glimpsing the next three times this turn have aethercalling.

If your champion is distant, glimpse 4.

"If you take a step back, you'll get a better look at the stars as they guide your way."

Speed
Fast
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Steady Verse

Steady Verse

2
Norm

Class Bonus The next Harmony action card you activate this turn costs 1 less to activate.

Draw a card into your memory.

A rousing allegro before the crescendo.

Speed
Slow
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Stellarion Shift

Stellarion Shift

2
Astra

Target unit becomes distant. Draw a card.

Class Bonus Element Bonus 2, Banish this card from your graveyard: Your champion gains stealth until end of turn. Prevent the next 4 non-combat damage that would be dealt to them this turn. Activate this ability only if your champion is distant.

Speed
Fast
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Stifling Trap

Stifling Trap

2
Wind

Class Bonus If it's not your turn, you may remove two preparation counters from your champion to activate this card from your memory without paying its reserve cost.

Deal 2 damage to target ally, then negate all on enter triggers from that ally.

Speed
Fast
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Stolen Chance

Stolen Chance

1
Norm

Remove a preparation counter from target champion. If a preparation counter was removed this way, draw a card.

"Intruders will be dealt with no mercy."

Speed
Fast
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Storm of Thorns

Storm of Thorns

2
Water

If damage would be dealt to a unit you control this turn, prevent 1 of that damage. If the damage prevented had a unit as its source, deal 1 damage to that unit.

Class Bonus Floating Memory

Speed
Fast
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Straight Flare

Straight Flare

2
Fire

Deal X damage to target unit, where X is the amount of Suited objects you control with different costs plus 1.

"Off with their heads!"

Speed
Fast
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Strategem of Myriad Ice

Strategem of Myriad Ice

6
Water

As long as your Shifting Currents face East, this card has efficiency.

You may banish any amount of cards with floating memory from your graveyard. When a card is banished this way, deal 3 damage to target unit you don't control.

Speed
Slow
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Strategic Planning

Strategic Planning

2
Norm

Glimpse 2. Put a preparation counter on your champion. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

No such thing as too much preperation.

Speed
Slow
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Strategic Warfare

Strategic Warfare

2
Norm

Allies you control get +1 until end of turn.

Level 2+ Target unit gains true sight until end of turn. (Units with true sight can attack units with stealth.)

Reconnaissance and battlefield tactics can overcome even overwhelming numbers.

Speed
Slow
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Stream of Consciousness

Stream of Consciousness

2
Water

Class Bonus Memory 4+ Glimpse 3. (Apply this effect only if your champion's class matches this card's class and only if there are four or more cards in your memory.)

Draw a card into your memory.

Speed
Fast
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Strengthen the Bonds

Strengthen the Bonds

2
Norm

Put a buff counter on up to two target Fatestone or Fatebound objects.

The bonds between humans and their animal companions should never be underestimated.

Speed
Fast
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Study the Fables

Study the Fables

2
Norm

Target player reveals six cards from their material deck. Draw a card into your memory.

Perhaps the answer lies within Azoth's many myths.

Speed
Slow
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Sudden Snow

Sudden Snow

2
Water

You may banish a card with floating memory from your graveyard. If you do, draw a card.

Until end of turn, allies enter the field rested.

It is not unusual to have sudden and severe changes in weather with magic and mages abound.

Speed
Fast
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Suffocating Ash

Suffocating Ash

3
Exalted
Fire

Class Bonus This card costs 2 less to activate.

Negate target card activation unless its controller has Suffocating Ash deal 3+LV unpreventable damage to their champion.

"I thought I told you to kneel before your queen."

Speed
Fast
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Suited Trickery

Suited Trickery

1
Norm

Until the beginning of your next turn, players can't declare attacks with champions they control unless they pay 2 for each attack declaration. Then if you control a Suited ally, draw a card into your memory.

The monster had been detained.

Speed
Slow
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Summon Gale

Summon Gale

3
Wind

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)

Return target ally to its owner's hand.

Speed
Fast
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Summon Pawn

Summon Pawn

2
Norm

You may reveal three Chessman cards from your hand and/or memory. If you do, summon a Pawn Piece token.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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