Showing 501-550 of 582 cards (page 11 of 12)
Surveil the Winds
Class Bonus Fast Activation (You may activate this card at fast speed.)
Draw a card, then put a preparation counter on your champion.
The winds tell more than just which direction it blows.
Swerving Spring
Prevent the next 2 damage that would be dealt to target unit this turn.
Class Bonus Put a preparation counter on your champion. (Apply this effect only if your championโs class matches this cardโs class.)
Swooping Talons
Choose one โ
โข Deal 2 damage to target ally.
โข Level 2+ Destroy target item with memory cost 0 or reserve cost 4 or less.
Sword of Seeking
Class Bonus True Sight (Attacks using this weapon can target units with stealth. Apply this effect only if your champion's class matches this card's class.)
Swordsmen are wont to speak through steel.
Sword Saint of Eventide
On Enter: Look at the top card of your deck. You may put it into your graveyard.
Class Bonus As long as you have four or more water element cards in your graveyard, Sword Saint of Eventide gets +1 . (Apply this effect only if your champion's class matches this card's class.)
Sword Saint of Eveswind
Class Bonus On Enter: If Sword Saint of Eveswind entered from a banishment, put two buff counters on it.
"When you feel the cool autumn breeze, I hope you will remember me."
Sworn Windhand
Class Bonus Taunt
Sworn Windhand has retort 2+X, where X is the amount of omens you have. (As long as this ally is retaliating, it gets that much .)
"Would you like some tea? I just brewed a fresh pot!"
Sylph's Envelopment
Banish target ally you control, then return it to the field under its owner's control rested. If that ally is a phantasia, it enters the field with an additional buff counter on it.
Tariff Ring
Banish Tariff Ring: Until end of turn, players can't declare attacks unless they pay 2 for each attack declaration. Activate this ability only during an opponent's recollection phase.
If only all was fair in taxes as it is in war.
Teasing Aerocharge
Suppress target ally. (To suppress an object, banish it and return it to the field under its ownerโs control at the beginning of the next end phase.)
Then you may load Teasing Aerocharge into an Aetherwing weapon you control.
Temper in Flames
Target weapon gets +1 until end of turn. Put a durability counter on it.
A weapon grows stronger when tempered in the fiery passions of its bearer.
Tempest Downfall
Class Bonus This card costs 3 less to activate if an ally has been suppressed this turn.
Deal 3 damage to target unit. If that unit is an ally that entered the field this turn, deal an additional 3 damage to it.
Tempestuous Conviction
(Exalted โ This element is enabled for you as long as you have another advanced element enabled.)
Class Bonus This card costs 2 less to activate.
Target unit gains spellshroud until end of turn. Then if your influence is five or less, draw a card into your memory.
Templar of the Eternal
Class Bonus Prevent all combat damage that would be dealt to Templar of the Eternal.
Class Bonus 2, Return a regalia you control to its owner's material deck: Put a buff counter on Templar of the Eternal, and it gains spellshroud until end of turn.
Temporal Spectrometer
Divine Relic
โท: Put a time counter on Temporal Spectrometer.
While paying for a memory cost, you may sacrifice Temporal Spectrometer to pay for X of that cost, where X is the amount of time counters on Temporal Spectrometer.
Tenderheart Guard
On Enter: Each player may discard a card. Each player that does draws a card into their memory. Then you gain the Crowd's Favor status.
"Only through compassion can battles truly be won."
Tend the Land
Class Bonus Fast Activation (You may activate this card at fast speed.)
Gather, then draw a card. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
The Elysian Astrolabe
Hindered (This object enters the field rested.)
Materialize this card only if it's the last card in your material deck, and only if your starting material deck size was twelve.
โท: Until end of turn, you may pay 0 rather than pay a card's starcalling costs. When you do, glimpse 5.
The Looking Glass
Divine Relic
Omnishroud
If this card is in your starting material deck, you may begin the game with it on the field.
Ignore the elemental requirements of Distortion cards you play.
Thieving Cut
Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)
On Hit: If Thieving Cut was prepared, draw a card.
What's yours is mine.
Throne-Keeper Bullfrog
Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Throne Sentinel
Hindered, Taunt
On Enter: Token allies you control get +1 until end of turn. If you control three or more tokens, wake up Throne Sentinel.
2, โท: Your champion gains spellshroud until end of turn.
Tidal Lock
As long as you have three or more water element cards in your graveyard, this card costs 2 less to activate.
Negate target card activation unless its controller pays 2. Banish the card that had its activation negated this way.
Tidal Tirade
Target Human ally gets +1 and gains retort 2 until end of turn. (As long as this ally with retort 2 is retaliating, it gets +2 .)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Torch Marshal
Class Bonus Torch Marshal gets +1. (Apply this effect only if your champion's class matches this card's class.)
As an additional cost to declare an attack with this ally, pay 2.
Tor, Realmwalker Colossus
Tor can attack as though it were an ally.
Tor gets +1 for every four durability counters on it.
Class Bonus On Enter: Sacrifice up to three domains. For each domain sacrificed this way, put 2+X durability counters on Tor where X is that domain's reserve cost.
Training Dummy
Training Dummy can't attack.
Just as the king once found comfort in training against this foe, so too do future knights find joy in this humble dummy.
Treacle, Drowned Mouse
As long as Treacle is ephemeral, it has stealth.
Alice Bonus At the beginning of your recollection phase, recover X, where X is the amount of Specter allies you control.
Alice Bonus Ephemerate โ 2, Discard a card. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)
Trickster of the Fae Realm
Stealth
On Enter: Look at the top five cards of target opponent's deck. Banish up to two of them and put the rest back on top of their owner's deck in any order.
On Leave: Return the banished cards to the top of their owner's deck in any order.
Trivial Trinket
Banish Trivial Trinket: Target opponent puts the top three cards of their deck into their graveyard.
Cast aside your possessions, for attachment is the root of your sin.
Trusty Steed
On Enter: Another target ally you control gets +2 until end of turn.
When trust is hard to find,
your steed will never leave your side.
Turbo Charge
As an additional cost to activate this card, sacrifice a Powercell.
Draw two cards.
Brilliance is one stop short of madness.
Twisted Verdict
Target opponent looks at the top five cards of your deck. They choose two cards from among them and put them into your memory. Then they put the rest on the bottom of your deck in any order.
"Silence! Consider your verdict."
Tyrannical Denigration
Kindle 7 (You may banish up to seven fire element cards from your graveyard as you activate this card. Each one pays for (1) of this cardโs cost.)
Class Bonus Tyrannical Denigration gets +4 and can't be retaliated.
Umbra Sight
Draw a card.
You may draw a card into your memory and put Umbra Sight on the bottom of your champion's lineage. When you do, deal 2 unpreventable damage to your champion for each Curse card in your champion's lineage.
Undercurrent Vantage
Glimpse 3. Your champion becomes distant. (Units stay distant until the end of their controller's turn.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Under Fire
Class Bonus This card costs 1 less to activate.
Your champion becomes distant. Then you may have Under Fire deal 4 damage to your champion. If you do, your champion gains stealth until end of turn.
Unity's Gale
Target ally gets +3 until end of turn.
At the beginning of the next end phase, if that ally is damaged and you don't control it, you gain the Crowd's Favor status.
Unmake Duality
As an additional cost to activate this card, sacrifice a regalia with divine relic.
Draw two cards.
With that, everyone was saved. Everyone but the one person who mattered the most: Alice.
Unmoored Call
Activate this card only during an opponent's recollection phase.
Choose a number. Until end of turn, objects with reserve cost equal to that number enter the field rested.
Draw a card into your memory.
Vacuous Servant
Ciel Bonus Vacuous Servant gets +1 for each attack omen you have and +1 for each ally omen you have.
Vanguard's Reversal
Class Bonus As long as your champion has taunt, this card costs 3 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Those who bear a burden wield the strongest sword.
Vaporjet Shieldbearer
Steadfast
Class Bonus On Hit: Look at the top card of your deck. You may put that card into your graveyard.
Strong-willed and unyielding, these sentries utilize a vaporjet apparatus featuring an advanced coolant.
Varuckan Acolyte
ๅๆฐๆ: ๆถๆป ็ฎๆจๅๆถไปฃๅน็บ 0 ็ regaliaใ
Class Bonus Varuckan Acolyte ็ฒๅพ +3๏ฟฐใ
้ฃๆช่พฆๅ ฌๅฎค่ฃกๅชๆๅฅน...ๅ๏ผๅช้่ฆๅฅนใ
Venerable Sage
Kongming Bonus Whenever your Shifting Currents change directions, Venerable Sage gets +1 and +1 until end of turn.