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Ethereal Absorption

Ethereal Absorption

1
Crux

As an additional cost to activate this card, return a regalia you control to its owner's material deck.

Draw a card, then put two preparation counters on your champion.

"Why see the future when you can use the past?"

Speed
Fast
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Ethereal Slime

Ethereal Slime

2
Crux

Pride 3, Stealth, True Sight

Class Bonus On Enter: You may banish a Tamer card from your material deck. If you do, draw a card and put a buff counter on Ethereal Slime.

Level 5+ Prevent all non-combat damage that would be dealt to Ethereal Slime.

Power
2
Life
2
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Evanescent Winds

Evanescent Winds

2
Wind

Phantasia allies you control get +2 until end of turn.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Evasive Maneuvers

Evasive Maneuvers

1
Norm

Prevent the next 2 damage that would be dealt to target unit this turn. If that unit is a Ranger, it becomes distant. (Units stay distant until the end of their controller's turn.)

The key to survival is how fast you can duck and dodge when you are outmatched and outgunned.

Speed
Fast
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Evasive Positioning

Evasive Positioning

1
Norm

Prevent the next 2 damage that would be dealt to target unit this turn. If that unit is a champion, it becomes distant.

No matter the weapon, Diana excelledβ€”so long as there was space between her and the target.

Speed
Fast
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Eventide Lure

Eventide Lure

2
Water

On Enter: Look at the top five cards of your deck. You may reveal a phantasia card from among them and put it into your memory. Put the rest on the bottom of your deck in any order.

"The tides will always favor the patient."

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Eventide Spear

Eventide Spear

0
Water

Class Bonus As long as an opponent controls two or more rested units, you may activate this card from your material deck. (Apply this effect only if your champion's class matches this card's class.)

The enemy is numerous, but the tide is immeasurable.

Power
1
Durability
1
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Evercurrent Raider

Evercurrent Raider

2
Water

Floating Memory

Ephemerate β€” 2 (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)

"Back again to this twisted land?"

Power
1
Life
2
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Everflame Staff

Everflame Staff

0
Fire

Whenever a fire element Spell source you control deals damage, put a refinement counter on Everflame Staff.

Class Bonus Banish Everflame Staff: As a Spell, deal 4 damage to target champion. Activate this ability only if there are three or more refinement counters on Everflame Staff.

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Exalted Dorumegian Throne

Exalted Dorumegian Throne

3
Norm

Allies you control get +1 and +1 .

Upkeep β€” At the beginning of your recollection phase, if you control four or fewer other domains, sacrifice Exalted Dorumegian Throne.

Humanity's ascension gilded in iron, onyx, and gold.

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Excalibur, Cleansing Light

Excalibur, Cleansing Light

2
Luxem

Destroy target non-champion object.

Class Bonus Choose up to two non-norm elements. Players can't materialize or activate cards of those elements until the start beginning of your next turn. (Apply this effect only if your champion's class matches this card's class.)

Speed
Fast
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Excalibur, Cursed Sword

Excalibur, Cursed Sword

0
Norm

Class Bonus On Enter: Choose a player. That player gains control of Excalibur. (Apply this effect only if your champion's class matches this card's class.)

Whenever you materialize a card, deal 2 damage to your champion.

Power
1
Durability
3
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Excalibur, Reflected Edge

Excalibur, Reflected Edge

3
Norm

True Sight, Spellshroud

Merlin Bonus Excalibur gets +1.

On Destroy: Summon a token copy of a non-Distortion regalia you control with memory cost 0. It becomes a Distortion in addition to its other types.

Power
1
Durability
2
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Excoriate

Excoriate

4
Fire

Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)

Destroy target ally with reserve cost 4 or less.

"Filth must be cleansed from our kingdom."

Speed
Slow
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Executioner's Spear

Executioner's Spear

0
Norm

(Weapon β€” Enters the field with two durability counters. Weapons allow your champion to perform an attack, and can be used along with an attack card.)

Jin Bonus On Kill: Put a durability counter on Executioner's Spear. (Apply this effect only if your champion is Jin.)

Power
1
Durability
2
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Exia Sight

Exia Sight

0
Exia

Draw a card.

Damage 20+ The next card you activate this turn costs 1 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.)

Speed
Fast
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Exorcise Curses

Exorcise Curses

2
Norm

Choose up to two Curse cards from a champion's lineage and discard them.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Exorcism

Exorcism

3
Norm

For each ephemeral object each player controls, its controller sacrifices it unless they pay 1.

The Foret des Champignons harbored more than just the living, but not all who lingered did so in peace.

Speed
Slow
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Expeditious Opening

Expeditious Opening

2
Wind

The next ally card you activate this turn can be activated as though it had fast activation.

Draw a card into your memory.

β€œIf you want to get somewhere else, you must run at least twice as fast!”

Speed
Fast
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Expel the Departed

Expel the Departed

3
Norm

Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)

Destroy up to one target phantasia. If you control two or more Fatestone and/or Fatebound objects, draw a card.

Speed
Fast
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Exploit Vulnerability

Exploit Vulnerability

2
Norm

Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)

Draw a card. Then if Exploit Vulnerability was prepared, choose an Assassin unit you control and it gains "On Ally Hit: Destroy the hit ally" until end of turn.

Speed
Fast
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Explosive Concoction

Explosive Concoction

7
Fire

Brew β€” One Leaf, One Herb (You may sacrifice the listed objects rather than pay this card's reserve cost.)

Hindered (This object enters the field rested.)

β†·, Sacrifice Explosive Concoction: Deal 4 damage to target champion. Draw a card.

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Explosive Fractal

Explosive Fractal

3
Fire

Class Bonus Memory 4+ On Enter: Deal 2 damage to target champion. (Apply this effect only if your champion's class matches this card's class and only if there are four or more cards in your memory.)

Reservable

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Explosive Rune

Explosive Rune

0
Fire

Banish Explosive Rune: Deal 1 damage to target ally. Class Bonus: If that ally is attacking, deal 2 damage to it instead.

The labrynthine catacombs of Varuck are littered with both inventions and victims of mad wizards.

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Expose Darkness

Expose Darkness

1
Norm

If target unit has stealth, draw a card. Then that unit loses stealth until end of turn.

It was as if he was a completely different person altogether when the mask was donned.

Speed
Fast
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Expunge

Expunge

2
Umbra

As an additional cost to activate this card, discard a Curse card from a champion’s lineage.

Deal X damage to all units where X is the reserve cost of the discarded card.

Speed
Slow
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Exsanguinating Wallop

Exsanguinating Wallop

5
Umbra

Class Bonus On Attack: Recover 3.

Class Bonus Floating Memory

”I'm pretending to be two people? Why, there's hardly enough of me left to make one respectable person!”

Power
5
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Extorting Blackjack

Extorting Blackjack

2
Umbra

As long as the total reserve cost among your omens is exactly 21, Extorting Blackjack gets +10.

Class Bonus On Attack: Recover X, where X is the amount of omens you have with different costs.

”The house always wins.”

Power
2
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Extortion Scheme

Extortion Scheme

2
Wind

Suppress up to one target ally an opponent controls. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)

Class Bonus Put a preparation counter on your champion.

Speed
Fast
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Extraction Incision

Extraction Incision

2
Norm

True Sight (This attack can target units with stealth.)

Class Bonus On Kill: Put a preparation counter on your champion. (Apply this effect only if your champion’s class matches this card’s class.)

Not even heroes are safe from death.

Power
3
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Extricating Touch

Extricating Touch

3
Water

Class Bonus This card costs 1 less to activate.

Target player reveals your choice of their hand or memory. Choose a card from among the revealed cards and discard it.

Speed
Slow
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Eye of Argus

Eye of Argus

1
Norm

Banish Eye of Argus: Target ally you control gains true sight until end of turn. Draw a card. (Units with true sight can attack units with stealth.)

A gift from the many-eyed giant. Heroes prize its penetrating gaze.

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Fabled Azurite Fatestone

Fabled Azurite Fatestone // Seiryuu, Azure Dragon

10
Arcane

Immortal Immortality, Spellshroud

Guo Jia Bonus At the beginning of your end phase, you may banish a card at random from your memory. If you do, draw a card.

Guo Jia Bonus Whenever you banish a card from your memory, put a quest counter on your champion.

β†·: You may remove ten quest counters from your champion. If you do, wake up and transform Fabled Azurite Fatestone.

Back Face:

Seiryuu, Azure Dragon

10

Spellshroud, Taunt

Guo Jia Bonus On Attack: Choose oneβ€”
β€’ Generate an Arcane Blast card and banish it. As long as it's banished, you may activate it, ignoring its elemental requirements.
β€’ Empower X+2, where X is the amount of arcane element cards in your banishment.

Power
4
Life
12
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Fabled Emerald Fatestone

Fabled Emerald Fatestone // Byakko, White Tiger

8
Wind

Immortal Immortality, Spellshroud

Guo Jia Bonus 4, β†·: As a Spell, suppress another target item, weapon, or ally. Activate this ability only once.

Guo Jia Bonus Whenever you suppress an object, put a quest counter on Fabled Emerald Fatestone your champion.

β†·: You may remove eight quest counters from your champion. If you do, wake up and transform Fabled Emerald Fatestone.

Back Face:

Byakko, White Tiger

8

Spellshroud, Vigor

Guo Jia Bonus The first Animal or Beast ally card you activate each turn costs 2 less to activate.

Guo Jia Bonus Beast allies you control lose pride.

Power
6
Life
6
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Fabled Sapphire Fatestone

Fabled Sapphire Fatestone // Genbu, Black Tortoise

9
Water

Immortal Immortality, Spellshroud
Guo Jia Bonus At the beginning of your recollection phase, each player puts the top card of their deck into their graveyard.

Guo Jia Bonus Whenever one or more cards are put into your graveyard from your deck, put a quest counter on your champion.

β†·: You may remove nine quest counters from your champion. If you do, wake up and transform Fabled Sapphire Fatestone.

Back Face:

Genbu, Black Tortoise

9

Spellshroud, Taunt

Guo Jia Bonus 3: Genbu gets +X until end of turn, where X is the amount of water element cards in your graveyard. Activate this ability only once per turn.

Power
3
Life
9
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Facet Together

Facet Together

1
Wind

Activate this card only during an opponent's turn.

Sacrifice any amount of Memorite objects. Target weapon you control gets +X until the end of your next turn, where X is the amount of objects sacrificed this way. Then put X sheen counters on your Fractured Memories.

Speed
Fast
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Fairy Whispers

Fairy Whispers

1
Wind

Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Reveal the top card of your deck. If that card is wind element, put it into your hand.

Speed
Fast
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False Step

False Step

1
Umbra

If damage would be dealt to your champion this turn, prevent 2 of that damage. Your champion becomes distant. Then you may pay 2. If you do, allies you control also become distant.

The gliding shadows obfuscate and disorientate.

Speed
Fast
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Fanatical Devotee

Fanatical Devotee

3
Fire

Memory 4+ Fanatical Devotee gets + 1 . (Apply this effect only if there are four or more cards in your memory.)

Class Bonus On Death: You may banish two other fire element cards from your graveyard. When you do, deal 3 damage to target champion.

Power
2
Life
2
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Fang of Dragon's Breath

Fang of Dragon's Breath

1
Fire

Polearm Weapon Link (This object enters the field linked to target Polearm weapon. If the link is broken, sacrifice this object.)

Linked weapon gets +2 .

Jin Bonus Linked object has "β†·, Remove a durability counter from this object: Deal 2 damage to target unit."

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Fan of Insight

Fan of Insight

1
Norm

Class Bonus Level 2+ On Enter: Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

Banish Fan of Insight: Return a card from your memory to your hand.

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Fan of Seven Debts

Fan of Seven Debts

1
Norm

On Enter: Draw a card.

Kongming Bonus Banish Fan of Seven Debts: Change the direction of your Shifting Currents to a different direction of your choice.

Innocent wishes sway like a snow crane's feathers.

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Fast Cure

Fast Cure

2
Norm

If target opponent's influence is greater than yours, recover 4. (A player's influence is equal to the total amount of cards in their hand and memory.)

Floating Memory

A brief respite in dire times may give enough focus to birth a plan.

Speed
Fast
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Fatal Timepiece

Fatal Timepiece

0
Norm

At the beginning of each player's recollection phase, if they did not materialize a card this turn, deal 2 unpreventable damage to their champion.

This broken malignant watch may still hurt twice.

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Fated Keepsake

Fated Keepsake

1
Norm

On Enter: Draw a card.

Guo Jia Bonus If your champion would take 7 or more damage while you control three or more Fatestone and/or Fatebound objects, prevent all but 6 of that damage.

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Fatestone of Balance

Fatestone of Balance // Woodland Shoats

2
Norm

Guo Jia Bonus Whenever an opponent activates a card, if that opponent has exactly three cards in their memory, transform Fatestone of Balance. (Apply this effect only if your champion is Guo Jia.)

Back Face:

Woodland Shoats

Steadfast (This ally can retaliate while rested and doesn't rest to do so.)

Power
3
Life
3
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Fatestone of Heaven

Fatestone of Heaven // Heavenly Drake

3
Luxem

On Enter: Destroy target non-champion object with memory cost 1 or less, or reserve cost 5 or less.

Guo Jia Bonus 3: Reveal all cards in your memory. If three or more luxem element cards were revealed this way, transform Fatestone of Heaven. Activate this ability only once per turn and at slow speed.

Back Face:

Heavenly Drake

Spellshroud (Units with spellshroud can’t be targeted by Spells.)

Vigor (At the beginning of your end phase, wake up Heavenly Drake.)

On Death: Recover 3.

Power
3
Life
3
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Fatestone of Progress

Fatestone of Progress // Airborne Squirrel

3
Norm

Guo Jia Bonus On Enter: Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.)

Guo Jia Bonus 4: Transform Fatestone of Progress. (Activate this ability only if your champion is Guo Jia.)

Back Face:

Airborne Squirrel

Power
2
Life
3
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Fatestone of Revelations

Fatestone of Revelations // Young Wyrmling

2
Norm

On Enter: You may reveal two Fatestone and/or Fatebound cards from your hand and/or memory. If you do, draw a card.

Guo Jia Bonus 6: Transform Fatestone of Revelations. This ability costs LV less to activate. (LV refers to your champion's level.)

Back Face:

Young Wyrmling

Power
2
Life
2
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Fatestone of Unrelenting

Fatestone of Unrelenting // Cheetah of Bound Fury

2
Fire

Hindered (This object enters the field rested.)

On Enter: As a Spell, deal 1 damage to target unit.

Guo Jia Bonus β†·, Banish two fire element cards from your graveyard: Transform Fatestone of Unrelenting, then wake it up.

Back Face:

Cheetah of Bound Fury

On Hit: You may banish Cheetah of Bound Fury, then return it to the field under its owner's control. (It enters the field as Fatestone of Unrelenting.)

Power
2
Life
1
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