Showing 501-550 of 1130 cards (page 11 of 23)
Hire Mercenaries
This card costs 1 less to activate if an opponent controls one or more allies.
Look at the top two cards of your deck. Put one of those cards into your memory and the other on the bottom of your deck.
Hoarfrost Spine
(Bow β Must be loaded to use for an attack and can't be used with an attack card.)
On Enter: Look at the top card of your deck. You may put that card into your graveyard.
Beware of frostbite.
Hone by Fire
Target Sword weapon you control gets +2 until end of turn. Class Bonus: Put a durability counter on it.
Enwreathed and tempered in flame.
Honorable Vanguard
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
The emperor's gates are well-watched with these soldiers' dutiful eyes and faithful hearts.
Hub of Innovation
On Enter: Draw a card into your memory.
At the crossroads of commerce, settlements rapidly expand and the exchange of thoughts flourishes.
Hulao Gate, Sun's Ascent
Whenever a unit declares an attack, deal 2 damage to it.
Upkeep β At the beginning of your recollection phase, you may banish a fire element card from your graveyard. If you don't, sacrifice Hulao Gate.
Humpty Dumpty, Fate's Fall
β·: Put a buff counter on Humpty Dumpty. Then glimpse X, where X is the amount of buff counters on Humpty Dumpty.
2: Until end of turn, Humpty Dumpty becomes an ally in addition to its other types with base power and life 0.
Hunt, Weiss King
Alice Bonus This card costs 2 less to activate for each of up to two Pawn allies you control.
β·: Choose one that hasn't been chosenβ
β’ If you control a Chessman Bishop ally, draw a card.
β’ Put a buff counter on a Chessman Knight ally.
β’ Change the target of an attack to a Chessman Rook ally you control. If you do, that ally gets +2 until end of turn.
Hurricane Sweep
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)
Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted.)
Hydroguard Retainer
Taunt (While awake, this ally must be targeted before other units you control during your opponent's attack declarations if able.)
Whenever your Shifting Currents change from facing North to West, draw a card.
Hymn of Gaia's Grace
Glimpse 3. Draw a card.
You may put an Animal or Beast ally card with reserve cost LV or less from your hand onto the field. If you do, you may change the target of an attack that targets your champion to that ally.
Hypothermia
Target rested ally gets -4 until end of turn.
Rest once, and you may never rise again.
Idle Fatestone // Bolstered Boar
On Enter: Look at the top four cards of your deck and then put them back in any order.
Guo Jia Bonus β·, 2: Reveal the top card of your deck. If that card's reserve cost is even, put a buff counter on Idle Fatestone. Otherwise, transform Idle Fatestone. (Zero is even.)
Idle Thoughts
Look at the top four cards of your deck and then put them back in any order.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Ignis Deus
Activate this card only if your champion is a Spirit.
Materialize a champion card with base level 1 from your material deck. If you do, for the rest of the game, non-Spirit champions you control can't level up.
Ignited Stab
Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)
Class Bonus On Attack: If Ignited Stab was prepared, it gets +2 . (Apply this effect only if your champion's class matches this card's class.)
Ignite Fate
Deal 2 damage to each champion.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
The clash of two sisters that would alter fate.
Ignite the Soul
Deal 1 damage to target unit.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)
Ignition Draw
As long as your champion is distant, this card costs 2 less to activate.
Look at the top six cards of your deck. Banish up to two Aethercharge cards from among them and put the rest on the bottom of your deck in any order. Until end of turn, you may activate the banished cards.
Illuminate Secrets
Deal an amount of damage to target unit equal to its owner's influence minus your influence. (A player's influence is equal to the total amount of cards in their hand and memory.)
The light protects those unjustly oppressed.
Illuminating Charge
Reveal all cards in your memory. You may put up to two Animal cards from among them onto the field.
For her unmatched kindness and diligence, Guo Jia was admired by both her peers and forest creatures of Sanguo alike.
Illusory Armsmaster
Class Bonus Fast Activation (You may activate this card at fast speed.)
Class Bonus On Enter: Target Warrior weapon you control gains spellshroud until end of turn. Put two durability counters on it.
Imbue in Frost
Target Sword weapon you control gets +2 until end of turn.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Immaterial Dissolution
Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)
Destroy up to three target non-regalia token objects with total reserve cost 4 or less.
Impassioned Tutor
On Attack: Your champion gets +1 level until end of turn.
"Let me show you how it's done!"
Imperial Accord
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Negate target advanced element card activation unless its controller pays 6. You may banish the card that had its activation negated this way.
Imperial Alchemist
Class Bonus On Enter: Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Whenever you brew a Potion, put a buff counter on Imperial Alchemist.
Imperial Apprentice
Whenever you activate a Spell card, you may banish a card with floating memory from your graveyard. If you do, draw a card.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Imperial Assassin
Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight. Apply this effect only if your championβs class matches this cardβs class.)
Loyal to whoever bears the Imperial Seal.
Imperial Panzer
Foster (At the beginning of your recollection phase, if this ally hasnβt been dealt damage since the end of your previous turn, it becomes fostered.)
Class Bonus As long as Imperial Panzer is fostered, it gets +1 and +2 , and has vigor.
Imperial Seal
Divine Relic (You can only have one card with this keyword in your material deck.)
Banish Imperial Seal: All basic elements are enabled for you until end of turn. (Fire, water, and wind are basic elements.)
Imperial Spy
Class Bonus Stealth (This unit canβt be targeted by attacks unless permitted by true sight.)
On Kill: Put a preparation counter on your champion.
βObserve first. If necessary, terminate.β
β Imperial Missive
Imperious Galebind
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Suppress up to three target allies, items, or weapons. (To suppress an object, banish it and return it to the field under its ownerβs control at the beginning of the next end phase.)
Imperious Highlander
On Enter: Imperious Highlander gets +X until end of turn where X is the amount of allies target opponent controls more than you control.
Against all odds and against an insurmountable front, there can be only one answer.
Incandescent Reliquary
Class Bonus This card costs 1 less to materialize.
At the beginning of your recollection phase, if you are the player with the least influence, draw a card. (A player's influence is equal to the total amount of cards in their hand and memory.)
Incapacitate
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Negate target action card activation.
It's not about who strikes first, it's about who wins.
Incendiary Fractal
On Enter: Deal 2 damage to target ally you don't control. Class Bonus: Deal 4 damage to that ally instead.
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Incinerated Templar
Class Bonus On Enter: Put target Specter ally card with reserve cost 3 or less from your graveyard onto the field. It becomes ephemeral. Sacrifice it at the beginning of your next end phase.
βBurn bright and let memory stoke the flame of hate.β
Increasing Danger
Draw a card. Each player draws a card into their memory.
First, an ember. Then, a blaze.
Indiscriminate Gyre
Class Bonus On Attack: Deal 2 damage to all allies. (Apply this effect only if your champion's class matches this card's class.)
It can be hard to distinguish between friend and foe when the heat of battle boils over.
Indissoluble Fractal
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Class Bonus Ephemerate β 5 (You may activate this card from your graveyard by paying this cost. Phantasia cards played this way become ephemeral as they enter the field.)
Inert Sword
As an additional cost to materialize this weapon, pay 2.
Class Bonus Inert Sword gets +1. (Apply this effect only if your champion's class matches this card's class.)
Infernal Manastreak
Deal 2 damage to target unit. If your champion is distant, deal 3 damage to that unit instead.
You may load Infernal Manastreak into an Aetherwing weapon you control.
In a world where chaos reigns, fire finds its strength.
Infusion of Crescent Jade
Target Polearm weapon gets +1 until end of turn for each wind element non-champion object you control.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Ingredient Pouch
1, β·: Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
An herbalist's joy and an alchemist's treasure. Always surprising how much can actually fit inside.
Ingress of Sanguine Ire
Activate this card only during an opponent's end phase.
Your champion's first attack during your next turn gets +3 . If your champion hasn't taken damage this turn, draw two cards into your memory.
Inner Court Schemer
On Attack: You may remove a preparation counter from your champion. If you do, this attack gets +2 .
The dynasty's darkest secrets are often kept in the innermost walls of the palace.
Innervate Knowledge
As an additional cost to activate this card, delevel your champion and recover 5. (To delevel your champion, return the top card of its lineage to its owner's material deck.)
Draw two cards.
Innocuous Disposer
Innocuous Disposer's attacks can't be retaliated by Human allies.
Class Bonus On Ally Hit: If the hit ally is a Human, you may remove a preparation counter from your champion. If you do, destroy the hit ally.
Inquisitive Magician
On Enter: You may reveal two Mage cards from your hand and/or memory. If you do, put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card.)