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Floodward Steed

Floodward Steed

3
Water

On Enter: Put a bulwark counter on target ally. (If combat damage would be dealt to an ally with any bulwark counters on it, remove one and prevent that damage instead.)

It yields only to those with the will of the flood.

Power
1
Life
4
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Floral Arrangement

Floral Arrangement

3
Norm

Summon a Silvershine and a Fraysia token.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Arisanna often lost track of time while picking herbs.

Speed
Slow
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Flowing Oubli

Flowing Oubli

3
Water

Level 1+ This card costs 1 less to activate. (Apply this effect only if your champion is level 1 or higher.)

Look at the top two cards of your deck. Banish one of them and put an omen counter on it. Put the other on the bottom of your deck.

Speed
Slow
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Fluffy Shopkeep

Fluffy Shopkeep

3
Norm

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

On Enter: You may banish two cards from your material deck. If you do, draw a card into your memory.

Power
1
Life
3
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Fluvial Fatestone

Fluvial Fatestone // Mocking Otter

2
Water

Fast Activation (You may activate this card at fast speed.)

On Enter: Target ally you control gets +2 until end of turn.

Guo Jia Bonus 4, : Put the top two cards of your deck into your graveyard. Transform Fluvial Fatestone.

Back Face:

Mocking Otter

Taunt (While awake, this ally must be targeted before other units you control during your opponents' attack declarations if able.)

Retort 2 (As long as this ally is retaliating, it gets +2 .)

Power
1
Life
2
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Focal Intensity

Focal Intensity

1
Fire

Deal 1 damage to target unit.

Merlin Bonus You may remove two sheen counters from your Fractured Memories. If you do, put two preparation counters on your champion.

Speed
Fast
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Focused Flames

Focused Flames

2
Fire

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Deal 4 damage to target ally.

Speed
Slow
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Focusing Round

Focusing Round

3
Norm

On Enter: Draw a card.

2, : Load Focusing Round into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.)

Power
2
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Force Load

Force Load

2
Fire

Choose a fire or norm element Bullet card from your material deck with memory cost 0 and load it into target Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.)

Factory Recommendation: one round per shot.

Speed
Slow
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Forest Cake

Forest Cake

2
Norm

On Enter: Draw a card.

Class Bonus Whenever an Animal or Beast ally enters the field under your control, you may sacrifice Forest Cake. If you do, put a buff counter on that ally.

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Foretold Bloom

Foretold Bloom

2
Astra

Until end of turn, Herbs you control gain “On Sacrifice: Glimpse 2.”

Under the Tearlight Cascade, Silvershine fields bloom iridescent and translucent, reflecting the absorbed starlight and beckoning towards an illuminating fate.

Speed
Slow
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Forged Scalemail

Forged Scalemail

1
Norm

Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
If damage would be dealt to linked unit, you may banish Forged Scalemail. If you do, prevent 2 of that damage and draw a card.

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Forgelight Scepter

Forgelight Scepter

1
Fire

Class Bonus This card costs 1 less to materialize.

At the beginning of each opponent's end phase, if that player has an odd amount of cards in their memory, deal 2 unpreventable damage to their champion.

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Forgelight Shieldmaiden

Forgelight Shieldmaiden

3
Fire

Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)

On Foster: Draw two cards, then discard a card. Class Bonus: If a fire element card was discarded, put a buff counter on Forgelight Shieldmaiden.

Power
1
Life
2
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Formidable Youxia

Formidable Youxia

2
Norm

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

As long as your Shifting Currents face East, Formidable Youxia gets +2 .

Power
2
Life
2
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Fortifying Manashot

Fortifying Manashot

3
Norm

Put two durability counters on target Aetherwing weapon you control. Then you may load Fortifying Manashot into an Aetherwing weapon you control.

Strength shapes even the most elusive of magics.

Power
1
Speed
Fast
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Found Power

Found Power

1
Fire

Empower 3. If you control an object named Proto Key Crest, discard up to two cards, then draw that many cards.

And in that moment, the Duchess knew she had been right all along: she was, indeed, the heroine of this tale.

Speed
Fast
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Four of Hearts

Four of Hearts

4
Fire

Cardistry4: Draw a card into your memory, then put a fire or norm element Suited ally card with reserve cost 3 or less from your memory onto the field. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
1
Life
3
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Four of Spades

Four of Spades

4
Norm

Cardistry4: Draw a card into your memory. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

”It may be a cursed number, but I'll be lucky for you!”

Power
2
Life
3
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Fractal of Creation

Fractal of Creation

2
Neos

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Sacrifice Fractal of Creation: Summon a token copy of target token you control.

Power only constrained by imagination.

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Fractal of Duplication

Fractal of Duplication

4
Neos

Whenever Fractal of Duplication becomes rested, summon a token copy of it rested.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Two for the price of one.

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Fractal of Insight

Fractal of Insight

2
Norm

On Enter: You may rest Fractal of Insight. If you do, glimpse 2.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

An enigma that defies, and yet, shapes reality.

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Fractal of Intrusion

Fractal of Intrusion

3
Water

On Enter: You may banish a card with floating memory from your graveyard. When you do, look at target opponent's memory and discard a card from it.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

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Fractal of Mana

Fractal of Mana

3
Norm

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Class Bonus : Empower 1. (The next Spell card you activate this turn activates and resolves as if your champion got +1 level.)

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Fractal of Rain

Fractal of Rain

2
Water

Imbue 2

At the beginning of your recollection phase, if Fractal of Rain is imbued, target player puts the top card of their deck into their graveyard.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

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Fractal of Snow

Fractal of Snow

2
Water

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Class Bonus Sacrifice Fractal of Snow: The next time one or more allies would enter the field this turn, they enter the field rested instead.

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Fractal of Sparks

Fractal of Sparks

2
Fire

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Class Bonus : Deal 1 damage to target champion. (Activate this ability only if your champion’s class matches this card’s class.)

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Fractured Crown

Fractured Crown

0
Luxem

Champion Link (This object enters the field linked to target champion. If the link is broken, sacrifice this object.)

Linked champion's first attack each turn gets +2 . Class Bonus: That champion also gets +2 for each unique ally card in your graveyard.

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Fragmented Spirit of Water

Fragmented Spirit of Water

0
Water

On Enter: Glimpse 6. Draw six cards. Then summon a Spirit Shard token.

Relentless hail stabs the frozen air. Hoarfrost chokes Krustal of life. Crystalline daggers of ice form from the deluge of rain as the fragmented leyline shatters.

Level
Lv. 0
Life
15
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Framework Sidearm

Framework Sidearm

0
Norm

(Gun — Must be loaded to use for an attack and can’t be used with an attack card.)

Class Bonus You may pay 3 to activate this card from your material deck.

A lightweight frame for covert operations.

Power
1
Durability
1
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Fraternal Garrison

Fraternal Garrison

2
Wind

Jin Bonus Whenever another ally enters the field under your control, Fraternal Garrison gets +1 until end of turn. (Apply this effect only if your champion is Jin.)

United on the battlefield. United in victory.

Power
1
Life
3
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Fraysia

Fraysia

1
Norm

Sacrifice Fraysia: Recover 1.

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Freeze Stiff

Freeze Stiff

3
Water

Rest up to two target allies. If either of those allies are attacking, negate their attacks and end the combat phase. Class Bonus: Those allies don't wake up during their controller's next wake up phase. (Apply the additional effect only if your champion's class matches this card's class.)

Speed
Fast
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Freezing Gambit

Freezing Gambit

2
Water

As an additional cost to activate this card, sacrifice a Chessman ally.

Choose one or both—
Negate target card activation unless its controller pays 2.
• Target unit's attacks get -3 until end of turn.

Speed
Fast
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Freezing Hail

Freezing Hail

2
Water

Deal 2 damage to target unit. That unit doesn't wake up during its controller's next wake up phase.

Conjured ice cold enough to chill to the bone. Or sharp enough to pierce the heart.

Speed
Fast
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Freezing Round

Freezing Round

2
Water

: Load Freezing Round into target unloaded Gun weapon you control.

On Champion Hit: That player banishes a card at random from their memory. Return that card to their memory at the beginning of their next end phase.

Class Bonus Floating Memory

Power
2
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Freezing Steel

Freezing Steel

1
Water

The next time one or more items would enter the field this turn, those items enter the field rested instead.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Frigid Bash

Frigid Bash

3
Water

This card costs 2 less to activate If you control a Shield item.

Class Bonus On Hit: The hit unit object doesn't wake up during its controller's next wake up phase unless that player pays 2. (The optional cost is paid upon the resolution of this trigger.)

Power
2
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Froglet Footman

Froglet Footman

3
Water

If damage would be dealt to Froglet Footman while it has a buff counter on it, prevent 1 of that damage.

On Enter: You may banish a card with floating memory from your graveyard. If you do, put a buff counter on Froglet Footman.

Power
1
Life
2
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Frostbind

Frostbind

2
Water

Negate target card activation unless its controller pays 2. Banish the card that had its activation negated this way.

"O'Lumina who shelters us, bind those who seek us harm in frost. Grant us peace under your blessing."

Speed
Fast
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Frostbinder Apostle

Frostbinder Apostle

3
Water

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

Level 2+ On Enter: Target rested ally you don't control gets -4 until end of turn.

Power
0
Life
2
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Frostbitten Etui

Frostbitten Etui

0
Water

Level 2+ Banish Frostbitten Etui: Negate all on enter triggers from target ally you don't control unless its controller pays 3.

It is said that Cao Cao's lucky charm, that brought countless victories, was stored in this frozen box.

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Frostlorn Caress

Frostlorn Caress

5
Water

Diao Chan Bonus This card costs 3 less to activate.

Put four wither counters on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)

Speed
Fast
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Frostnip Pirouette

Frostnip Pirouette

4
Water

Diao Chan Bonus This card costs 2 less to activate.

Choose any amount of non-champion objects and put a wither counter on each of them. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)

Speed
Fast
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Frost Shard

Frost Shard

2
Water

Class Bonus As long as your champion has leveled up this turn, you may activate this card from your graveyard. If you do, banish it as it resolves.

Deal 2 damage to target unit. If that unit is rested, deal 3 damage to it instead.

Speed
Slow
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Frozen Nova

Frozen Nova

8
Water

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Deal 1 damage to all allies and rest them. Those allies don't wake up during their controller's next wake up phase.

Speed
Slow
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Frozen Quill

Frozen Quill

3
Water

: Load Frozen Quill into target unloaded Bow weapon you control.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
4
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Fumant Shieldmaiden

Fumant Shieldmaiden

2
Fire

As long as your influence is less than the amount of omens you have, Fumant Shieldmaiden gets +2. (A player's influence is equal to the total amount of cards in their hand and memory.)

On Death: Each player with influence four or less draws a card.

Power
1
Life
3
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Furnace Drone

Furnace Drone

3
Fire

As an additional cost to activate this card, banish three fire element and/or Automaton cards from your graveyard.

Taunt

Class Bonus On Death: Deal 3 damage to target champion.

Power
3
Life
4
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Furnace Lavabolt

Furnace Lavabolt

3
Fire

Class Bonus This card costs 1 less to activate.

Each player draws a card.

You may load Furnace Lavabolt into an Aetherwing weapon you control.

Power
1
Speed
Fast
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