Showing 501-550 of 1059 cards (page 11 of 22)
Indissoluble Fractal
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Class Bonus Ephemerate β 5 (You may activate this card from your graveyard by paying this cost. Phantasia cards played this way become ephemeral as they enter the field.)
Inert Sword
As an additional cost to materialize this weapon, pay 2.
Class Bonus Inert Sword gets +1. (Apply this effect only if your champion's class matches this card's class.)
Infernal Manastreak
Deal 2 damage to target unit. If your champion is distant, deal 3 damage to that unit instead.
You may load Infernal Manastreak into an Aetherwing weapon you control.
In a world where chaos reigns, fire finds its strength.
Infusion of Crescent Jade
Target Polearm weapon gets +1 until end of turn for each wind element non-champion object you control.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Ingredient Pouch
1, β·: Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
An herbalist's joy and an alchemist's treasure. Always surprising how much can actually fit inside.
Ingress of Sanguine Ire
Activate this card only during an opponent's end phase.
Your champion's first attack during your next turn gets +3 . If your champion hasn't taken damage this turn, draw two cards into your memory.
Inner Court Schemer
On Attack: You may remove a preparation counter from your champion. If you do, this attack gets +2 .
The dynasty's darkest secrets are often kept in the innermost walls of the palace.
Innervate Knowledge
As an additional cost to activate this card, delevel your champion and recover 5. (To delevel your champion, return the top card of its lineage to its owner's material deck.)
Draw two cards.
Innocuous Disposer
Innocuous Disposer's attacks can't be retaliated by Human allies.
Class Bonus On Ally Hit: If the hit ally is a Human, you may remove a preparation counter from your champion. If you do, destroy the hit ally.
Inquisitive Magician
On Enter: You may reveal two Mage cards from your hand and/or memory. If you do, put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card.)
Insignia of the Corhazi
3, β·: Put a preparation counter on your champion.
Class Bonus Whenever you activate a prepared card while your influence is six or less, draw a card into your memory.
A reward for agents of brilliant skill and service.
Inspiring Call
This card costs 2 less to activate if your champion has attacked this turn.
Allies you control get +1 until end of turn. Draw a card into your memory.
"Aesans, rally to me! Camelot will not fall!"
β Lorraine Allard
Intangible Geist
On Enter: You may choose any amount of regalia cards from your banishment and put them into your material deck.
Class Bonus Prevent all attack combat damage that would be dealt to Intangible Geist.
Intervention
Class Bonus While paying for this card's reserve cost, you may rest your champion to pay for 2 of that cost. (Apply this effect only if your champion's class matches this card's class)
Prevent the next 4 damage that would be dealt to target unit this turn.
Intrepid Highwayman
Intercept (When your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
As long as Intrepid Highwayman is retaliating, it gets +3 .
Class Bonus Floating Memory
Intrepid Spearman
Level 1+ If attack combat damage would be dealt to Intrepid Spearman, reveal a card at random from your memory. If that card is wind element, prevent 3 of that damage. Apply this replacement effect only once per turn.
A master lancer, trained to deflect even projectiles.
Intricate Longbow
(Bow β Must be loaded to use for an attack and can't be used with an attack card.)
Class Bonus Level 2+ Intricate Longbow gets +1 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
Inundating Clash
Class Bonus On Attack: If the attacker is attacking a rested unit, Inundating Clash gets +3 .
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Invective Instruction
Target ally gets +3 until end of turn.
Class Bonus If you control a non-Human ally, draw a card into your memory. (Apply this effect only if your championβs class matches this cardβs class.)
Not even animals are immune to the Luopan.
Inverted Pyroslash
Ciel Bonus This card costs 2 less to activate for each of up to two fire element omens you have.
On Attack: Deal 5 damage to the attacker.
"Alice, the nightmare will be over soon. Please wait just a little longer, I'll be there soon."
Invigorated Slash
As long as your champion has leveled up this turn, Invigorated Slash gets +2οΏ° .
A surge of power is best used swiftly before it wanes.
Invigoration
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Put LV buff counters on target rested ally.
"Bow down before your rightful emperor!"
Invoke Dominance
Preserve (Put this card into your its owner's material deck preserved as it resolves. As you materialize, you may instead return a preserved card to your hand.)
Your champion gets +3 level until end of turn. You can't activate non-ally cards this turn.
Inzali, Unshackled Blaze
Class Bonus On Attack: You may banish a fire element card from your graveyard. If you do, deal 1 damage to each other unit.
Level 3+ Memory 4+ Inzali gets +2 .
Free from eternal servitude, free to endlessly smite.
Jadelight Protector
As long as your Shifting Currents face South, allies you control have steadfast and retort 1. (An ally with steadfast can retaliate while rested and doesnβt rest to do so. As long as an ally with retort 1 is retaliating, it gets +1 .)
Jewel of Enlightenment
Banish Jewel of Enlightenment: Put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card.)
Recording their thoughts into gems, mages planned keenly for their posterity.
Jin, Fate Defiant
Inherited Effect β Whenever Jin attacks with a Polearm weapon and/or Polearm attack card, target Horse or Human ally you control gets +1 until end of turn. (Your champion has this ability as long as this card is part of its lineage.)
"Why fight to die when you can fight to live?"
Juggle Knives
Deal 1 damage to target champion.
Class Bonus Draw a card. (Apply this effect only if your champion's class matches this card's class.)
Practiced enough, a skill becomes just as honed as a sharpened blade.
Keep of the Golden Sashes
The first card your opponents activate each turn costs 1 more to activate.
Upkeep β At the beginning of your recollection phase, you may banish two cards from your graveyard. If you don't, sacrifice Keep of the Golden Sashes.
Key Slime Pudding
Banish Key Slime Pudding: Until end of turn, Slime allies that enter the field under your control enter with an additional buff counter on them.
A tasty snack enjoyed by slime but also by those adventurous enough to try it.
Kind Beastcaller
Class Bonus On Enter: Look at the top five cards of your deck. You may reveal an Animal or Beast ally card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.
The carrot lures better than the stick.
Kindling Flare
As an additional cost to activate this card, sacrifice any amount of Herbs.
Deal 1+X damage split among any amount of target units where X is the amount of Herbs sacrificed.
βLet it all go up in flame.β
Kingdom Informant
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Kingdom's Divide
Choose a card name. Until the beginning of your next turn, cards with the chosen name cost 2 more to activate.
Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Kongming, Erudite Strategist
Kongming Lineage
On Enter: Banish the top card of your deck. Until the beginning of your next turn, you may play it as long as your Shifting Currents face North. Repeat this process for East, South, and West.
Kraal, Stonescale Tyrant
As an additional cost to activate this card, banish two preserved cards from your material deck.
Intercept, Spellshroud, True Sight, Vigor
Class Bonus On Attack: Reveal the top two cards of your deck and put them into your material deck preserved.
Krustallan Distiller
Class Bonus On Enter: If you've brewed a Potion this turn, draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.)
The frigid temperatures of Krustal are optimal for the distillation of restoration tonics.
Krustallan Longsword
Class Bonus As long as you have four or more water element cards in your graveyard, Kustallan Longsword Krustallan Longsword gets +1 . (Apply this effect only if your championβs class matches this cardβs class.)
Forged from ancestral Krusteel and sheathed in frost.
Krustallan Patrol
Foster
On Foster: Put a buff counter on Krustallan Patrol.
As long as Krustallan Patrol is fostered, it has steadfast. (An ally with steadfast can retaliate while rested and doesnβt rest to do so.)
Krustallan Ruins
Whenever an ally enters the field under a playerβs control, rest that ally unless that player pays 1.
Long buried under decades of sleet and snow, a proud civilization fell during the Krustal Froststorm.
Lacuna's Grasp
Ciel Bonus On Attack: If there are no cards in the attacker's intent, you may pay X. X can't be more than the amount of omens you have. If you do, Lacuna's Grasp gets +X until end of turn.
In fear, there is power.
Lagomorph Piece
Alice Bonus This card costs 1 less to materialize.
3, Banish Lagomorph Piece: Return target Chessman Command card from your graveyard to your memory.
What becomes of the ever-devoted servant when he reaches the end of the board without his queen?
Lakeside Serpent
Pride 6 (This ally won't obey you unless your champion is level 6 or higher.)
Class Bonus Lakeside Serpent gets +1 for each water element card in your graveyard. (Apply this effect only if your champion's class matches this card's class.)
Lavaheated Brew
Draw a card, then discard a card. If you didn't discard a Potion item card, deal 3 damage to your champion.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Lavasoul Tiger
Pride 3 (This ally wonβt obey you unless your champion is level 3 or higher. You canβt attack with, intercept with, or activate abilities of allies that donβt obey you.)
Class Bonus On Enter: You may banish two fire element cards from your graveyard. If you do, Lavasoul Tiger loses pride until end of turn.
Lead with Force
Class Bonus This card costs 1 less to activate. (Apply this effect only if your championβs class matches this cardβs class.)
Target ally gets +1 until end of turn. If that ally is an Animal or a Beast, put a buff counter on it. (Allies get +1 and +1 for each buff counter on them.)