Cards where: reserve cost is 3

Showing 501-550 of 611 cards (page 11 of 13)

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Snow Fairy

Snow Fairy

3
Water
Card Type
Ally β€” Mage Fairy

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

On Enter: Rest target ally you don't control. That ally doesn't wake up during its controller's wake up phase as long as you control Snow Fairy.

Power
1
Life
2
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Snow White, Weiss Queen

Snow White, Weiss Queen

3
Water

Level 1+ On Enter: Rest target champion. It doesn't wake up during its controller's next wake up phase.

Level 1+ If a rested champion you don't control would level up into a champion card, return that card to its owner's material deck instead.

Power
1
Life
1
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Song of Return

Song of Return

3
Wind

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Return up to two target allies you control to their owner's hands.

Speed
Fast
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Sovereign Sanctuary

Sovereign Sanctuary

3
Exalted
Norm

If a unit you control would be dealt damage, prevent 2 of that damage.

At the beginning of your recollection phase, sacrifice Sovereign Sanctuary and draw a card into your memory.

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Spark Fairy

Spark Fairy

3
Fire
Card Type
Ally β€” Mage Fairy

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

On Enter: Target non-champion object gains β€œAt the beginning of your recollection phase, deal 1 unpreventable damage to your champion” for as long as you control Spark Fairy.

Power
1
Life
2
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Speed Potion

Speed Potion

3
Wind

Brew β€” Two Herbs

On Enter: If Speed Potion was brewed, draw a card.

Sacrifice Speed Potion: You gain agility 3 for this turn. (Agility 3 β€” Return three cards from your memory to your hand at the beginning of the end phase.)

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Spellshield: Arcane

Spellshield: Arcane

3
Arcane

Class Bonus This card costs 1 less to activate.

The next time damage would be dealt to your champion this turn, prevent that damage. Put an amount of enlighten counters on your champion equal to the amount of damage prevented this way.

Speed
Fast
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Spellshield: Tera

Spellshield: Tera

3
Tera

Class Bonus This card costs 1 less to activate.

The next time damage would be dealt to your champion this turn, prevent that damage. Reveal an amount of cards from the top of your deck equal to the amount of damage prevented this way and put them into your material deck preserved.

Speed
Fast
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Spirited Neophyte

Spirited Neophyte

3
Norm
Card Type
Ally β€” Mage Human

On Attack: If your Shifting Currents face North, empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)

Dissatisfied with dynastic rule, many of Sanguo’s youth joined the cause under Zhang Jiao.

Power
2
Life
3
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Spirit Shard

Spirit Shard

3
Norm

Level 3+ Sacrifice Spirit Shard: Draw a card.

Sundered from the strain of materialization, this shard of divine energy, once attuned to the roiling leylines of Azoth, can restore a champion’s power.

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Splashing Spearguard

Splashing Spearguard

3
Water

Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are water element, this card becomes imbued.)

On Enter: If Splashing Spearguard is imbued, target player puts the top two cards of their deck into their graveyard.

The enemy is numerous, but the tide is immeasurable.
(for length reference)

Power
1
Life
3
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Spontaneous Combustion

Spontaneous Combustion

3
Fire

Deal 4 damage to target ally attacking your champion.

The closer they are, the easier they are to ignite.

Speed
Fast
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Spurn to Ash

Spurn to Ash

3
Fire

Destroy target regalia with memory cost 1 or less.

Immolation is far more simple than creation.

Speed
Slow
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Squallsnare

Squallsnare

3
Wind

Suppress two target allies with the same reserve costs. (To suppress an object, banish it and return it to the field under its owner’s control at the beginning of the next end phase.)

The Foret des Champignons often lured in those who would pluck its wonders for their own gain.

Speed
Fast
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Staggering Strike

Staggering Strike

3
Norm

True Sight (This attack can target units with stealth.)

On Champion Hit: Remove three preparation counters from the hit champion.

Concussive force swung with terrifying ferocity.

Power
3
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Starlit Apothecary

Starlit Apothecary

3
Astra

Arisanna Bonus At the beginning of your recollection phase, summon a token copy of target Potion or Herb you control unless an opponent pays 4. If the summoned token is a Potion, it becomes brewed. (Each opponent decides to pay or not to pay the optional cost in turn order until one does.)

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Steady Sharpshooter

Steady Sharpshooter

3
Norm

On Attack: Put an aim counter on Steady Sharpshooter. Then you may remove all aim counters from Steady Sharpshooter. For aim counter removed this way, Steady Sharpshooter gains ranged 2 for this attack.

Power
1
Life
4
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Stifling Gyre

Stifling Gyre

3
Wind

As Stifling Gyre enters the field, choose an ally card name.

On Enter: Draw a card into your memory.

Whenever an on enter ability of an ally with the chosen name triggers, negate that trigger unless its controller pays 4.

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Striking Tides

Striking Tides

3
Water

Mordred Bonus On Hit: You may banish a card with floating memory from your graveyard. If you do, wake up your champion.

For whatβ€”or whomβ€”did he now fight for?

Power
4
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Suffocating Ash

Suffocating Ash

3
Exalted
Fire

Class Bonus This card costs 2 less to activate.

Negate target card activation unless its controller has Suffocating Ash deal 3+LV unpreventable damage to their champion.

"I thought I told you to kneel before your queen."

Speed
Fast
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Summon Gale

Summon Gale

3
Wind

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)

Return target ally to its owner's hand.

Speed
Fast
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Sun Ce, Weaponsmaster

Sun Ce, Weaponsmaster

3
Norm

Class Bonus On Enter: Put a durability counter on target Warrior weapon you control.

Class Bonus Warrior weapons you control get +1 .

Even if the sun goes down, another shall always rise to greet the dawn.

Power
1
Life
4
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Sun Jian, Wolvesbane

Sun Jian, Wolvesbane

3
Norm

As long as Sun Jian is attacking a Beast unit, Sun Jian gets +2 and her attacks can't be retaliated.

On Ally Kill: If the killed ally was a Beast, draw a card into your memory.

Power
2
Life
2
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Sunken Battle Priest

Sunken Battle Priest

3
Water

Class Bonus Other ephemeral allies you control get +1.

Ephemerate β€” 3, Banish a card with floating memory from your graveyard. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)

Power
1
Life
3
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Supply Drone

Supply Drone

3
Norm

Class Bonus At the beginning of your recollection phase, materialize a Bullet card with memory cost 0 from your material deck. (Apply this effect only if your champion's class matches this card's class.)

Armor-plated and heat-resistant to prevent the sympathetic detonation of critical munitions.

Power
0
Life
4
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Surging Bolt

Surging Bolt

3
Fire

Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are fire element, this card becomes imbued.)

Deal 3 damage to target champion. If Surging Bolt is imbued, deal 4 damage to that champion instead.

Speed
Slow
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Surging Obstruction

Surging Obstruction

3
Water

As long as you control a Chessman Bishop ally, this card costs 1 less to activate.

Negate target card activation unless its controller pays 1. If that card has an odd reserve cost, negate its activation unless its controller pays 3 instead. (Zero is considered even.)

Speed
Fast
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Swooping Talons

Swooping Talons

3
Norm

Choose one β€”
β€’ Deal 2 damage to target ally.
β€’ Level 2+ Destroy target item with memory cost 0 or reserve cost 4 or less. (Choose this option only if your champion is level 2 or higher.)

Speed
Slow
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Sworn Windhand

Sworn Windhand

3
Wind

Class Bonus Taunt

Sworn Windhand has retort 2+X, where X is the amount of omens you have. (As long as this ally is retaliating, it gets that much .)

"Would you like some tea? I just brewed a fresh pot!"

Power
1
Life
3
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Table Straight

Table Straight

3
Norm

Reveal any amount of Suited cards from your memory. Depending on the length of the longest consecutive streak of reserve costs among cards revealed this way and Suited allies you controlβ€”
β€’ 2, 3, or 4β€” Draw a card.
β€’ 5 or 6β€” Draw two cards.
β€’ 7 or moreβ€” Draw three cards.

Speed
Slow
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Tactical Retreat

Tactical Retreat

3
Water

Target unit becomes distant. If that unit is defending, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)

Class Bonus Floating Memory

Speed
Fast
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Taiji of Crystal Strategems

Taiji of Crystal Strategems

3
Water

Whenever your Shifting Currents change from facing South to East while Taiji of Crystal Strategems is awake, you may rest it. When you do, as a Spell, deal 3 damage to target champion you don't control.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Xia Hou Dun's masterful control of the flow of battle lets her string lethal strikes into crafted opportunities.

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Tempest Downfall

Tempest Downfall

3
Wind

Class Bonus This card costs 3 less to activate if an ally has been suppressed this turn.

Deal 3 damage to target unit. If that unit is an ally that entered the field this turn, deal an additional 3 damage to it.

Speed
Fast
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Tempestuous Seraphim

Tempestuous Seraphim

3
Wind

Fast Activation

Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.)

On Enter: As a Spell, if Tempestuous Seraphim is imbued, deal 4 damage to target attacking ally.

Power
2
Life
2
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Tempus Stalker

Tempus Stalker

3
Wind

Pride 2 (This ally won’t obey you unless your champion is level 2 or higher. You can’t attack with, intercept with, or activate abilities of allies that don’t obey you.)

Class Bonus At the beginning of your recollection phase, put a buff counter on Tempus Stalker. (Allies get +1 and +1 for each buff counter on them.)

Power
1
Life
3
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Tend the Land

Tend the Land

3
Norm

Class Bonus Fast Activation (You may activate this card at fast speed.)

Gather, then draw a card. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

Speed
Slow
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Tether in Flames

Tether in Flames

3
Fire

Class Bonus This card costs 2 less to activate.

Negate target card activation unless its controller has Tether in Flames deal 1+LV unpreventable damage to their champion. (LV refers to your champion's level.)

Speed
Fast
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The Constellatory Spire

The Constellatory Spire

3
Astra

Class Bonus This card costs 2 less to activate.

On Enter: Draw a card.

Whenever you negate a card activation, you may rest The Constellatory Spire. When you do, deal 2 damage to target unit.

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Three of Diamonds

Three of Diamonds

3
Water

Retort 3

Cardistry β€” 3: Look at the top three cards of your deck. Put one of them into your graveyard and the rest back on top of your deck in any order. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
1
Life
3
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Three of Hearts

Three of Hearts

3
Fire

Cardistry β€” 3: Draw a card, then discard a card. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

"Third time's the charm."

Power
2
Life
3
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Three of Spades

Three of Spades

3
Norm

Cardistry β€” 3: Target Suited ally you control gets +2 until end of turn. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

”I would say three's company!”

Power
2
Life
2
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Throne-Keeper Bullfrog

Throne-Keeper Bullfrog

3
Water

Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
0
Life
4
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Tidal Lock

Tidal Lock

3
Water

As long as you have three or more water element cards in your graveyard, this card costs 2 less to activate.

Negate target card activation unless its controller pays 2. Banish the card that had its activation negated this way.

Speed
Fast
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Tidebreaker Sentinel

Tidebreaker Sentinel

3
Water

Class Bonus Foster

On Foster: Put the top three cards of your deck into your graveyard.

As long as Tidebreaker Sentinel is fostered, it gets +2 and has taunt.

Power
0
Life
3
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Tidestone Bovine

Tidestone Bovine

3
Water

On Attack: Target player puts the top two cards of their deck into their graveyard.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
2
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Titan Mk II

Titan Mk II

3
Neos

Taunt, Vigor

"Operational access restricted to users holding maximum authority credentials."
β€” Gearstride Automatics Handbook

Power
3
Life
3
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Tonic of Remembrance

Tonic of Remembrance

3
Norm

Brew β€” One Catalyst, One Adjuvant

Class Bonus Banish Tonic of Remembrance: Return up to three cards from your memory to your hand.

An ancient tincture that conjures up warm nostalgia.

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Topsy Decree

Topsy Decree

3
Norm

Imbue 3

Choose one. If Topsy Decree is imbued, choose two insteadβ€”
β€’ Your champion gains spellshroud until end of turn.
β€’ Up to one target opponent discards a card from their hand or memory.
β€’ Choose up to two cards from a single graveyard and banish them.

Speed
Fast
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Torch Marshal

Torch Marshal

3
Fire

Class Bonus Torch Marshal gets +1. (Apply this effect only if your champion's class matches this card's class.)

As an additional cost to declare an attack with this ally, pay 2.

Power
3
Life
3
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Tor, Realmwalker Colossus

Tor, Realmwalker Colossus

3
Neos

Tor can attack as though it were an ally.

Tor gets +1 for every four durability counters on it.

Class Bonus On Enter: Sacrifice up to three domains. For each domain sacrificed this way, put 2+X durability counters on Tor where X is that domain's reserve cost.

Power
0
Durability
4
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